go ahead and scramble scotland
18 L dawgoneit Allies vs SixUnder (Axis) - BM
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Japanese
2 units repaired.
4 infantry and 1 mech_infantry moved from Afghanistan to West India
Japanese take West India from UK_Pacific
2 submarines moved from 39 Sea Zone to 38 Sea Zone
6 submarines moved from 38 Sea Zone to 37 Sea Zone
3 fighters moved from 38 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
1 battleship moved from 38 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
2 fighters moved from French Indo China to 37 Sea Zone
2 bombers moved from Burma to 37 Sea Zone
1 bomber moved from Japan to 37 Sea Zone
2 fighters moved from 6 Sea Zone to 37 Sea Zone
1 fighter moved from Hunan to 37 Sea Zone
1 tactical_bomber moved from Kweichow to 37 Sea Zone
2 carriers moved from 38 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Wake Island to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 destroyer moved from 15 Sea Zone to 13 Sea Zone
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Buyant-Uhaa to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to HunanPurchase Units - Japanese
Japanese buy 1 aaGun, 1 fighter, 3 mech_infantrys, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 3 submarines
Americans defend with 4 destroyers
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 4 destroyers in 25 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
2 destroyers owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 3 submarines in 25 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 2 submarines in 25 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 25 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 26
Casualties for Americans: 4 destroyers
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 bombers, 3 carriers, 8 fighters, 6 submarines and 3 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters and 1 transportCombat Hit Differential Summary :
Americans : -1.33
Japanese : -0.17 -
sub orders in sz 37
ool country wise in sz 37
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keep sub in
ool max “D” -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Japanese
2 units repaired.
4 infantry and 1 mech_infantry moved from Afghanistan to West India
Japanese take West India from UK_Pacific
2 submarines moved from 39 Sea Zone to 38 Sea Zone
6 submarines moved from 38 Sea Zone to 37 Sea Zone
3 fighters moved from 38 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
1 battleship moved from 38 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
2 fighters moved from French Indo China to 37 Sea Zone
2 bombers moved from Burma to 37 Sea Zone
1 bomber moved from Japan to 37 Sea Zone
2 fighters moved from 6 Sea Zone to 37 Sea Zone
1 fighter moved from Hunan to 37 Sea Zone
1 tactical_bomber moved from Kweichow to 37 Sea Zone
2 carriers moved from 38 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Wake Island to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 destroyer moved from 15 Sea Zone to 13 Sea Zone
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Buyant-Uhaa to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to HunanPurchase Units - Japanese
Japanese buy 1 aaGun, 1 fighter, 3 mech_infantrys, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 3 submarines
Americans defend with 4 destroyers
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 4 destroyers in 25 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
2 destroyers owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 3 submarines in 25 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 2 submarines in 25 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 25 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 26
Casualties for Americans: 4 destroyers
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 bombers, 3 carriers, 8 fighters, 6 submarines and 3 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters and 1 transport
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 6 submarines in 37 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the ANZAC and 2 carriers owned by the Americans
Japanese roll dice for 3 bombers, 8 fighters and 3 tactical_bombers in 37 Sea Zone, round 2 : 9/14 hits, 8.00 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships and 3 carriers in 37 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 9 destroyers, 6 fighters and 3 transports in 37 Sea Zone, round 2 : 10/22 hits, 10.17 expected hits
Units damaged: 2 battleships owned by the Japanese
6 destroyers owned by the Americans, 2 destroyers owned by the ANZAC, 3 carriers owned by the Japanese, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 4 submarines in 37 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 battleships, 3 bombers, 8 fighters and 3 tactical_bombers in 37 Sea Zone, round 3 : 8/16 hits, 9.33 expected hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters and 3 transports in 37 Sea Zone, round 3 : 7/14 hits, 7.50 expected hits
3 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 carriers owned by the Americans, 4 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 37 Sea Zone
Japanese roll dice for 2 battleships, 3 bombers, 5 fighters and 3 tactical_bombers in 37 Sea Zone, round 4 : 7/13 hits, 7.83 expected hits
Americans roll dice for 1 battleship, 4 fighters and 3 transports in 37 Sea Zone, round 4 : 4/5 hits, 3.33 expected hits
4 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 transport owned by the ANZAC, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 37 Sea Zone
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 3 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 109
Casualties for Japanese: 3 carriers, 7 fighters and 6 submarines
Casualties for ANZAC: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters and 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 bombers, 1 fighter and 3 tactical_bombers
Japanese win with 2 battleships, 3 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 109
Casualties for Japanese: 3 carriers, 7 fighters and 6 submarines
Casualties for ANZAC: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters and 1 transportNon Combat Move - Japanese
1 tactical_bomber could not land in 37 Sea Zone and was removed
1 fighter moved from 37 Sea Zone to French Indo China
2 tactical_bombers moved from 37 Sea Zone to French Indo China
3 bombers moved from 37 Sea Zone to French Indo China
3 transports moved from 38 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from Iwo Jima to 17 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 17 Sea Zone to 25 Sea Zone
3 artilleries and 3 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 aaGun placed in French Indo China
2 tactical_bombers placed in French Indo China
3 mech_infantrys placed in Kiangsu
4 submarines placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5,1
Japanese collect 67 PUs (1 lost to blockades); end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans : -1.50
Japanese : -1.00Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry and 2 mech_infantrys
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 fighter
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 mech_infantry
Burma : 1 flag, 2 armour, 1 artillery, 9 infantry and 4 mech_infantrys
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield, 1 artillery and 1 infantry
Midway : 1 flag, 1 airfield, 4 artilleries and 4 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 mech_infantry
Siberia : 1 flag
Buryatia : 1 flag, 1 mech_infantry
French Indo China : 1 flag, 1 aaGun, 1 airfield, 3 bombers, 1 factory_minor, 1 fighter, 1 marine, 2 mech_infantrys and 4 tactical_bombers
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 artilleries and 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
37 Sea Zone : 1 flag, 2 battleships
36 Sea Zone : 1 destroyer and 3 transports
Dzavhan : 1 flag
26 Sea Zone : 1 destroyer
25 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 3 transports
13 Sea Zone : 1 destroyer
6 Sea Zone : 4 submarines
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
West India : 1 flag, 4 infantry and 1 mech_infantry
Urals : 1 flag, 1 armour
Turkmenistan : 1 flag, 1 armour
Afghanistan : 1 flagProduction/PUs Summary :
Germans : 41 / 53
Russians : 46 / 70
Japanese : 68 / 80
Americans : 52 / 86
Chinese : 3 / 5
British : 29 / 37
UK_Pacific : 7 / 8
Italians : 14 / 13
ANZAC : 11 / 19
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 7 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
1 unit repaired.
3 infantry moved from Spain to Southern France
1 fighter and 1 tactical_bomber moved from Spain to Southern France
3 infantry moved from Spain to Normandy Bordeaux
3 artilleries and 16 infantry moved from United Kingdom to 109 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 fighters, 16 infantry and 10 transports moved from 109 Sea Zone to 112 Sea Zone
3 armour and 1 artillery moved from Spain to 91 Sea Zone
4 infantry moved from Spain to 91 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
3 armour, 4 artilleries and 20 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from Spain to Western Germany
1 artillery moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Normandy Bordeaux
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea Zone -
scramble in sz112?
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no thank you
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - British
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
1 unit repaired.
3 infantry moved from Spain to Southern France
1 fighter and 1 tactical_bomber moved from Spain to Southern France
3 infantry moved from Spain to Normandy Bordeaux
3 artilleries and 16 infantry moved from United Kingdom to 109 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 fighters, 16 infantry and 10 transports moved from 109 Sea Zone to 112 Sea Zone
3 armour and 1 artillery moved from Spain to 91 Sea Zone
4 infantry moved from Spain to 91 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
3 armour, 4 artilleries and 20 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from Spain to Western Germany
1 artillery moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Normandy Bordeaux
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea ZonePurchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 14 transports
Germans defend with 1 destroyer
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 14 transports in 112 Sea Zone, round 2 : 5/6 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 14 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 13 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 13 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 13 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 13 Sea Zone
Americans roll dice for 1 submarine in 13 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 13 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Americans lost in 13 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 26 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 26 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Southern France, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Southern France, round 2 : 2/3 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 2 infantry
Battle in Yunnan
Americans attack with 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
Americans roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits
1 mech_infantry owned by the Americans lost in Yunnan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Battle in Western Germany
Americans attack with 3 armour, 4 artilleries, 1 bomber and 20 infantry
Germans defend with 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 14 infantry
Americans roll dice for 3 armour, 4 artilleries, 1 bomber and 20 infantry in Western Germany, round 2 : 6/28 hits
Germans roll dice for 3 fighters and 14 infantry in Western Germany, round 2 : 9/17 hits
6 infantry owned by the Germans and 9 infantry owned by the Americans lost in Western Germany
Americans roll dice for 3 armour, 4 artilleries, 1 bomber and 11 infantry in Western Germany, round 3 : 9/19 hits
Germans roll dice for 3 fighters and 8 infantry in Western Germany, round 3 : 9/11 hits
1 fighter owned by the Germans, 8 infantry owned by the Germans and 9 infantry owned by the Americans lost in Western Germany
Americans roll dice for 3 armour, 4 artilleries, 1 bomber and 2 infantry in Western Germany, round 4 : 9/10 hits
Germans roll dice for 2 fighters in Western Germany, round 4 : 0/2 hits
2 fighters owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 3 armour, 4 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 3 fighters and 14 infantry
Casualties for Americans: 18 infantry
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 armour, 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Americans: 3 infantryNon Combat Move - Americans
1 bomber moved from Western Germany to Spain
1 fighter and 1 tactical_bomber moved from Southern France to Spain
1 aaGun and 1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Central United States to Eastern United States
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 artillery and 2 infantry placed in Spain
1 transport placed in 101 Sea Zone
1 armour placed in Eastern United States
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 fighter moved from Kansu to SzechwanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighterNon Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Szechwan to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsCombat Move - British
1 fighter moved from India to 37 Sea Zone
1 armour moved from Kenya to Mozambique
British take Mozambique from Italians
2 cruisers and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 109 Sea Zone to 112 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea ZonePurchase Units - British
British buy 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Holland Belgium
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 2 battleships
British roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 battleships in 37 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone
Japanese win, taking Holland Belgium from Germans with 1 battleship remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Casualties for Japanese: 1 battleshipNon Combat Move - British
Place Units - British
2 armour and 1 mech_infantry placed in Egypt
1 fighter and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Italians
2 submarines moved from 97 Sea Zone to 92 Sea Zone
5 infantry moved from Argentina to Brazil
1 infantry moved from Rhodesia to Angola
Italians take Angola from Russians
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from BritishPurchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Brazil
Italians attack with 5 infantry
Neutral_Allies defend with 3 infantry
Italians roll dice for 5 infantry in Brazil, round 2 : 0/5 hits, 0.83 expected hits
Neutral_Allies roll dice for 3 infantry in Brazil, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Brazil
Italians roll dice for 3 infantry in Brazil, round 3 : 0/3 hits, 0.50 expected hits
Neutral_Allies roll dice for 3 infantry in Brazil, round 3 : 0/3 hits, 1.00 expected hits
Italians roll dice for 3 infantry in Brazil, round 4 : 0/3 hits, 0.50 expected hits
Neutral_Allies roll dice for 3 infantry in Brazil, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Brazil
2 infantry owned by the Italians retreated to Argentina
Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 infantry moved from Argentina to Chile
Italians take Chile from Neutral_TruePlace Units - Italians
3 infantry placed in Northern Italy
1 artillery placed in Union of South AfricaTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Italians collect 16 PUs (1 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
Italians : -1.83
Neutral_Allies : 0.00Territory Summary for Italians :
Union of South Africa : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South West Africa : 1 flag, 1 infantry
Rhodesia : 1 flag, 1 infantry
Northern Italy : 1 factory_minor and 3 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Chile : 1 flag, 3 infantry
66 Sea Zone : 1 transport
Argentina : 1 flag, 2 infantry
Angola : 1 flag, 1 infantry
92 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 28 / 53
Russians : 45 / 70
Japanese : 68 / 80
Americans : 62 / 87
Chinese : 3 / 5
British : 32 / 39
UK_Pacific : 7 / 7
Italians : 17 / 16
ANZAC : 11 / 19
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 5 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - ANZAC
2 fighters moved from Malaya to 37 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 battleship
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleshipNon Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Shan State to Malaya
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Greece to Turkey
Germans take Turkey from Russians
1 mech_infantry moved from Greece to Turkey
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Albania to Romania
1 mech_infantry moved from Greece to Turkey
2 infantry and 1 mech_infantry moved from France to Holland Belgium
2 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
2 infantry and 1 mech_infantry moved from France to Southern France
1 bomber moved from France to Western Germany
10 infantry moved from Germany to Western Germany
1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
3 infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Slovakia Hungary
2 fighters moved from Southern Italy to Romania
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 mech_infantry moved from France to Western Germany
2 infantry moved from Southern Italy to Northern ItalyPurchase Units - Germans
Germans buy 2 fighters and 11 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in Slovakia Hungary
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Southern France
Germans attack with 3 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 infantry and 1 mech_infantry in Southern France, round 2 : 2/4 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 2 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 3 : 1/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Romania
Germans attack with 2 fighters and 3 mech_infantrys
Russians defend with 1 armour, 1 infantry and 2 mech_infantrys
Germans roll dice for 2 fighters and 3 mech_infantrys in Romania, round 2 : 3/5 hits, 1.50 expected hits
Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Romania, round 2 : 1/4 hits, 1.50 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
Germans roll dice for 2 fighters and 2 mech_infantrys in Romania, round 3 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys
Battle in Normandy Bordeaux
Germans attack with 3 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 0.67 expected hits
Americans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 2 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/4 hits, 0.67 expected hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 5 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 5 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 6 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 6 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 7 : 1/2 hits, 0.33 expected hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 7 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 armour and 1 artillery
Casualties for Germans: 3 infantry
Battle in Western Germany
Germans attack with 1 bomber, 13 infantry and 1 mech_infantry
Americans defend with 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 bomber, 13 infantry and 1 mech_infantry in Western Germany, round 2 : 4/15 hits, 3.00 expected hits
Americans roll dice for 3 armour, 4 artilleries and 2 infantry in Western Germany, round 2 : 4/9 hits, 3.50 expected hits
4 infantry owned by the Germans, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Western Germany
Germans roll dice for 1 bomber, 9 infantry and 1 mech_infantry in Western Germany, round 3 : 2/11 hits, 2.33 expected hits
Americans roll dice for 3 armour and 2 artilleries in Western Germany, round 3 : 3/5 hits, 2.17 expected hits
3 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Western Germany
Germans roll dice for 1 bomber, 6 infantry and 1 mech_infantry in Western Germany, round 4 : 2/8 hits, 1.83 expected hits
Americans roll dice for 3 armour in Western Germany, round 4 : 0/3 hits, 1.50 expected hits
2 armour owned by the Americans lost in Western Germany
Germans roll dice for 1 bomber, 6 infantry and 1 mech_infantry in Western Germany, round 5 : 2/8 hits, 1.83 expected hits
Americans roll dice for 1 armour in Western Germany, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Western Germany
Germans win, taking Western Germany from Americans with 1 bomber, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 19
Casualties for Germans: 7 infantry
Casualties for Americans: 3 armour, 4 artilleries and 2 infantryNon Combat Move - Germans
2 aaGuns moved from Poland to Germany
5 infantry moved from Poland to Germany
1 fighter moved from Slovakia Hungary to Germany
1 bomber moved from Western Germany to Germany
2 fighters moved from Romania to GermanyPlace Units - Germans
10 infantry placed in Germany
2 fighters and 1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : 4.67
British : -0.67
Americans : -1.33
Russians : -1.33Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 infantry
Slovakia Hungary : 1 infantry and 1 mech_infantry
Western Germany : 1 airfield, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
Romania : 2 mech_infantrys
Germany : 2 aaGuns, 1 bomber, 1 factory_major, 3 fighters and 15 infantry
Norway : 1 aaGun and 2 infantry
Holland Belgium : 2 infantry and 1 mech_infantry
Northern Italy : 2 infantry
Turkey : 1 flag, 3 mech_infantrys
Switzerland : 1 flag
Eire : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Sweden : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 49 / 52
Russians : 37 / 70
Japanese : 68 / 80
Americans : 52 / 87
Chinese : 3 / 5
British : 29 / 39
UK_Pacific : 7 / 7
Italians : 17 / 16
ANZAC : 11 / 17
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 5 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Russians
2 infantry moved from Caucasus to Turkey
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Persia to Eastern Persia
1 fighter moved from Volgograd to Turkey
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 armour moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 armour moved from Szechwan to Yunnan
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Vyborg to Finland
1 artillery and 1 infantry moved from Novgorod to Baltic States
3 infantry moved from Belarus to Eastern Poland
2 infantry moved from Western Ukraine to Bessarabia
1 artillery and 1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Eastern Poland to Romania
1 armour moved from Finland to Sweden
Russians take Sweden from Germans
1 armour moved from Sweden to Finland
1 armour and 1 mech_infantry moved from Russia to Urals
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Novosibirsk to Timguska
2 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Tanganyika Territory to Rhodesia
1 infantry moved from Belgian Congo to Rhodesia
2 infantry moved from Belgian Congo to Angola
1 artillery and 2 infantry moved from Eastern Poland to RomaniaPurchase Units - Russians
Russians buy 3 armour, 3 artilleries, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Slovakia Hungary
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery and 4 infantry in Slovakia Hungary, round 2 : 1/5 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 artillery and 4 infantry in Slovakia Hungary, round 3 : 2/5 hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Turkmenistan
Russians attack with 3 infantry
Japanese defend with 1 armour
Russians roll dice for 3 infantry in Turkmenistan, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Turkmenistan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Turkmenistan
Russians win, taking Turkmenistan from Japanese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Yunnan
Russians attack with 1 armour
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Russians win, taking Yunnan from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Urals
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Urals, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Angola
Russians attack with 2 infantry
Italians defend with 1 infantry
Russians roll dice for 2 infantry in Angola, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Angola, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Angola, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Angola, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Angola, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Angola, round 4 : 0/1 hits
Russians roll dice for 2 infantry in Angola, round 5 : 1/2 hits
Italians roll dice for 1 infantry in Angola, round 5 : 0/1 hits
1 infantry owned by the Italians lost in Angola
Russians win, taking Angola from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery and 4 infantry in Romania, round 2 : 1/5 hits
Germans roll dice for 2 mech_infantrys in Romania, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Romania
Russians roll dice for 1 artillery and 4 infantry in Romania, round 3 : 2/5 hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Turkey
Russians attack with 1 fighter and 2 infantry
Germans defend with 3 mech_infantrys
Russians roll dice for 1 fighter and 2 infantry in Turkey, round 2 : 0/3 hits
Germans roll dice for 3 mech_infantrys in Turkey, round 2 : 2/3 hits
2 infantry owned by the Russians lost in Turkey
retreated to Turkey
Germans win with 3 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Rhodesia
Russians attack with 2 infantry
Italians defend with 1 infantry
Russians roll dice for 2 infantry in Rhodesia, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Rhodesia, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Rhodesia, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Rhodesia, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Rhodesia, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Rhodesia
Russians roll dice for 1 infantry in Rhodesia, round 5 : 0/1 hits
Italians roll dice for 1 infantry in Rhodesia, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Rhodesia, round 6 : 0/1 hits
Italians roll dice for 1 infantry in Rhodesia, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Rhodesia
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Turkey to Northwest Persia
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Samara to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to BelarusPlace Units - Russians
1 armour, 1 fighter and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
Russians undo move 3.
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
2 artilleries and 5 infantry placed in Russia
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Northwest Persia: 1 fighter
EDIT: Adding units owned by Russians to Caucasus: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 51 PUs; end with 51 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 60 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 62 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Japanese
1 infantry and 2 mech_infantrys moved from Hunan to Yunnan
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 marine and 1 mech_infantry moved from French Indo China to Siam
1 mech_infantry moved from French Indo China to Siam
3 bombers, 1 fighter and 4 tactical_bombers moved from French Indo China to India
2 armour, 1 artillery, 9 infantry and 4 mech_infantrys moved from Burma to India
4 infantry and 1 mech_infantry moved from West India to India
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 55 Sea Zone
2 artilleries and 2 infantry moved from 55 Sea Zone to Northern Territory
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from Americans
1 destroyer moved from 13 Sea Zone to 26 Sea Zone
2 submarines moved from 25 Sea Zone to 26 Sea Zone
3 infantry moved from Midway to 25 Sea Zone
3 artilleries moved from Midway to 25 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries moved from 26 Sea Zone to Hawaiian Islands
4 submarines moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 mech_infantry moved from Buryatia to Yenisey
1 mech_infantry moved from Yakut S.S.R. to YeniseyPurchase Units - Japanese
Japanese buy 3 artilleries, 1 battleship, 1 carrier, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in Northern Territory
Battle in Yenisey
Japanese attack with 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 mech_infantrys in Yenisey, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yenisey
Japanese roll dice for 1 mech_infantry in Yenisey, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Yenisey, round 4 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Yenisey, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Yenisey, round 5 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Yenisey, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yenisey
Russians win, taking Northern Territory from ANZAC with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in Siam
Japanese attack with 1 marine and 2 mech_infantrys
ANZAC defend with 1 infantry
Japanese roll dice for 1 marine and 2 mech_infantrys in Siam, round 2 : 0/3 hits, 0.50 expected hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 marine and 2 mech_infantrys in Siam, round 3 : 0/3 hits, 0.50 expected hits
ANZAC roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Siam
Japanese roll dice for 1 marine and 1 mech_infantry in Siam, round 4 : 2/2 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Siam
Japanese win, taking Siam from ANZAC with 1 marine and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 infantry and 2 mech_infantrys
Russians defend with 1 armour
Japanese roll dice for 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 mech_infantrys in Yunnan, round 3 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win with 1 armour remaining. Battle score for attacker is -11
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Hawaiian Islands
Japanese attack with 3 artilleries, 1 fighter and 3 infantry
Americans defend with 1 airfield, 1 fighter and 1 harbour
Japanese roll dice for 3 artilleries, 1 fighter and 3 infantry in Hawaiian Islands, round 2 : 2/7 hits, 2.50 expected hits
Americans roll dice for 1 fighter in Hawaiian Islands, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in India
Japanese attack with 2 armour, 1 artillery, 3 bombers, 1 fighter, 13 infantry, 5 mech_infantrys and 4 tactical_bombers
British defend with 3 aaGuns, 1 armour, 2 artilleries, 14 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/8 hits, 1.33 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 13 infantry, 5 mech_infantrys and 4 tactical_bombers in India, round 2 : 7/28 hits, 8.83 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 2 artilleries, 14 infantry and 2 mech_infantrys in India, round 2 : 5/19 hits, 6.50 expected hits
5 infantry owned by the Japanese, 3 aaGuns owned by the British and 4 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 8 infantry, 5 mech_infantrys and 4 tactical_bombers in India, round 3 : 7/23 hits, 8.00 expected hits
UK_Pacific roll dice for 1 armour, 2 artilleries, 10 infantry and 2 mech_infantrys in India, round 3 : 7/15 hits, 5.17 expected hits
7 infantry owned by the Japanese and 7 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 1 infantry, 5 mech_infantrys and 4 tactical_bombers in India, round 4 : 7/16 hits, 6.83 expected hits
UK_Pacific roll dice for 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in India, round 4 : 4/8 hits, 2.83 expected hits
1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British, 2 artilleries owned by the British and 3 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 2 mech_infantrys and 4 tactical_bombers in India, round 5 : 4/12 hits, 6.17 expected hits
UK_Pacific roll dice for 1 armour in India, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 1 artillery, 3 bombers, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 fighter, 13 infantry and 3 mech_infantrys
Casualties for British: 3 aaGuns, 1 armour, 2 artilleries, 14 infantry and 2 mech_infantrys
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
3 bombers moved from India to French Indo China
4 tactical_bombers moved from India to Burma
1 fighter moved from Hawaiian Islands to 26 Sea ZonePlace Units - Japanese
3 artilleries placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 battleship and 1 carrier placed in 6 Sea Zone
2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,4
Japanese collect 72 PUs; end with 79 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 102 PUsCombat Hit Differential Summary :
ANZAC : 0.00
Americans : -0.67
Chinese : 1.50
UK_Pacific : 1.00
Russians : 0.67
AA fire in India : : -0.33
Japanese : -6.50Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Jehol : 1 flag
Siam : 1 marine and 1 mech_infantry
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 mech_infantry
Burma : 1 flag, 4 tactical_bombers
India : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour
Northern Territory : 1 flag, 3 artilleries and 3 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield, 1 artillery and 1 infantry
Hawaiian Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 3 infantry
Midway : 1 flag, 1 airfield, 1 artillery and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 3 bombers and 1 factory_minor
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 artillery
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
Dzavhan : 1 flag
26 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 6 submarines and 3 transports
6 Sea Zone : 1 battleship, 1 carrier and 2 fighters
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
55 Sea Zone : 1 destroyer and 3 transports
West India : 1 flag
Afghanistan : 1 flagProduction/PUs Summary :
Germans : 38 / 52
Russians : 51 / 74
Japanese : 72 / 102
Americans : 51 / 87
Chinese : 3 / 5
British : 29 / 39
UK_Pacific : 4 / 0
Italians : 16 / 16
ANZAC : 9 / 17
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 5 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - British
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 armour and 2 artilleries moved from Spain to 91 Sea Zone
3 infantry moved from Spain to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
2 armour, 1 artillery and 1 infantry moved from Spain to Southern France
1 armour moved from Spain to Southern France
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Southern France
1 bomber moved from Spain to Western Germany
1 tactical_bomber moved from Spain to Southern France
1 fighter moved from Spain to Normandy Bordeaux
1 infantry moved from Shan State to BurmaPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 carrier, 2 destroyers, 2 fighters, 6 submarines and 3 transports
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 0/6 hits
Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 3 transports in 26 Sea Zone, round 2 : 2/5 hits
1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 3 : 4/4 hits
Japanese roll dice for 5 submarines in 26 Sea Zone, round 3 : 0/5 hits
Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 3 transports in 26 Sea Zone, round 3 : 1/5 hits
1 submarine owned by the Americans and 4 submarines owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 4 : 2/4 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 3 transports in 26 Sea Zone, round 4 : 2/5 hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 5 : 1/2 hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 26 Sea Zone, round 5 : 2/4 hits
1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
Japanese win with 1 carrier, 2 fighters and 3 transports remaining. Battle score for attacker is -11
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 2 destroyers and 6 submarines
Battle in Southern France
Americans attack with 4 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Americans roll dice for 4 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 3/7 hits
Germans roll dice for 3 infantry and 1 mech_infantry in Southern France, round 2 : 3/4 hits
3 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
Americans roll dice for 3 armour and 1 tactical_bomber in Southern France, round 3 : 3/4 hits
Germans roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Americans: 2 armour, 1 artillery and 1 infantry
Battle in Burma
Americans attack with 1 infantry
Japanese defend with 4 tactical_bombers
Americans roll dice for 1 infantry in Burma, round 2 : 0/1 hits
Japanese roll dice for 4 tactical_bombers in Burma, round 2 : 0/4 hits
Americans roll dice for 1 infantry in Burma, round 3 : 0/1 hits
Japanese roll dice for 4 tactical_bombers in Burma, round 3 : 1/4 hits
1 infantry owned by the Americans lost in Burma
Japanese win with 4 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Western Germany
Americans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
Americans roll dice for 1 battleship and 3 cruisers in Western Germany, round 2 : 3/4 hits
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Western Germany, round 2 : 4/9 hits
Germans roll dice for 6 infantry and 1 mech_infantry in Western Germany, round 2 : 2/7 hits
6 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Western Germany
Americans win, taking Western Germany from Germans with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 6 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
2 fighters owned by the Japanese forced to land in Hawaiian IslandsNon Combat Move - Americans
2 fighters moved from Western Germany to 119 Sea Zone
1 carrier moved from 112 Sea Zone to 119 Sea Zone
14 transports moved from 112 Sea Zone to 119 Sea Zone
1 bomber moved from Western Germany to Spain
1 tactical_bomber moved from Southern France to Spain
1 fighter moved from Normandy Bordeaux to Spain
1 aaGun moved from 91 Sea Zone to SpainPlace Units - Americans
1 artillery and 2 infantry placed in Spain
1 carrier, 2 cruisers, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Sikang to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsCombat Move - British
1 fighter and 1 tactical_bomber moved from United Kingdom to 92 Sea Zone
2 cruisers and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 transport moved from 109 Sea Zone to 119 Sea Zone
1 transport moved from 110 Sea Zone to 119 Sea Zone
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 destroyer moved from 73 Sea Zone to 76 Sea ZonePurchase Units - British
British buy 4 armour, 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat - British
Battle in 92 Sea Zone
British attack with 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 2 submarines
British roll dice for 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/5 hits
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Italians lost in 92 Sea Zone
British win with 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarinesNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to AlgeriaPlace Units - British
3 armour placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Mozambique: 1 armour
EDIT: Adding units owned by British to Belgian Congo: 1 armour
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 infantry placed in United Kingdom
2 artilleries placed in QuebecTurn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Italians
1 transport moved from 66 Sea Zone to 65 Sea Zone
2 infantry moved from Chile to 65 Sea Zone
2 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to Southeast Mexico
1 infantry moved from Union of South Africa to Mozambique
Italians take Mozambique from British
1 artillery moved from Union of South Africa to Rhodesia
3 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern FrancePurchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Southeast Mexico
Battle in Southern France
Italians attack with 3 infantry and 1 mech_infantry
Americans defend with 2 armour, 1 factory_minor and 1 harbour
Italians roll dice for 3 infantry and 1 mech_infantry in Southern France, round 2 : 2/4 hits, 0.67 expected hits
Americans roll dice for 2 armour in Southern France, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Italians win, taking Southeast Mexico from Americans, taking Southern France from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Americans: 2 armourNon Combat Move - Italians
2 infantry moved from Argentina to Bolivia
Italians take Bolivia from Neutral_True
1 infantry moved from Chile to Peru
Italians take Peru from Neutral_TruePlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 19 PUs (2 lost to blockades); end with 19 PUsCombat Hit Differential Summary :
Italians : 1.33
Americans : 1.00Territory Summary for Italians :
Southeast Mexico : 1 flag, 2 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
South West Africa : 1 flag, 1 infantry
Rhodesia : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Northern Italy : 1 factory_minor
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Chile : 1 flag
Mozambique : 1 flag, 1 infantry
Argentina : 1 flag
64 Sea Zone : 1 transport
Bolivia : 1 flag, 2 infantry
Peru : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 28 / 52
Russians : 51 / 74
Japanese : 70 / 102
Americans : 57 / 81
Chinese : 5 / 7
British : 28 / 35
UK_Pacific : 4 / 0
Italians : 21 / 19
ANZAC : 9 / 17
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 5 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 37 Sea Zone to 55 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 55 Sea ZonePurchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 2 PUs;Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer and 3 transports
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 2 destroyers in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 3 transports in 55 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 55 Sea Zone
2 transports owned by the Japanese lost in 55 Sea Zone
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits
ANZAC win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 29
Casualties for Japanese: 1 destroyer and 3 transportsNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from Malaya to Dutch New Guinea
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
1 cruiser moved from 91 Sea Zone to 112 Sea ZoneNon Combat Move - French
Turn Complete - French
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you win.
you have the VC win.
when i get back want a rematch? -
yes i do, PM me when you get back sir. Have fun!