@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
18L BM3 cyanight (Axis +6) vs Amon-Sul (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 fighters and 1 tactical_bomber moved from Russia to Smolensk
3 infantry moved from Vologda to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits
Germans roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 3/5 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Russia to Tambov
1 infantry moved from Vologda to Urals
1 infantry moved from Russia to Samara
1 aaGun, 3 artilleries and 1 infantry moved from Bryansk to Tambov
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Russia to Vologda
2 armour, 22 artilleries, 2 fighters, 25 infantry and 1 tactical_bomber moved from Russia to Tambov
2 armour, 2 fighters and 1 tactical_bomber moved from Tambov to Russia
1 aaGun and 11 infantry moved from Korea to ManchuriaPlace Units - Russians
1 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
Test summary from TripleA, engine version: 1.9, time: 3:50:23 PM
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 1 carrier and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 fighter moved from Yunnan to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 21 Sea Zone
2 bombers moved from Shantung to 21 Sea Zone
6 tactical_bombers moved from Shantung to 21 Sea Zone
6 fighters moved from Japan to 21 Sea Zone
1 bomber moved from Japan to 21 Sea ZoneCombat - Japanese
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Scramble Orders?
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full scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 1 carrier and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 fighter moved from Yunnan to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 21 Sea Zone
2 bombers moved from Shantung to 21 Sea Zone
6 tactical_bombers moved from Shantung to 21 Sea Zone
6 fighters moved from Japan to 21 Sea Zone
1 bomber moved from Japan to 21 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Guam to defend against the attack in 21 Sea Zone
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ceylon
Battle in 21 Sea Zone
Japanese attack with 3 bombers, 7 fighters and 7 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 transports
Japanese roll dice for 3 bombers, 7 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 : 11/17 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 transports in 21 Sea Zone, round 2 : 7/12 hits
3 carriers owned by the Americans, 4 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 3 tactical_bombers owned by the Japanese and 1 fighter owned by the Americans lost in 21 Sea Zone
Japanese roll dice for 3 bombers, 3 fighters and 4 tactical_bombers in 21 Sea Zone, round 3 : 9/10 hits
Americans roll dice for 1 battleship, 4 fighters and 2 transports in 21 Sea Zone, round 3 : 3/5 hits
1 fighter owned by the Japanese, 1 battleship owned by the Americans, 2 tactical_bombers owned by the Japanese, 2 transports owned by the Americans and 4 fighters owned by the Americans lost in 21 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 transports
Casualties for Japanese: 5 fighters and 5 tactical_bombersNon Combat Move - Japanese
1 infantry moved from Anhwe to Kiangsi
1 artillery moved from Hunan to Anhwe
1 infantry moved from Anhwe to Hunan
2 artilleries and 12 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
2 fighters moved from Java to India
2 carriers moved from 39 Sea Zone to 36 Sea Zone
2 battleships moved from 39 Sea Zone to 36 Sea Zone
1 transport moved from 39 Sea Zone to 36 Sea Zone
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 bomber moved from 21 Sea Zone to French Indo China
1 bomber moved from 21 Sea Zone to Japan
1 fighter moved from 21 Sea Zone to Shantung
1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
1 bomber moved from 21 Sea Zone to JapanPlace Units - Japanese
1 carrier placed in 19 Sea Zone
1 airfield placed in Java
1 artillery and 1 infantry placed in India
1 artillery and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Japanese collect 37 PUs (7 lost to blockades); end with 37 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs -
I ve miscalculated the outcome (odds) in Guam :|
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 4 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Americans
Non Combat Move - Americans
1 fighter moved from Wake Island to Western United States
1 transport moved from 10 Sea Zone to 89 Sea Zone
2 mech_infantrys moved from Morocco to Algeria
3 mech_infantrys moved from Algeria to Tunisia
2 mech_infantrys moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Libya to Tobruk
1 submarine moved from 101 Sea Zone to 123 Sea Zone
6 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 destroyers and 6 transports moved from 91 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Korea to Manchuria
1 aaGun moved from Manchuria to JeholPlace Units - Americans
3 submarines placed in 6 Sea Zone
1 artillery placed in Brazil
2 transports placed in 86 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 bombers and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to HopeiPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 4 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Americans
Non Combat Move - Americans
1 fighter moved from Wake Island to Western United States
1 transport moved from 10 Sea Zone to 89 Sea Zone
2 mech_infantrys moved from Morocco to Algeria
3 mech_infantrys moved from Algeria to Tunisia
2 mech_infantrys moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Libya to Tobruk
1 submarine moved from 101 Sea Zone to 123 Sea Zone
6 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 destroyers and 6 transports moved from 91 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Korea to Manchuria
1 aaGun moved from Manchuria to JeholPlace Units - Americans
3 submarines placed in 6 Sea Zone
1 artillery placed in Brazil
2 transports placed in 86 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 bombers and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to HopeiPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUsPurchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
3 aaGuns, 8 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
2 transports moved from 71 Sea Zone to 83 Sea ZonePlace Units - British
3 fighters placed in United Kingdom
1 infantry placed in PersiaTurn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Northwest Persia to Persia
1 armour, 1 artillery and 1 marine moved from Iraq to PersiaCombat - Italians
Battle in Persia
Italians attack with 2 armour, 1 artillery and 1 marine
British defend with 1 factory_minor and 4 infantry
Italians roll dice for 2 armour, 1 artillery and 1 marine in Persia, round 2 : 3/4 hits
British roll dice for 4 infantry in Persia, round 2 : 1/4 hits
1 marine owned by the Italians and 3 infantry owned by the British lost in Persia
Italians roll dice for 2 armour and 1 artillery in Persia, round 3 : 0/3 hits
British roll dice for 1 infantry in Persia, round 3 : 0/1 hits
Italians roll dice for 2 armour and 1 artillery in Persia, round 4 : 1/3 hits
British roll dice for 1 infantry in Persia, round 4 : 0/1 hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 2 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Italians: 1 marine
Casualties for British: 4 infantryNon Combat Move - Italians
Place Units - Italians
1 armour and 2 mech_infantrys placed in Iraq
1 artillery and 2 mech_infantrys placed in Egypt
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Italians collect 23 PUs (1 lost to blockades); end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall IslandsCombat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Battle in Marshall IslandsNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall IslandsCombat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Battle in Marshall IslandsNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Poland to Western Ukraine
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Caucasus
3 armour moved from Ukraine to Bryansk
9 mech_infantrys moved from Ukraine to Bryansk
3 armour moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
3 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
1 bomber moved from Belarus to Volgograd
1 tactical_bomber moved from Ukraine to Western Ukraine
1 bomber moved from Southern Italy to CaucasusCombat - Germans
Battle in Smolensk
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/5 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 9 armour and 9 mech_infantrys
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 9 armour and 9 mech_infantrys in Bryansk, round 2 : 5/18 hits
Russians roll dice for 1 aaGun and 3 infantry in Bryansk, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 aaGun owned by the Russians and 3 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour and 8 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Western Ukraine
Germans attack with 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Caucasus
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Caucasus to Ukraine
1 bomber moved from Volgograd to Ukraine
1 aaGun moved from Ukraine to Bryansk
10 armour and 14 mech_infantrys moved from Rostov to Bryansk
1 tactical_bomber moved from Western Ukraine to Ukraine
6 mech_infantrys moved from Eastern Poland to Bryansk
9 infantry moved from Belarus to Bryansk
4 artilleries moved from Belarus to Bryansk
1 tactical_bomber moved from Smolensk to Novgorod
1 fighter moved from Smolensk to Novgorod
3 aaGuns moved from Belarus to Bryansk
2 fighters moved from Egypt to Ukraine
2 tactical_bombers moved from Egypt to Ukraine
3 mech_infantrys moved from Germany to Western Germany
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Western Germany to Norway
4 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 tactical_bombers placed in Novgorod
3 armour placed in Ukraine
4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry
EDIT: Adding units owned by Germans to Norway: 1 mech_infantry
EDIT: Removing units owned by Germans from Norway: 1 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
25 artilleries and 27 infantry moved from Tambov to Bryansk
1 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
2 armour, 1 fighter, 10 infantry and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 armour, 25 artilleries, 1 fighter, 37 infantry and 1 tactical_bomber
Germans defend with 4 aaGuns, 19 armour, 4 artilleries, 9 infantry and 28 mech_infantrys
AA fire in Bryansk : 0/2 hits
Russians roll dice for 2 armour, 25 artilleries, 1 fighter, 37 infantry and 1 tactical_bomber in Bryansk, round 2 : 22/66 hits
Germans roll dice for 4 aaGuns, 19 armour, 4 artilleries, 9 infantry and 28 mech_infantrys in Bryansk, round 2 : 25/60 hits
25 infantry owned by the Russians, 4 aaGuns owned by the Germans, 9 infantry owned by the Germans and 9 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 2 armour, 25 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber in Bryansk, round 3 : 13/41 hits
Germans roll dice for 19 armour, 4 artilleries and 19 mech_infantrys in Bryansk, round 3 : 13/42 hits
12 infantry owned by the Russians, 1 artillery owned by the Russians and 13 mech_infantrys owned by the Germans lost in Bryansk
2 armour owned by the Russians and 24 artilleries owned by the Russians retreated to Russia
Germans win with 19 armour, 4 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 4 aaGuns, 9 infantry and 22 mech_infantrys
Casualties for Russians: 1 artillery and 37 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Volgograd to Russia
1 aaGun moved from Tambov to Russia
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Urals to Vologda
1 infantry moved from Vologda to Russia
1 aaGun moved from Korea to Manchuria
1 aaGun and 11 infantry moved from Manchuria to JeholPlace Units - Russians
4 infantry and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 harbour and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from Americans
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Shantung to Kwangsi
1 fighter moved from Java to 54 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 battleships moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 bomber moved from Japan to 32 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to KwangsiCombat - Japanese
Battle in Western Australia
Battle in 32 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 32 Sea Zone
Japanese win, taking Western Australia from ANZAC with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 2 carriers, 1 destroyer, 1 infantry and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 3/3 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kwangsi
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Kwangsi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kwangsi to French Indo China
1 bomber moved from Kwangsi to Java
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Japan to Java
1 bomber moved from 32 Sea Zone to Caroline Islands
1 carrier, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Anhwe to Hunan
2 artilleries and 10 infantry moved from Anhwe to Shantung
1 artillery moved from Anhwe to ShantungPlace Units - Japanese
1 destroyer placed in 39 Sea Zone
1 destroyer placed in 36 Sea Zone
1 artillery placed in French Indo China
1 harbour placed in Java
1 artillery and 1 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,4,5,1
Japanese collect 35 PUs (11 lost to blockades); end with 35 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 5 infantry, 2 mech_infantrys, 2 submarines and 5 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 artillery moved from Brazil to 86 Sea Zone
1 artillery and 2 transports moved from 86 Sea Zone to 88 Sea Zone
3 infantry moved from British Guiana to 88 Sea Zone
1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Spain
5 infantry moved from Gibraltar to Spain
2 bombers moved from Western United States to SpainCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Spain
Americans attack with 1 artillery, 2 bombers and 10 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 artillery, 2 bombers and 10 infantry in Spain, round 2 : 4/13 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits
4 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 artillery, 2 bombers and 6 infantry in Spain, round 3 : 2/9 hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits
2 infantry owned by the Neutral_True lost in Spain
Americans win, taking 6 Sea Zone from Japanese, taking Spain from Neutral_True with 1 artillery, 2 bombers and 6 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 4 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
3 aaGuns moved from Gibraltar to Spain
2 bombers moved from Spain to Gibraltar
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
3 aaGuns, 2 destroyers, 8 infantry, 1 mech_infantry and 6 transports moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 mech_infantrys moved from Tunisia to Tobruk
1 mech_infantry moved from Libya to Tobruk
1 mech_infantry moved from Tobruk to Tunisia
1 tactical_bomber moved from Manchuria to Jehol
2 submarines moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
2 submarines placed in 6 Sea Zone
1 mech_infantry placed in Korea
1 armour, 1 artillery and 1 mech_infantry placed in Brazil
5 artilleries and 5 infantry placed in Central United States
5 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Kansu to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Anhwe to Jehol
1 infantry moved from Manchuria to JeholPlace Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 infantry placed in Yunnan
1 infantry placed in Jehol
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 17 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 5 infantry, 2 mech_infantrys, 2 submarines and 5 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 artillery moved from Brazil to 86 Sea Zone
1 artillery and 2 transports moved from 86 Sea Zone to 88 Sea Zone
3 infantry moved from British Guiana to 88 Sea Zone
1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Spain
5 infantry moved from Gibraltar to Spain
2 bombers moved from Western United States to SpainCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Spain
Americans attack with 1 artillery, 2 bombers and 10 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 artillery, 2 bombers and 10 infantry in Spain, round 2 : 4/13 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits
4 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 artillery, 2 bombers and 6 infantry in Spain, round 3 : 2/9 hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits
2 infantry owned by the Neutral_True lost in Spain
Americans win, taking 6 Sea Zone from Japanese, taking Spain from Neutral_True with 1 artillery, 2 bombers and 6 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 4 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
3 aaGuns moved from Gibraltar to Spain
2 bombers moved from Spain to Gibraltar
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
3 aaGuns, 2 destroyers, 8 infantry, 1 mech_infantry and 6 transports moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 mech_infantrys moved from Tunisia to Tobruk
1 mech_infantry moved from Libya to Tobruk
1 mech_infantry moved from Tobruk to Tunisia
1 tactical_bomber moved from Manchuria to Jehol
2 submarines moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
2 submarines placed in 6 Sea Zone
1 mech_infantry placed in Korea
1 armour, 1 artillery and 1 mech_infantry placed in Brazil
5 artilleries and 5 infantry placed in Central United States
5 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Kansu to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Anhwe to Jehol
1 infantry moved from Manchuria to JeholPlace Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 infantry placed in Yunnan
1 infantry placed in Jehol
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 17 PUs; end with 19 PUsPurchase Units - British
British buy 1 airfield, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour, 2 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Tobruk to Egypt
3 fighters moved from United Kingdom to Portugal
2 infantry moved from 91 Sea Zone to PortugalCombat - British
Battle in Egypt
British attack with 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
Italians defend with 1 artillery, 1 factory_minor, 1 harbour, 7 infantry and 3 mech_infantrys
British roll dice for 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in Egypt, round 2 : 2/10 hits
Italians roll dice for 1 artillery, 7 infantry and 3 mech_infantrys in Egypt, round 2 : 4/11 hits
1 mech_infantry owned by the British, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
British roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Egypt, round 3 : 2/6 hits
Italians roll dice for 1 artillery, 5 infantry and 3 mech_infantrys in Egypt, round 3 : 2/9 hits
2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Egypt
2 artilleries owned by the British and 2 armour owned by the British retreated to Alexandria
Italians win with 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is -9
Casualties for British: 3 infantry and 3 mech_infantrys
Casualties for Italians: 4 infantry
Battle in Portugal
British attack with 3 fighters and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 3 fighters and 2 infantry in Portugal, round 2 : 1/5 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits
1 infantry owned by the Neutral_True lost in Portugal
British roll dice for 3 fighters and 2 infantry in Portugal, round 3 : 3/5 hits
Neutral_True roll dice for 1 infantry in Portugal, round 3 : 1/1 hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal
British win, taking Portugal from Neutral_True with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - British
3 fighters moved from Portugal to Gibraltar
3 aaGuns, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
2 transports moved from 83 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Tobruk to AlexandriaPlace Units - British
1 fighter placed in United Kingdom
1 airfield placed in Gibraltar
1 submarine placed in 71 Sea ZoneTurn Complete - British
British collect 27 PUs; end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 armour moved from Persia to West India
Italians take Eastern Persia from British
Italians take West India from UK_Pacific
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belarus to Archangel
1 artillery moved from Persia to 80 Sea ZoneCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Archangel
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 armour moved from Persia to Turkey
Italians take Turkey from Neutral_True
1 mech_infantry moved from Iraq to Saudi Arabia
Italians take Saudi Arabia from Neutral_True
1 armour moved from Iraq to Egypt
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
5 infantry moved from Normandy Bordeaux to France
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Normandy Bordeaux to France
2 artilleries moved from Normandy Bordeaux to FrancePlace Units - Italians
3 armour placed in Egypt
3 mech_infantrys placed in Iraq
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Italians collect 33 PUs (1 lost to blockades); end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs





