dice…
Desert_Admiral + Axis -VS- dawgoneit 18 Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Bessarabia to Rostov
2 fighters moved from Romania to RostovCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Rostov
Italians attack with 2 armour and 2 fighters
Russians defend with 1 infantry
Italians roll dice for 2 armour and 2 fighters in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Rostov to UkrainePlace Units - Italians
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 4 infantry
EDIT: Adding units owned by Italians to France: 4 infantry
EDIT: Turning off Edit Mode
Italians undo move 1.
2 artilleries and 1 infantry placed in Southern Italy
1 infantry placed in Southern France
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
3 submarines moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 3 fighters and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters and 1 transport in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 3 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in JavaNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Northern TerritoryPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
3 submarines moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 3 fighters and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters and 1 transport in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 3 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in JavaNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Northern TerritoryPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUsCombat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Libya to Tobruk
1 fighter moved from French West Africa to EgyptTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
5 infantry moved from Western Ukraine to Bryansk
5 artilleries moved from Western Ukraine to Bryansk
2 bombers moved from Eastern Poland to Russia
2 armour moved from Ukraine to Caucasus
2 artilleries and 2 infantry moved from Baltic States to Belarus -
Intercept?
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yes max
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
5 infantry moved from Western Ukraine to Bryansk
5 artilleries moved from Western Ukraine to Bryansk
2 bombers moved from Eastern Poland to Russia
2 armour moved from Ukraine to Caucasus
2 artilleries and 2 infantry moved from Baltic States to BelarusCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Russians launches 2 interceptors out of Russia
Attackers Fire, : 0/2 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 8,5 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Bryansk
Germans attack with 5 artilleries and 5 infantry
Russians defend with 1 aaGun and 2 infantry
Germans roll dice for 5 artilleries and 5 infantry in Bryansk, round 2 : 5/10 hits
Russians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 1/2 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 5 artilleries and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Belarus
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 4 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 4 armour and 2 mech_infantrys in Caucasus, round 2 : 5/6 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
4 mech_infantrys moved from Western Germany to Yugoslavia
1 infantry moved from Bulgaria to Albania
1 infantry moved from Romania to Bulgaria
3 infantry moved from Switzerland to France
2 infantry moved from Finland to Sweden
3 infantry moved from Karelia to Novgorod
1 armour moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Finland
13 infantry moved from Western Ukraine to Bryansk
5 artilleries moved from Western Ukraine to Bryansk
3 aaGuns moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Baltic States to Novgorod
2 mech_infantrys moved from Baltic States to Eastern Poland
2 bombers moved from Russia to Eastern Poland
7 armour and 2 mech_infantrys moved from Ukraine to Caucasus
2 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 artillery placed in Ukraine
1 armour and 1 mech_infantry placed in Ukraine
10 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 23 PUs;
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Smolensk
8 armour and 3 mech_infantrys moved from Greece to Caucasus
2 fighters and 1 tactical_bomber moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 8 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 11 armour and 4 mech_infantrys
Russians roll dice for 8 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 6/14 hits
Germans roll dice for 11 armour and 4 mech_infantrys in Caucasus, round 2 : 7/15 hits
3 mech_infantrys owned by the Russians, 4 armour owned by the Russians, 2 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Caucasus
Russians roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Caucasus, round 3 : 4/7 hits
Germans roll dice for 9 armour in Caucasus, round 3 : 4/9 hits
4 armour owned by the Russians and 4 armour owned by the Germans lost in Caucasus
Russians roll dice for 2 fighters and 1 tactical_bomber in Caucasus, round 4 : 0/3 hits
Germans roll dice for 5 armour in Caucasus, round 4 : 3/5 hits
1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians lost in Caucasus
Germans win with 5 armour remaining. Battle score for attacker is -39
Casualties for Germans: 6 armour and 4 mech_infantrys
Casualties for Russians: 8 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - Russians
1 infantry moved from Russia to Tambov
2 aaGuns, 1 artillery and 2 infantry moved from Archangel to Vologda
2 aaGuns and 18 infantry moved from Yakut S.S.R. to BuryatiaPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 1x factory_minor; Remaining resources: 6 SuicideAttackTokens; 84 PUs;
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 factory_major, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
4 units repaired.
1 bomber moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Kwangsi to 42 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
2 infantry moved from Kiangsi to Hunan
2 battleships and 2 cruisers moved from 39 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Siberia
Battle in Java
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 battleships in Java, round 2 : 1/2 hits
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Siberia from Russians, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 0/5 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 carriers moved from 39 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from Yunnan to 42 Sea Zone
3 fighters moved from Yunnan to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 2 destroyers and 3 submarines moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangsi to 20 Sea Zone
1 fighter moved from Hunan to 20 Sea Zone
1 bomber and 1 tactical_bomber moved from Hunan to Kwangsi
1 tactical_bomber moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
2 tactical_bombers moved from Yunnan to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 aaGun, 1 artillery and 12 infantry moved from Jehol to ManchuriaPlace Units - Japanese
1 factory_minor placed in French Indo China
1 factory_major placed in Korea
1 armour, 1 artillery and 1 infantry placed in India
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
Japanese collect 57 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 armour, 4 artilleries, 1 factory_minor and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
2 mech_infantrys moved from Spain to Southern France
2 fighters moved from 91 Sea Zone to Southern France
2 tactical_bombers moved from Gibraltar to Southern France
1 tactical_bomber moved from Gibraltar to Southern France
1 bomber moved from Gibraltar to Northern Italy
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Battle in Southern France
Americans attack with 2 fighters, 2 mech_infantrys and 3 tactical_bombers
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Southern France, round 2 : 5/7 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
3 tactical_bombers moved from Southern France to Spain
2 fighters moved from Southern France to 91 Sea Zone
2 armour and 3 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
3 fighters moved from Eastern United States to 101 Sea Zone
2 armour, 3 artilleries, 3 fighters, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 armour, 3 artilleries, 1 fighter and 5 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
1 bomber moved from Northern Italy to SpainPlace Units - Americans
1 factory_minor placed in Spain
1 artillery and 9 infantry placed in Eastern United States
4 armour and 3 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 artillery moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 fighter moved from Hopei to Kiangsi
2 artilleries and 13 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to HunanCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 2 : 4/5 hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Hunan
Chinese attack with 2 artilleries and 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 14 infantry in Hunan, round 2 : 3/16 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to HopeiPlace Units - Chinese
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 armour, 4 artilleries, 1 factory_minor and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
2 mech_infantrys moved from Spain to Southern France
2 fighters moved from 91 Sea Zone to Southern France
2 tactical_bombers moved from Gibraltar to Southern France
1 tactical_bomber moved from Gibraltar to Southern France
1 bomber moved from Gibraltar to Northern Italy
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Battle in Southern France
Americans attack with 2 fighters, 2 mech_infantrys and 3 tactical_bombers
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Southern France, round 2 : 5/7 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
3 tactical_bombers moved from Southern France to Spain
2 fighters moved from Southern France to 91 Sea Zone
2 armour and 3 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
3 fighters moved from Eastern United States to 101 Sea Zone
2 armour, 3 artilleries, 3 fighters, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 armour, 3 artilleries, 1 fighter and 5 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
1 bomber moved from Northern Italy to SpainPlace Units - Americans
1 factory_minor placed in Spain
1 artillery and 9 infantry placed in Eastern United States
4 armour and 3 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 artillery moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 fighter moved from Hopei to Kiangsi
2 artilleries and 13 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to HunanCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 2 : 4/5 hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Hunan
Chinese attack with 2 artilleries and 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 14 infantry in Hunan, round 2 : 3/16 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to HopeiPlace Units - Chinese
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUsPurchase Units - British
British buy 1 factory_minor and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 6 infantry moved from Anglo Egyptian Sudan to Egypt
3 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Egypt to Alexandria
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Eastern Persia to West IndiaCombat - British
Battle in Alexandria
British attack with 3 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 fighter; Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British roll dice for 3 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Alexandria, round 2 : 5/11 hits
Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 3/9 hits
1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British, 1 artillery owned by the British and 4 infantry owned by the Italians lost in Alexandria
British roll dice for 3 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Alexandria, round 3 : 6/8 hits
Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Alexandria, round 3 : 2/4 hits
1 fighter owned by the Germans, 2 artilleries owned by the Italians, 1 artillery owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 fighter
Casualties for British: 1 armour, 2 artilleries and 2 mech_infantrys
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Alexandria to Turkey
3 armour moved from Iraq to Turkey
1 armour, 1 artillery and 2 infantry moved from Portugal to Spain
2 transports moved from 91 Sea Zone to 88 Sea Zone
4 infantry moved from British Guiana to 88 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
1 factory_minor placed in Egypt
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from Neutral_AlliesCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Ukraine to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Northern Territory to Queensland
2 infantry moved from Egypt to AlexandriaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Northern Territory to Queensland
2 infantry moved from Egypt to AlexandriaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by French from 91 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by French to 92 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Northern Territory to Queensland
2 infantry moved from Egypt to AlexandriaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by French from 91 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by French to 92 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from Egypt: 1 fighter
EDIT: Adding units owned by French to Turkey: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Northern Territory to Queensland
2 infantry moved from Egypt to AlexandriaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by French from 91 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by French to 92 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from Egypt: 1 fighter
EDIT: Adding units owned by French to Turkey: 1 fighter
EDIT: Turning off Edit ModeCombat Move - French
Turn Complete - French
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i’m not sure what happened,
but it looks like you did my turn all over again -
You didn’t do France’s turn, but on ANZAC’s you edited French units. I assumed that was France’s move and just played through France. If I’m wrong please edit anything else.
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oh crap,
sorry man.





