@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
Please use latest file. I changed a non combat for my planes.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
6 infantry moved from Urals to Vologda
1 artillery and 2 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Rostov to Smolensk
1 infantry moved from Russia to Smolensk
3 artilleries and 3 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 6 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter and 6 infantry in Vologda, round 2 : 3/7 hits
Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 6 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Bryansk
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 artillery
Russians roll dice for 3 artilleries and 3 infantry in Bryansk, round 2 : 2/6 hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
2 aaGuns and 11 infantry moved from Amur to Korea
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Russians undo move 1.
4 artilleries and 6 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 0 SuicideAttackTokens; 62 PUs;
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 units repaired.
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 marine moved from India to 39 Sea Zone
1 armour moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 armour, 2 artilleries, 1 marine and 3 transports moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
1 armour moved from 80 Sea Zone to Persia
1 artillery moved from 80 Sea Zone to Persia
1 marine moved from 80 Sea Zone to Persia
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Yunnan to Chahar
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
5 tactical_bombers moved from Yunnan to Kweichow
1 mech_infantry moved from Shantung to Manchuria
1 bomber moved from Japan to Manchuria
1 bomber moved from Yunnan to Manchuria
1 bomber moved from Yunnan to Chahar
Combat - Japanese
Battle in Borneo
Battle in Kweichow
Japanese attack with 1 infantry and 5 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 5 tactical_bombers in Kweichow, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Borneo from UK_Pacific, taking Kweichow from Chinese with 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 3/4 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Manchuria
Japanese attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Japanese attack with 1 armour, 2 artilleries and 1 marine
British defend with 1 factory_minor and 3 infantry
Japanese roll dice for 1 armour, 2 artilleries and 1 marine in Persia, round 2 : 1/4 hits
British roll dice for 3 infantry in Persia, round 2 : 2/3 hits
2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Persia
Japanese roll dice for 1 armour and 1 marine in Persia, round 3 : 0/2 hits
British roll dice for 2 infantry in Persia, round 3 : 2/2 hits
1 marine owned by the Japanese and 1 armour owned by the Japanese lost in Persia
British win with 2 infantry remaining. Battle score for attacker is -16
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour, 2 artilleries and 1 marine
Non Combat Move - Japanese
1 fighter moved from Hopei to Yunnan
1 fighter moved from Chahar to Anhwe
1 tactical_bomber moved from Hopei to Shantung
1 tactical_bomber moved from Chahar to Anhwe
5 tactical_bombers moved from Kweichow to Shantung
2 fighters moved from Burma to Java
1 artillery and 1 infantry moved from Yunnan to Shan State
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Hunan
2 infantry moved from Shantung to Anhwe
1 bomber moved from Chahar to Shantung
1 bomber moved from Manchuria to Japan
1 bomber moved from Manchuria to Shantung
Place Units - Japanese
2 carriers and 1 destroyer placed in 39 Sea Zone
1 artillery, 1 factory_minor and 2 infantry placed in Shantung
Japanese undo move 2.
1 factory_minor placed in French Indo China
1 artillery and 2 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5,3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,4,5,3,1,6,4,3,6,5,3,5,5,6
Japanese collect 40 PUs (12 lost to blockades); end with 40 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 factory_minors, 1 harbour, 7 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from Korea to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to Algeria
4 fighters moved from 91 Sea Zone to Algeria
1 mech_infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 mech_infantry moved from 94 Sea Zone to Tunisia
1 mech_infantry moved from Morocco to Algeria
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Libya
Combat - Americans
Battle in Kwangtung
Battle in Tunisia
Battle in Malta
Battle in Manchuria
Americans attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans win, taking Kwangtung from Japanese, taking Tunisia from Germans, taking Malta from Italians, taking Manchuria from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Algeria
Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Algeria, round 2 : 2/6 hits
Germans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Algeria
Americans win, taking Algeria from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Libya
Americans attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Libya, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Libya
Americans win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 carriers moved from 91 Sea Zone to 96 Sea Zone
4 fighters moved from Algeria to 96 Sea Zone
3 aaGuns, 7 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
3 aaGuns, 2 destroyers, 7 infantry, 2 mech_infantrys, 1 submarine and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from British Guiana to New Zealand
1 fighter moved from Western United States to Wake Island
2 artilleries moved from Korea to 6 Sea Zone
1 aaGun moved from Korea to Manchuria
1 tactical_bomber moved from Manchuria to Korea
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 transports moved from 6 Sea Zone to 21 Sea Zone
2 artilleries and 3 fighters moved from 21 Sea Zone to Guam
3 aaGuns and 5 infantry moved from 91 Sea Zone to Gibraltar
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
1 factory_minor placed in Korea
1 harbour placed in Guam
1 factory_minor placed in Brazil
1 transport placed in 10 Sea Zone
7 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter and 2 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Hopei
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 factory_minors, 1 harbour, 7 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from Korea to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to Algeria
4 fighters moved from 91 Sea Zone to Algeria
1 mech_infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 mech_infantry moved from 94 Sea Zone to Tunisia
1 mech_infantry moved from Morocco to Algeria
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Libya
Combat - Americans
Battle in Kwangtung
Battle in Tunisia
Battle in Malta
Battle in Manchuria
Americans attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans win, taking Kwangtung from Japanese, taking Tunisia from Germans, taking Malta from Italians, taking Manchuria from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Algeria
Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Algeria, round 2 : 2/6 hits
Germans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Algeria
Americans win, taking Algeria from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Libya
Americans attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Libya, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Libya
Americans win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 carriers moved from 91 Sea Zone to 96 Sea Zone
4 fighters moved from Algeria to 96 Sea Zone
3 aaGuns, 7 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
3 aaGuns, 2 destroyers, 7 infantry, 2 mech_infantrys, 1 submarine and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from British Guiana to New Zealand
1 fighter moved from Western United States to Wake Island
2 artilleries moved from Korea to 6 Sea Zone
1 aaGun moved from Korea to Manchuria
1 tactical_bomber moved from Manchuria to Korea
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 transports moved from 6 Sea Zone to 21 Sea Zone
2 artilleries and 3 fighters moved from 21 Sea Zone to Guam
3 aaGuns and 5 infantry moved from 91 Sea Zone to Gibraltar
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
1 factory_minor placed in Korea
1 harbour placed in Guam
1 factory_minor placed in Brazil
1 transport placed in 10 Sea Zone
7 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter and 2 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Hopei
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Purchase Units - British
British buy 1 aaGun, 1 airfield and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
Combat - British
Battle in Tobruk
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Tobruk, round 2 : 2/4 hits
Italians roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 0/2 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tobruk
British win, taking Tobruk from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - British
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from Gibraltar to Malta
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 transports moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Northwest Persia to Iraq
2 infantry moved from Persia to Iraq
Place Units - British
1 aaGun and 2 infantry placed in Iraq
3 infantry placed in Persia
1 airfield placed in Malta
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Turn Complete - UK_Pacific
interesting game
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 cruisers moved from 98 Sea Zone to 96 Sea Zone
1 battleship moved from 98 Sea Zone to 96 Sea Zone
3 fighters moved from Southern Italy to 96 Sea Zone
2 tactical_bombers moved from Southern Italy to 96 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Iraq
1 marine moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Iraq
1 armour moved from Syria to Iraq
1 marine moved from Syria to Iraq
3 mech_infantrys moved from Egypt to Iraq
Combat - Italians
Scramble orders?
full scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 cruisers moved from 98 Sea Zone to 96 Sea Zone
1 battleship moved from 98 Sea Zone to 96 Sea Zone
3 fighters moved from Southern Italy to 96 Sea Zone
2 tactical_bombers moved from Southern Italy to 96 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Iraq
1 marine moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Iraq
1 armour moved from Syria to Iraq
1 marine moved from Syria to Iraq
3 mech_infantrys moved from Egypt to Iraq
Combat - Italians
Americans scrambles 2 units out of Malta to defend against the attack in 96 Sea Zone
Battle in Iraq
Italians attack with 2 armour, 1 artillery, 1 infantry, 2 marines and 3 mech_infantrys
British defend with 1 aaGun, 1 factory_minor and 5 infantry
Italians roll dice for 2 armour, 1 artillery, 1 infantry, 2 marines and 3 mech_infantrys in Iraq, round 2 : 2/9 hits
British roll dice for 1 aaGun and 5 infantry in Iraq, round 2 : 1/5 hits
1 aaGun owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
Italians roll dice for 2 armour, 1 artillery, 2 marines and 3 mech_infantrys in Iraq, round 3 : 1/8 hits
British roll dice for 4 infantry in Iraq, round 3 : 1/4 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
Italians roll dice for 2 armour, 1 artillery, 2 marines and 2 mech_infantrys in Iraq, round 4 : 1/7 hits
British roll dice for 3 infantry in Iraq, round 4 : 2/3 hits
2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Iraq
Italians roll dice for 2 armour, 1 artillery and 2 marines in Iraq, round 5 : 3/5 hits
British roll dice for 2 infantry in Iraq, round 5 : 1/2 hits
1 marine owned by the Italians and 2 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 2 armour, 1 artillery and 1 marine remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry, 1 marine and 3 mech_infantrys
Casualties for British: 1 aaGun and 5 infantry
Battle in 96 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers
British defend with 1 destroyer, 2 fighters and 2 transports; Americans defend with 2 carriers, 4 fighters and 2 transports
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 7/9 hits
Americans roll dice for 2 carriers, 1 destroyer, 6 fighters and 4 transports in 96 Sea Zone, round 2 : 4/9 hits
Units damaged: 1 battleship owned by the Italians
2 carriers owned by the Americans, 1 fighter owned by the Italians, 1 cruiser owned by the Italians, 1 destroyer owned by the Italians, 2 fighters owned by the Americans and 1 destroyer owned by the British lost in 96 Sea Zone
Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 3 : 3/6 hits
Americans roll dice for 4 fighters and 4 transports in 96 Sea Zone, round 3 : 4/4 hits
1 battleship owned by the Italians, 1 tactical_bomber owned by the Italians, 1 fighter owned by the Italians, 1 fighter owned by the British, 1 cruiser owned by the Italians and 2 fighters owned by the Americans lost in 96 Sea Zone
Italians roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 fighter and 4 transports in 96 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 5 : 2/2 hits
Americans roll dice for 1 fighter and 4 transports in 96 Sea Zone, round 5 : 1/1 hits
1 tactical_bomber owned by the Italians, 1 fighter owned by the British and 1 transport owned by the Americans lost in 96 Sea Zone
2 transports owned by the British and 1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 34
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
Casualties for British: 1 destroyer, 2 fighters and 2 transports
Casualties for Americans: 2 carriers, 4 fighters and 2 transports
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in Egypt
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Malta
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Syria to 94 Sea Zone
10 armour and 14 mech_infantrys moved from Ukraine to Rostov
4 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
1 fighter moved from Belarus to Smolensk
1 bomber moved from Syria to Smolensk
Combat - Germans
Battle in 94 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 94 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/7 hits
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 0/4 hits
2 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Smolensk, round 3 : 3/7 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits
1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Rostov
Germans attack with 10 armour and 14 mech_infantrys
Russians defend with 1 aaGun and 2 mech_infantrys
Germans roll dice for 10 armour and 14 mech_infantrys in Rostov, round 2 : 8/24 hits
Russians roll dice for 1 aaGun and 2 mech_infantrys in Rostov, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 2 mech_infantrys owned by the Russians and 1 aaGun owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 10 armour and 13 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 2 mech_infantrys
Non Combat Move - Germans
9 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Western Ukraine to Rostov
6 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Belarus to Western Germany
1 fighter moved from Smolensk to Ukraine
1 tactical_bomber moved from Smolensk to Ukraine
1 bomber moved from Smolensk to Belarus
3 armour moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
1 infantry moved from Finland to Norway
1 tactical_bomber moved from Syria to Ukraine
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
1 bomber moved from 94 Sea Zone to Southern Italy
2 artilleries moved from Western Germany to France
4 infantry moved from Western Germany to France
3 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
7 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Adding units owned by Germans to Novgorod: 2 infantry
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 51 PUs (1 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 fighters and 1 tactical_bomber moved from Russia to Smolensk
3 infantry moved from Vologda to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits
Germans roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 3/5 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Russia to Tambov
1 infantry moved from Vologda to Urals
1 infantry moved from Russia to Samara
1 aaGun, 3 artilleries and 1 infantry moved from Bryansk to Tambov
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Russia to Vologda
2 armour, 22 artilleries, 2 fighters, 25 infantry and 1 tactical_bomber moved from Russia to Tambov
2 armour, 2 fighters and 1 tactical_bomber moved from Tambov to Russia
1 aaGun and 11 infantry moved from Korea to Manchuria
Place Units - Russians
1 infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Test summary from TripleA, engine version: 1.9, time: 3:50:23 PM
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 1 carrier and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 fighter moved from Yunnan to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 21 Sea Zone
2 bombers moved from Shantung to 21 Sea Zone
6 tactical_bombers moved from Shantung to 21 Sea Zone
6 fighters moved from Japan to 21 Sea Zone
1 bomber moved from Japan to 21 Sea Zone
Combat - Japanese
Scramble Orders?
full scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 1 carrier and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 fighter moved from Yunnan to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 21 Sea Zone
2 bombers moved from Shantung to 21 Sea Zone
6 tactical_bombers moved from Shantung to 21 Sea Zone
6 fighters moved from Japan to 21 Sea Zone
1 bomber moved from Japan to 21 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Guam to defend against the attack in 21 Sea Zone
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ceylon
Battle in 21 Sea Zone
Japanese attack with 3 bombers, 7 fighters and 7 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 transports
Japanese roll dice for 3 bombers, 7 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 : 11/17 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 transports in 21 Sea Zone, round 2 : 7/12 hits
3 carriers owned by the Americans, 4 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 3 tactical_bombers owned by the Japanese and 1 fighter owned by the Americans lost in 21 Sea Zone
Japanese roll dice for 3 bombers, 3 fighters and 4 tactical_bombers in 21 Sea Zone, round 3 : 9/10 hits
Americans roll dice for 1 battleship, 4 fighters and 2 transports in 21 Sea Zone, round 3 : 3/5 hits
1 fighter owned by the Japanese, 1 battleship owned by the Americans, 2 tactical_bombers owned by the Japanese, 2 transports owned by the Americans and 4 fighters owned by the Americans lost in 21 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 transports
Casualties for Japanese: 5 fighters and 5 tactical_bombers
Non Combat Move - Japanese
1 infantry moved from Anhwe to Kiangsi
1 artillery moved from Hunan to Anhwe
1 infantry moved from Anhwe to Hunan
2 artilleries and 12 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
2 fighters moved from Java to India
2 carriers moved from 39 Sea Zone to 36 Sea Zone
2 battleships moved from 39 Sea Zone to 36 Sea Zone
1 transport moved from 39 Sea Zone to 36 Sea Zone
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 bomber moved from 21 Sea Zone to French Indo China
1 bomber moved from 21 Sea Zone to Japan
1 fighter moved from 21 Sea Zone to Shantung
1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
1 bomber moved from 21 Sea Zone to Japan
Place Units - Japanese
1 carrier placed in 19 Sea Zone
1 airfield placed in Java
1 artillery and 1 infantry placed in India
1 artillery and 1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Japanese collect 37 PUs (7 lost to blockades); end with 37 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs