Sovietishcat (X) vs Ichabod - allies - g40- nt - no bid and dice.

  • '19

    Np, I will do it  :-D

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 38 Sea Zone to 79 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 79 Sea Zone to West India
                2 fighters and 2 tactical_bombers moved from 38 Sea Zone to West India
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to West India
                1 battleship and 2 cruisers moved from 41 Sea Zone to 79 Sea Zone
                1 battleship moved from 38 Sea Zone to 79 Sea Zone
                3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
                3 artilleries and 3 infantry moved from 39 Sea Zone to India
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Hunan to Burma
                      Japanese take Burma from UK_Pacific
                2 fighters and 2 tactical_bombers moved from Kwangsi to India
                3 fighters and 3 tactical_bombers moved from Kwangsi to India
                2 bombers moved from Kwangsi to West India
                1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Kwangsi to Philippines
                1 submarine moved from 42 Sea Zone to 45 Sea Zone

    triplea_41919_Jap3.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 38 Sea Zone to 79 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 79 Sea Zone to West India
                2 fighters and 2 tactical_bombers moved from 38 Sea Zone to West India
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to West India
                1 battleship and 2 cruisers moved from 41 Sea Zone to 79 Sea Zone
                1 battleship moved from 38 Sea Zone to 79 Sea Zone
                3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
                3 artilleries and 3 infantry moved from 39 Sea Zone to India
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Hunan to Burma
                      Japanese take Burma from UK_Pacific
                2 fighters and 2 tactical_bombers moved from Kwangsi to India
                3 fighters and 3 tactical_bombers moved from Kwangsi to India
                2 bombers moved from Kwangsi to West India
                1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Kwangsi to Philippines
                1 submarine moved from 42 Sea Zone to 45 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in West India
                    Japanese attack with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
                    British defend with 3 aaGuns, 2 artilleries, 1 fighter and 11 infantry
                        AA fire in West India :  1/8 hits
                        1 fighter owned by the Japanese lost in West India
                        Japanese roll dice for 2 battleships and 2 cruisers in West India, round 2 :  0/4 hits
                        Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers in West India, round 2 :  5/13 hits
                        UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 1 fighter and 11 infantry in West India, round 2 :  7/14 hits
                        3 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 armour owned by the Japanese, 3 aaGuns owned by the British, 1 tactical_bomber owned by the Japanese and 2 infantry owned by the British lost in West India
                        Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in West India, round 3 :  6/6 hits
                        UK_Pacific roll dice for 2 artilleries, 1 fighter and 9 infantry in West India, round 3 :  4/12 hits
                        2 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese and 6 infantry owned by the British lost in West India
                        Japanese roll dice for 2 bombers in West India, round 4 :  2/2 hits
                        UK_Pacific roll dice for 2 artilleries, 1 fighter and 3 infantry in West India, round 4 :  3/6 hits
                        2 bombers owned by the Japanese and 2 infantry owned by the British lost in West India
                    UK_Pacific win with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is -65
                    Casualties for British: 3 aaGuns and 10 infantry
                    Casualties for Japanese: 1 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 2 :  1/3 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Philippines
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 3 :  1/3 hits
                        Americans roll dice for 1 infantry in Philippines, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in India
                    Japanese attack with 3 artilleries, 5 fighters, 3 infantry and 5 tactical_bombers
                    British defend with 1 aaGun and 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        AA fire in India :  0/3 hits
                        Japanese roll dice for 3 artilleries, 5 fighters, 3 infantry and 5 tactical_bombers in India, round 2 :  11/16 hits
                        UK_Pacific roll dice for 1 aaGun and 4 infantry in India, round 2 :  1/4 hits
                        1 fighter owned by the Japanese, 1 aaGun owned by the British and 4 infantry owned by the British lost in India
                    Japanese captures 14PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 3 artilleries, 4 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for British: 1 aaGun and 4 infantry
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Japanese
                2 artilleries and 2 infantry moved from Hunan to Anhwe
                2 carriers and 2 destroyers moved from 38 Sea Zone to 39 Sea Zone
                2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
                1 fighter and 2 tactical_bombers moved from India to Yunnan
                1 carrier moved from 41 Sea Zone to 43 Sea Zone
                1 fighter moved from Philippines to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to Yunnan
                1 carrier moved from 39 Sea Zone to 79 Sea Zone
                1 destroyer moved from 41 Sea Zone to 79 Sea Zone
                2 fighters moved from Kwangsi to Japan
                1 infantry moved from Kwangtung to Kwangsi
                1 destroyer moved from 39 Sea Zone to 79 Sea Zone
                1 destroyer moved from 39 Sea Zone to 79 Sea Zone
                1 fighter moved from 39 Sea Zone to 79 Sea Zone
                1 fighter moved from 39 Sea Zone to 79 Sea Zone

    Place Units - Japanese
                1 artillery, 1 bomber, 1 fighter and 4 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 1 bomber
                EDIT: Adding units owned by British to Persia: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 58 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

    triplea_41919_Jap3.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                3 fighters moved from Eastern United States to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 artillery moved from Midway to 25 Sea Zone
                1 mech_infantry moved from Midway to 25 Sea Zone
                2 infantry moved from Midway to 25 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 17 Sea Zone
                1 artillery and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                2 infantry moved from 17 Sea Zone to Iwo Jima
                2 fighters moved from 25 Sea Zone to Iwo Jima

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 transports
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 91 Sea Zone
                    Americans win with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Germans defend with 1 harbour and 1 infantry
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
                        Germans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                    Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Iwo Jima
                    Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 2/6 hits, 2.00 expected hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from Iwo Jima to 17 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 25 Sea Zone to 17 Sea Zone
                1 destroyer moved from 26 Sea Zone to 17 Sea Zone
                1 aaGun moved from Eastern United States to 101 Sea Zone
                1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 aaGun moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                2 carriers, 1 destroyer, 1 submarine and 3 transports placed in 10 Sea Zone
                3 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    Combat Hit Differential Summary :

    Germans : 0.67
        Americans : -0.33
        Japanese : 0.67

    triplea_41919_Ame3.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese
                2 infantry moved from Suiyuyan to Shensi
                9 infantry moved from Hopei to Shensi
                1 fighter moved from Kansu to Shensi
                2 infantry moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 13 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 13 infantry in Shensi, round 2 : 6/14 hits, 2.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs

    Combat Hit Differential Summary :

    Chinese : 3.33
        Japanese : -0.33

    triplea_41919_Chi3.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to Scotland
                2 artilleries, 1 fighter and 1 infantry moved from West India to India
                1 bomber moved from Persia to India
                1 infantry moved from Tanganyika Territory to Kenya
                1 infantry moved from Belgian Congo to Kenya
                1 fighter and 1 tactical_bomber moved from Egypt to Kenya

    triplea_41919_Bri3.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                3 fighters moved from Eastern United States to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 artillery moved from Midway to 25 Sea Zone
                1 mech_infantry moved from Midway to 25 Sea Zone
                2 infantry moved from Midway to 25 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 17 Sea Zone
                1 artillery and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                2 infantry moved from 17 Sea Zone to Iwo Jima
                2 fighters moved from 25 Sea Zone to Iwo Jima

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 transports
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 91 Sea Zone
                    Americans win with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Germans defend with 1 harbour and 1 infantry
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
                        Germans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                    Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Iwo Jima
                    Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 2/6 hits, 2.00 expected hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from Iwo Jima to 17 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 25 Sea Zone to 17 Sea Zone
                1 destroyer moved from 26 Sea Zone to 17 Sea Zone
                1 aaGun moved from Eastern United States to 101 Sea Zone
                1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 aaGun moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                2 carriers, 1 destroyer, 1 submarine and 3 transports placed in 10 Sea Zone
                3 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese
                2 infantry moved from Suiyuyan to Shensi
                9 infantry moved from Hopei to Shensi
                1 fighter moved from Kansu to Shensi
                2 infantry moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 13 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 13 infantry in Shensi, round 2 : 6/14 hits, 2.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs

    Purchase Units - British
                British buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to Scotland
                2 artilleries, 1 fighter and 1 infantry moved from West India to India
                1 bomber moved from Persia to India
                1 infantry moved from Tanganyika Territory to Kenya
                1 infantry moved from Belgian Congo to Kenya
                1 fighter and 1 tactical_bomber moved from Egypt to Kenya

    Combat - British
                Battle in India
                    British attack with 2 artilleries, 1 bomber, 1 fighter and 1 infantry
                    Japanese defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                        British roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in India, round 2 : 3/5 hits, 2.17 expected hits
                        Japanese roll dice for 3 artilleries and 3 infantry in India, round 2 : 1/6 hits, 2.00 expected hits
                        3 infantry owned by the Japanese and 1 infantry owned by the British lost in India
                        British roll dice for 2 artilleries, 1 bomber and 1 fighter in India, round 3 : 2/4 hits, 1.83 expected hits
                        Japanese roll dice for 3 artilleries in India, round 3 : 1/3 hits, 1.00 expected hits
                        2 artilleries owned by the Japanese and 1 artillery owned by the British lost in India
                        British roll dice for 1 artillery, 1 bomber and 1 fighter in India, round 4 : 2/3 hits, 1.50 expected hits
                        Japanese roll dice for 1 artillery in India, round 4 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in India
                    British win, taking India from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 14
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Japanese: 3 artilleries and 3 infantry
                Battle in Scotland
                    British attack with 1 fighter and 2 infantry
                    Germans defend with 1 airfield and 1 artillery
                        British roll dice for 1 fighter and 2 infantry in Scotland, round 2 : 0/3 hits, 0.83 expected hits
                        Germans roll dice for 1 artillery in Scotland, round 2 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 fighter and 2 infantry in Scotland, round 3 : 0/3 hits, 0.83 expected hits
                        Germans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 fighter and 2 infantry in Scotland, round 4 : 1/3 hits, 0.83 expected hits
                        Germans roll dice for 1 artillery in Scotland, round 4 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Germans and 1 infantry owned by the British lost in Scotland
                    British win, taking Scotland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 infantry
                Battle in Kenya
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 2 : 1/4 hits, 1.50 expected hits
                        Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                    British win, taking Kenya from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from India to Persia
                1 bomber moved from India to Persia
                1 fighter and 1 tactical_bomber moved from Kenya to Egypt
                2 artilleries moved from Alexandria to Egypt
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Union of South Africa to Belgian Congo
                1 battleship and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 transport moved from 89 Sea Zone to 106 Sea Zone
                1 fighter moved from Scotland to United Kingdom

    Place Units - British
                1 armour and 2 infantry placed in Persia
                2 fighters placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3,3,3
                UK_Pacific collect 8 PUs (5 lost to blockades); end with 8 PUs

    Combat Hit Differential Summary :

    Germans : 0.67
        British : -0.50
        Italians : 0.67
        Americans : -0.33
        Chinese : 3.33
        Japanese : -1.00

    triplea_41919_UK_3.tsvg

  • '17

    I rolled a practice round at liberating India prior to loading it live just to see what the board would look like. In the practice round, 1st roll, the UK rolled 1 hit and the defending 6 Japs rolled 4 hits! In that scenario, were that to have occurred, than either the Persian factory or Cairo would be in trouble. Wow, just like that the UK could have been economically damaged to strategic proportions.

    Because the UK got this victory in, re-taking India back, thus slowing down the Jap march towards the Middle East, just this one battle, all of a sudden it looks like the Allies have a chance; though a long ways to go. Had it gone the other way it would be a tough uphill battle.

    This situation makes me think that I should have kept my Anzac fighters on Java to fly in to India. Could have been the most critically wrong decision I made. Had I done that, than it could have been really expensive for Japan to recapture India with just that 1 mech.

  • '19

    Well I was surprised you didn’t bring your Anzac Fighters, I figure if you had tried liberated India it was a 50-50 battle but It went your way! When I attacked West - India ; It was a 60% chance for me but not amphibious hit + you killed a plane with AA- I really gamble there and seems it did not pay off!

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 artilleries, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour moved from Yugoslavia to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Syria
                1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 97 Sea Zone to 98 Sea Zone

    triplea_41919_Ita3.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 artilleries, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour moved from Yugoslavia to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Syria
                1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 97 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in Syria

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to Southern Italy
                1 armour moved from Yugoslavia to Northern Italy
                1 aaGun moved from Slovakia Hungary to Poland

    Place Units - Italians
                1 submarine placed in 97 Sea Zone
                2 artilleries and 2 infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    triplea_41919_Ita3.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                3 fighters moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 42 Sea Zone to Java
                1 aaGun and 1 infantry moved from Queensland to South Australia

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 carrier and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -0.83
        Japanese : -0.17

    triplea_41919_Fre3.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Poland to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                3 armour and 3 infantry moved from Yugoslavia to 97 Sea Zone
                1 bomber moved from Western Germany to Syria
                2 fighters and 2 tactical_bombers moved from Southern Italy to Syria
                5 infantry moved from Finland to Norway
                3 bombers moved from Southern Italy to Persia

    triplea_41919_Ger4.tsvg

  • '19

    Do you intercept Bombing Raid in Persia?

  • '17

    Sending 3 bombers to bomb? If it’s 3 going to bomb the factory, no intercept.

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Poland to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                3 armour and 3 infantry moved from Yugoslavia to 97 Sea Zone
                1 bomber moved from Western Germany to Syria
                2 fighters and 2 tactical_bombers moved from Southern Italy to Syria
                5 infantry moved from Finland to Norway
                3 bombers moved from Southern Italy to Persia

    Combat - Germans
                Air Battle in Persia
                    Germans attacks with 3 units heading to Persia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Persia
                        AA fire in Persia :  0/3 hits
                    Bombing raid in Persia rolls: 4,3,5 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Persia causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                3 bombers moved from Persia to Syria
                2 infantry moved from Germany to Poland
                1 armour and 1 artillery moved from Western Germany to France
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 carrier moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 105 Sea Zone to 112 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
                3 armour and 3 infantry moved from 98 Sea Zone to Syria
                6 aaGuns, 9 artilleries and 13 infantry moved from Poland to Baltic States
                3 artilleries moved from Poland to Baltic States
                5 armour moved from Romania to Baltic States

    Place Units - Germans
                2 armour and 7 mech_infantrys placed in Germany
                1 fighter placed in Yugoslavia
                1 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Germans collect 43 PUs (1 lost to blockades); end with 43 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs

    triplea_41919_Ger4.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Eastern Poland
                2 fighters moved from Novgorod to Eastern Poland
                1 tactical_bomber moved from Novgorod to Eastern Poland

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Eastern Poland
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits, 1.83 expected hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Eastern Poland to Belarus
                2 fighters moved from Eastern Poland to Belarus
                4 armour, 4 infantry and 3 mech_infantrys moved from Bryansk to Belarus
                3 armour moved from Novgorod to Belarus
                2 armour moved from Ukraine to Belarus
                1 artillery moved from Ukraine to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Russia to Bryansk
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Yenisey to Timguska

    Place Units - Russians
                7 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Russians : -0.83

    triplea_41919_Rus4.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 cruiser, 2 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Burma to India
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Anhwe to Kweichow
                1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
                1 fighter and 2 tactical_bombers moved from Yunnan to India
                1 artillery and 1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese

    triplea_41919_Jap4.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 cruiser, 2 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Burma to India
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Anhwe to Kweichow
                1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
                1 fighter and 2 tactical_bombers moved from Yunnan to India
                1 artillery and 1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in India
                    Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in India, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 artillery in India, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 artillery owned by the British lost in India
                    Japanese captures 8PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery
                    Casualties for Japanese: 1 tactical_bomber

    Non Combat Move - Japanese
                1 carrier moved from 43 Sea Zone to 20 Sea Zone
                1 fighter moved from 43 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
                1 destroyer moved from 79 Sea Zone to 76 Sea Zone
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone
                1 destroyer moved from 79 Sea Zone to 77 Sea Zone
                1 cruiser moved from 79 Sea Zone to 39 Sea Zone
                2 fighters moved from 79 Sea Zone to Syria
                2 tactical_bombers moved from 39 Sea Zone to Syria
                2 battleships and 1 carrier moved from 79 Sea Zone to 39 Sea Zone
                1 cruiser moved from 79 Sea Zone to 39 Sea Zone
                3 transports moved from 79 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone

    Place Units - Japanese
                2 carriers, 1 cruiser and 2 destroyers placed in 6 Sea Zone
                1 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Changing ownership of Borneo from UK_Pacific to Japanese
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 transport
                EDIT: Removing units owned by Japanese from Philippines: 1 artillery
                EDIT: Adding units owned by Japanese to Borneo: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,3,4
                Japanese collect 43 PUs (4 lost to blockades); end with 51 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs

    triplea_41919_Jap4.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 1 destroyer, 4 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 mech_infantry moved from Iwo Jima to 17 Sea Zone
                1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from 19 Sea Zone to Shantung
                1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 17 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                3 fighters moved from Midway to 6 Sea Zone
                1 tactical_bomber moved from Midway to 6 Sea Zone
                1 bomber moved from Midway to 6 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 battleship moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 92 Sea Zone to Algeria
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 battleship and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 armour moved from 92 Sea Zone to Algeria
                1 artillery moved from 92 Sea Zone to Algeria
                1 infantry moved from 92 Sea Zone to Algeria

    triplea_41919_Ame4.tsvg

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