@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 1
Combat Move - Americans
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser and 2 transports; Remaining resources: 10 PUs;
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 31 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Wake Island
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 31 Sea Zone
3 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
1 fighter moved from Western United States to Wake Island
1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 bomber moved from Central United States to Eastern United States
1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
1 artillery and 1 infantry moved from Western United States to Central United States
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 cruiser placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 62 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Non Combat Move - Chinese
2 infantry moved from Kweichow to Shensi
1 fighter and 6 infantry moved from Szechwan to Shensi
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Politics - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from India to Iraq
1 tactical_bomber moved from India to Iraq
Purchase Units - British
British buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 4/5 hits
1 destroyer owned by the British, 1 cruiser owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
retreated to 97 Sea Zone
Italians win with 1 battleship, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is -36
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Battle in Iraq
British attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits
British roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 0/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British lost in Iraq
British roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in 110 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 battleship and 2 submarines
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the Germans lost in 110 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 18
Casualties for Germans: 1 battleship and 1 submarine
Casualties for British: 1 destroyer
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 cruiser
Casualties for Italians: 1 destroyer and 1 transport
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
1 fighter moved from 96 Sea Zone to Malta
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Alexandria to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 fighter moved from 110 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to Malta
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 armour and 1 infantry moved from 88 Sea Zone to British Guiana
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from Malaya to Shan State
2 infantry moved from Burma to India
1 battleship moved from 37 Sea Zone to 79 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
Place Units - British
1 mech_infantry placed in Union of South Africa
8 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 1
Combat Move - Italians
1 unit repaired.
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tunisia
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Albania to Greece
2 infantry moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
1 bomber moved from Northern Italy to Greece
1 armour moved from Northern Italy to Romania
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 3/6 hits, 2.50 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Greece, round 3 : 1/5 hits, 2.33 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 1.67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Egypt
Italians attack with 2 artilleries and 2 infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Egypt, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Yugoslavia
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -1.00
British : 0.67
French : -0.33
Neutral_Allies : 0.33
Territory Summary for Italians :
Alexandria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Egypt : 1 flag, 2 artilleries and 1 harbour
Kenya : 1 flag, 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Tunisia : 1 flag, 1 artillery and 1 infantry
Romania : 1 armour
Northern Italy : 1 aaGun, 1 armour, 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Greece : 1 flag, 1 armour
Yugoslavia : 1 aaGun
98 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 39 / 73
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 62
Chinese : 8 / 8
British : 26 / 36
UK_Pacific : 17 / 17
Italians : 17 / 17
ANZAC : 10 / 10
French : 14 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 1
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 aaGuns and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Morocco to Algeria
1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
Combat - French
Battle in Holland Belgium
French attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun, 1 infantry and 1 tactical_bomber
French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 aaGun, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/2 hits
1 aaGun owned by the Germans lost in Holland Belgium
French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Holland Belgium
French roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
Germans roll dice for 1 tactical_bomber in Holland Belgium, round 4 : 0/1 hits
French roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits
Germans roll dice for 1 tactical_bomber in Holland Belgium, round 5 : 1/1 hits
1 artillery owned by the French lost in Holland Belgium
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Northern Italy
French attack with 1 artillery and 1 infantry
Italians defend with 1 aaGun, 1 armour, 1 factory_major, 2 infantry and 1 mech_infantry
French roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits
Italians roll dice for 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 4/4 hits
1 infantry owned by the French and 1 artillery owned by the French lost in Northern Italy
Italians win with 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Research Technology - Germans
Combat Move - Germans
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 artillery moved from France to Southern France
Germans take Southern France from French
1 submarine moved from 110 Sea Zone to 113 Sea Zone
2 bombers and 2 tactical_bombers moved from Western Germany to United Kingdom
2 armour, 2 artilleries and 4 infantry moved from Yugoslavia to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
1 armour moved from Germany to Poland
1 artillery moved from France to Western Germany
6 armour and 4 mech_infantrys moved from France to Germany
1 fighter moved from Southern Italy to Western Germany
2 infantry moved from Norway to Finland
2 infantry moved from Germany to Poland
4 mech_infantrys moved from Germany to Poland
2 mech_infantrys moved from Germany to Poland
Purchase Units - Germans
Germans buy 1 marine, 1 mech_infantry and 9 transports; Remaining resources: 1 PUs;
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 2,5 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 14 damage total. Damaged units is as follows: factory_major = 8, airfield = 6
Cleaning up after air battles
Non Combat Move - Germans
Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
2 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from United Kingdom to Holland Belgium
1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
Place Units - Germans
9 transports placed in 113 Sea Zone
1 marine placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0.67
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 armour, 2 artilleries and 10 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 2 infantry, 1 marine and 2 tactical_bombers
Romania : 5 infantry
Poland : 1 armour, 2 infantry and 6 mech_infantrys
Germany : 3 aaGuns, 6 armour, 3 artilleries, 1 factory_major, 8 infantry and 5 mech_infantrys
Norway : 1 aaGun and 1 infantry
Holland Belgium : 3 tactical_bombers
113 Sea Zone : 1 cruiser, 1 submarine and 10 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 9 infantry
Production/PUs Summary :
Germans : 44 / 55
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 62
Chinese : 8 / 8
British : 26 / 36
UK_Pacific : 17 / 17
Italians : 17 / 17
ANZAC : 14 / 16
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
did not scramble fig in UK, figured bad idea for you to do so. But, if you want to re roll with it i understand.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Combat Move - Russians
Purchase Units - Russians
Russians buy 3 armour, 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Non Combat Move - Russians
4 mech_infantrys moved from Russia to Rostov
2 mech_infantrys moved from Volgograd to Rostov
5 armour moved from Volgograd to Rostov
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
5 infantry moved from Novgorod to Belarus
1 infantry moved from Russia to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 artillery and 3 infantry moved from Western Ukraine to Bryansk
2 aaGuns moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bryansk
1 submarine moved from 127 Sea Zone to 111 Sea Zone
Place Units - Russians
3 armour placed in Volgograd
4 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
1 artillery moved from Anhwe to Kweichow
5 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Hunan to Yunnan
3 infantry moved from Japan to 6 Sea Zone
2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 artilleries, 4 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
5 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow
1 fighter moved from Kiangsi to Kwangsi
5 infantry moved from Jehol to Anhwe
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Chahar to Anhwe
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Non Combat Move - Japanese
1 aaGun moved from Jehol to Anhwe
2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
5 fighters and 3 tactical_bombers moved from Kweichow to Yunnan
Place Units - Japanese
1 harbour placed in Hainan
3 infantry placed in Kiangsu
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Combat Hit Differential Summary :
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 armour, 3 artilleries, 1 fighter and 6 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Jehol : 1 flag
Siam : 2 infantry
Manchuria : 1 flag, 4 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 2 artilleries, 2 bombers, 5 fighters, 4 infantry and 5 tactical_bombers
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 2 artilleries, 6 infantry and 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 aaGun, 1 artillery and 6 infantry
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 5 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 destroyers
Production/PUs Summary :
Germans : 44 / 55
Russians : 37 / 37
Japanese : 34 / 44
Americans : 52 / 62
Chinese : 4 / 8
British : 26 / 36
UK_Pacific : 17 / 17
Italians : 17 / 17
ANZAC : 14 / 16
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Combat Move - Americans
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Non Combat Move - Americans
3 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Wake Island to Western United States
1 artillery and 1 infantry moved from Central United States to Eastern United States
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 destroyers and 1 transport placed in 101 Sea Zone
Americans undo move 2.
3 infantry placed in Eastern United States
Americans undo move 2.
Americans undo move 1.
3 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter and 15 infantry moved from Shensi to Suiyuyan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Suiyuyan
Chinese attack with 1 fighter and 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 15 infantry in Suiyuyan, round 2 : 3/16 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Hunan from Japanese, taking Suiyuyan from Japanese with 1 fighter and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Move - British
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 98 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
2 artilleries moved from Iraq to 80 Sea Zone
2 artilleries, 1 cruiser, 2 destroyers, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 29 PUs;
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;
Combat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 3 fighters and 2 tactical_bombers
Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
1 submarine owned by the Italians Submerged
British roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 3/4 hits
1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 cruiser owned by the Italians and 2 fighters owned by the British lost in 98 Sea Zone
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
British roll dice for 1 bomber and 1 tactical_bomber in 98 Sea Zone, round 4 : 2/2 hits
Italians roll dice for 1 battleship and 2 transports in 98 Sea Zone, round 4 : 0/1 hits
1 transport owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for British: 3 fighters and 1 tactical_bomber
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Non Combat Move - British
1 bomber moved from 98 Sea Zone to Iraq
1 mech_infantry moved from Iraq to Trans-Jordan
1 infantry moved from 81 Sea Zone to Trans-Jordan
2 artilleries moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 aaGun moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
Place Units - British
2 artilleries and 7 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
British collect 25 PUs (1 lost to blockades); end with 25 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 fighter
EDIT: Adding units owned by UK_Pacific to India: 1 fighter
EDIT: Removing units owned by British from Shan State: 1 infantry
EDIT: Adding units owned by UK_Pacific to Burma: 1 infantry
EDIT: Removing units owned by British from 79 Sea Zone: 1 battleship
EDIT: Adding units owned by UK_Pacific to 76 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs
Units Change Ownership
Some Units in Burma change ownership: 1 infantry
Some Units in India change ownership: 1 fighter and 5 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Combat Move - Italians
1 armour moved from Greece to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Northern Italy to France
1 artillery and 1 infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 fighters moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Anglo Egyptian Sudan
Purchase Units - Italians
Italians buy 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 2/3 hits, 1.33 expected hits
French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Non Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 aaGun moved from Yugoslavia to Romania
Place Units - Italians
1 factory_minor placed in Egypt
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 18 PUs (1 lost to blockades); end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.67
French : -0.67
Territory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Kenya : 1 flag, 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 armour
French Equatorial Africa : 1 flag, 1 infantry
Algeria : 1 flag, 1 artillery and 1 infantry
France : 2 infantry
Tunisia : 1 flag
Romania : 1 aaGun, 3 armour and 1 mech_infantry
Northern Italy : 1 aaGun, 1 factory_major and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
Greece : 1 flag
99 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 44 / 55
Russians : 37 / 37
Japanese : 32 / 44
Americans : 52 / 52
Chinese : 6 / 8
British : 26 / 31
UK_Pacific : 17 / 19
Italians : 19 / 29
ANZAC : 14 / 16
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 91 Sea Zone to 88 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
8 infantry moved from Germany to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
6 armour moved from Germany to 113 Sea Zone
3 artilleries moved from Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 marine moved from Western Germany to 113 Sea Zone
6 armour, 4 artilleries, 1 cruiser, 10 infantry, 1 marine, 1 submarine and 10 transports moved from 113 Sea Zone to 110 Sea Zone
6 armour, 4 artilleries, 10 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
3 tactical_bombers moved from Holland Belgium to United Kingdom
2 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
1 artillery moved from Southern France to France
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Norway to Finland
1 infantry and 1 mech_infantry moved from Poland to Baltic States
1 infantry and 1 mech_infantry moved from Poland to Eastern Poland
1 infantry moved from Romania to Bessarabia
2 infantry moved from Romania to Bessarabia
1 armour moved from Poland to Eastern Poland
4 mech_infantrys moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Baltic States
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Battle in Bessarabia
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 infantry in Bessarabia, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Bessarabia, round 4 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 1 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Eastern Poland, round 2 : 0/7 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 armour and 5 mech_infantrys in Eastern Poland, round 3 : 1/6 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 mech_infantrys in Baltic States, round 2 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 6 armour, 4 artilleries, 2 bombers, 3 fighters, 10 infantry, 1 marine and 5 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 20 infantry and 1 mech_infantry; French defend with 2 infantry
AA fire in United Kingdom : 2/10 hits, 1.67 expected hits
2 tactical_bombers owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 6 armour, 4 artilleries, 2 bombers, 3 fighters, 10 infantry, 1 marine and 3 tactical_bombers in United Kingdom, round 2 : 14/29 hits, 11.83 expected hits
British roll dice for 5 aaGuns, 3 artilleries, 1 fighter, 22 infantry and 1 mech_infantry in United Kingdom, round 2 : 11/27 hits, 9.33 expected hits
5 aaGuns owned by the British, 1 artillery owned by the Germans, 10 infantry owned by the Germans, 2 infantry owned by the French and 7 infantry owned by the British lost in United Kingdom
Germans roll dice for 6 armour, 3 artilleries, 2 bombers, 3 fighters, 1 marine and 3 tactical_bombers in United Kingdom, round 3 : 12/18 hits, 9.17 expected hits
British roll dice for 3 artilleries, 1 fighter, 13 infantry and 1 mech_infantry in United Kingdom, round 3 : 10/18 hits, 6.33 expected hits
3 artilleries owned by the Germans, 2 fighters owned by the Germans, 4 armour owned by the Germans, 12 infantry owned by the British and 1 marine owned by the Germans lost in United Kingdom
Germans roll dice for 2 armour, 2 bombers, 1 fighter and 3 tactical_bombers in United Kingdom, round 4 : 4/8 hits, 4.83 expected hits
British roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in United Kingdom, round 4 : 1/6 hits, 2.33 expected hits
1 mech_infantry owned by the British, 1 fighter owned by the Germans, 2 artilleries owned by the British and 1 infantry owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 2 bombers and 3 tactical_bombers in United Kingdom, round 5 : 4/7 hits, 4.17 expected hits
British roll dice for 1 artillery and 1 fighter in United Kingdom, round 5 : 1/2 hits, 1.00 expected hits
1 tactical_bomber owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in United Kingdom
Germans captures 31PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -21
Casualties for Germans: 4 armour, 4 artilleries, 3 fighters, 10 infantry, 1 marine and 3 tactical_bombers
Casualties for British: 5 aaGuns, 3 artilleries, 1 fighter, 20 infantry and 1 mech_infantry
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 aaGun moved from Norway to Finland
2 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from United Kingdom to Holland Belgium
2 infantry moved from Romania to Eastern Poland
3 armour, 2 artilleries and 10 infantry moved from Slovakia Hungary to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns moved from Germany to Poland
Place Units - Germans
1 fighter and 9 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 53 PUs; end with 85 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 2.00
British : 4.00
Russians : 2.00
AA fire in United Kingdom : : 0.33
Territory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Poland : 2 aaGuns
Germany : 1 aaGun, 1 factory_major, 1 fighter and 9 mech_infantrys
Holland Belgium : 1 artillery and 2 tactical_bombers
Karelia : 1 flag, 8 infantry
Baltic States : 1 flag, 1 infantry and 2 mech_infantrys
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 4 armour, 2 artilleries, 12 infantry and 8 mech_infantrys
Bessarabia : 1 flag, 1 infantry
112 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 aaGun and 1 infantry
110 Sea Zone : 1 cruiser, 1 submarine and 10 transports
Production/PUs Summary :
Germans : 53 / 95
Russians : 34 / 37
Japanese : 32 / 44
Americans : 52 / 52
Chinese : 6 / 8
British : 20 / 0
UK_Pacific : 17 / 19
Italians : 19 / 29
ANZAC : 18 / 18
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
5 armour and 6 mech_infantrys moved from Rostov to Turkey
3 armour moved from Volgograd to Turkey
2 infantry moved from Caucasus to Turkey
2 fighters and 1 tactical_bomber moved from Ukraine to Turkey
1 artillery and 1 infantry moved from Ukraine to Bessarabia
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Turkey
Russians attack with 8 armour, 2 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
Russians roll dice for 8 armour, 2 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 7/19 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits
2 infantry owned by the Russians and 7 infantry owned by the Neutral_True lost in Turkey
Russians roll dice for 8 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 5/17 hits
Neutral_True roll dice for 1 infantry in Turkey, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Neutral_True lost in Turkey
Russians win, taking Turkey from Neutral_True with 8 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Neutral_True: 8 infantry
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Bessarabia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Turkey to Ukraine
3 aaGuns moved from Belarus to Bryansk
4 infantry moved from Belarus to Bryansk
1 artillery and 5 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
4 artilleries and 1 infantry moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 armour, 3 artilleries, 1 fighter and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 armour and 2 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
5 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
2 infantry moved from Siam to Shan State
2 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
3 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Kweichow to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
3 infantry moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 bombers and 1 tactical_bomber moved from Yunnan to India
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 battleship and 1 fighter
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Turning off Edit Mode
Japanese buy 2 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Air Battle in India
Combat Hit Differential Summary :
oki doki
interceptors in calcutta sir?
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 armour and 2 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
5 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
2 infantry moved from Siam to Shan State
2 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
3 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Kweichow to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
3 infantry moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 bombers and 1 tactical_bomber moved from Yunnan to India
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 battleship and 1 fighter
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Turning off Edit Mode
Japanese buy 2 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in India causes 6 damage total. Damaged units is as follows: factory_major = 4, airfield = 2
Battle in Borneo
Battle in Celebes
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 1/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Philippines, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 3 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 bomber and 1 tactical_bomber moved from India to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 aaGun moved from Anhwe to Kweichow
1 tactical_bomber moved from 41 Sea Zone to Siam
1 mech_infantry moved from Kweichow to Kwangsi
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Americans : -1.00
Chinese : 0.67
UK_Pacific : 0.33
AA fire in India : : 0.50
Japanese : -5.17
Production/PUs Summary :
Germans : 53 / 95
Russians : 36 / 43
Japanese : 51 / 54
Americans : 50 / 52
Chinese : 3 / 8
British : 20 / 0
UK_Pacific : 8 / 19
Italians : 19 / 29
ANZAC : 18 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 16 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Combat Move - Chinese
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Combat Move - British
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 2 artilleries and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
1 armour, 2 artilleries, 1 carrier, 2 cruisers, 1 fighter, 6 infantry, 3 mech_infantrys, 1 tactical_bomber and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 cruiser
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 2 cruisers in Spain, round 2 : 0/2 hits
Americans roll dice for 1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys in Spain, round 2 : 4/12 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
2 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in Spain, round 3 : 2/10 hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 bomber could not land in 110 Sea Zone and was removed
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 1 bomber
EDIT: Turning off Edit Mode
3 transports placed in 101 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Chinese
4 infantry moved from Suiyuyan to Chahar
4 infantry moved from Suiyuyan to Shensi
9 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kansu to Hopei
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 9 infantry in Hopei, round 2 : 3/10 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Move - British
2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour moved from British Guiana to 88 Sea Zone
1 armour and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 18 PUs;
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 2 infantry and 1 mech_infantry
Italians defend with 1 armour
British roll dice for 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits
British roll dice for 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/3 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 0/1 hits
British roll dice for 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 0/3 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 4 : 0/1 hits
British roll dice for 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 5 : 0/3 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 5 : 1/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 6 : 0/2 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 6 : 1/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 7 : 1/1 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 7 : 0/1 hits
1 armour owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 armour moved from 91 Sea Zone to Spain
Place Units - UK_Pacific
6 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from 76 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 81 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,4
UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 6 infantry