Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
You need a Destroyer , I am afraid, Sixunder.
If a Sub sinks your Cruisrr , the TTs go down the following rounds. Air cannot hit a a Sub without a DD.
AAA asks if you want to scramble , but is silly, as they can’t do anything except watch as the Transports are sunk one at a time .
Ok, fair enough.
Load the game file, attack with the sub, you will be offered to scramble of course i did in the mock event of it. My planes shot the sub down as a defender. Just saying, i dont make the rules, thats what happens in the game with the most recent client. Load the file, i am able to do it everytime.
However, if thats how it is try this out for size.
Create a game, put any surface warship non DD in a sz, attack it with a sub alone. If you attack and miss, the opposing ship gets to return fire. Anywhere. Not to mention the planes which are scrambled also get to return fire.
man I’m sorry about this.
i dont no all the rules.
thats why i ask when ever i have a question.
i just want us to have fun.
so if you want to put those in a different spot
and i’ll do russia over, I’ll be good with that.
i dont win alot so thats not a big thing for me.
i’m just here to have fun. 8-) :wink: :-)
I am here to have fun to, but i want it right, ya know? I messaged some people in charge and have not heard from any of them. I will just keep going with Japan seems futile.
ask in the league discussing
they answer very quick there
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Jehol to Amur
2 fighters moved from Japan to Amur
1 fighter moved from Japan to Amur
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Shensi to Tsinghai
1 armour moved from Shensi to Sikang
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Yunnan to Burma
4 fighters moved from Shan State to Burma
1 bomber and 3 tactical_bombers moved from Shan State to India
2 infantry moved from Shan State to Burma
3 infantry moved from Kwangsi to French Indo China
1 infantry moved from Hunan to Yunnan
1 armour moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsu to Hopei
2 submarines moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
4 fighters moved from 36 Sea Zone to 45 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from Sikang to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 artillery moved from Kweichow to Szechwan
1 armour moved from Hopei to Kweichow
Purchase Units - Japanese
Japanese buy 1 airfield, 2 armour, 2 artilleries, 1 bomber, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
AA fire in India : 0/3 hits, 0.50 expected hits
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India rolls: 4,4,1 and causes: 4 damage to unit: airfield
Bombing raid in India causes 7 damage total. Damaged units is as follows: factory_major = 3, airfield = 4
Battle in 45 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters in 45 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 4 fighters and 3 infantry
British defend with 2 infantry
Japanese roll dice for 4 fighters and 3 infantry in Burma, round 2 : 1/7 hits, 2.50 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 4 fighters and 1 infantry in Burma, round 3 : 0/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 1 infantry in Burma, round 4 : 3/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Amur
Japanese attack with 1 armour, 3 fighters and 1 mech_infantry
Russians defend with 3 infantry
Japanese roll dice for 1 armour, 3 fighters and 1 mech_infantry in Amur, round 2 : 1/5 hits, 2.17 expected hits
Russians roll dice for 3 infantry in Amur, round 2 : 2/3 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Amur
Japanese roll dice for 2 fighters and 1 mech_infantry in Amur, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Amur
Japanese roll dice for 2 fighters and 1 mech_infantry in Amur, round 4 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 fighter and 1 mech_infantry in Amur, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 1 armour and 2 fighters
Casualties for Russians: 3 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 fighter moved from Amur to Korea
3 tactical_bombers moved from India to Yunnan
4 fighters moved from Burma to French Indo China
1 submarine moved from 39 Sea Zone to 75 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 bomber moved from India to French Indo China
2 tactical_bombers moved from 36 Sea Zone to French Indo China
4 fighters moved from 45 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 airfield placed in French Indo China
1 bomber placed in French Indo China
2 artilleries placed in French Indo China
2 armour and 1 mech_infantry placed in Kiangsu
1 mech_infantry placed in Japan
3 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : -0.33
UK_Pacific : 0.67
AA fire in India : : -0.67
Russians : 0.67
Japanese : -6.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 armour and 1 mech_infantry
Korea : 1 fighter
Kiangsu : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 aaGun, 1 infantry and 3 tactical_bombers
Suiyuyan : 1 flag, 1 artillery
Kweichow : 1 flag, 1 armour
Hunan : 1 flag, 1 armour
Hopei : 1 flag, 2 mech_infantrys
Tsinghai : 1 flag, 1 artillery
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Amur : 1 flag, 1 mech_infantry
Kazakhstan : 1 flag, 1 armour and 1 infantry
French Indo China : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 4 fighters, 6 infantry and 3 tactical_bombers
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 mech_infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 destroyer
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 4 fighters, 2 submarines and 6 transports
39 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 destroyer
6 Sea Zone : 5 submarines
Novosibirsk : 1 flag, 1 infantry
75 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 62 / 95
Russians : 35 / 45
Japanese : 67 / 75
Americans : 50 / 77
Chinese : 1 / 3
British : 14 / 0
UK_Pacific : 5 / 8
Italians : 20 / 0
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 10 / 0
Not going to mess with it, done
japan is done, i did not scramble your single fig in calcutta. Very bad odds for you.
I’m sorry man.
I would let you replace them.
I just don’t want any one upset.
I’ve enjoyed our game so far.
Just say the word and i will put them on for you.
I have to leave for a while so i’ll do my turn later.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 armour, 3 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Eastern United States to Spain
1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 105 Sea Zone
6 transports moved from 92 Sea Zone to 89 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
4 fighters moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
scramble in sz105?
yes please
damn it forgot to protect that sz
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 armour, 3 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Eastern United States to Spain
1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 105 Sea Zone
6 transports moved from 92 Sea Zone to 89 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
4 fighters moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Purchase Units - Americans
Americans buy 2 armour, 4 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Germans scrambles 2 units out of Normandy Bordeaux to defend against the attack in 105 Sea Zone
Battle in 91 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 5 transports
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 105 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer, 2 tactical_bombers and 4 transports
Americans roll dice for 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 destroyer, 2 tactical_bombers and 4 transports in 105 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 105 Sea Zone
Americans roll dice for 2 cruisers, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 3 : 2/4 hits
Germans roll dice for 1 tactical_bomber and 4 transports in 105 Sea Zone, round 3 : 0/1 hits
1 tactical_bomber owned by the Germans and 1 transport owned by the Germans lost in 105 Sea Zone
3 transports owned by the Germans lost in 105 Sea Zone
Americans win, taking 105 Sea Zone from Neutral with 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for Germans: 1 destroyer, 2 tactical_bombers and 4 transports
Casualties for Americans: 1 carrier
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 4 fighters and 1 transport in 42 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 4 fighters and 1 transport remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 2 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 2 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Java, round 2 : 0/1 hits
Americans roll dice for 2 infantry in Java, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Java, round 3 : 0/1 hits
Americans roll dice for 2 infantry in Java, round 4 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Java, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Spain
Americans attack with 1 armour, 3 artilleries, 1 bomber and 6 infantry
Germans defend with 4 armour and 3 infantry
Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 6 infantry in Spain, round 2 : 7/11 hits
Germans roll dice for 4 armour and 3 infantry in Spain, round 2 : 1/7 hits
3 infantry owned by the Germans, 4 armour owned by the Germans and 1 infantry owned by the Americans lost in Spain
Americans win, taking Spain from Germans with 1 armour, 3 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 30
Casualties for Germans: 4 armour and 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber could not land in 105 Sea Zone and were removed
1 bomber moved from Spain to Gibraltar
4 fighters moved from 42 Sea Zone to 54 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
3 transports placed in 101 Sea Zone
4 destroyers placed in 10 Sea Zone
2 armour and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter and 1 infantry moved from Kansu to Tsinghai
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Tunisia to Tobruk
British take Libya from Italians
British take Tobruk from Italians
1 armour moved from Alexandria to Anglo Egyptian Sudan
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
2 cruisers, 2 destroyers and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 2 cruisers, 2 destroyers, 1 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Syria
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Italians
2 infantry moved from Angola to Belgian Congo
1 infantry moved from Angola to South West Africa
Italians take South West Africa from British
1 armour moved from Turkey to Greece
1 submarine moved from 95 Sea Zone to 99 Sea Zone
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Union of South Africa to Mozambique
Italians take Mozambique from Neutral_True
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Belgian Congo : 1 flag, 2 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
South West Africa : 1 flag, 1 infantry
Kenya : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag
Normandy Bordeaux : 1 infantry
Southern France : 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Eastern Poland : 1 aaGun
Turkey : 1 flag
Mozambique : 1 flag, 3 infantry
Angola : 1 flag
Greece : 1 flag, 1 armour
99 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 60 / 95
Russians : 35 / 45
Japanese : 61 / 75
Americans : 56 / 81
Chinese : 3 / 3
British : 14 / 0
UK_Pacific : 5 / 3
Italians : 21 / 21
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 9 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Italians
2 infantry moved from Angola to Belgian Congo
1 infantry moved from Angola to South West Africa
Italians take South West Africa from British
1 armour moved from Turkey to Greece
1 submarine moved from 95 Sea Zone to 99 Sea Zone
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Union of South Africa to Mozambique
Italians take Mozambique from Neutral_True
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Belgian Congo : 1 flag, 2 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
South West Africa : 1 flag, 1 infantry
Kenya : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag
Normandy Bordeaux : 1 infantry
Southern France : 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Eastern Poland : 1 aaGun
Turkey : 1 flag
Mozambique : 1 flag, 3 infantry
Angola : 1 flag
Greece : 1 flag, 1 armour
99 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 60 / 95
Russians : 35 / 45
Japanese : 61 / 75
Americans : 56 / 81
Chinese : 3 / 3
British : 14 / 0
UK_Pacific : 5 / 3
Italians : 21 / 21
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 9 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
3 infantry moved from France to Southern France
2 bombers moved from France to Belarus
2 fighters, 5 infantry and 13 mech_infantrys moved from Eastern Poland to Belarus
3 fighters moved from Western Germany to Southern Italy
1 mech_infantry moved from Northwest Persia to Turkey
Purchase Units - Germans
Germans buy 1 aaGun, 1 armour, 2 destroyers, 3 fighters, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Belarus
Germans attack with 2 bombers, 2 fighters, 5 infantry and 13 mech_infantrys
Russians defend with 4 aaGuns, 2 armour, 3 artilleries and 7 infantry
AA fire in Belarus : 2/4 hits, 0.67 expected hits
2 fighters owned by the Germans lost in Belarus
Germans roll dice for 2 bombers, 5 infantry and 13 mech_infantrys in Belarus, round 2 : 8/20 hits, 4.33 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 3 artilleries and 7 infantry in Belarus, round 2 : 6/12 hits, 4.33 expected hits
4 infantry owned by the Russians, 5 infantry owned by the Germans, 4 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 2 bombers and 12 mech_infantrys in Belarus, round 3 : 3/14 hits, 3.33 expected hits
Russians roll dice for 2 armour, 3 artilleries and 3 infantry in Belarus, round 3 : 4/8 hits, 3.00 expected hits
3 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 2 bombers and 8 mech_infantrys in Belarus, round 4 : 4/10 hits, 2.67 expected hits
Russians roll dice for 2 armour and 3 artilleries in Belarus, round 4 : 3/5 hits, 2.00 expected hits
1 armour owned by the Russians, 3 artilleries owned by the Russians and 3 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 2 bombers and 5 mech_infantrys in Belarus, round 5 : 2/7 hits, 2.17 expected hits
Russians roll dice for 1 armour in Belarus, round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Germans: 2 fighters, 5 infantry and 9 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 3 artilleries and 7 infantry
Non Combat Move - Germans
2 bombers moved from Belarus to Novgorod
7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
Place Units - Germans
1 aaGun and 2 infantry placed in Novgorod
3 fighters placed in United Kingdom
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 110 Sea Zone
2 mech_infantrys placed in Normandy Bordeaux
3 mech_infantrys placed in France
1 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 4.50
Russians : 4.17
AA fire in Belarus : : 1.33
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Poland : 1 infantry
Germany : 1 aaGun, 1 armour, 1 factory_major and 3 mech_infantrys
Norway : 1 aaGun and 2 infantry
Southern Italy : 2 artilleries, 3 fighters and 4 infantry
Belarus : 1 flag, 4 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 aaGuns and 7 mech_infantrys
Bessarabia : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 7 infantry
112 Sea Zone : 1 destroyer
Turkey : 1 mech_infantry
Switzerland : 1 flag
Eire : 1 flag
Bulgaria : 1 flag
Northwest Persia : 1 flag
Sweden : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 61 / 76
Russians : 34 / 45
Japanese : 61 / 75
Americans : 56 / 81
Chinese : 3 / 3
British : 14 / 0
UK_Pacific : 5 / 3
Italians : 21 / 21
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 9 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 infantry moved from Volgograd to Kazakhstan
1 armour moved from Ethiopia to Kenya
Russians take Kenya from Italians
1 armour moved from Kenya to Ethiopia
1 armour moved from Syria to Turkey
3 infantry moved from Caucasus to Kazakhstan
1 artillery and 8 infantry moved from Bryansk to Belarus
1 infantry moved from Olgiy to Yenisey
1 armour moved from Iraq to Northwest Persia
Russians take Northwest Persia from Germans
1 armour moved from Northwest Persia to Turkey
1 fighter and 1 tactical_bomber moved from Bryansk to Kazakhstan
3 infantry moved from Samara to Novosibirsk
2 fighters moved from Bryansk to Novosibirsk
9 infantry moved from Kansu to Shensi
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Shensi
Russians attack with 9 infantry
Japanese defend with 1 infantry
Russians roll dice for 9 infantry in Shensi, round 2 : 3/9 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 8 infantry
Germans defend with 4 mech_infantrys
Russians roll dice for 1 artillery and 8 infantry in Belarus, round 2 : 1/9 hits
Germans roll dice for 4 mech_infantrys in Belarus, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery and 7 infantry in Belarus, round 3 : 0/8 hits
Germans roll dice for 3 mech_infantrys in Belarus, round 3 : 3/3 hits
3 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 4 infantry in Belarus, round 4 : 0/5 hits
Germans roll dice for 3 mech_infantrys in Belarus, round 4 : 0/3 hits
Russians roll dice for 1 artillery and 4 infantry in Belarus, round 5 : 0/5 hits
Germans roll dice for 3 mech_infantrys in Belarus, round 5 : 1/3 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 6 : 0/4 hits
Germans roll dice for 3 mech_infantrys in Belarus, round 6 : 1/3 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 7 : 0/3 hits
Germans roll dice for 3 mech_infantrys in Belarus, round 7 : 0/3 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 8 : 0/3 hits
Germans roll dice for 3 mech_infantrys in Belarus, round 8 : 1/3 hits
1 infantry owned by the Russians lost in Belarus
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk
Germans win with 3 mech_infantrys remaining. Battle score for attacker is -17
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 7 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/7 hits
Japanese roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/6 hits
Japanese roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Novosibirsk
Russians attack with 2 fighters and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 3 infantry in Novosibirsk, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 3 infantry in Novosibirsk, round 3 : 4/5 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Turkey
Russians attack with 2 armour
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour in Turkey, round 2 : 1/2 hits
Italians roll dice for 1 mech_infantry in Turkey, round 2 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Turkey
Russians win, taking Turkey from Italians with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Non Combat Move - Russians
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Russia to Bryansk
1 artillery and 5 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Archangel to Smolensk
2 fighters moved from Novosibirsk to Samara
2 aaGuns and 2 infantry moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 armour moved from Iraq to Persia
Russians take Persia from Neutral_Allies
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - Russians
1 armour, 2 artilleries and 7 infantry placed in Russia
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,1,4
Russians collect 40 PUs (1 lost to blockades); end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from French Indo China to 37 Sea Zone
2 mech_infantrys moved from Hopei to Shensi
1 armour moved from Kweichow to Shensi
1 artillery moved from Szechwan to Shensi
1 infantry moved from Yunnan to Szechwan
5 submarines moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from French Indo China to India
1 tactical_bomber moved from French Indo China to India
3 tactical_bombers moved from Yunnan to Shensi
3 fighters moved from French Indo China to Shensi
1 fighter moved from Korea to 36 Sea Zone
1 armour moved from Kiangsu to Jehol
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 cruiser, 2 infantry, 1 marine, 6 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in India rolls: 3 and causes: 0 damage to unit: airfield
Bombing raid in India causes 10 damage total. Damaged units is as follows: factory_major = 10, airfield = 0
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 tactical_bombers in 37 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 9 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Shensi, round 2 : 5/10 hits, 4.83 expected hits
Chinese roll dice for 9 infantry in Shensi, round 2 : 4/9 hits, 3.00 expected hits
1 fighter owned by the Japanese, 5 infantry owned by the Russians, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Shensi
Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Shensi, round 3 : 5/6 hits, 3.50 expected hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 1/4 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese and 4 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 9 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 submarine moved from 75 Sea Zone to 73 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from India to French Indo China
1 bomber moved from India to French Indo China
1 tactical_bomber moved from India to Yunnan
1 infantry moved from Malaya to Shan State
2 fighters and 2 tactical_bombers moved from Shensi to Yunnan
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
4 transports moved from 36 Sea Zone to 20 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
4 transports moved from 20 Sea Zone to 36 Sea Zone
4 infantry moved from French Indo China to Shan State
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
1 cruiser, 1 submarine and 2 transports placed in 6 Sea Zone
2 artilleries, 2 infantry and 1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : 0.00
Chinese : 0.67
AA fire in India : : -0.50
Japanese : 4.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry, 1 marine and 1 mech_infantry
Jehol : 1 flag, 1 armour
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 armour
Yunnan : 1 flag, 1 aaGun, 1 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 armour
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 armour
Shan State : 1 flag, 5 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Amur : 1 flag
Siberia : 1 flag, 1 mech_infantry
French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 artilleries and 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 carrier, 1 fighter, 5 submarines, 1 tactical_bomber and 4 transports
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 destroyer
6 Sea Zone : 1 cruiser, 1 submarine and 2 transports
80 Sea Zone : 1 destroyer
73 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 61 / 76
Russians : 40 / 51
Japanese : 64 / 72
Americans : 52 / 81
Chinese : 3 / 3
British : 14 / 0
UK_Pacific : 5 / 3
Italians : 18 / 21
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 9 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - British