@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
8 infantry moved from Germany to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
6 armour moved from Germany to 113 Sea Zone
3 artilleries moved from Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 marine moved from Western Germany to 113 Sea Zone
6 armour, 4 artilleries, 1 cruiser, 10 infantry, 1 marine, 1 submarine and 10 transports moved from 113 Sea Zone to 110 Sea Zone
6 armour, 4 artilleries, 10 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
3 tactical_bombers moved from Holland Belgium to United Kingdom
2 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
1 artillery moved from Southern France to France
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Norway to Finland
1 infantry and 1 mech_infantry moved from Poland to Baltic States
1 infantry and 1 mech_infantry moved from Poland to Eastern Poland
1 infantry moved from Romania to Bessarabia
2 infantry moved from Romania to Bessarabia
1 armour moved from Poland to Eastern Poland
4 mech_infantrys moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Baltic States
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Battle in Bessarabia
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 infantry in Bessarabia, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Bessarabia, round 4 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 1 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Eastern Poland, round 2 : 0/7 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 armour and 5 mech_infantrys in Eastern Poland, round 3 : 1/6 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 mech_infantrys in Baltic States, round 2 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 6 armour, 4 artilleries, 2 bombers, 3 fighters, 10 infantry, 1 marine and 5 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 20 infantry and 1 mech_infantry; French defend with 2 infantry
AA fire in United Kingdom : 2/10 hits, 1.67 expected hits
2 tactical_bombers owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 6 armour, 4 artilleries, 2 bombers, 3 fighters, 10 infantry, 1 marine and 3 tactical_bombers in United Kingdom, round 2 : 14/29 hits, 11.83 expected hits
British roll dice for 5 aaGuns, 3 artilleries, 1 fighter, 22 infantry and 1 mech_infantry in United Kingdom, round 2 : 11/27 hits, 9.33 expected hits
5 aaGuns owned by the British, 1 artillery owned by the Germans, 10 infantry owned by the Germans, 2 infantry owned by the French and 7 infantry owned by the British lost in United Kingdom
Germans roll dice for 6 armour, 3 artilleries, 2 bombers, 3 fighters, 1 marine and 3 tactical_bombers in United Kingdom, round 3 : 12/18 hits, 9.17 expected hits
British roll dice for 3 artilleries, 1 fighter, 13 infantry and 1 mech_infantry in United Kingdom, round 3 : 10/18 hits, 6.33 expected hits
3 artilleries owned by the Germans, 2 fighters owned by the Germans, 4 armour owned by the Germans, 12 infantry owned by the British and 1 marine owned by the Germans lost in United Kingdom
Germans roll dice for 2 armour, 2 bombers, 1 fighter and 3 tactical_bombers in United Kingdom, round 4 : 4/8 hits, 4.83 expected hits
British roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in United Kingdom, round 4 : 1/6 hits, 2.33 expected hits
1 mech_infantry owned by the British, 1 fighter owned by the Germans, 2 artilleries owned by the British and 1 infantry owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 2 bombers and 3 tactical_bombers in United Kingdom, round 5 : 4/7 hits, 4.17 expected hits
British roll dice for 1 artillery and 1 fighter in United Kingdom, round 5 : 1/2 hits, 1.00 expected hits
1 tactical_bomber owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in United Kingdom
Germans captures 31PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -21
Casualties for Germans: 4 armour, 4 artilleries, 3 fighters, 10 infantry, 1 marine and 3 tactical_bombers
Casualties for British: 5 aaGuns, 3 artilleries, 1 fighter, 20 infantry and 1 mech_infantry
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 aaGun moved from Norway to Finland
2 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from United Kingdom to Holland Belgium
2 infantry moved from Romania to Eastern Poland
3 armour, 2 artilleries and 10 infantry moved from Slovakia Hungary to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns moved from Germany to Poland
Place Units - Germans
1 fighter and 9 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 53 PUs; end with 85 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 2.00
British : 4.00
Russians : 2.00
AA fire in United Kingdom : : 0.33
Territory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Poland : 2 aaGuns
Germany : 1 aaGun, 1 factory_major, 1 fighter and 9 mech_infantrys
Holland Belgium : 1 artillery and 2 tactical_bombers
Karelia : 1 flag, 8 infantry
Baltic States : 1 flag, 1 infantry and 2 mech_infantrys
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 4 armour, 2 artilleries, 12 infantry and 8 mech_infantrys
Bessarabia : 1 flag, 1 infantry
112 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 aaGun and 1 infantry
110 Sea Zone : 1 cruiser, 1 submarine and 10 transports
Production/PUs Summary :
Germans : 53 / 95
Russians : 34 / 37
Japanese : 32 / 44
Americans : 52 / 52
Chinese : 6 / 8
British : 20 / 0
UK_Pacific : 17 / 19
Italians : 19 / 29
ANZAC : 18 / 18
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
5 armour and 6 mech_infantrys moved from Rostov to Turkey
3 armour moved from Volgograd to Turkey
2 infantry moved from Caucasus to Turkey
2 fighters and 1 tactical_bomber moved from Ukraine to Turkey
1 artillery and 1 infantry moved from Ukraine to Bessarabia
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Turkey
Russians attack with 8 armour, 2 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
Russians roll dice for 8 armour, 2 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 7/19 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits
2 infantry owned by the Russians and 7 infantry owned by the Neutral_True lost in Turkey
Russians roll dice for 8 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 5/17 hits
Neutral_True roll dice for 1 infantry in Turkey, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Neutral_True lost in Turkey
Russians win, taking Turkey from Neutral_True with 8 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Neutral_True: 8 infantry
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Bessarabia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Turkey to Ukraine
3 aaGuns moved from Belarus to Bryansk
4 infantry moved from Belarus to Bryansk
1 artillery and 5 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
4 artilleries and 1 infantry moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 armour, 3 artilleries, 1 fighter and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 armour and 2 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
5 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
2 infantry moved from Siam to Shan State
2 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
3 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Kweichow to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
3 infantry moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 bombers and 1 tactical_bomber moved from Yunnan to India
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 battleship and 1 fighter
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Turning off Edit Mode
Japanese buy 2 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Air Battle in India
Combat Hit Differential Summary :
oki doki
interceptors in calcutta sir?
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 armour and 2 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
5 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
2 infantry moved from Siam to Shan State
2 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
3 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Kweichow to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
3 infantry moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 bombers and 1 tactical_bomber moved from Yunnan to India
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 battleship and 1 fighter
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Turning off Edit Mode
Japanese buy 2 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in India causes 6 damage total. Damaged units is as follows: factory_major = 4, airfield = 2
Battle in Borneo
Battle in Celebes
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 1/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Philippines, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 3 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 bomber and 1 tactical_bomber moved from India to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 aaGun moved from Anhwe to Kweichow
1 tactical_bomber moved from 41 Sea Zone to Siam
1 mech_infantry moved from Kweichow to Kwangsi
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Americans : -1.00
Chinese : 0.67
UK_Pacific : 0.33
AA fire in India : : 0.50
Japanese : -5.17
Production/PUs Summary :
Germans : 53 / 95
Russians : 36 / 43
Japanese : 51 / 54
Americans : 50 / 52
Chinese : 3 / 8
British : 20 / 0
UK_Pacific : 8 / 19
Italians : 19 / 29
ANZAC : 18 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 16 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Combat Move - Chinese
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Combat Move - British
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 2 artilleries and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
1 armour, 2 artilleries, 1 carrier, 2 cruisers, 1 fighter, 6 infantry, 3 mech_infantrys, 1 tactical_bomber and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 cruiser
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 2 cruisers in Spain, round 2 : 0/2 hits
Americans roll dice for 1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys in Spain, round 2 : 4/12 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
2 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in Spain, round 3 : 2/10 hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 bomber could not land in 110 Sea Zone and was removed
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 1 bomber
EDIT: Turning off Edit Mode
3 transports placed in 101 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Chinese
4 infantry moved from Suiyuyan to Chahar
4 infantry moved from Suiyuyan to Shensi
9 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kansu to Hopei
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 9 infantry in Hopei, round 2 : 3/10 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Move - British
2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour moved from British Guiana to 88 Sea Zone
1 armour and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 18 PUs;
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 2 infantry and 1 mech_infantry
Italians defend with 1 armour
British roll dice for 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits
British roll dice for 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/3 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 0/1 hits
British roll dice for 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 0/3 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 4 : 0/1 hits
British roll dice for 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 5 : 0/3 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 5 : 1/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 6 : 0/2 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 6 : 1/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 7 : 1/1 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 7 : 0/1 hits
1 armour owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 armour moved from 91 Sea Zone to Spain
Place Units - UK_Pacific
6 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from 76 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 81 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,4
UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 6 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from French Equatorial Africa to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Romania to Greece
1 mech_infantry moved from Northern Italy to Albania
3 armour moved from Romania to Albania
1 infantry moved from France to Southern France
1 infantry moved from France to Normandy Bordeaux
Purchase Units - Italians
Italians buy 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/3 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Romania to Eastern Poland
Place Units - Italians
1 infantry placed in Egypt
1 submarine placed in 97 Sea Zone
3 mech_infantrys placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Italians undo move 2.
1 submarine placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : -0.67
Territory Summary for Italians :
Belgian Congo : 1 flag, 1 infantry
Alexandria : 1 flag
Egypt : 1 flag, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 artillery and 1 infantry
Tanganyika Territory : 1 flag, 1 infantry
Morocco : 1 flag, 1 artillery and 1 infantry
French Equatorial Africa : 1 flag
Normandy Bordeaux : 1 infantry
Algeria : 1 flag
Southern France : 1 infantry
Tunisia : 1 flag
Albania : 3 armour and 1 mech_infantry
Northern Italy : 1 aaGun, 1 factory_major, 4 infantry and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 mech_infantrys
Eastern Poland : 1 aaGun
95 Sea Zone : 1 submarine
Greece : 1 flag, 1 mech_infantry
99 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 95
Russians : 36 / 43
Japanese : 48 / 54
Americans : 52 / 77
Chinese : 6 / 8
British : 18 / 0
UK_Pacific : 8 / 8
Italians : 22 / 37
ANZAC : 18 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 14 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 cruiser and 1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
French take French Equatorial Africa from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 artillery moved from Holland Belgium to France
1 fighter moved from Germany to Western Germany
2 tactical_bombers moved from Holland Belgium to United Kingdom
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 cruiser and 1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Vyborg to Novgorod
7 infantry moved from Karelia to Novgorod
2 mech_infantrys moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 transport moved from 110 Sea Zone to 112 Sea Zone
9 transports moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
Purchase Units - Germans
Germans repair damage of 1x factory_minor, 6x airfield; Remaining resources: 88 PUs;
Germans buy 3 armour, 1 fighter, 9 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Battle in Bessarabia
Germans attack with 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Bessarabia, round 2 : 1/7 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Bessarabia, round 3 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 aaGun moved from Finland to Norway
2 aaGuns moved from Poland to Eastern Poland
9 mech_infantrys moved from Germany to Romania
Place Units - Germans
1 fighter placed in Western Germany
3 armour placed in United Kingdom
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 63 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 1.17
Russians : 1.67
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield and 1 armour
United Kingdom : 1 flag, 1 airfield, 4 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Romania : 9 mech_infantrys
Germany : 1 aaGun, 1 factory_major and 8 mech_infantrys
Norway : 1 aaGun
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 aaGuns, 2 armour, 9 infantry and 5 mech_infantrys
Bessarabia : 1 flag, 2 armour, 1 artillery and 1 mech_infantry
Western Ukraine : 1 flag, 1 artillery and 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 10 infantry and 2 mech_infantrys
112 Sea Zone : 1 transport
113 Sea Zone : 1 cruiser, 1 submarine and 9 transports
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Sweden : 1 flag, 7 infantry
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 62 / 78
Russians : 32 / 43
Japanese : 48 / 54
Americans : 52 / 77
Chinese : 6 / 8
British : 16 / 0
UK_Pacific : 8 / 8
Italians : 21 / 37
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 11 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 artillery moved from Holland Belgium to France
1 fighter moved from Germany to Western Germany
2 tactical_bombers moved from Holland Belgium to United Kingdom
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 cruiser and 1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Vyborg to Novgorod
7 infantry moved from Karelia to Novgorod
2 mech_infantrys moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 transport moved from 110 Sea Zone to 112 Sea Zone
9 transports moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
Purchase Units - Germans
Germans repair damage of 1x factory_minor, 6x airfield; Remaining resources: 88 PUs;
Germans buy 3 armour, 1 fighter, 9 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Battle in Bessarabia
Germans attack with 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Bessarabia, round 2 : 1/7 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Bessarabia, round 3 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 aaGun moved from Finland to Norway
2 aaGuns moved from Poland to Eastern Poland
9 mech_infantrys moved from Germany to Romania
Place Units - Germans
1 fighter placed in Western Germany
3 armour placed in United Kingdom
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 63 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery
EDIT: Changing ownership of Switzerland from Neutral_True to Germans
EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
EDIT: Adding units owned by Germans to Switzerland: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.17
Russians : 1.67
latest file please, forgot to move a artillery into Switzerland.
ty
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
2 mech_infantrys moved from Turkey to Greece
2 fighters and 1 tactical_bomber moved from Ukraine to Greece
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
4 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 submarine moved from 111 Sea Zone to 112 Sea Zone
Purchase Units - Russians
Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Western Ukraine, round 2 : 4/6 hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Greece
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 3/5 hits
Italians roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Greece
Russians win, taking Greece from Italians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Greece to Rostov
1 fighter moved from Western Ukraine to Rostov
1 aaGun moved from Belarus to Bryansk
3 infantry moved from Belarus to Smolensk
1 armour, 3 artilleries and 3 infantry moved from Russia to Smolensk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
Place Units - Russians
3 infantry placed in Ukraine
1 infantry placed in Volgograd
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
Russians collect 36 PUs (1 lost to blockades); end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
2 mech_infantrys moved from Turkey to Greece
2 fighters and 1 tactical_bomber moved from Ukraine to Greece
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
4 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 submarine moved from 111 Sea Zone to 112 Sea Zone
Purchase Units - Russians
Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Western Ukraine, round 2 : 4/6 hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Greece
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 3/5 hits
Italians roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Greece
Russians win, taking Greece from Italians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Greece to Rostov
1 fighter moved from Western Ukraine to Rostov
1 aaGun moved from Belarus to Bryansk
3 infantry moved from Belarus to Smolensk
1 armour, 3 artilleries and 3 infantry moved from Russia to Smolensk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
Place Units - Russians
3 infantry placed in Ukraine
1 infantry placed in Volgograd
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
Russians collect 36 PUs (1 lost to blockades); end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Turkey: 8 armour and 3 mech_infantrys
EDIT: Adding units owned by Russians to Trans-Jordan: 8 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
please use the second one.
forgot a non com also
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Japanese
3 infantry moved from Jehol to Chahar
1 artillery moved from Anhwe to Hopei
2 armour and 1 mech_infantry moved from Kiangsu to Hopei
4 infantry moved from Kweichow to Hopei
1 artillery moved from Kweichow to Hopei
1 infantry moved from Kweichow to Anhwe
4 infantry moved from Kweichow to Hopei
1 infantry moved from Szechwan to Shensi
2 fighters and 2 tactical_bombers moved from Yunnan to Chahar
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 artillery moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Hunan
1 armour and 1 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Yunnan to Szechwan
2 fighters and 2 tactical_bombers moved from Yunnan to Shensi
1 bomber moved from Yunnan to Shensi
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Shan State to Malaya
1 tactical_bomber moved from Siam to Malaya
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Sumatra
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Turning off Edit Mode
Japanese buy 1 armour, 1 factory_minor, 1 fighter, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Java
Japanese attack with 1 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships in Java, round 2 : 2/2 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Chahar
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Chahar, round 2 : 2/7 hits, 2.83 expected hits
Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Chahar, round 3 : 1/6 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Chahar, round 4 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 2 infantry and 1 tactical_bomber
Casualties for Chinese: 4 infantry
Battle in Hopei
Japanese attack with 2 armour, 2 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 11 infantry
Japanese roll dice for 2 armour, 2 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 5/15 hits, 4.67 expected hits
Chinese roll dice for 11 infantry in Hopei, round 2 : 6/11 hits, 3.67 expected hits
6 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 2 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 3 : 6/9 hits, 3.67 expected hits
Chinese roll dice for 6 infantry in Hopei, round 3 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 8 infantry
Casualties for Chinese: 11 infantry
Battle in Shensi
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 4/6 hits, 3.17 expected hits
Chinese roll dice for 4 infantry in Shensi, round 2 : 2/4 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Chinese: 4 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Malaya
Japanese attack with 3 infantry and 1 tactical_bomber
British defend with 1 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.00 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Malaya to Siam
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 aaGun moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
1 bomber moved from Shensi to Yunnan
2 fighters and 1 tactical_bomber moved from Chahar to Anhwe
Place Units - Japanese
1 factory_minor placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Americans : -0.17
Chinese : 3.67
UK_Pacific : -0.67
Japanese : 4.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 armour and 3 infantry
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Jehol : 1 flag
Siam : 1 tactical_bomber
Manchuria : 1 flag, 1 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 aaGun, 2 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers
Kweichow : 1 flag, 1 artillery
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 2 armour, 2 artilleries and 1 mech_infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 2 fighters, 1 infantry and 1 tactical_bomber
Shan State : 1 flag
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour and 3 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 mech_infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 1 transport
41 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
44 Sea Zone : 1 flag, 1 destroyer
45 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 transport
35 Sea Zone : 1 destroyer and 2 transports
34 Sea Zone : 1 destroyer
39 Sea Zone : 1 submarine
5 Sea Zone : 1 destroyer
6 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 59 / 78
Russians : 37 / 43
Japanese : 62 / 70
Americans : 52 / 77
Chinese : 3 / 8
British : 16 / 0
UK_Pacific : 5 / 8
Italians : 19 / 37
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 11 / 0
never start a turn-then
go to bed- then
come to work, and complete it- ha
twice in a row now had to redo things, moved planes off tokyo to attack that DD, and they went poof? lol before combat. i just put them back on the island.
what a day weee :-D
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Americans
2 cruisers moved from 91 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from Spain to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry, 3 mech_infantrys and 6 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone