And 2 sub hits = tip CV and lose DD.
18 L dawgoneit Allies vs SixUnder (Axis) - BM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 cruiser moved from 92 Sea Zone to 91 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
3 infantry moved from France to Southern France
2 bombers moved from France to Belarus
2 fighters, 5 infantry and 13 mech_infantrys moved from Eastern Poland to Belarus
3 fighters moved from Western Germany to Southern Italy
1 mech_infantry moved from Northwest Persia to TurkeyPurchase Units - Germans
Germans buy 1 aaGun, 1 armour, 2 destroyers, 3 fighters, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Belarus
Germans attack with 2 bombers, 2 fighters, 5 infantry and 13 mech_infantrys
Russians defend with 4 aaGuns, 2 armour, 3 artilleries and 7 infantry
AA fire in Belarus : 2/4 hits, 0.67 expected hits
2 fighters owned by the Germans lost in Belarus
Germans roll dice for 2 bombers, 5 infantry and 13 mech_infantrys in Belarus, round 2 : 8/20 hits, 4.33 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 3 artilleries and 7 infantry in Belarus, round 2 : 6/12 hits, 4.33 expected hits
4 infantry owned by the Russians, 5 infantry owned by the Germans, 4 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 2 bombers and 12 mech_infantrys in Belarus, round 3 : 3/14 hits, 3.33 expected hits
Russians roll dice for 2 armour, 3 artilleries and 3 infantry in Belarus, round 3 : 4/8 hits, 3.00 expected hits
3 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 2 bombers and 8 mech_infantrys in Belarus, round 4 : 4/10 hits, 2.67 expected hits
Russians roll dice for 2 armour and 3 artilleries in Belarus, round 4 : 3/5 hits, 2.00 expected hits
1 armour owned by the Russians, 3 artilleries owned by the Russians and 3 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 2 bombers and 5 mech_infantrys in Belarus, round 5 : 2/7 hits, 2.17 expected hits
Russians roll dice for 1 armour in Belarus, round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Germans: 2 fighters, 5 infantry and 9 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 3 artilleries and 7 infantryNon Combat Move - Germans
2 bombers moved from Belarus to Novgorod
7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to PolandPlace Units - Germans
1 aaGun and 2 infantry placed in Novgorod
3 fighters placed in United Kingdom
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 110 Sea Zone
2 mech_infantrys placed in Normandy Bordeaux
3 mech_infantrys placed in France
1 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : 4.50
Russians : 4.17
AA fire in Belarus : : 1.33Territory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Poland : 1 infantry
Germany : 1 aaGun, 1 armour, 1 factory_major and 3 mech_infantrys
Norway : 1 aaGun and 2 infantry
Southern Italy : 2 artilleries, 3 fighters and 4 infantry
Belarus : 1 flag, 4 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 aaGuns and 7 mech_infantrys
Bessarabia : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 7 infantry
112 Sea Zone : 1 destroyer
Turkey : 1 mech_infantry
Switzerland : 1 flag
Eire : 1 flag
Bulgaria : 1 flag
Northwest Persia : 1 flag
Sweden : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 61 / 76
Russians : 34 / 45
Japanese : 61 / 75
Americans : 56 / 81
Chinese : 3 / 3
British : 14 / 0
UK_Pacific : 5 / 3
Italians : 21 / 21
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 9 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 infantry moved from Volgograd to Kazakhstan
1 armour moved from Ethiopia to Kenya
Russians take Kenya from Italians
1 armour moved from Kenya to Ethiopia
1 armour moved from Syria to Turkey
3 infantry moved from Caucasus to Kazakhstan
1 artillery and 8 infantry moved from Bryansk to Belarus
1 infantry moved from Olgiy to Yenisey
1 armour moved from Iraq to Northwest Persia
Russians take Northwest Persia from Germans
1 armour moved from Northwest Persia to Turkey
1 fighter and 1 tactical_bomber moved from Bryansk to Kazakhstan
3 infantry moved from Samara to Novosibirsk
2 fighters moved from Bryansk to Novosibirsk
9 infantry moved from Kansu to ShensiPurchase Units - Russians
Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Shensi
Russians attack with 9 infantry
Japanese defend with 1 infantry
Russians roll dice for 9 infantry in Shensi, round 2 : 3/9 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 8 infantry
Germans defend with 4 mech_infantrys
Russians roll dice for 1 artillery and 8 infantry in Belarus, round 2 : 1/9 hits
Germans roll dice for 4 mech_infantrys in Belarus, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery and 7 infantry in Belarus, round 3 : 0/8 hits
Germans roll dice for 3 mech_infantrys in Belarus, round 3 : 3/3 hits
3 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 4 infantry in Belarus, round 4 : 0/5 hits
Germans roll dice for 3 mech_infantrys in Belarus, round 4 : 0/3 hits
Russians roll dice for 1 artillery and 4 infantry in Belarus, round 5 : 0/5 hits
Germans roll dice for 3 mech_infantrys in Belarus, round 5 : 1/3 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 6 : 0/4 hits
Germans roll dice for 3 mech_infantrys in Belarus, round 6 : 1/3 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 7 : 0/3 hits
Germans roll dice for 3 mech_infantrys in Belarus, round 7 : 0/3 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 8 : 0/3 hits
Germans roll dice for 3 mech_infantrys in Belarus, round 8 : 1/3 hits
1 infantry owned by the Russians lost in Belarus
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk
Germans win with 3 mech_infantrys remaining. Battle score for attacker is -17
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 7 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/7 hits
Japanese roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/6 hits
Japanese roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Novosibirsk
Russians attack with 2 fighters and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 3 infantry in Novosibirsk, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 3 infantry in Novosibirsk, round 3 : 4/5 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Turkey
Russians attack with 2 armour
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour in Turkey, round 2 : 1/2 hits
Italians roll dice for 1 mech_infantry in Turkey, round 2 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Turkey
Russians win, taking Turkey from Italians with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armourNon Combat Move - Russians
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Russia to Bryansk
1 artillery and 5 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Archangel to Smolensk
2 fighters moved from Novosibirsk to Samara
2 aaGuns and 2 infantry moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 armour moved from Iraq to Persia
Russians take Persia from Neutral_Allies
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - Russians
1 armour, 2 artilleries and 7 infantry placed in Russia
1 artillery and 2 infantry placed in UkraineTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,1,4
Russians collect 40 PUs (1 lost to blockades); end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from French Indo China to 37 Sea Zone
2 mech_infantrys moved from Hopei to Shensi
1 armour moved from Kweichow to Shensi
1 artillery moved from Szechwan to Shensi
1 infantry moved from Yunnan to Szechwan
5 submarines moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from French Indo China to India
1 tactical_bomber moved from French Indo China to India
3 tactical_bombers moved from Yunnan to Shensi
3 fighters moved from French Indo China to Shensi
1 fighter moved from Korea to 36 Sea Zone
1 armour moved from Kiangsu to JeholPurchase Units - Japanese
Japanese buy 2 artilleries, 1 cruiser, 2 infantry, 1 marine, 6 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in India rolls: 3 and causes: 0 damage to unit: airfield
Bombing raid in India causes 10 damage total. Damaged units is as follows: factory_major = 10, airfield = 0
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 tactical_bombers in 37 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 9 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Shensi, round 2 : 5/10 hits, 4.83 expected hits
Chinese roll dice for 9 infantry in Shensi, round 2 : 4/9 hits, 3.00 expected hits
1 fighter owned by the Japanese, 5 infantry owned by the Russians, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Shensi
Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Shensi, round 3 : 5/6 hits, 3.50 expected hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 1/4 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese and 4 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 9 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 submarine moved from 75 Sea Zone to 73 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from India to French Indo China
1 bomber moved from India to French Indo China
1 tactical_bomber moved from India to Yunnan
1 infantry moved from Malaya to Shan State
2 fighters and 2 tactical_bombers moved from Shensi to Yunnan
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
4 transports moved from 36 Sea Zone to 20 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
4 transports moved from 20 Sea Zone to 36 Sea Zone
4 infantry moved from French Indo China to Shan StatePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
1 cruiser, 1 submarine and 2 transports placed in 6 Sea Zone
2 artilleries, 2 infantry and 1 marine placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
ANZAC : -0.33
Americans : 0.00
Chinese : 0.67
AA fire in India : : -0.50
Japanese : 4.00Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry, 1 marine and 1 mech_infantry
Jehol : 1 flag, 1 armour
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 armour
Yunnan : 1 flag, 1 aaGun, 1 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 armour
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 armour
Shan State : 1 flag, 5 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Amur : 1 flag
Siberia : 1 flag, 1 mech_infantry
French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 artilleries and 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 carrier, 1 fighter, 5 submarines, 1 tactical_bomber and 4 transports
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 destroyer
6 Sea Zone : 1 cruiser, 1 submarine and 2 transports
80 Sea Zone : 1 destroyer
73 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 61 / 76
Russians : 40 / 51
Japanese : 64 / 72
Americans : 52 / 81
Chinese : 3 / 3
British : 14 / 0
UK_Pacific : 5 / 3
Italians : 18 / 21
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 9 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - British
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Americans
2 cruisers moved from 105 Sea Zone to 91 Sea Zone
2 infantry moved from Spain to Normandy Bordeaux
3 infantry moved from Spain to Southern France
1 artillery moved from Spain to Southern France
1 artillery moved from Spain to Normandy Bordeaux
1 artillery moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Southern France
1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Southern France
1 bomber moved from Gibraltar to Southern FrancePurchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor and 20 infantry; Remaining resources: 1 PUs;Combat - Americans
Battle in Southern France
Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Southern France, round 2 : 4/8 hits
Germans roll dice for 4 infantry in Southern France, round 2 : 0/4 hits
3 infantry owned by the Germans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 infantry
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys; Italians defend with 1 infantry
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/6 hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/3 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 mech_infantrys
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Spain
2 fighters moved from Southern France to 91 Sea Zone
1 bomber moved from Southern France to Spain
2 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 4 infantry moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
6 transports moved from 89 Sea Zone to 101 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 factory_minor placed in Spain
1 destroyer placed in 10 Sea Zone
10 infantry placed in Central United States
10 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Non Combat Move - Chinese
2 infantry moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUsCombat Move - British
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 destroyer moved from 39 Sea Zone to 41 Sea ZonePurchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 3 PUs;Combat - British
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Burma to India
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Syria
1 infantry moved from Syria to Turkey
1 aaGun moved from Syria to TurkeyTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
1 infantry moved from Belgian Congo to Kenya
Italians take Kenya from Russians
1 infantry moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
2 infantry moved from Mozambique to Tanganyika Territory
1 infantry moved from Mozambique to Union of South Africa
1 infantry moved from South West Africa to Union of South AfricaPurchase Units - Italians
Italians buy 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 transport placed in 71 Sea Zone
2 infantry and 1 mech_infantry placed in Northern Italy
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Territory Summary for Italians :
Belgian Congo : 1 flag
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
South West Africa : 1 flag
Kenya : 1 flag, 1 infantry
Rhodesia : 1 flag
Tanganyika Territory : 1 flag, 2 infantry
French Equatorial Africa : 1 flag, 1 infantry
Northern Italy : 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Eastern Poland : 1 aaGun
Mozambique : 1 flag
Angola : 1 flag
Greece : 1 flag, 1 armour
99 Sea Zone : 2 submarines
71 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 56 / 76
Russians : 39 / 51
Japanese : 63 / 72
Americans : 57 / 88
Chinese : 3 / 3
British : 14 / 0
UK_Pacific : 6 / 9
Italians : 20 / 20
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 9 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;Non Combat Move - ANZAC
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Move - French
1 infantry moved from Anglo Egyptian Sudan to French Equatorial AfricaCombat - French
Battle in French Equatorial Africa
French attack with 1 infantry
Italians defend with 1 infantry
French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits
French roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits
French roll dice for 1 infantry in French Equatorial Africa, round 4 : 1/1 hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 4 : 0/1 hits
1 infantry owned by the Italians lost in French Equatorial Africa
French win, taking French Equatorial Africa from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from French Equatorial Africa: 1 infantry
EDIT: Changing ownership of French Equatorial Africa from French to Italians
EDIT: Turning off Edit ModeTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
2 infantry moved from Novgorod to Archangel
2 bombers moved from Novgorod to Russia
1 mech_infantry moved from Eastern Poland to Romania
1 infantry moved from Novgorod to Archangel
3 mech_infantrys moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Belarus
1 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to France
1 mech_infantry moved from Germany to France
1 armour moved from Germany to France
3 fighters moved from United Kingdom to FrancePurchase Units - Germans
Germans buy 3 fighters, 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Archangel
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Russia to Novgorod
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
3 fighters placed in United Kingdom
3 infantry placed in France
10 infantry placed in Western Germany
1 infantry and 1 mech_infantry placed in NovgorodTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.67
Germans : 0.00
Russians : -0.67Territory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
France : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 3 infantry and 6 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Romania : 1 mech_infantry
Germany : 1 factory_major
Norway : 1 aaGun and 2 infantry
Southern Italy : 2 artilleries, 3 fighters and 4 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 3 infantry
Eastern Poland : 1 flag, 2 aaGuns, 1 infantry and 9 mech_infantrys
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
125 Sea Zone : 1 destroyer
Switzerland : 1 flag
Eire : 1 flag
Bulgaria : 1 flag
Sweden : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 57 / 72
Russians : 38 / 51
Japanese : 63 / 72
Americans : 57 / 88
Chinese : 3 / 3
British : 14 / 0
UK_Pacific : 6 / 9
Italians : 20 / 20
ANZAC : 10 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 9 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Russians take French Equatorial Africa from Italians
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Russians take Belgian Congo from Italians
1 artillery moved from Anglo Egyptian Sudan to Kenya
1 armour moved from Ethiopia to Kenya
1 armour moved from Persia to Iraq
1 armour moved from Turkey to Greece
1 infantry moved from Yenisey to Yakut S.S.R.
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Volgograd to Western Ukraine
3 artilleries and 4 infantry moved from Bryansk to Belarus
1 artillery and 6 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Smolensk to Archangel
1 armour moved from Russia to Archangel
2 fighters moved from Samara to Archangel
1 artillery and 4 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery and 4 infantry moved from Russia to Smolensk
4 infantry moved from Kazakhstan to Sikang
2 infantry moved from Novosibirsk to KansuPurchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 45 PUs;
Russians buy 15 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Sikang
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Sikang, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Sikang, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 4 artilleries and 10 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 10 infantry in Belarus, round 2 : 3/14 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 4 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kenya
Russians attack with 1 armour and 1 artillery
Italians defend with 1 infantry
Russians roll dice for 1 armour and 1 artillery in Kenya, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Kenya
Russians win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery
Battle in Archangel
Russians attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 1/5 hits
Germans roll dice for 3 infantry in Archangel, round 2 : 2/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour and 2 fighters in Archangel, round 3 : 2/3 hits
Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Greece
Russians attack with 1 armour
Italians defend with 1 armour
Russians roll dice for 1 armour in Greece, round 2 : 0/1 hits
Italians roll dice for 1 armour in Greece, round 2 : 0/1 hits
Russians roll dice for 1 armour in Greece, round 3 : 0/1 hits
Italians roll dice for 1 armour in Greece, round 3 : 0/1 hits
Russians roll dice for 1 armour in Greece, round 4 : 1/1 hits
Italians roll dice for 1 armour in Greece, round 4 : 0/1 hits
1 armour owned by the Italians lost in Greece
Russians win, taking Greece from Italians with 1 armour remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
2 fighters moved from Archangel to Bryansk
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Russia to Bryansk
1 infantry moved from Bessarabia to Western UkrainePlace Units - Russians
3 infantry placed in Egypt
3 infantry placed in Ukraine
8 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,3,3
Russians collect 40 PUs (5 lost to blockades); end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 36 Sea Zone
2 submarines moved from 36 Sea Zone to 41 Sea Zone
3 submarines moved from 36 Sea Zone to 39 Sea Zone
4 transports moved from 36 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Jehol to Ulaanbaatar
Japanese take Buyant-Uhaa from Russians
Japanese take Ulaanbaatar from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Sikang
2 fighters and 3 tactical_bombers moved from Yunnan to Sikang
1 armour moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
5 infantry moved from Shan State to Burma
3 mech_infantrys moved from French Indo China to Burma
1 armour moved from Hunan to Burma
2 bombers moved from French Indo China to Burma
1 cruiser, 1 marine and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
1 carrier moved from 36 Sea Zone to 21 Sea ZonePurchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 2 destroyers, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in Guam
Battle in Wake Island
Battle in Sikang
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 4 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Sikang, round 2 : 4/7 hits, 3.17 expected hits
Chinese roll dice for 4 infantry in Sikang, round 2 : 2/4 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Sikang
Japanese win, taking Guam from Americans, taking Wake Island from Americans, taking Sikang from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for Russians: 4 infantry
Battle in Burma
Japanese attack with 2 armour, 2 bombers, 5 infantry and 4 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 2 armour, 2 bombers, 5 infantry and 4 mech_infantrys in Burma, round 2 : 5/13 hits, 3.83 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour, 2 bombers, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 tactical_bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Japanese
1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
2 bombers moved from Burma to French Indo China
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Hopei to Tsinghai
1 armour moved from Anhwe to Shensi
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 fighter moved from Sikang to Szechwan
1 tactical_bomber moved from Sikang to Kweichow
1 tactical_bomber moved from Sikang to Yunnan
1 fighter moved from Sikang to Yunnan
1 fighter moved from 36 Sea Zone to HunanPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
1 armour, 4 artilleries, 1 fighter and 2 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
British : -0.33
Chinese : 0.67
UK_Pacific : -0.67
Japanese : 1.83Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 armour
Yunnan : 1 flag, 1 aaGun, 1 fighter and 1 tactical_bomber
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 tactical_bomber
Hunan : 1 flag, 1 fighter
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 fighter
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag, 2 armour, 5 infantry and 4 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield and 1 marine
Wake Island : 1 flag, 1 airfield, 1 artillery and 1 infantry
Soviet Far East : 1 flag, 1 mech_infantry
Amur : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 1 armour
French Indo China : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor and 4 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 artilleries and 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 2 submarines
44 Sea Zone : 1 flag
31 Sea Zone : 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 1 submarine, 1 tactical_bomber and 3 transports
39 Sea Zone : 4 submarines
21 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 destroyer
6 Sea Zone : 2 destroyers and 4 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 armour
80 Sea Zone : 1 destroyer
73 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 72
Russians : 43 / 43
Japanese : 68 / 76
Americans : 57 / 88
Chinese : 1 / 3
British : 14 / 0
UK_Pacific : 5 / 9
Italians : 15 / 20
ANZAC : 10 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 9 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - British
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
1 armour, 1 artillery and 3 infantry moved from Southern France to Northern Italy
10 infantry moved from Central United States to 101 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
20 infantry and 10 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Spain to Northern Italy
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea ZonePurchase Units - Americans
Americans buy 3 armour, 4 artilleries, 3 destroyers and 10 infantry; Remaining resources: 0 PUs;Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northern Italy
Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 factory_major, 2 infantry and 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/8 hits
Italians roll dice for 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/3 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Northern Italy, round 3 : 3/7 hits
Italians roll dice for 1 mech_infantry in Northern Italy, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry and 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
20 infantry moved from 91 Sea Zone to Spain
2 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France
2 armour and 4 infantry moved from Spain to Southern France
1 fighter and 1 tactical_bomber moved from Northern Italy to Southern France
2 fighters moved from 91 Sea Zone to Southern France
1 bomber moved from Northern Italy to Spain
1 submarine moved from 91 Sea Zone to 93 Sea Zone
4 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea ZonePlace Units - Americans
3 armour placed in Southern France
3 artilleries placed in Spain
3 infantry placed in Normandy Bordeaux
1 artillery and 7 infantry placed in Eastern United States
3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
3 infantry moved from Kansu to TsinghaiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 5 : 0/1 hits
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUsCombat Move - British
2 cruisers and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 destroyer moved from 98 Sea Zone to 72 Sea Zone
2 transports moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea ZonePurchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major, 6x airfield; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat - British
Battle in 80 Sea Zone
British attack with 2 cruisers and 1 destroyer
Japanese defend with 1 destroyer
British roll dice for 2 cruisers and 1 destroyer in 80 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
1 armour moved from Syria to Greece
1 aaGun and 1 infantry moved from Turkey to Greece
1 armour moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from 92 Sea Zone to SpainTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2,6,2,4,2,3,5
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Italians
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 68 Sea ZonePurchase Units - Italians
Italians buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs;Non Combat Move - Italians
Place Units - Italians
1 aaGun placed in Southern Italy
3 infantry placed in Union of South Africa
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 9 PUs (2 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Territory Summary for Italians :
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
South West Africa : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag, 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Eastern Poland : 1 aaGun
Mozambique : 1 flag
Angola : 1 flag
99 Sea Zone : 2 submarines
68 Sea Zone : 2 infantry and 1 transportProduction/PUs Summary :
Germans : 55 / 72
Russians : 43 / 43
Japanese : 67 / 76
Americans : 61 / 86
Chinese : 2 / 2
British : 14 / 0
UK_Pacific : 5 / 2
Italians : 11 / 9
ANZAC : 10 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 9 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
2 infantry moved from Norway to Finland
1 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
9 mech_infantrys moved from Eastern Poland to Bulgaria
1 bomber moved from Novgorod to Northern Italy
2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
1 armour and 1 infantry moved from France to Normandy Bordeaux
2 fighters moved from France to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy BordeauxPurchase Units - Germans
Germans buy 24 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 5 fighters and 1 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 armour, 5 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 3.17 expected hits
Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.00 expected hits
1 fighter owned by the Germans, 1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour and 4 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Americans: 3 infantry
Battle in Northern Italy
Germans attack with 2 artilleries, 1 bomber and 2 infantry
Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Northern Italy, round 2 : 2/5 hits, 2.00 expected hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Northern Italy, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy
Germans roll dice for 2 artilleries, 1 bomber and 1 infantry in Northern Italy, round 3 : 3/4 hits, 1.67 expected hits
Americans roll dice for 1 armour in Northern Italy, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 2 artilleries and 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber moved from Northern Italy to Western Germany
2 fighters moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Western Germany to France
2 fighters moved from Normandy Bordeaux to France
10 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
2 aaGuns moved from Eastern Poland to Poland
1 aaGun moved from Norway to FinlandPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in France
10 infantry placed in Western Germany
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : 1.17
Americans : 1.33Territory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 15 infantry and 6 mech_infantrys
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Romania : 1 mech_infantry
Poland : 2 aaGuns
Germany : 1 factory_major and 8 infantry
Northern Italy : 2 artilleries
Southern Italy : 3 fighters and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 7 infantry and 1 mech_infantry
125 Sea Zone : 1 destroyer
Switzerland : 1 flag
Eire : 1 flag
Bulgaria : 1 flag, 9 mech_infantrys
Sweden : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 aaGun and 2 infantry
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 57 / 72
Russians : 43 / 43
Japanese : 67 / 76
Americans : 55 / 86
Chinese : 2 / 2
British : 14 / 0
UK_Pacific : 5 / 2
Italians : 15 / 9
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 9 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Persia to Eastern Persia
3 infantry moved from Ukraine to Bessarabia
4 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 armour moved from Archangel to Novgorod
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
4 artilleries and 8 infantry moved from Belarus to Novgorod
1 infantry moved from Belgian Congo to Rhodesia
Russians take Rhodesia from Italians
1 armour moved from Kenya to Angola
Russians take Angola from Italians
1 infantry moved from French Equatorial Africa to Belgian Congo
1 armour moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bulgaria
1 armour moved from Greece to Bulgaria
2 fighters moved from Bryansk to Bulgaria
3 infantry moved from Egypt to Anglo Egyptian SudanPurchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 42 PUs;
Russians buy 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 4 infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Bulgaria
Russians attack with 1 armour, 3 fighters and 1 tactical_bomber
Germans defend with 9 mech_infantrys
Russians roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Bulgaria, round 2 : 2/5 hits
Germans roll dice for 9 mech_infantrys in Bulgaria, round 2 : 4/9 hits
3 fighters owned by the Russians, 1 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bulgaria
retreated to Bulgaria
Germans win with 7 mech_infantrys remaining. Battle score for attacker is -28
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 3 fighters
Battle in Novgorod
Russians attack with 1 armour, 4 artilleries and 8 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 7 infantry and 1 mech_infantry
Russians roll dice for 1 armour, 4 artilleries and 8 infantry in Novgorod, round 2 : 7/13 hits
Germans roll dice for 1 aaGun, 7 infantry and 1 mech_infantry in Novgorod, round 2 : 2/8 hits
2 infantry owned by the Russians, 1 aaGun owned by the Germans and 6 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 4 artilleries and 6 infantry in Novgorod, round 3 : 4/11 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Novgorod, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 4 artilleries and 5 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 1 aaGun, 7 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Bessarabia
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Bessarabia, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun, 1 artillery and 5 infantry moved from Bryansk to Western Ukraine
1 aaGun, 1 artillery and 4 infantry moved from Smolensk to Belarus
2 infantry moved from Russia to Samara
2 infantry moved from Kansu to Novosibirsk
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Bulgaria to GreecePlace Units - Russians
2 infantry placed in Egypt
1 armour and 1 infantry placed in Volgograd
1 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3,3,5
Russians collect 44 PUs (5 lost to blockades); end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs -
all my u.s. and anzac subs dont want to battle
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Japanese
1 armour moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 artillery and 4 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from Soviet Far East to Sakha
Japanese take Sakha from Russians
1 armour moved from Ulaanbaatar to Yenisey
Japanese take Dzavhan from Russians
Japanese take Yenisey from Russians
1 mech_infantry moved from Anhwe to Buyant-Uhaa
3 infantry moved from Kiangsu to Anhwe
2 bombers moved from French Indo China to Burma
2 carriers, 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 36 Sea Zone
1 carrier and 1 submarine moved from 21 Sea Zone to 6 Sea ZonePurchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 2 fighters, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat - Japanese
Japanese creates battle in territory 41 Sea Zone
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 25 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 25 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in MidwayNon Combat Move - Japanese
1 fighter moved from 25 Sea Zone to Wake Island
1 destroyer moved from 5 Sea Zone to 15 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 17 Sea Zone
3 artilleries and 3 infantry moved from 17 Sea Zone to Iwo Jima
1 marine moved from 36 Sea Zone to French Indo China
1 artillery and 4 infantry moved from 38 Sea Zone to Burma
4 submarines moved from 39 Sea Zone to 38 Sea Zone
1 battleship moved from 36 Sea Zone to 38 Sea Zone
1 mech_infantry moved from Sikang to Afghanistan
Japanese take Afghanistan from Neutral_True
1 fighter moved from Szechwan to Sikang
1 fighter moved from Yunnan to Szechwan
2 submarines moved from 41 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 destroyer, 2 fighters and 2 submarines placed in 6 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6,1,3,4,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,6,6
Japanese collect 60 PUs (9 lost to blockades); end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans : -0.67
Japanese : -0.67Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 3 artilleries and 3 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 1 tactical_bomber
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 tactical_bomber
Hunan : 1 flag, 1 fighter
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 fighter
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag, 1 fighter
Anhwe : 1 flag, 3 infantry
Shan State : 1 flag
Burma : 1 flag, 2 armour, 1 artillery, 2 bombers, 9 infantry and 4 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield, 1 artillery, 1 fighter and 1 infantry
Midway : 1 flag, 1 airfield, 1 artillery and 1 infantry
Sakha : 1 flag, 1 mech_infantry
Yenisey : 1 flag, 1 armour
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 marine, 3 mech_infantrys and 1 tactical_bomber
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 artilleries and 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 1 carrier, 3 cruisers and 1 submarine
Dzavhan : 1 flag
39 Sea Zone : 2 submarines
38 Sea Zone : 1 battleship, 2 carriers, 3 fighters, 4 submarines, 1 tactical_bomber and 3 transports
24 Sea Zone : 1 destroyer
23 Sea Zone : 1 destroyer
25 Sea Zone : 1 destroyer and 1 transport
15 Sea Zone : 1 destroyer
17 Sea Zone : 3 transports
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 submarines
Buyant-Uhaa : 1 flag, 1 mech_infantry
Ulaanbaatar : 1 flag
Turkmenistan : 1 flag, 1 armour
Afghanistan : 1 flag, 4 infantry and 1 mech_infantry
73 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 72
Russians : 47 / 51
Japanese : 69 / 73
Americans : 55 / 86
Chinese : 2 / 2
British : 14 / 0
UK_Pacific : 5 / 2
Italians : 13 / 9
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 9 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
2 infantry moved from Southern France to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern France to Northern Italy
3 artilleries moved from Spain to 91 Sea Zone
17 infantry moved from Spain to 91 Sea Zone
3 artilleries, 17 infantry and 10 transports moved from 91 Sea Zone to 109 Sea Zone
3 artilleries and 17 infantry moved from 109 Sea Zone to United Kingdom
3 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from Southern France to 109 Sea Zone
1 battleship and 1 carrier moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from Spain to Normandy Bordeaux
1 infantry moved from Southern France to Northern Italy
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
3 cruisers moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
Americans take 41 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
Americans take 42 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
3 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 31 Sea Zone to 25 Sea Zone