@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Japanese
2 units repaired.
4 infantry and 1 mech_infantry moved from Afghanistan to West India
Japanese take West India from UK_Pacific
2 submarines moved from 39 Sea Zone to 38 Sea Zone
6 submarines moved from 38 Sea Zone to 37 Sea Zone
3 fighters moved from 38 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
1 battleship moved from 38 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
2 fighters moved from French Indo China to 37 Sea Zone
2 bombers moved from Burma to 37 Sea Zone
1 bomber moved from Japan to 37 Sea Zone
2 fighters moved from 6 Sea Zone to 37 Sea Zone
1 fighter moved from Hunan to 37 Sea Zone
1 tactical_bomber moved from Kweichow to 37 Sea Zone
2 carriers moved from 38 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Wake Island to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 destroyer moved from 15 Sea Zone to 13 Sea Zone
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Buyant-Uhaa to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 fighter, 3 mech_infantrys, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 3 submarines
Americans defend with 4 destroyers
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 4 destroyers in 25 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
2 destroyers owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 3 submarines in 25 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 2 submarines in 25 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 25 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 26
Casualties for Americans: 4 destroyers
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 bombers, 3 carriers, 8 fighters, 6 submarines and 3 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters and 1 transport
Combat Hit Differential Summary :
Americans : -1.33
Japanese : -0.17
sub orders in sz 37
ool country wise in sz 37
keep sub in
ool max “D”
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Japanese
2 units repaired.
4 infantry and 1 mech_infantry moved from Afghanistan to West India
Japanese take West India from UK_Pacific
2 submarines moved from 39 Sea Zone to 38 Sea Zone
6 submarines moved from 38 Sea Zone to 37 Sea Zone
3 fighters moved from 38 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
1 battleship moved from 38 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
2 fighters moved from French Indo China to 37 Sea Zone
2 bombers moved from Burma to 37 Sea Zone
1 bomber moved from Japan to 37 Sea Zone
2 fighters moved from 6 Sea Zone to 37 Sea Zone
1 fighter moved from Hunan to 37 Sea Zone
1 tactical_bomber moved from Kweichow to 37 Sea Zone
2 carriers moved from 38 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Wake Island to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 destroyer moved from 15 Sea Zone to 13 Sea Zone
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Buyant-Uhaa to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 fighter, 3 mech_infantrys, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 3 submarines
Americans defend with 4 destroyers
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 4 destroyers in 25 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
2 destroyers owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 3 submarines in 25 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 2 submarines in 25 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 25 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 26
Casualties for Americans: 4 destroyers
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 bombers, 3 carriers, 8 fighters, 6 submarines and 3 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters and 1 transport
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 6 submarines in 37 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the ANZAC and 2 carriers owned by the Americans
Japanese roll dice for 3 bombers, 8 fighters and 3 tactical_bombers in 37 Sea Zone, round 2 : 9/14 hits, 8.00 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships and 3 carriers in 37 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 9 destroyers, 6 fighters and 3 transports in 37 Sea Zone, round 2 : 10/22 hits, 10.17 expected hits
Units damaged: 2 battleships owned by the Japanese
6 destroyers owned by the Americans, 2 destroyers owned by the ANZAC, 3 carriers owned by the Japanese, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 4 submarines in 37 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 battleships, 3 bombers, 8 fighters and 3 tactical_bombers in 37 Sea Zone, round 3 : 8/16 hits, 9.33 expected hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters and 3 transports in 37 Sea Zone, round 3 : 7/14 hits, 7.50 expected hits
3 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 carriers owned by the Americans, 4 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 37 Sea Zone
Japanese roll dice for 2 battleships, 3 bombers, 5 fighters and 3 tactical_bombers in 37 Sea Zone, round 4 : 7/13 hits, 7.83 expected hits
Americans roll dice for 1 battleship, 4 fighters and 3 transports in 37 Sea Zone, round 4 : 4/5 hits, 3.33 expected hits
4 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 transport owned by the ANZAC, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 37 Sea Zone
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 3 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 109
Casualties for Japanese: 3 carriers, 7 fighters and 6 submarines
Casualties for ANZAC: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters and 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 bombers, 1 fighter and 3 tactical_bombers
Japanese win with 2 battleships, 3 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 109
Casualties for Japanese: 3 carriers, 7 fighters and 6 submarines
Casualties for ANZAC: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters and 1 transport
Non Combat Move - Japanese
1 tactical_bomber could not land in 37 Sea Zone and was removed
1 fighter moved from 37 Sea Zone to French Indo China
2 tactical_bombers moved from 37 Sea Zone to French Indo China
3 bombers moved from 37 Sea Zone to French Indo China
3 transports moved from 38 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from Iwo Jima to 17 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 17 Sea Zone to 25 Sea Zone
3 artilleries and 3 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 aaGun placed in French Indo China
2 tactical_bombers placed in French Indo China
3 mech_infantrys placed in Kiangsu
4 submarines placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5,1
Japanese collect 67 PUs (1 lost to blockades); end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : -1.50
Japanese : -1.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry and 2 mech_infantrys
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 fighter
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 mech_infantry
Burma : 1 flag, 2 armour, 1 artillery, 9 infantry and 4 mech_infantrys
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield, 1 artillery and 1 infantry
Midway : 1 flag, 1 airfield, 4 artilleries and 4 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 mech_infantry
Siberia : 1 flag
Buryatia : 1 flag, 1 mech_infantry
French Indo China : 1 flag, 1 aaGun, 1 airfield, 3 bombers, 1 factory_minor, 1 fighter, 1 marine, 2 mech_infantrys and 4 tactical_bombers
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 artilleries and 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
37 Sea Zone : 1 flag, 2 battleships
36 Sea Zone : 1 destroyer and 3 transports
Dzavhan : 1 flag
26 Sea Zone : 1 destroyer
25 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 3 transports
13 Sea Zone : 1 destroyer
6 Sea Zone : 4 submarines
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
West India : 1 flag, 4 infantry and 1 mech_infantry
Urals : 1 flag, 1 armour
Turkmenistan : 1 flag, 1 armour
Afghanistan : 1 flag
Production/PUs Summary :
Germans : 41 / 53
Russians : 46 / 70
Japanese : 68 / 80
Americans : 52 / 86
Chinese : 3 / 5
British : 29 / 37
UK_Pacific : 7 / 8
Italians : 14 / 13
ANZAC : 11 / 19
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 7 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
1 unit repaired.
3 infantry moved from Spain to Southern France
1 fighter and 1 tactical_bomber moved from Spain to Southern France
3 infantry moved from Spain to Normandy Bordeaux
3 artilleries and 16 infantry moved from United Kingdom to 109 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 fighters, 16 infantry and 10 transports moved from 109 Sea Zone to 112 Sea Zone
3 armour and 1 artillery moved from Spain to 91 Sea Zone
4 infantry moved from Spain to 91 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
3 armour, 4 artilleries and 20 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from Spain to Western Germany
1 artillery moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Normandy Bordeaux
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea Zone
scramble in sz112?
no thank you
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - British
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
1 unit repaired.
3 infantry moved from Spain to Southern France
1 fighter and 1 tactical_bomber moved from Spain to Southern France
3 infantry moved from Spain to Normandy Bordeaux
3 artilleries and 16 infantry moved from United Kingdom to 109 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 fighters, 16 infantry and 10 transports moved from 109 Sea Zone to 112 Sea Zone
3 armour and 1 artillery moved from Spain to 91 Sea Zone
4 infantry moved from Spain to 91 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
3 armour, 4 artilleries and 20 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from Spain to Western Germany
1 artillery moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Normandy Bordeaux
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea Zone
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 14 transports
Germans defend with 1 destroyer
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 14 transports in 112 Sea Zone, round 2 : 5/6 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 14 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 13 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 13 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 13 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 13 Sea Zone
Americans roll dice for 1 submarine in 13 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 13 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Americans lost in 13 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 26 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 26 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Southern France, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Southern France, round 2 : 2/3 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 2 infantry
Battle in Yunnan
Americans attack with 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
Americans roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits
1 mech_infantry owned by the Americans lost in Yunnan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Battle in Western Germany
Americans attack with 3 armour, 4 artilleries, 1 bomber and 20 infantry
Germans defend with 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 14 infantry
Americans roll dice for 3 armour, 4 artilleries, 1 bomber and 20 infantry in Western Germany, round 2 : 6/28 hits
Germans roll dice for 3 fighters and 14 infantry in Western Germany, round 2 : 9/17 hits
6 infantry owned by the Germans and 9 infantry owned by the Americans lost in Western Germany
Americans roll dice for 3 armour, 4 artilleries, 1 bomber and 11 infantry in Western Germany, round 3 : 9/19 hits
Germans roll dice for 3 fighters and 8 infantry in Western Germany, round 3 : 9/11 hits
1 fighter owned by the Germans, 8 infantry owned by the Germans and 9 infantry owned by the Americans lost in Western Germany
Americans roll dice for 3 armour, 4 artilleries, 1 bomber and 2 infantry in Western Germany, round 4 : 9/10 hits
Germans roll dice for 2 fighters in Western Germany, round 4 : 0/2 hits
2 fighters owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 3 armour, 4 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 3 fighters and 14 infantry
Casualties for Americans: 18 infantry
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 armour, 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Americans
1 bomber moved from Western Germany to Spain
1 fighter and 1 tactical_bomber moved from Southern France to Spain
1 aaGun and 1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Central United States to Eastern United States
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery and 2 infantry placed in Spain
1 transport placed in 101 Sea Zone
1 armour placed in Eastern United States
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 fighter moved from Kansu to Szechwan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Move - British
1 fighter moved from India to 37 Sea Zone
1 armour moved from Kenya to Mozambique
British take Mozambique from Italians
2 cruisers and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 109 Sea Zone to 112 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
Purchase Units - British
British buy 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Holland Belgium
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 2 battleships
British roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 battleships in 37 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone
Japanese win, taking Holland Belgium from Germans with 1 battleship remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Casualties for Japanese: 1 battleship
Non Combat Move - British
Place Units - British
2 armour and 1 mech_infantry placed in Egypt
1 fighter and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Italians
2 submarines moved from 97 Sea Zone to 92 Sea Zone
5 infantry moved from Argentina to Brazil
1 infantry moved from Rhodesia to Angola
Italians take Angola from Russians
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from British
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Brazil
Italians attack with 5 infantry
Neutral_Allies defend with 3 infantry
Italians roll dice for 5 infantry in Brazil, round 2 : 0/5 hits, 0.83 expected hits
Neutral_Allies roll dice for 3 infantry in Brazil, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Brazil
Italians roll dice for 3 infantry in Brazil, round 3 : 0/3 hits, 0.50 expected hits
Neutral_Allies roll dice for 3 infantry in Brazil, round 3 : 0/3 hits, 1.00 expected hits
Italians roll dice for 3 infantry in Brazil, round 4 : 0/3 hits, 0.50 expected hits
Neutral_Allies roll dice for 3 infantry in Brazil, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Brazil
2 infantry owned by the Italians retreated to Argentina
Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 3 infantry
Non Combat Move - Italians
1 infantry moved from Argentina to Chile
Italians take Chile from Neutral_True
Place Units - Italians
3 infantry placed in Northern Italy
1 artillery placed in Union of South Africa
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : -1.83
Neutral_Allies : 0.00
Territory Summary for Italians :
Union of South Africa : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South West Africa : 1 flag, 1 infantry
Rhodesia : 1 flag, 1 infantry
Northern Italy : 1 factory_minor and 3 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Chile : 1 flag, 3 infantry
66 Sea Zone : 1 transport
Argentina : 1 flag, 2 infantry
Angola : 1 flag, 1 infantry
92 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 28 / 53
Russians : 45 / 70
Japanese : 68 / 80
Americans : 62 / 87
Chinese : 3 / 5
British : 32 / 39
UK_Pacific : 7 / 7
Italians : 17 / 16
ANZAC : 11 / 19
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 5 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - ANZAC
2 fighters moved from Malaya to 37 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 battleship
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Non Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Shan State to Malaya
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Greece to Turkey
Germans take Turkey from Russians
1 mech_infantry moved from Greece to Turkey
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Albania to Romania
1 mech_infantry moved from Greece to Turkey
2 infantry and 1 mech_infantry moved from France to Holland Belgium
2 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
2 infantry and 1 mech_infantry moved from France to Southern France
1 bomber moved from France to Western Germany
10 infantry moved from Germany to Western Germany
1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
3 infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Slovakia Hungary
2 fighters moved from Southern Italy to Romania
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 mech_infantry moved from France to Western Germany
2 infantry moved from Southern Italy to Northern Italy
Purchase Units - Germans
Germans buy 2 fighters and 11 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Slovakia Hungary
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Southern France
Germans attack with 3 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 infantry and 1 mech_infantry in Southern France, round 2 : 2/4 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 2 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 3 : 1/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Romania
Germans attack with 2 fighters and 3 mech_infantrys
Russians defend with 1 armour, 1 infantry and 2 mech_infantrys
Germans roll dice for 2 fighters and 3 mech_infantrys in Romania, round 2 : 3/5 hits, 1.50 expected hits
Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Romania, round 2 : 1/4 hits, 1.50 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
Germans roll dice for 2 fighters and 2 mech_infantrys in Romania, round 3 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys
Battle in Normandy Bordeaux
Germans attack with 3 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 0.67 expected hits
Americans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 2 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/4 hits, 0.67 expected hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 5 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 5 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 6 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 6 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 7 : 1/2 hits, 0.33 expected hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 7 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 armour and 1 artillery
Casualties for Germans: 3 infantry
Battle in Western Germany
Germans attack with 1 bomber, 13 infantry and 1 mech_infantry
Americans defend with 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 bomber, 13 infantry and 1 mech_infantry in Western Germany, round 2 : 4/15 hits, 3.00 expected hits
Americans roll dice for 3 armour, 4 artilleries and 2 infantry in Western Germany, round 2 : 4/9 hits, 3.50 expected hits
4 infantry owned by the Germans, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Western Germany
Germans roll dice for 1 bomber, 9 infantry and 1 mech_infantry in Western Germany, round 3 : 2/11 hits, 2.33 expected hits
Americans roll dice for 3 armour and 2 artilleries in Western Germany, round 3 : 3/5 hits, 2.17 expected hits
3 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Western Germany
Germans roll dice for 1 bomber, 6 infantry and 1 mech_infantry in Western Germany, round 4 : 2/8 hits, 1.83 expected hits
Americans roll dice for 3 armour in Western Germany, round 4 : 0/3 hits, 1.50 expected hits
2 armour owned by the Americans lost in Western Germany
Germans roll dice for 1 bomber, 6 infantry and 1 mech_infantry in Western Germany, round 5 : 2/8 hits, 1.83 expected hits
Americans roll dice for 1 armour in Western Germany, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Western Germany
Germans win, taking Western Germany from Americans with 1 bomber, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 19
Casualties for Germans: 7 infantry
Casualties for Americans: 3 armour, 4 artilleries and 2 infantry
Non Combat Move - Germans
2 aaGuns moved from Poland to Germany
5 infantry moved from Poland to Germany
1 fighter moved from Slovakia Hungary to Germany
1 bomber moved from Western Germany to Germany
2 fighters moved from Romania to Germany
Place Units - Germans
10 infantry placed in Germany
2 fighters and 1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 4.67
British : -0.67
Americans : -1.33
Russians : -1.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 infantry
Slovakia Hungary : 1 infantry and 1 mech_infantry
Western Germany : 1 airfield, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
Romania : 2 mech_infantrys
Germany : 2 aaGuns, 1 bomber, 1 factory_major, 3 fighters and 15 infantry
Norway : 1 aaGun and 2 infantry
Holland Belgium : 2 infantry and 1 mech_infantry
Northern Italy : 2 infantry
Turkey : 1 flag, 3 mech_infantrys
Switzerland : 1 flag
Eire : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Sweden : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 49 / 52
Russians : 37 / 70
Japanese : 68 / 80
Americans : 52 / 87
Chinese : 3 / 5
British : 29 / 39
UK_Pacific : 7 / 7
Italians : 17 / 16
ANZAC : 11 / 17
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 5 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Russians
2 infantry moved from Caucasus to Turkey
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Persia to Eastern Persia
1 fighter moved from Volgograd to Turkey
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 armour moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 armour moved from Szechwan to Yunnan
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Vyborg to Finland
1 artillery and 1 infantry moved from Novgorod to Baltic States
3 infantry moved from Belarus to Eastern Poland
2 infantry moved from Western Ukraine to Bessarabia
1 artillery and 1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Eastern Poland to Romania
1 armour moved from Finland to Sweden
Russians take Sweden from Germans
1 armour moved from Sweden to Finland
1 armour and 1 mech_infantry moved from Russia to Urals
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Novosibirsk to Timguska
2 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Tanganyika Territory to Rhodesia
1 infantry moved from Belgian Congo to Rhodesia
2 infantry moved from Belgian Congo to Angola
1 artillery and 2 infantry moved from Eastern Poland to Romania
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery and 4 infantry in Slovakia Hungary, round 2 : 1/5 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 artillery and 4 infantry in Slovakia Hungary, round 3 : 2/5 hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Turkmenistan
Russians attack with 3 infantry
Japanese defend with 1 armour
Russians roll dice for 3 infantry in Turkmenistan, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Turkmenistan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Turkmenistan
Russians win, taking Turkmenistan from Japanese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Yunnan
Russians attack with 1 armour
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Russians win, taking Yunnan from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Urals
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Urals, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Angola
Russians attack with 2 infantry
Italians defend with 1 infantry
Russians roll dice for 2 infantry in Angola, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Angola, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Angola, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Angola, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Angola, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Angola, round 4 : 0/1 hits
Russians roll dice for 2 infantry in Angola, round 5 : 1/2 hits
Italians roll dice for 1 infantry in Angola, round 5 : 0/1 hits
1 infantry owned by the Italians lost in Angola
Russians win, taking Angola from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery and 4 infantry in Romania, round 2 : 1/5 hits
Germans roll dice for 2 mech_infantrys in Romania, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Romania
Russians roll dice for 1 artillery and 4 infantry in Romania, round 3 : 2/5 hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Turkey
Russians attack with 1 fighter and 2 infantry
Germans defend with 3 mech_infantrys
Russians roll dice for 1 fighter and 2 infantry in Turkey, round 2 : 0/3 hits
Germans roll dice for 3 mech_infantrys in Turkey, round 2 : 2/3 hits
2 infantry owned by the Russians lost in Turkey
retreated to Turkey
Germans win with 3 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Rhodesia
Russians attack with 2 infantry
Italians defend with 1 infantry
Russians roll dice for 2 infantry in Rhodesia, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Rhodesia, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Rhodesia, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Rhodesia, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Rhodesia, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Rhodesia
Russians roll dice for 1 infantry in Rhodesia, round 5 : 0/1 hits
Italians roll dice for 1 infantry in Rhodesia, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Rhodesia, round 6 : 0/1 hits
Italians roll dice for 1 infantry in Rhodesia, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Rhodesia
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Turkey to Northwest Persia
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Samara to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Belarus
Place Units - Russians
1 armour, 1 fighter and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
Russians undo move 3.
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
2 artilleries and 5 infantry placed in Russia
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Northwest Persia: 1 fighter
EDIT: Adding units owned by Russians to Caucasus: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 51 PUs; end with 51 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 60 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 62 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Japanese
1 infantry and 2 mech_infantrys moved from Hunan to Yunnan
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 marine and 1 mech_infantry moved from French Indo China to Siam
1 mech_infantry moved from French Indo China to Siam
3 bombers, 1 fighter and 4 tactical_bombers moved from French Indo China to India
2 armour, 1 artillery, 9 infantry and 4 mech_infantrys moved from Burma to India
4 infantry and 1 mech_infantry moved from West India to India
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 55 Sea Zone
2 artilleries and 2 infantry moved from 55 Sea Zone to Northern Territory
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from Americans
1 destroyer moved from 13 Sea Zone to 26 Sea Zone
2 submarines moved from 25 Sea Zone to 26 Sea Zone
3 infantry moved from Midway to 25 Sea Zone
3 artilleries moved from Midway to 25 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries moved from 26 Sea Zone to Hawaiian Islands
4 submarines moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 mech_infantry moved from Buryatia to Yenisey
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 battleship, 1 carrier, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Northern Territory
Battle in Yenisey
Japanese attack with 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 mech_infantrys in Yenisey, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yenisey
Japanese roll dice for 1 mech_infantry in Yenisey, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Yenisey, round 4 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Yenisey, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Yenisey, round 5 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Yenisey, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yenisey
Russians win, taking Northern Territory from ANZAC with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in Siam
Japanese attack with 1 marine and 2 mech_infantrys
ANZAC defend with 1 infantry
Japanese roll dice for 1 marine and 2 mech_infantrys in Siam, round 2 : 0/3 hits, 0.50 expected hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 marine and 2 mech_infantrys in Siam, round 3 : 0/3 hits, 0.50 expected hits
ANZAC roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Siam
Japanese roll dice for 1 marine and 1 mech_infantry in Siam, round 4 : 2/2 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Siam
Japanese win, taking Siam from ANZAC with 1 marine and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 infantry and 2 mech_infantrys
Russians defend with 1 armour
Japanese roll dice for 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 mech_infantrys in Yunnan, round 3 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win with 1 armour remaining. Battle score for attacker is -11
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Hawaiian Islands
Japanese attack with 3 artilleries, 1 fighter and 3 infantry
Americans defend with 1 airfield, 1 fighter and 1 harbour
Japanese roll dice for 3 artilleries, 1 fighter and 3 infantry in Hawaiian Islands, round 2 : 2/7 hits, 2.50 expected hits
Americans roll dice for 1 fighter in Hawaiian Islands, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in India
Japanese attack with 2 armour, 1 artillery, 3 bombers, 1 fighter, 13 infantry, 5 mech_infantrys and 4 tactical_bombers
British defend with 3 aaGuns, 1 armour, 2 artilleries, 14 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/8 hits, 1.33 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 13 infantry, 5 mech_infantrys and 4 tactical_bombers in India, round 2 : 7/28 hits, 8.83 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 2 artilleries, 14 infantry and 2 mech_infantrys in India, round 2 : 5/19 hits, 6.50 expected hits
5 infantry owned by the Japanese, 3 aaGuns owned by the British and 4 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 8 infantry, 5 mech_infantrys and 4 tactical_bombers in India, round 3 : 7/23 hits, 8.00 expected hits
UK_Pacific roll dice for 1 armour, 2 artilleries, 10 infantry and 2 mech_infantrys in India, round 3 : 7/15 hits, 5.17 expected hits
7 infantry owned by the Japanese and 7 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 1 infantry, 5 mech_infantrys and 4 tactical_bombers in India, round 4 : 7/16 hits, 6.83 expected hits
UK_Pacific roll dice for 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in India, round 4 : 4/8 hits, 2.83 expected hits
1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British, 2 artilleries owned by the British and 3 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 2 mech_infantrys and 4 tactical_bombers in India, round 5 : 4/12 hits, 6.17 expected hits
UK_Pacific roll dice for 1 armour in India, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 1 artillery, 3 bombers, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 fighter, 13 infantry and 3 mech_infantrys
Casualties for British: 3 aaGuns, 1 armour, 2 artilleries, 14 infantry and 2 mech_infantrys
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
3 bombers moved from India to French Indo China
4 tactical_bombers moved from India to Burma
1 fighter moved from Hawaiian Islands to 26 Sea Zone
Place Units - Japanese
3 artilleries placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 battleship and 1 carrier placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,4
Japanese collect 72 PUs; end with 79 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 102 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Americans : -0.67
Chinese : 1.50
UK_Pacific : 1.00
Russians : 0.67
AA fire in India : : -0.33
Japanese : -6.50
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Jehol : 1 flag
Siam : 1 marine and 1 mech_infantry
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 mech_infantry
Burma : 1 flag, 4 tactical_bombers
India : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour
Northern Territory : 1 flag, 3 artilleries and 3 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield, 1 artillery and 1 infantry
Hawaiian Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 3 infantry
Midway : 1 flag, 1 airfield, 1 artillery and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 3 bombers and 1 factory_minor
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 artillery
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
Dzavhan : 1 flag
26 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 6 submarines and 3 transports
6 Sea Zone : 1 battleship, 1 carrier and 2 fighters
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
55 Sea Zone : 1 destroyer and 3 transports
West India : 1 flag
Afghanistan : 1 flag
Production/PUs Summary :
Germans : 38 / 52
Russians : 51 / 74
Japanese : 72 / 102
Americans : 51 / 87
Chinese : 3 / 5
British : 29 / 39
UK_Pacific : 4 / 0
Italians : 16 / 16
ANZAC : 9 / 17
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 5 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - British
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 armour and 2 artilleries moved from Spain to 91 Sea Zone
3 infantry moved from Spain to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
2 armour, 1 artillery and 1 infantry moved from Spain to Southern France
1 armour moved from Spain to Southern France
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Southern France
1 bomber moved from Spain to Western Germany
1 tactical_bomber moved from Spain to Southern France
1 fighter moved from Spain to Normandy Bordeaux
1 infantry moved from Shan State to Burma
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 carrier, 2 destroyers, 2 fighters, 6 submarines and 3 transports
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 0/6 hits
Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 3 transports in 26 Sea Zone, round 2 : 2/5 hits
1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 3 : 4/4 hits
Japanese roll dice for 5 submarines in 26 Sea Zone, round 3 : 0/5 hits
Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 3 transports in 26 Sea Zone, round 3 : 1/5 hits
1 submarine owned by the Americans and 4 submarines owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 4 : 2/4 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 3 transports in 26 Sea Zone, round 4 : 2/5 hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 5 : 1/2 hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 26 Sea Zone, round 5 : 2/4 hits
1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
Japanese win with 1 carrier, 2 fighters and 3 transports remaining. Battle score for attacker is -11
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 2 destroyers and 6 submarines
Battle in Southern France
Americans attack with 4 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Americans roll dice for 4 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 3/7 hits
Germans roll dice for 3 infantry and 1 mech_infantry in Southern France, round 2 : 3/4 hits
3 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
Americans roll dice for 3 armour and 1 tactical_bomber in Southern France, round 3 : 3/4 hits
Germans roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Americans: 2 armour, 1 artillery and 1 infantry
Battle in Burma
Americans attack with 1 infantry
Japanese defend with 4 tactical_bombers
Americans roll dice for 1 infantry in Burma, round 2 : 0/1 hits
Japanese roll dice for 4 tactical_bombers in Burma, round 2 : 0/4 hits
Americans roll dice for 1 infantry in Burma, round 3 : 0/1 hits
Japanese roll dice for 4 tactical_bombers in Burma, round 3 : 1/4 hits
1 infantry owned by the Americans lost in Burma
Japanese win with 4 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Western Germany
Americans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
Americans roll dice for 1 battleship and 3 cruisers in Western Germany, round 2 : 3/4 hits
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Western Germany, round 2 : 4/9 hits
Germans roll dice for 6 infantry and 1 mech_infantry in Western Germany, round 2 : 2/7 hits
6 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Western Germany
Americans win, taking Western Germany from Germans with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 6 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
2 fighters owned by the Japanese forced to land in Hawaiian Islands
Non Combat Move - Americans
2 fighters moved from Western Germany to 119 Sea Zone
1 carrier moved from 112 Sea Zone to 119 Sea Zone
14 transports moved from 112 Sea Zone to 119 Sea Zone
1 bomber moved from Western Germany to Spain
1 tactical_bomber moved from Southern France to Spain
1 fighter moved from Normandy Bordeaux to Spain
1 aaGun moved from 91 Sea Zone to Spain
Place Units - Americans
1 artillery and 2 infantry placed in Spain
1 carrier, 2 cruisers, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Move - British
1 fighter and 1 tactical_bomber moved from United Kingdom to 92 Sea Zone
2 cruisers and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 transport moved from 109 Sea Zone to 119 Sea Zone
1 transport moved from 110 Sea Zone to 119 Sea Zone
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 destroyer moved from 73 Sea Zone to 76 Sea Zone
Purchase Units - British
British buy 4 armour, 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in 92 Sea Zone
British attack with 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 2 submarines
British roll dice for 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/5 hits
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Italians lost in 92 Sea Zone
British win with 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarines
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Algeria
Place Units - British
3 armour placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Mozambique: 1 armour
EDIT: Adding units owned by British to Belgian Congo: 1 armour
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 infantry placed in United Kingdom
2 artilleries placed in Quebec
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Italians
1 transport moved from 66 Sea Zone to 65 Sea Zone
2 infantry moved from Chile to 65 Sea Zone
2 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to Southeast Mexico
1 infantry moved from Union of South Africa to Mozambique
Italians take Mozambique from British
1 artillery moved from Union of South Africa to Rhodesia
3 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Southeast Mexico
Battle in Southern France
Italians attack with 3 infantry and 1 mech_infantry
Americans defend with 2 armour, 1 factory_minor and 1 harbour
Italians roll dice for 3 infantry and 1 mech_infantry in Southern France, round 2 : 2/4 hits, 0.67 expected hits
Americans roll dice for 2 armour in Southern France, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Italians win, taking Southeast Mexico from Americans, taking Southern France from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Americans: 2 armour
Non Combat Move - Italians
2 infantry moved from Argentina to Bolivia
Italians take Bolivia from Neutral_True
1 infantry moved from Chile to Peru
Italians take Peru from Neutral_True
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
Italians : 1.33
Americans : 1.00
Territory Summary for Italians :
Southeast Mexico : 1 flag, 2 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
South West Africa : 1 flag, 1 infantry
Rhodesia : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Northern Italy : 1 factory_minor
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Chile : 1 flag
Mozambique : 1 flag, 1 infantry
Argentina : 1 flag
64 Sea Zone : 1 transport
Bolivia : 1 flag, 2 infantry
Peru : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 28 / 52
Russians : 51 / 74
Japanese : 70 / 102
Americans : 57 / 81
Chinese : 5 / 7
British : 28 / 35
UK_Pacific : 4 / 0
Italians : 21 / 19
ANZAC : 9 / 17
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 5 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 37 Sea Zone to 55 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 2 PUs;
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer and 3 transports
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 2 destroyers in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 3 transports in 55 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 55 Sea Zone
2 transports owned by the Japanese lost in 55 Sea Zone
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits
ANZAC win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 29
Casualties for Japanese: 1 destroyer and 3 transports
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from Malaya to Dutch New Guinea
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
Non Combat Move - French
Turn Complete - French
you win.
you have the VC win.
when i get back want a rematch?
yes i do, PM me when you get back sir. Have fun!