@Darkpriorace sorry about the edits. I accidentally skipped past the NCM phase.
Desert_Admiral + Axis -VS- dawgoneit 18 Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 6 PUs;
Russians buy 1 armour; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Timguska to Yenisey
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Vologda, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Vologda, round 4 : 0/3 hits
Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 2 infantry in Vologda, round 5 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits
Russians roll dice for 2 infantry in Vologda, round 6 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 6 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Yenisey
Russians attack with 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 infantry in Yenisey, round 2 : 0/2 hits
Germans roll dice for 1 artillery in Yenisey, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Yenisey
Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Yenisey, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Yenisey, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Yenisey, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Yenisey, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Yenisey, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Yenisey
Germans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
Place Units - Russians
1 armour placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
2 artilleries and 1 infantry moved from Mozambique to 72 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
3 artilleries, 4 infantry and 4 transports moved from 72 Sea Zone to 81 Sea Zone
3 artilleries and 4 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from 72 Sea Zone to Egypt
1 bomber moved from Caucasus to Egypt
4 infantry moved from Persia to Iraq
2 fighters moved from Caucasus to Iraq
3 bombers moved from India to Iraq
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
3 artilleries moved from Siberia to Soviet Far East -
Test summary from TripleA, engine version: 1.9, time: 3:10:46 PM
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
2 artilleries and 1 infantry moved from Mozambique to 72 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
3 artilleries, 4 infantry and 4 transports moved from 72 Sea Zone to 81 Sea Zone
3 artilleries and 4 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from 72 Sea Zone to Egypt
1 bomber moved from Caucasus to Egypt
4 infantry moved from Persia to Iraq
2 fighters moved from Caucasus to Iraq
3 bombers moved from India to Iraq
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
3 artilleries moved from Siberia to Soviet Far EastCombat - Japanese
Battle in Egypt
Japanese attack with 3 artilleries, 1 bomber, 2 fighters and 4 infantry
British defend with 3 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys; French defend with 2 infantry; Americans defend with 1 bomber
Japanese roll dice for 3 artilleries, 1 bomber, 2 fighters and 4 infantry in Egypt, round 2 : 5/10 hits
British roll dice for 3 armour, 1 bomber, 2 infantry and 3 mech_infantrys in Egypt, round 2 : 4/9 hits
4 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 bomber owned by the Americans and 2 infantry owned by the French lost in Egypt
Japanese roll dice for 3 artilleries, 1 bomber and 2 fighters in Egypt, round 3 : 5/6 hits
British roll dice for 3 armour and 1 mech_infantry in Egypt, round 3 : 1/4 hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 3 armour owned by the British lost in Egypt
Japanese win, taking Egypt from British with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 32
Casualties for British: 3 armour and 3 mech_infantrys
Casualties for French: 2 infantry
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery and 4 infantry
Battle in Iraq
Japanese attack with 3 bombers, 2 fighters and 4 infantry
British defend with 3 armour, 1 factory_minor and 2 mech_infantrys
Japanese roll dice for 3 bombers, 2 fighters and 4 infantry in Iraq, round 2 : 4/9 hits
British roll dice for 3 armour and 2 mech_infantrys in Iraq, round 2 : 1/5 hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 2 armour owned by the British lost in Iraq
Japanese roll dice for 3 bombers, 2 fighters and 3 infantry in Iraq, round 3 : 4/8 hits
British roll dice for 1 armour in Iraq, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Iraq
Japanese win, taking Iraq from British with 3 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 20
Casualties for British: 3 armour and 2 mech_infantrys
Casualties for Japanese: 2 infantry
Battle in Soviet Far East
Japanese attack with 4 artilleries and 1 infantry
Russians defend with 4 infantry
Japanese roll dice for 4 artilleries and 1 infantry in Soviet Far East, round 2 : 2/5 hits
Russians roll dice for 4 infantry in Soviet Far East, round 2 : 1/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Soviet Far East
Japanese roll dice for 4 artilleries in Soviet Far East, round 3 : 0/4 hits
Russians roll dice for 2 infantry in Soviet Far East, round 3 : 1/2 hits
1 artillery owned by the Japanese lost in Soviet Far East
Japanese roll dice for 3 artilleries in Soviet Far East, round 4 : 2/3 hits
Russians roll dice for 2 infantry in Soviet Far East, round 4 : 1/2 hits
2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Russians: 4 infantry
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Buryatia to Yenisey
1 infantry moved from Amur to Korea
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 2 destroyers moved from 72 Sea Zone to 81 Sea Zone
2 fighters moved from Mozambique to 81 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 55 Sea Zone
1 cruiser and 3 destroyers moved from 44 Sea Zone to 55 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 44 Sea Zone to 55 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines moved from 35 Sea Zone to 55 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Celebes to 44 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 44 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
2 artilleries and 1 infantry moved from Mozambique to 72 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
3 artilleries, 4 infantry and 4 transports moved from 72 Sea Zone to 81 Sea Zone
3 artilleries and 4 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from 72 Sea Zone to Egypt
1 bomber moved from Caucasus to Egypt
4 infantry moved from Persia to Iraq
2 fighters moved from Caucasus to Iraq
3 bombers moved from India to Iraq
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
3 artilleries moved from Siberia to Soviet Far EastCombat - Japanese
Battle in Egypt
Japanese attack with 3 artilleries, 1 bomber, 2 fighters and 4 infantry
British defend with 3 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys; French defend with 2 infantry; Americans defend with 1 bomber
Japanese roll dice for 3 artilleries, 1 bomber, 2 fighters and 4 infantry in Egypt, round 2 : 5/10 hits
British roll dice for 3 armour, 1 bomber, 2 infantry and 3 mech_infantrys in Egypt, round 2 : 4/9 hits
4 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 bomber owned by the Americans and 2 infantry owned by the French lost in Egypt
Japanese roll dice for 3 artilleries, 1 bomber and 2 fighters in Egypt, round 3 : 5/6 hits
British roll dice for 3 armour and 1 mech_infantry in Egypt, round 3 : 1/4 hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 3 armour owned by the British lost in Egypt
Japanese win, taking Egypt from British with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 32
Casualties for British: 3 armour and 3 mech_infantrys
Casualties for French: 2 infantry
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery and 4 infantry
Battle in Iraq
Japanese attack with 3 bombers, 2 fighters and 4 infantry
British defend with 3 armour, 1 factory_minor and 2 mech_infantrys
Japanese roll dice for 3 bombers, 2 fighters and 4 infantry in Iraq, round 2 : 4/9 hits
British roll dice for 3 armour and 2 mech_infantrys in Iraq, round 2 : 1/5 hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 2 armour owned by the British lost in Iraq
Japanese roll dice for 3 bombers, 2 fighters and 3 infantry in Iraq, round 3 : 4/8 hits
British roll dice for 1 armour in Iraq, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Iraq
Japanese win, taking Iraq from British with 3 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 20
Casualties for British: 3 armour and 2 mech_infantrys
Casualties for Japanese: 2 infantry
Battle in Soviet Far East
Japanese attack with 4 artilleries and 1 infantry
Russians defend with 4 infantry
Japanese roll dice for 4 artilleries and 1 infantry in Soviet Far East, round 2 : 2/5 hits
Russians roll dice for 4 infantry in Soviet Far East, round 2 : 1/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Soviet Far East
Japanese roll dice for 4 artilleries in Soviet Far East, round 3 : 0/4 hits
Russians roll dice for 2 infantry in Soviet Far East, round 3 : 1/2 hits
1 artillery owned by the Japanese lost in Soviet Far East
Japanese roll dice for 3 artilleries in Soviet Far East, round 4 : 2/3 hits
Russians roll dice for 2 infantry in Soviet Far East, round 4 : 1/2 hits
2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Russians: 4 infantry
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Buryatia to Yenisey
1 infantry moved from Amur to Korea
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 2 destroyers moved from 72 Sea Zone to 81 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 55 Sea Zone
1 cruiser and 3 destroyers moved from 44 Sea Zone to 55 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 44 Sea Zone to 55 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines moved from 35 Sea Zone to 55 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Celebes to 44 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 44 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 armour moved from 37 Sea Zone to Malaya
2 fighters moved from Egypt to 81 Sea Zone
1 bomber moved from Egypt to Syria
2 fighters moved from Mozambique to Persia
3 bombers and 2 fighters moved from Iraq to PersiaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 transport placed in 39 Sea Zone
1 transport placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in India
1 factory_minor placed in West India
3 armour placed in Persia
1 artillery and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,5,4,5,3
Japanese collect 57 PUs (2 lost to blockades); end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUsProduction/PUs Summary :
Germans : 67 / 84
Russians : 9 / 11
Japanese : 59 / 67
Americans : 55 / 78
Chinese : 27 / 29
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 11 / 10
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers and 14 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
3 infantry moved from Spain to Normandy Bordeaux
2 fighters and 3 tactical_bombers moved from Southern France to Normandy Bordeaux
1 armour, 2 artilleries and 9 infantry moved from Spain to Southern France
3 infantry moved from Trans-Jordan to Syria
3 infantry moved from Trans-Jordan to Iraq
4 armour moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Syria
2 artilleries moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 tactical_bomber moved from 98 Sea Zone to Syria
1 fighter moved from 98 Sea Zone to SyriaCombat - Americans
Battle in Syria
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys; Japanese defend with 1 bomber
Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Syria, round 2 : 2/6 hits
Germans roll dice for 1 bomber and 3 mech_infantrys in Syria, round 2 : 1/4 hits
1 bomber owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Syria
Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Syria, round 3 : 2/5 hits
Germans roll dice for 2 mech_infantrys in Syria, round 3 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Syria
Americans win, taking Syria from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 bomber
Battle in 119 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iraq
Americans attack with 4 armour, 2 artilleries and 3 infantry
Japanese defend with 1 factory_minor and 2 infantry
Americans roll dice for 4 armour, 2 artilleries and 3 infantry in Iraq, round 2 : 4/9 hits
Japanese roll dice for 2 infantry in Iraq, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iraq
Americans win, taking Iraq from Japanese with 4 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Egypt
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 2 artilleries, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 1/4 hits
Japanese roll dice for 2 artilleries in Egypt, round 2 : 1/2 hits
2 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in Egypt
Americans win, taking Egypt from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 artilleries
Battle in Normandy Bordeaux
Americans attack with 2 fighters, 3 infantry and 3 tactical_bombers
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 3/8 hits
Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 46 Sea Zone to 54 Sea Zone
2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Southern France
8 infantry moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from Syria to 98 Sea Zone
2 fighters moved from Union of South Africa to Anglo Egyptian SudanPlace Units - Americans
3 infantry placed in Southern France
3 artilleries placed in Spain
10 infantry placed in Eastern United States
Americans undo move 3.
3 destroyers placed in 10 Sea Zone
10 infantry placed in Eastern United States
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
2 infantry placed in Burma
2 infantry placed in Burma
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers and 14 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
3 infantry moved from Spain to Normandy Bordeaux
2 fighters and 3 tactical_bombers moved from Southern France to Normandy Bordeaux
1 armour, 2 artilleries and 9 infantry moved from Spain to Southern France
3 infantry moved from Trans-Jordan to Syria
3 infantry moved from Trans-Jordan to Iraq
4 armour moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Syria
2 artilleries moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 tactical_bomber moved from 98 Sea Zone to Syria
1 fighter moved from 98 Sea Zone to SyriaCombat - Americans
Battle in Syria
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys; Japanese defend with 1 bomber
Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Syria, round 2 : 2/6 hits
Germans roll dice for 1 bomber and 3 mech_infantrys in Syria, round 2 : 1/4 hits
1 bomber owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Syria
Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Syria, round 3 : 2/5 hits
Germans roll dice for 2 mech_infantrys in Syria, round 3 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Syria
Americans win, taking Syria from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 bomber
Battle in 119 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iraq
Americans attack with 4 armour, 2 artilleries and 3 infantry
Japanese defend with 1 factory_minor and 2 infantry
Americans roll dice for 4 armour, 2 artilleries and 3 infantry in Iraq, round 2 : 4/9 hits
Japanese roll dice for 2 infantry in Iraq, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iraq
Americans win, taking Iraq from Japanese with 4 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Egypt
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 2 artilleries, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 1/4 hits
Japanese roll dice for 2 artilleries in Egypt, round 2 : 1/2 hits
2 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in Egypt
Americans win, taking Egypt from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 artilleries
Battle in Normandy Bordeaux
Americans attack with 2 fighters, 3 infantry and 3 tactical_bombers
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 3/8 hits
Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 46 Sea Zone to 54 Sea Zone
2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Southern France
8 infantry moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from Syria to 98 Sea Zone
2 fighters moved from Union of South Africa to Anglo Egyptian SudanPlace Units - Americans
3 infantry placed in Southern France
3 artilleries placed in Spain
10 infantry placed in Eastern United States
Americans undo move 3.
3 destroyers placed in 10 Sea Zone
10 infantry placed in Eastern United States
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
2 infantry placed in Burma
2 infantry placed in Burma
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUsPurchase Units - British
British buy 6 armour; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Saudi Arabia to Iraq
1 armour moved from Union of South Africa to Mozambique
British take Mozambique from Japanese
1 armour moved from Mozambique to Tanganyika Territory
British take Tanganyika Territory from Japanese
1 armour moved from Rhodesia to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Rhodesia
1 armour moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Southern France to Holland Belgium
British take Holland Belgium from GermansCombat - British
Non Combat Move - British
Place Units - British
3 armour placed in Egypt
3 armour placed in Union of South AfricaTurn Complete - British
British collect 38 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Northern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to France
1 bomber moved from Normandy Bordeaux to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 7 PUs (4 lost to blockades); end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 9 artilleries, 1 bomber, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Caucasus to Syria
2 mech_infantrys moved from Caucasus to Syria
1 bomber moved from Caucasus to Syria
1 mech_infantry moved from Caucasus to Syria
2 infantry moved from Western Germany to Holland Belgium
4 fighters and 3 tactical_bombers moved from Northern Italy to Holland Belgium
1 artillery and 2 infantry moved from Belarus to Smolensk
1 artillery and 2 infantry moved from Archangel to Vologda
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 artillery and 2 infantry moved from Bryansk to Tambov
2 infantry moved from Kazakhstan to Samara
1 infantry moved from Volgograd to SamaraCombat - Germans
Battle in Holland Belgium
Germans attack with 4 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 5/9 hits
British roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Samara, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Syria
Germans attack with 2 armour, 1 bomber and 3 mech_infantrys
Americans defend with 1 artillery and 2 infantry
Germans roll dice for 2 armour, 1 bomber and 3 mech_infantrys in Syria, round 2 : 2/6 hits
Americans roll dice for 1 artillery and 2 infantry in Syria, round 2 : 1/3 hits
2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Syria
Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Syria, round 3 : 2/5 hits
Americans roll dice for 1 artillery in Syria, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Syria
Germans win, taking Syria from Americans with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 artillery and 2 infantry
Battle in Vologda
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 mech_infantrys moved from Ukraine to Romania
1 infantry moved from Caucasus to Turkey
1 infantry moved from Caucasus to Turkey
1 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Syria to Caucasus
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
4 fighters and 3 tactical_bombers moved from Holland Belgium to Northern Italy
15 artilleries and 3 infantry moved from Western Germany to Northern Italy
6 infantry moved from Germany to Western GermanyPlace Units - Germans
1 armour, 1 bomber and 1 mech_infantry placed in Ukraine
2 artilleries and 1 infantry placed in Caucasus
Germans undo move 2.
3 artilleries placed in Caucasus
4 artilleries placed in Western Germany
2 artilleries placed in France
1 infantry placed in France
1 infantry placed in Western Germany
2 infantry and 1 mech_infantry placed in Volgograd
Germans undo move 7.
1 armour and 2 mech_infantrys placed in Volgograd
2 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,5,4,3,2
Germans collect 65 PUs (8 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUsProduction/PUs Summary :
Germans : 73 / 87
Russians : 3 / 11
Japanese : 53 / 67
Americans : 57 / 80
Chinese : 27 / 29
British : 35 / 38
UK_Pacific : 0 / 0
Italians : 11 / 7
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Russia to Smolensk
1 artillery and 3 infantry moved from Russia to Tambov
1 artillery and 3 infantry moved from Russia to Samara
1 artillery and 4 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to TambovCombat - Russians
Battle in Vologda
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery and 5 infantry in Vologda, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery and 3 infantry in Vologda, round 3 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery and 3 infantry in Vologda, round 4 : 1/4 hits
Germans roll dice for 1 artillery in Vologda, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Samara
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Samara, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians roll dice for 1 artillery and 3 infantry in Samara, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery and 3 infantry in Tambov, round 3 : 0/4 hits
Germans roll dice for 1 artillery in Tambov, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 4 : 0/3 hits
Germans roll dice for 1 artillery in Tambov, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 5 : 0/2 hits
Germans roll dice for 1 artillery in Tambov, round 5 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 6 : 0/2 hits
Germans roll dice for 1 artillery in Tambov, round 6 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 7 : 0/2 hits
Germans roll dice for 1 artillery in Tambov, round 7 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 8 : 0/2 hits
Germans roll dice for 1 artillery in Tambov, round 8 : 1/1 hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 artillery in Tambov, round 9 : 0/1 hits
Germans roll dice for 1 artillery in Tambov, round 9 : 0/1 hits
Russians roll dice for 1 artillery in Tambov, round 10 : 0/1 hits
Germans roll dice for 1 artillery in Tambov, round 10 : 0/1 hits
Russians roll dice for 1 artillery in Tambov, round 11 : 1/1 hits
Germans roll dice for 1 artillery in Tambov, round 11 : 0/1 hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
Place Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 5 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
3 armour, 3 bombers and 4 fighters moved from Persia to Iraq
2 fighters moved from 81 Sea Zone to Iraq
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 destroyer moved from 55 Sea Zone to 46 Sea Zone
2 fighters moved from 55 Sea Zone to 46 Sea Zone
2 fighters moved from 55 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Iraq
Japanese attack with 3 armour, 1 artillery, 3 bombers, 6 fighters and 1 infantry
British defend with 1 mech_infantry; French defend with 1 infantry; Americans defend with 4 armour, 2 artilleries, 1 factory_minor and 2 infantry
Japanese roll dice for 3 armour, 1 artillery, 3 bombers, 6 fighters and 1 infantry in Iraq, round 2 : 5/14 hits
Americans roll dice for 4 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Iraq, round 2 : 7/10 hits
2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 3 armour owned by the Japanese, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the French lost in Iraq
Japanese roll dice for 3 bombers and 4 fighters in Iraq, round 3 : 2/7 hits
Americans roll dice for 4 armour and 1 artillery in Iraq, round 3 : 3/5 hits
3 fighters owned by the Japanese, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Iraq
Americans win with 3 armour remaining. Battle score for attacker is -48
Casualties for British: 1 mech_infantry
Casualties for French: 1 infantry
Casualties for Americans: 1 armour, 2 artilleries and 2 infantry
Casualties for Japanese: 3 armour, 1 artillery, 5 fighters and 1 infantry
1 fighter owned by the Japanese and 3 bombers owned by the Japanese retreatedNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Persia: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Iraq to Persia
3 bombers moved from Iraq to Persia
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
1 armour, 2 artilleries, 2 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 carrier, 2 destroyers and 4 transports moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Persia to 80 Sea Zone
1 artillery moved from Soviet Far East to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from 38 Sea Zone to Shan State
4 carriers moved from 55 Sea Zone to 42 Sea Zone
2 battleships moved from 55 Sea Zone to 42 Sea Zone
2 cruisers moved from 55 Sea Zone to 42 Sea Zone
6 destroyers and 4 submarines moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
4 fighters moved from 46 Sea Zone to 42 Sea Zone
1 artillery moved from Evenkiyskiy to Urals
1 mech_infantry moved from Yenisey to NovosibirskPlace Units - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Persia: 2 bombers
EDIT: Adding units owned by Japanese to Persia: 3 fighters
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Iraq: 1 armour and 1 artillery
EDIT: Turning off Edit Mode
3 infantry placed in Persia
2 infantry placed in India
1 armour and 2 mech_infantrys placed in West India
1 artillery placed in India
1 destroyer and 2 submarines placed in 36 Sea Zone
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 3 destroyers, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
9 transports moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 armour moved from Egypt to Syria
2 fighters moved from Anglo Egyptian Sudan to Syria
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Syria
Americans attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 armour and 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Syria, round 2 : 3/5 hits
Germans roll dice for 2 armour and 1 mech_infantry in Syria, round 2 : 1/3 hits
2 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Syria
Americans win, taking Syria from Germans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
3 destroyers moved from 26 Sea Zone to 54 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Syria to Iraq
4 transports moved from 91 Sea Zone to 102 Sea Zone
12 infantry moved from Eastern United States to 101 Sea Zone
12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to Eastern United States
12 infantry moved from 91 Sea Zone to SpainPlace Units - Americans
3 destroyers placed in 10 Sea Zone
3 fighters placed in Iraq
2 armour and 1 infantry placed in Southern France
2 artilleries and 1 infantry placed in SpainTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,2,5
Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Kansu to Tsinghai
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
1 infantry placed in Sikang
4 infantry placed in Burma
4 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 3 destroyers, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
9 transports moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 armour moved from Egypt to Syria
2 fighters moved from Anglo Egyptian Sudan to Syria
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Syria
Americans attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 armour and 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Syria, round 2 : 3/5 hits
Germans roll dice for 2 armour and 1 mech_infantry in Syria, round 2 : 1/3 hits
2 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Syria
Americans win, taking Syria from Germans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
3 destroyers moved from 26 Sea Zone to 54 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Syria to Iraq
4 transports moved from 91 Sea Zone to 102 Sea Zone
12 infantry moved from Eastern United States to 101 Sea Zone
12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to Eastern United States
12 infantry moved from 91 Sea Zone to SpainPlace Units - Americans
3 destroyers placed in 10 Sea Zone
3 fighters placed in Iraq
2 armour and 1 infantry placed in Southern France
2 artilleries and 1 infantry placed in SpainTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,2,5
Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Kansu to Tsinghai
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
1 infantry placed in Sikang
4 infantry placed in Burma
4 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUsPurchase Units - British
British buy 3 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
3 armour moved from Egypt to Iraq
1 armour moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Belgian Congo to Egypt
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Egypt
3 infantry placed in Union of South Africa
British undo move 2.
2 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,5,5
British collect 35 PUs; end with 35 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Northern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Northern Italy
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to France
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Italians collect 11 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUsCombat Move - French
Turn Complete - French





