@crockett36 Also Are there house rules? China does not usually buy AAA guns. Or cant for that matter.
Odonis (Axis +3) vs Giallo (Allies) BM3 G40L18 - rematch
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery moved from Tambov to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
1 armour moved from Urals to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from JapaneseCombat - Russians
Battle in Rostov
Russians attack with 1 artillery, 2 fighters and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Rostov, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Rostov
retreated to Rostov
Germans win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artilleryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 4 destroyers, 2 fighters and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Philippines to 34 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 22 Sea Zone
Japanese take 35 Sea Zone from UK_Pacific
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
Japanese take 17 Sea Zone from Americans
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Yakut S.S.R. to Yenisey
1 infantry moved from Kansu to Novosibirsk
1 bomber moved from French Indo China to Novosibirsk
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in Caroline Islands
Japanese attack with 2 infantry
Americans defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGun
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 22 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 22 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Japanese lost in 22 Sea Zone
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 6 : 1/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 6 : 0/1 hits
1 submarine owned by the Americans lost in 22 Sea Zone
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 submarine and 1 transport
Casualties for Japanese: 1 submarine
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yenisey
Japanese attack with 1 armour
Russians defend with 1 armour
Japanese roll dice for 1 armour in Yenisey, round 2 : 1/1 hits
Russians roll dice for 1 armour in Yenisey, round 2 : 0/1 hits
1 armour owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Japanese
1 bomber moved from Novosibirsk to Shensi
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Suiyuyan
1 mech_infantry moved from Chahar to Shensi
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Hunan to Anhwe
1 mech_infantry moved from Yunnan to Hunan
2 armour moved from Kweichow to Burma
1 mech_infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Burma
6 artilleries and 3 infantry moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 fighter moved from 44 Sea Zone to Philippines
1 fighter moved from 34 Sea Zone to Philippines
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 battleships, 7 carriers, 2 destroyers, 8 fighters, 1 infantry, 5 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Philippines to 35 Sea ZonePlace Units - Japanese
1 destroyer placed in 36 Sea Zone
1 armour and 1 fighter placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West AfricaCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French West Africa
Battle in 22 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking French West Africa from Italians with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Gibraltar, round 2 : 1/5 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 tactical_bombers moved from Eastern United States to 91 Sea Zone
1 fighter moved from Gibraltar to French Guiana
1 fighter moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 carrier and 2 submarines moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 2 submarines placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West AfricaCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French West Africa
Battle in 22 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking French West Africa from Italians with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Gibraltar, round 2 : 1/5 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 tactical_bombers moved from Eastern United States to 91 Sea Zone
1 fighter moved from Gibraltar to French Guiana
1 fighter moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 carrier and 2 submarines moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 2 submarines placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUsPurchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
2 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia
2 destroyers and 2 submarines moved from 71 Sea Zone to 75 Sea Zone
British take 71 Sea Zone from Italians
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
8 artilleries, 1 fighter and 18 infantry moved from India to Burma
1 battleship moved from 43 Sea Zone to 41 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
UK_Pacific take 41 Sea Zone from Japanese
1 fighter moved from Persia to Russia
1 tactical_bomber moved from Persia to Russia
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Persia to IraqCombat - British
Battle in 75 Sea Zone
British attack with 2 destroyers and 2 submarines
Japanese defend with 1 submarine
British roll dice for 2 submarines in 75 Sea Zone, round 2 : 0/2 hits
British roll dice for 2 destroyers in 75 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 75 Sea Zone
British win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Rhodesia
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 armour
British roll dice for 2 armour and 1 mech_infantry in Rhodesia, round 2 : 2/3 hits
Italians roll dice for 1 armour in Rhodesia, round 2 : 0/1 hits
1 armour owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Burma
British attack with 8 artilleries, 1 fighter and 18 infantry
Japanese defend with 3 armour, 8 artilleries, 5 infantry and 2 mech_infantrys
British roll dice for 8 artilleries, 1 fighter and 18 infantry in Burma, round 2 : 9/27 hits
Japanese roll dice for 3 armour, 8 artilleries, 5 infantry and 2 mech_infantrys in Burma, round 2 : 8/18 hits
5 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 8 infantry owned by the British lost in Burma
British roll dice for 8 artilleries, 1 fighter and 10 infantry in Burma, round 3 : 8/19 hits
Japanese roll dice for 3 armour and 6 artilleries in Burma, round 3 : 4/9 hits
6 artilleries owned by the Japanese, 2 armour owned by the Japanese and 4 infantry owned by the British lost in Burma
8 artilleries owned by the British and 6 infantry owned by the British retreated to India
Japanese win with 1 armour remaining. Battle score for attacker is 31
Casualties for British: 12 infantry
Casualties for Japanese: 2 armour, 8 artilleries, 5 infantry and 2 mech_infantrys
Battle in Iraq
British attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 armour
British roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 2 : 2/5 hits
Italians roll dice for 1 armour in Iraq, round 2 : 0/1 hits
1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
1 aaGun moved from Persia to Iraq
1 fighter moved from Burma to India
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_AlliesPlace Units - British
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 armour, 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
1 armour and 1 artillery moved from Southern Italy to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 95 Sea Zone to Gibraltar
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from French Central Africa to French West Africa
1 infantry moved from Nigeria to French West Africa
1 fighter moved from Egypt to Rhodesia
1 armour moved from Tanganyika Territory to Rhodesia
1 mech_infantry moved from Kenya to Rhodesia
1 bomber moved from Southern Italy to PersiaCombat - Italians
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Rhodesia
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 2 armour and 1 mech_infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rhodesia, round 2 : 1/3 hits
British roll dice for 2 armour and 1 mech_infantry in Rhodesia, round 2 : 1/3 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Rhodesia
Italians roll dice for 1 armour and 1 fighter in Rhodesia, round 3 : 0/2 hits
British roll dice for 2 armour in Rhodesia, round 3 : 1/2 hits
1 fighter owned by the Italians lost in Rhodesia
1 armour owned by the Italians retreated to Belgian Congo
British win with 2 armour remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
British defend with 1 harbour and 1 infantry; Americans defend with 2 artilleries and 1 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Gibraltar, round 2 : 3/6 hits
British roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 3 : 0/5 hits
British roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 armour, 1 artillery and 2 fighters in Gibraltar, round 4 : 2/4 hits
British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Battle in French West Africa
Italians attack with 1 armour and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 1/2 hits
Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 0/2 hits
1 infantry owned by the Americans lost in French West Africa
Italians roll dice for 1 armour and 1 infantry in French West Africa, round 3 : 0/2 hits
Americans roll dice for 1 artillery in French West Africa, round 3 : 0/1 hits
Italians roll dice for 1 armour and 1 infantry in French West Africa, round 4 : 1/2 hits
Americans roll dice for 1 artillery in French West Africa, round 4 : 0/1 hits
1 artillery owned by the Americans lost in French West Africa
Italians win, taking French West Africa from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 armour moved from Egypt to Trans-Jordan
3 armour moved from Egypt to Trans-Jordan
1 carrier and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Romania to Ukraine
1 armour moved from Romania to Ukraine
1 bomber moved from Persia to KazakhstanPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Southern Italy
3 armour placed in EgyptTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 43 Sea Zone to Sumatra
1 carrier moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 cruiser moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Hawaiian Islands to New ZealandCombat - ANZAC
Battle in Sumatra
ANZAC attack with 2 artilleries, 2 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits
ANZAC roll dice for 2 artilleries, 2 fighters and 2 infantry in Sumatra, round 2 : 0/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC roll dice for 2 artilleries, 2 fighters and 2 infantry in Sumatra, round 3 : 1/6 hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 fighters moved from Sumatra to 41 Sea Zone
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 43 Sea Zone to Sumatra
1 carrier moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 cruiser moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Hawaiian Islands to New ZealandCombat - ANZAC
Battle in Sumatra
ANZAC attack with 2 artilleries, 2 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits
ANZAC roll dice for 2 artilleries, 2 fighters and 2 infantry in Sumatra, round 2 : 0/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC roll dice for 2 artilleries, 2 fighters and 2 infantry in Sumatra, round 3 : 1/6 hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 fighters moved from Sumatra to 41 Sea Zone
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Move - French
1 fighter moved from 91 Sea Zone to United KingdomNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 artillery moved from Rostov to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from RussiansCombat - Germans
Non Combat Move - Germans
3 armour moved from Ukraine to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Archangel to Vologda
3 armour moved from Novgorod to Bryansk
1 fighter and 3 tactical_bombers moved from Novgorod to Bryansk
1 fighter moved from Western Germany to Bryansk
2 infantry moved from France to Western Germany
1 submarine moved from 98 Sea Zone to 72 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 bomber moved from Western Germany to Southern ItalyPlace Units - Germans
3 armour placed in Ukraine
2 bombers placed in Western Germany
2 mech_infantrys placed in Western Germany
1 fighter and 2 mech_infantrys placed in Novgorod
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 62 PUs (3 lost to blockades); end with 62 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
2 armour, 20 artilleries and 48 infantry moved from Russia to Samara
1 infantry moved from Persia to IraqCombat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 bomber; Japanese defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits
Japanese roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits
1 bomber owned by the Italians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Italians: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in Samara
Russians attack with 2 armour, 20 artilleries and 48 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 20 artilleries and 48 infantry in Samara, round 2 : 16/70 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 armour, 20 artilleries and 48 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Russia to Samara
1 aaGun moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Kazakhstan to IraqPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Turkmenistan from Russians
1 fighter moved from French Indo China to 37 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - Japanese
Battle in Borneo
Battle in 33 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 33 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to French Indo China
1 armour moved from Burma to Yunnan
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 armour moved from French Indo China to Yunnan
2 battleships, 7 carriers, 8 fighters and 3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 16 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Amur to Korea
1 bomber moved from Shensi to Yunnan
1 bomber moved from Yunnan to French Indo ChinaPlace Units - Japanese
3 destroyers placed in 36 Sea Zone
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from French Guiana to 92 Sea Zone
2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
4 submarines moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Southeast Mexico to Central America
1 carrier and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
2 fighters moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 fighters, 5 submarines and 2 tactical_bombers
Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Americans roll dice for 5 submarines in 92 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 3/6 hits
1 carrier owned by the Italians, 3 submarines owned by the Americans, 1 cruiser owned by the Italians and 2 destroyers owned by the Italians lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 3 : 2/4 hits
Italians roll dice for 2 fighters in 92 Sea Zone, round 3 : 1/2 hits
2 fighters owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
2 transports owned by the Italians lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 4 : 0/2 hits
Americans win with 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Italians: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Casualties for Americans: 1 fighter and 3 submarinesNon Combat Move - Americans
1 fighter and 2 tactical_bombers moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 43 Sea Zone to 41 Sea Zone
2 fighters moved from 42 Sea Zone to 41 Sea Zone
4 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
2 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Central United States
1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from French Guiana to 92 Sea Zone
2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
4 submarines moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Southeast Mexico to Central America
1 carrier and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
2 fighters moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 fighters, 5 submarines and 2 tactical_bombers
Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Americans roll dice for 5 submarines in 92 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 3/6 hits
1 carrier owned by the Italians, 3 submarines owned by the Americans, 1 cruiser owned by the Italians and 2 destroyers owned by the Italians lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 3 : 2/4 hits
Italians roll dice for 2 fighters in 92 Sea Zone, round 3 : 1/2 hits
2 fighters owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
2 transports owned by the Italians lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 4 : 0/2 hits
Americans win with 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Italians: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Casualties for Americans: 1 fighter and 3 submarinesNon Combat Move - Americans
1 fighter and 2 tactical_bombers moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 43 Sea Zone to 41 Sea Zone
2 fighters moved from 42 Sea Zone to 41 Sea Zone
4 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
2 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Central United States
1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUsPurchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Trans-Jordan
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Russia to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
1 armour moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Rhodesia to Belgian Congo
1 armour moved from Tanganyika Territory to Belgian Congo
1 fighter moved from India to 39 Sea Zone
1 destroyer moved from 75 Sea Zone to 39 Sea Zone
1 destroyer and 1 submarine moved from 75 Sea Zone to 80 Sea Zone
1 submarine moved from 75 Sea Zone to 80 Sea Zone
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 mech_infantry moved from Eire to United Kingdom
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in 80 Sea Zone
British attack with 1 destroyer and 2 submarines
Germans defend with 1 submarine
British roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 submarines in 80 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Germans lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 39 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 39 Sea Zone
British win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Belgian Congo
British attack with 3 armour and 2 mech_infantrys
Italians defend with 1 armour
British roll dice for 3 armour and 2 mech_infantrys in Belgian Congo, round 2 : 1/5 hits
Italians roll dice for 1 armour in Belgian Congo, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in 110 Sea Zone
British attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 110 Sea Zone
retreated to 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Trans-Jordan
British attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 4 armour
British roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/5 hits
Italians roll dice for 4 armour in Trans-Jordan, round 2 : 3/4 hits
1 mech_infantry owned by the British, 2 armour owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan
British roll dice for 2 armour in Trans-Jordan, round 3 : 1/2 hits
Italians roll dice for 2 armour in Trans-Jordan, round 3 : 1/2 hits
1 armour owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
British roll dice for 1 armour in Trans-Jordan, round 4 : 1/1 hits
Italians roll dice for 1 armour in Trans-Jordan, round 4 : 0/1 hits
1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour remaining. Battle score for attacker is 7
Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Italians: 4 armourNon Combat Move - British
2 fighters moved from 110 Sea Zone to United Kingdom
1 fighter moved from 39 Sea Zone to IndiaPlace Units - British
3 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,3
British collect 31 PUs (1 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry -
friendly reminder
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to SyriaCombat - Italians
Battle in Syria
Battle in Trans-Jordan
Italians attack with 2 armour
British defend with 1 armour
Italians roll dice for 2 armour in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits
1 armour owned by the British lost in Trans-Jordan
Italians win, taking Syria from British, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 infantry moved from French West Africa to Nigeria
1 armour moved from French West Africa to French Equatorial Africa
1 armour moved from Egypt to Anglo Egyptian SudanPlace Units - Italians
3 armour placed in Egypt
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
apologies!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from New South Wales to Queensland
2 fighters moved from 41 Sea Zone to IraqCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 artillery in Borneo, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits
ANZAC roll dice for 1 artillery in Borneo, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 1/2 hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 aaGuns, 1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from New Zealand to QueenslandPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from New South Wales to Queensland
2 fighters moved from 41 Sea Zone to IraqCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 artillery in Borneo, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits
ANZAC roll dice for 1 artillery in Borneo, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 1/2 hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 aaGuns, 1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from New Zealand to QueenslandPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 artillery moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Russia
2 fighters and 3 tactical_bombers moved from Bryansk to Russia
1 fighter moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
1 destroyer moved from 110 Sea Zone to 102 Sea Zone
1 armour moved from Ukraine to Russia
1 bomber moved from Southern Italy to RussiaCombat - Germans
Battle in 102 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 102 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Russia
Germans attack with 1 armour, 1 artillery, 3 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 7 infantry
Germans roll dice for 1 armour, 1 artillery, 3 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Russia, round 2 : 8/14 hits
Russians roll dice for 7 infantry in Russia, round 2 : 0/7 hits
7 infantry owned by the Russians lost in Russia
Germans captures 8PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 1 artillery, 3 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Russians: 7 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
3 aaGuns, 22 armour, 9 artilleries, 9 infantry and 31 mech_infantrys moved from Bryansk to Tambov
2 armour moved from Ukraine to Tambov
3 fighters and 3 tactical_bombers moved from Russia to Tambov
3 bombers moved from Russia to Tambov
1 mech_infantry moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Bryansk
1 submarine moved from 72 Sea Zone to 71 Sea ZonePlace Units - Germans
1 infantry placed in Volgograd
3 armour placed in Ukraine
1 mech_infantry placed in Novgorod
2 mech_infantrys placed in Western Germany
2 transports placed in 127 Sea Zone
1 destroyer placed in 110 Sea Zone
2 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 75 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Iraq to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Samara to Volgograd
1 artillery and 2 infantry moved from Samara to Russia
1 artillery moved from Samara to Russia
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
2 armour moved from Samara to Caucasus
1 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
1 artillery moved from Samara to Russia
16 artilleries and 34 infantry moved from Samara to Vologda
1 infantry moved from Iraq to Northwest PersiaCombat - Russians
Battle in Vologda
Russians attack with 16 artilleries and 34 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 16 artilleries and 34 infantry in Vologda, round 2 : 18/50 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 16 artilleries and 34 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 2 armour
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 armour in Caucasus, round 2 : 0/2 hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 2/2 hits
2 armour owned by the Russians lost in Caucasus
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Russians: 2 armour
Battle in Northwest Persia
Russians attack with 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Northwest Persia
Russians win, taking Northwest Persia from Germans with 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Anglo Egyptian Sudan
Russians attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 2 fighters and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 0/3 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 2/3 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 armour owned by the Italians lost in Anglo Egyptian Sudan
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Russia
Russians attack with 3 artilleries and 4 infantry
Germans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
Russians roll dice for 3 artilleries and 4 infantry in Russia, round 2 : 3/7 hits
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Russia, round 2 : 3/5 hits
1 mech_infantry owned by the Germans, 2 infantry owned by the Germans and 3 infantry owned by the Russians lost in Russia
Russians roll dice for 3 artilleries and 1 infantry in Russia, round 3 : 1/4 hits
Germans roll dice for 1 armour and 1 artillery in Russia, round 3 : 0/2 hits
1 artillery owned by the Germans lost in Russia
Russians roll dice for 3 artilleries and 1 infantry in Russia, round 4 : 2/4 hits
Germans roll dice for 1 armour in Russia, round 4 : 0/1 hits
1 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
2 aaGuns moved from Samara to Vologda
4 infantry moved from Samara to Vologda
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian CongoTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs