Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
Odonis (Axis +3) vs Giallo (Allies) BM3 G40L18 - rematch
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 marine moved from Southern Italy to 97 Sea Zone
1 marine and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Morocco
1 bomber moved from Tunisia to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 submarine moved from 76 Sea Zone to 71 Sea Zone
Italians take 71 Sea Zone from British
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Northwest Persia to IraqCombat - Italians
Battle in Morocco
Battle in Gibraltar
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 harbour and 2 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 2/4 hits
British roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Morocco from Americans, taking Gibraltar from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Romania to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Gold Coast to French West Africa
2 armour moved from Egypt to Anglo Egyptian SudanPlace Units - Italians
1 fighter placed in Southern Italy
3 armour placed in Egypt
1 armour placed in Northern Italy
2 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 34 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to GuamCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 cruiser
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 fighters in 34 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 34 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in Guam
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Guam
ANZAC roll dice for 1 artillery in Guam, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Guam, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Guam, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Guam
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 34 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 34 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to GuamCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 cruiser
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 fighters in 34 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 34 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in Guam
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Guam
ANZAC roll dice for 1 artillery in Guam, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Guam, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Guam, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Guam
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 34 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Ukraine
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Urals
Germans take Urals from RussiansCombat - Germans
Non Combat Move - Germans
2 armour moved from Archangel to Belarus
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Belarus to Bryansk
1 fighter and 2 tactical_bombers moved from Bessarabia to Ukraine
2 armour moved from Eastern Poland to Ukraine
3 artilleries moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
5 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to UkrainePlace Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
1 destroyer placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
1 submarine placed in 93 Sea Zone
Germans undo move 4.
1 submarine placed in 93 Sea Zone
6 mech_infantrys placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
1 infantry moved from Caucasus to Rostov
Russians take Rostov from Germans
1 infantry moved from Vologda to Urals
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
2 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Russia to Tambov
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 armour moved from Russia to Urals
1 tactical_bomber moved from Russia to Urals
2 fighters moved from Russia to Kazakhstan
1 artillery and 2 infantry moved from Russia to BryanskCombat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters and 4 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 2 fighters and 4 infantry in Kazakhstan, round 2 : 1/6 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 2 fighters and 2 infantry in Kazakhstan, round 3 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Urals
Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Urals, round 2 : 1/3 hits
Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Urals
Russians win, taking Urals from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 artillery in Tambov, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Urals to Russia
2 fighters moved from Kazakhstan to RussiaPlace Units - Russians
4 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 carriers, 3 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
2 fighters moved from Japan to 22 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 46 Sea Zone
1 artillery and 2 infantry moved from Shan State to Burma
1 fighter moved from French Indo China to Burma
1 fighter moved from French Indo China to Burma
1 fighter moved from French Indo China to 34 Sea Zone
1 bomber moved from Szechwan to IndiaCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India causes 3 damage total.
Battle in 21 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 2 : 2/5 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters moved from Burma to French Indo China
1 bomber moved from India to French Indo China
1 mech_infantry moved from Yunnan to Szechwan
1 artillery moved from Szechwan to Yunnan
1 armour moved from Kiangsu to Kweichow
3 mech_infantrys moved from Kwangtung to Yunnan
1 fighter moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from 34 Sea Zone to Philippines
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 infantry moved from Siberia to Amur
1 armour moved from Sakha to Yakut S.S.R.
1 fighter moved from Japan to 6 Sea Zone
2 battleships, 5 carriers, 1 destroyer, 4 fighters, 5 tactical_bombers and 2 transports moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
3 destroyers placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 17 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 33 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
5 submarines moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Celebes
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Celebes from Japanese, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 34 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 34 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 34 Sea Zone
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Paulau Island
Battle in 36 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/4 hits
1 transport owned by the Japanese lost in 36 Sea Zone
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win, taking Paulau Island from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Gibraltar
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in MarianasNon Combat Move - Americans
1 fighter moved from 22 Sea Zone to 43 Sea Zone
2 fighters moved from 34 Sea Zone to 43 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
2 battleships, 4 carriers, 2 cruisers and 4 destroyers moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from Gibraltar to 91 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
2 tactical_bombers placed in Eastern United States
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 17 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 33 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
5 submarines moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Celebes
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Celebes from Japanese, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 34 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 34 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 34 Sea Zone
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Paulau Island
Battle in 36 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/4 hits
1 transport owned by the Japanese lost in 36 Sea Zone
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win, taking Paulau Island from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Gibraltar
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in MarianasNon Combat Move - Americans
1 fighter moved from 22 Sea Zone to 43 Sea Zone
2 fighters moved from 34 Sea Zone to 43 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
2 battleships, 4 carriers, 2 cruisers and 4 destroyers moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from Gibraltar to 91 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
2 tactical_bombers placed in Eastern United States
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUsPurchase Units - British
British buy 1 artillery, 2 destroyers, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 fighter moved from Persia to India
1 armour moved from Nigeria to French West Africa
1 armour moved from French Central Africa to French West Africa
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 battleship moved from 33 Sea Zone to 43 Sea Zone
UK_Pacific take 35 Sea Zone from JapaneseCombat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Iraq
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/3 hits
Italians roll dice for 1 armour in Iraq, round 2 : 0/1 hits
1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in French West Africa
British attack with 2 armour
Italians defend with 1 infantry
British roll dice for 2 armour in French West Africa, round 2 : 0/2 hits
Italians roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits
British roll dice for 2 armour in French West Africa, round 3 : 0/2 hits
Italians roll dice for 1 infantry in French West Africa, round 3 : 1/1 hits
1 armour owned by the British lost in French West Africa
British roll dice for 1 armour in French West Africa, round 4 : 0/1 hits
Italians roll dice for 1 infantry in French West Africa, round 4 : 1/1 hits
1 armour owned by the British lost in French West Africa
Italians win with 1 infantry remaining. Battle score for attacker is -12
Casualties for British: 2 armour
Battle in Morocco
British attack with 1 fighter and 2 infantry
Italians defend with 1 marine
British roll dice for 1 fighter and 2 infantry in Morocco, round 2 : 0/3 hits
Italians roll dice for 1 marine in Morocco, round 2 : 1/1 hits
1 infantry owned by the British lost in Morocco
British roll dice for 1 fighter and 1 infantry in Morocco, round 3 : 0/2 hits
Italians roll dice for 1 marine in Morocco, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Morocco, round 4 : 1/2 hits
Italians roll dice for 1 marine in Morocco, round 4 : 0/1 hits
1 marine owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Italians: 1 marineNon Combat Move - British
1 fighter moved from Morocco to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 submarine moved from 76 Sea Zone to 71 Sea ZonePlace Units - British
2 destroyers and 1 submarine placed in 71 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,6
British collect 31 PUs (1 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 artillery -
Out of town on business for the next 5 days - will pick this up after I return, sorry!
-
im out till the 16th
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from French West Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from British
1 armour moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from British
1 armour moved from Anglo Egyptian Sudan to Rhodesia
Italians take Belgian Congo from British
Italians take Rhodesia from British
1 armour moved from Anglo Egyptian Sudan to Tanganyika Territory
Italians take Tanganyika Territory from British
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
2 armour moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 submarine moved from 71 Sea Zone to 77 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 harbour; Americans defend with 1 mech_infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 2/4 hits
British roll dice for 1 mech_infantry in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Iraq
Italians attack with 2 armour and 1 bomber
British defend with 1 mech_infantry
Italians roll dice for 2 armour and 1 bomber in Iraq, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 1 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Iraq to Southern Italy
1 fighter moved from Southern Italy to Egypt
1 carrier, 1 cruiser and 2 transports moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 aaGuns and 1 armour moved from Northern Italy to Southern Italy
1 submarine moved from 80 Sea Zone to 39 Sea ZonePlace Units - Italians
3 armour placed in Egypt
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 31 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 43 Sea Zone
1 fighter moved from Caroline Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 43 Sea Zone
1 fighter moved from Caroline Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Move - French
1 fighter moved from United Kingdom to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer and 1 transport
French roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - French
1 fighter moved from 92 Sea Zone to 91 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 artillery moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
2 armour, 1 artillery and 2 mech_infantrys moved from Western Ukraine to Bryansk
3 armour and 2 artilleries moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Archangel
2 infantry moved from Belarus to Archangel
4 armour, 6 artilleries, 10 infantry and 19 mech_infantrys moved from Belarus to Bryansk
5 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
2 fighters moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Ukraine to RostovCombat - Germans
Battle in Bryansk
Germans attack with 17 armour, 9 artilleries, 10 infantry and 27 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 17 armour, 9 artilleries, 10 infantry and 27 mech_infantrys in Bryansk, round 2 : 19/63 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 17 armour, 9 artilleries, 9 infantry and 27 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 mech_infantry and 2 tactical_bombers in Rostov, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 2 fighters
British defend with 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Germans roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
2 fighters moved from 110 Sea Zone to Western Germany
6 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
3 aaGuns moved from Belarus to Bryansk
2 tactical_bombers moved from Rostov to Novgorod
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Western Germany to France
2 submarines moved from 93 Sea Zone to 98 Sea ZonePlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
1 bomber, 1 fighter and 1 infantry placed in Western Germany
2 mech_infantrys placed in Germany
1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 armour
EDIT: Adding units owned by Germans to Finland: 1 armour
EDIT: Turning off Edit Mode
Germans undo move 4.
2 mech_infantrys placed in Western Germany
Germans undo move 3.
1 bomber and 1 fighter placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery moved from Tambov to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
1 armour moved from Urals to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from JapaneseCombat - Russians
Battle in Rostov
Russians attack with 1 artillery, 2 fighters and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Rostov, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Rostov
retreated to Rostov
Germans win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artilleryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 4 destroyers, 2 fighters and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Philippines to 34 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 22 Sea Zone
Japanese take 35 Sea Zone from UK_Pacific
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
Japanese take 17 Sea Zone from Americans
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Yakut S.S.R. to Yenisey
1 infantry moved from Kansu to Novosibirsk
1 bomber moved from French Indo China to Novosibirsk
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in Caroline Islands
Japanese attack with 2 infantry
Americans defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGun
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 22 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 22 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Japanese lost in 22 Sea Zone
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 6 : 1/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 6 : 0/1 hits
1 submarine owned by the Americans lost in 22 Sea Zone
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 submarine and 1 transport
Casualties for Japanese: 1 submarine
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yenisey
Japanese attack with 1 armour
Russians defend with 1 armour
Japanese roll dice for 1 armour in Yenisey, round 2 : 1/1 hits
Russians roll dice for 1 armour in Yenisey, round 2 : 0/1 hits
1 armour owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Japanese
1 bomber moved from Novosibirsk to Shensi
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Suiyuyan
1 mech_infantry moved from Chahar to Shensi
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Hunan to Anhwe
1 mech_infantry moved from Yunnan to Hunan
2 armour moved from Kweichow to Burma
1 mech_infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Burma
6 artilleries and 3 infantry moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 fighter moved from 44 Sea Zone to Philippines
1 fighter moved from 34 Sea Zone to Philippines
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 battleships, 7 carriers, 2 destroyers, 8 fighters, 1 infantry, 5 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Philippines to 35 Sea ZonePlace Units - Japanese
1 destroyer placed in 36 Sea Zone
1 armour and 1 fighter placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West AfricaCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French West Africa
Battle in 22 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking French West Africa from Italians with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Gibraltar, round 2 : 1/5 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 tactical_bombers moved from Eastern United States to 91 Sea Zone
1 fighter moved from Gibraltar to French Guiana
1 fighter moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 carrier and 2 submarines moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 2 submarines placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West AfricaCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French West Africa
Battle in 22 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking French West Africa from Italians with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Gibraltar, round 2 : 1/5 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 tactical_bombers moved from Eastern United States to 91 Sea Zone
1 fighter moved from Gibraltar to French Guiana
1 fighter moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 carrier and 2 submarines moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 2 submarines placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUsPurchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
2 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia
2 destroyers and 2 submarines moved from 71 Sea Zone to 75 Sea Zone
British take 71 Sea Zone from Italians
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
8 artilleries, 1 fighter and 18 infantry moved from India to Burma
1 battleship moved from 43 Sea Zone to 41 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
UK_Pacific take 41 Sea Zone from Japanese
1 fighter moved from Persia to Russia
1 tactical_bomber moved from Persia to Russia
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Persia to IraqCombat - British
Battle in 75 Sea Zone
British attack with 2 destroyers and 2 submarines
Japanese defend with 1 submarine
British roll dice for 2 submarines in 75 Sea Zone, round 2 : 0/2 hits
British roll dice for 2 destroyers in 75 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 75 Sea Zone
British win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Rhodesia
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 armour
British roll dice for 2 armour and 1 mech_infantry in Rhodesia, round 2 : 2/3 hits
Italians roll dice for 1 armour in Rhodesia, round 2 : 0/1 hits
1 armour owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Burma
British attack with 8 artilleries, 1 fighter and 18 infantry
Japanese defend with 3 armour, 8 artilleries, 5 infantry and 2 mech_infantrys
British roll dice for 8 artilleries, 1 fighter and 18 infantry in Burma, round 2 : 9/27 hits
Japanese roll dice for 3 armour, 8 artilleries, 5 infantry and 2 mech_infantrys in Burma, round 2 : 8/18 hits
5 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 8 infantry owned by the British lost in Burma
British roll dice for 8 artilleries, 1 fighter and 10 infantry in Burma, round 3 : 8/19 hits
Japanese roll dice for 3 armour and 6 artilleries in Burma, round 3 : 4/9 hits
6 artilleries owned by the Japanese, 2 armour owned by the Japanese and 4 infantry owned by the British lost in Burma
8 artilleries owned by the British and 6 infantry owned by the British retreated to India
Japanese win with 1 armour remaining. Battle score for attacker is 31
Casualties for British: 12 infantry
Casualties for Japanese: 2 armour, 8 artilleries, 5 infantry and 2 mech_infantrys
Battle in Iraq
British attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 armour
British roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 2 : 2/5 hits
Italians roll dice for 1 armour in Iraq, round 2 : 0/1 hits
1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
1 aaGun moved from Persia to Iraq
1 fighter moved from Burma to India
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_AlliesPlace Units - British
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 armour, 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
1 armour and 1 artillery moved from Southern Italy to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 95 Sea Zone to Gibraltar
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from French Central Africa to French West Africa
1 infantry moved from Nigeria to French West Africa
1 fighter moved from Egypt to Rhodesia
1 armour moved from Tanganyika Territory to Rhodesia
1 mech_infantry moved from Kenya to Rhodesia
1 bomber moved from Southern Italy to PersiaCombat - Italians
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Rhodesia
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 2 armour and 1 mech_infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rhodesia, round 2 : 1/3 hits
British roll dice for 2 armour and 1 mech_infantry in Rhodesia, round 2 : 1/3 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Rhodesia
Italians roll dice for 1 armour and 1 fighter in Rhodesia, round 3 : 0/2 hits
British roll dice for 2 armour in Rhodesia, round 3 : 1/2 hits
1 fighter owned by the Italians lost in Rhodesia
1 armour owned by the Italians retreated to Belgian Congo
British win with 2 armour remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
British defend with 1 harbour and 1 infantry; Americans defend with 2 artilleries and 1 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Gibraltar, round 2 : 3/6 hits
British roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 3 : 0/5 hits
British roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 armour, 1 artillery and 2 fighters in Gibraltar, round 4 : 2/4 hits
British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Battle in French West Africa
Italians attack with 1 armour and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 1/2 hits
Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 0/2 hits
1 infantry owned by the Americans lost in French West Africa
Italians roll dice for 1 armour and 1 infantry in French West Africa, round 3 : 0/2 hits
Americans roll dice for 1 artillery in French West Africa, round 3 : 0/1 hits
Italians roll dice for 1 armour and 1 infantry in French West Africa, round 4 : 1/2 hits
Americans roll dice for 1 artillery in French West Africa, round 4 : 0/1 hits
1 artillery owned by the Americans lost in French West Africa
Italians win, taking French West Africa from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 armour moved from Egypt to Trans-Jordan
3 armour moved from Egypt to Trans-Jordan
1 carrier and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Romania to Ukraine
1 armour moved from Romania to Ukraine
1 bomber moved from Persia to KazakhstanPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Southern Italy
3 armour placed in EgyptTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 43 Sea Zone to Sumatra
1 carrier moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 cruiser moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Hawaiian Islands to New ZealandCombat - ANZAC
Battle in Sumatra
ANZAC attack with 2 artilleries, 2 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits
ANZAC roll dice for 2 artilleries, 2 fighters and 2 infantry in Sumatra, round 2 : 0/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC roll dice for 2 artilleries, 2 fighters and 2 infantry in Sumatra, round 3 : 1/6 hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 fighters moved from Sumatra to 41 Sea Zone
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs