Thanks, will hold for @Daaras decision on the scramble then.
Desert Admiral ( Axis ) vs Sovietishcat ( Allies ) G40 sec ed - no bid -nt-dice
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 102 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 armour moved from Central America to Central United States
1 mech_infantry moved from Central America to Mexico
1 artillery and 1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Central America to Central United States
1 artillery moved from Western United States to Central United States
1 infantry moved from Mexico to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 bomber placed in Eastern United States
Americans undo move 1.
1 carrier placed in 101 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Wake Island: 1 fighter
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
EDIT: Turning off Edit Mode
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 18 infantry moved from Szechwan to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 18 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 artilleries and 18 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 18 infantry in Shensi, round 2 : 4/21 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shensi
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
1 fighter moved from French West Africa to Morocco
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Belgian Congo to Kenya
2 fighters moved from Union of South Africa to Kenya
2 fighters moved from Persia to India
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 tactical_bomber moved from Persia to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 102 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 armour moved from Central America to Central United States
1 mech_infantry moved from Central America to Mexico
1 artillery and 1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Central America to Central United States
1 artillery moved from Western United States to Central United States
1 infantry moved from Mexico to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 bomber placed in Eastern United States
Americans undo move 1.
1 carrier placed in 101 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Wake Island: 1 fighter
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
EDIT: Turning off Edit Mode
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 18 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 artilleries and 18 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 18 infantry in Shensi, round 2 : 4/21 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shensi
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsPurchase Units - British
British repair damage of 7x factory_major; Remaining resources: 18 PUs;
British buy 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
1 fighter moved from French West Africa to Morocco
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Belgian Congo to Kenya
2 fighters moved from Union of South Africa to Kenya
2 fighters moved from Persia to India
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 tactical_bomber moved from Persia to IraqCombat - British
Battle in Iraq
British attack with 1 fighter, 1 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Iraq, round 2 : 2/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the Neutral_Axis, 1 tactical_bomber owned by the British and 1 infantry owned by the British lost in Iraq
British roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 3 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for British: 1 infantry and 1 tactical_bomber
Casualties for Neutral_Axis: 3 infantry
Battle in Kenya
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Kenya, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from Kenya to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 infantry moved from India to BurmaPlace Units - British
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,4,2,5,6
British collect 22 PUs (8 lost to blockades); end with 22 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Holland Belgium to United KingdomCombat - Italians
Italians creates battle in territory 97 Sea Zone
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.Non Combat Move - Italians
1 bomber moved from United Kingdom to Holland Belgium
2 infantry moved from Yugoslavia to Romania
2 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
3 infantry and 1 mech_infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Yugoslavia to RomaniaPlace Units - Italians
6 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 infantry moved from Alexandria to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 infantry moved from Alexandria to EgyptCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Sumatra
1 armour and 2 mech_infantrys moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
ANZAC collect 16 PUs (2 lost to blockades); end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 fighter moved from Malta to Morocco
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 infantry moved from Alexandria to EgyptCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Sumatra
1 armour and 2 mech_infantrys moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
ANZAC collect 16 PUs (2 lost to blockades); end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsCombat Move - French
1 fighter moved from Malta to Morocco
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 carriers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
EDIT: Turning off Edit Mode
1 armour moved from Eire to Scotland
Germans take Scotland from British
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
2 fighters and 4 tactical_bombers moved from Western Germany to Holland Belgium
1 bomber, 2 fighters and 4 tactical_bombers moved from Holland Belgium to United Kingdom
2 artilleries moved from Western Germany to 113 Sea Zone
5 artilleries moved from Germany to 113 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
5 infantry moved from Germany to 113 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
7 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 carriers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
EDIT: Turning off Edit Mode
1 armour moved from Eire to Scotland
Germans take Scotland from British
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
2 fighters and 4 tactical_bombers moved from Western Germany to Holland Belgium
1 bomber, 2 fighters and 4 tactical_bombers moved from Holland Belgium to United Kingdom
2 artilleries moved from Western Germany to 113 Sea Zone
5 artilleries moved from Germany to 113 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
5 infantry moved from Germany to 113 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
7 artilleries and 7 infantry moved from 110 Sea Zone to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 8 artilleries, 1 bomber, 2 fighters, 8 infantry and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 16 infantry; French defend with 2 infantry
AA fire in United Kingdom : 0/7 hits
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits
Germans roll dice for 8 artilleries, 1 bomber, 2 fighters, 8 infantry and 4 tactical_bombers in United Kingdom, round 2 : 11/23 hits
British roll dice for 5 aaGuns and 18 infantry in United Kingdom, round 2 : 9/18 hits
5 aaGuns owned by the British, 1 artillery owned by the Germans, 8 infantry owned by the Germans, 2 infantry owned by the French and 4 infantry owned by the British lost in United Kingdom
Germans roll dice for 7 artilleries, 1 bomber, 2 fighters and 4 tactical_bombers in United Kingdom, round 3 : 5/14 hits
British roll dice for 12 infantry in United Kingdom, round 3 : 5/12 hits
5 artilleries owned by the Germans and 5 infantry owned by the British lost in United Kingdom
Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 4 tactical_bombers in United Kingdom, round 4 : 8/9 hits
British roll dice for 7 infantry in United Kingdom, round 4 : 2/7 hits
1 artillery owned by the Germans, 1 tactical_bomber owned by the Germans and 7 infantry owned by the British lost in United Kingdom
Germans captures 22PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 7 artilleries, 8 infantry and 1 tactical_bomber
Casualties for British: 5 aaGuns and 16 infantry
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone
2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
5 infantry moved from Norway to Finland
10 mech_infantrys moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
2 aaGuns moved from Western Germany to Germany
1 bomber moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to Holland BelgiumPlace Units - Germans
2 carriers placed in 110 Sea Zone
3 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
Weren’t you at YG’s tourne?
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Yes I was!
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Won the Gold
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Cool. So many folks there.
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Where do you live?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 submarine moved from 110 Sea Zone to 109 Sea Zone
5 armour and 3 mech_infantrys moved from Ukraine to Romania
2 fighters and 1 tactical_bomber moved from Ukraine to Romania
2 armour moved from Ukraine to Romania
4 armour and 1 mech_infantry moved from Belarus to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 submarine moved from 110 Sea Zone to 109 Sea Zone
5 armour and 3 mech_infantrys moved from Ukraine to Romania
2 fighters and 1 tactical_bomber moved from Ukraine to Romania
2 armour moved from Ukraine to Romania
4 armour and 1 mech_infantry moved from Belarus to RomaniaCombat - Russians
Battle in Romania
Russians attack with 11 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries and 6 infantry; Italians defend with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Russians roll dice for 11 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 6/18 hits
Germans roll dice for 2 armour, 4 artilleries, 8 infantry and 1 mech_infantry in Romania, round 2 : 6/15 hits
4 mech_infantrys owned by the Russians, 2 armour owned by the Russians and 6 infantry owned by the Germans lost in Romania
Russians roll dice for 9 armour, 2 fighters and 1 tactical_bomber in Romania, round 3 : 6/12 hits
Germans roll dice for 2 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Romania, round 3 : 4/9 hits
1 mech_infantry owned by the Italians, 4 armour owned by the Russians, 2 artilleries owned by the Italians, 1 artillery owned by the Germans and 2 infantry owned by the Italians lost in Romania
Russians roll dice for 5 armour, 2 fighters and 1 tactical_bomber in Romania, round 4 : 5/8 hits
Germans roll dice for 2 armour and 1 artillery in Romania, round 4 : 3/3 hits
3 armour owned by the Russians, 2 armour owned by the Italians and 1 artillery owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Germans: 2 artilleries and 6 infantry
Casualties for Russians: 9 armour and 4 mech_infantrys
Casualties for Italians: 2 armour, 2 artilleries, 2 infantry and 1 mech_infantryNon Combat Move - Russians
2 infantry moved from Baltic States to Eastern Poland
17 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Baltic States
4 aaGuns and 2 artilleries moved from Belarus to Eastern Poland
1 artillery and 8 infantry moved from Western Ukraine to Eastern Poland
7 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Romania to Eastern Poland
3 armour moved from Novgorod to Eastern Poland
2 aaGuns and 18 infantry moved from Yenisey to Timguska
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_AlliesPlace Units - Russians
3 armour placed in Ukraine
3 armour placed in NovgorodTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs -
Where do you live?
In Ottawa, On.
I know you live in Las Vegas- And you came to talk to us about ur tournament! If I remember :-D
Well played with sealion - really was not expecting that!





