18 L dawgoneit Allies vs SixUnder (Axis) - BM


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Japanese
                2 units repaired.
                4 infantry and 1 mech_infantry moved from Afghanistan to West India
                      Japanese take West India from UK_Pacific
                2 submarines moved from 39 Sea Zone to 38 Sea Zone
                6 submarines moved from 38 Sea Zone to 37 Sea Zone
                3 fighters moved from 38 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
                1 battleship moved from 38 Sea Zone to 37 Sea Zone
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from French Indo China to 37 Sea Zone
                2 fighters moved from French Indo China to 37 Sea Zone
                2 bombers moved from Burma to 37 Sea Zone
                1 bomber moved from Japan to 37 Sea Zone
                2 fighters moved from 6 Sea Zone to 37 Sea Zone
                1 fighter moved from Hunan to 37 Sea Zone
                1 tactical_bomber moved from Kweichow to 37 Sea Zone
                2 carriers moved from 38 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                3 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Wake Island to 25 Sea Zone
                1 carrier moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 24 Sea Zone to 25 Sea Zone
                1 destroyer moved from 15 Sea Zone to 13 Sea Zone
                1 destroyer moved from 23 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 mech_infantry moved from Buyant-Uhaa to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 armour moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 armour moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Hunan
                1 mech_infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from Kiangsu to Anhwe
                2 mech_infantrys moved from Kiangsu to Hunan

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 1 fighter, 3 mech_infantrys, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 3 submarines
                    Americans defend with 4 destroyers
                        Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                        Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                        Americans roll dice for 4 destroyers in 25 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                        2 destroyers owned by the Americans lost in 25 Sea Zone
                        Japanese roll dice for 3 submarines in 25 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                        Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                        Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 25 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 carrier, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 26
                    Casualties for Americans: 4 destroyers
                    Casualties for Japanese: 1 submarine
                Battle in 37 Sea Zone
                    Japanese attack with 2 battleships, 3 bombers, 3 carriers, 8 fighters, 6 submarines and 3 tactical_bombers
                    ANZAC defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters and 1 transport

    Combat Hit Differential Summary :

    Americans : -1.33
        Japanese : -0.17

    triplea_41890.0_Jap10.tsvg


  • sub orders in sz 37

    ool country wise in sz 37


  • keep sub in
    ool max “D”


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Japanese
                2 units repaired.
                4 infantry and 1 mech_infantry moved from Afghanistan to West India
                      Japanese take West India from UK_Pacific
                2 submarines moved from 39 Sea Zone to 38 Sea Zone
                6 submarines moved from 38 Sea Zone to 37 Sea Zone
                3 fighters moved from 38 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
                1 battleship moved from 38 Sea Zone to 37 Sea Zone
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from French Indo China to 37 Sea Zone
                2 fighters moved from French Indo China to 37 Sea Zone
                2 bombers moved from Burma to 37 Sea Zone
                1 bomber moved from Japan to 37 Sea Zone
                2 fighters moved from 6 Sea Zone to 37 Sea Zone
                1 fighter moved from Hunan to 37 Sea Zone
                1 tactical_bomber moved from Kweichow to 37 Sea Zone
                2 carriers moved from 38 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                3 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Wake Island to 25 Sea Zone
                1 carrier moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 24 Sea Zone to 25 Sea Zone
                1 destroyer moved from 15 Sea Zone to 13 Sea Zone
                1 destroyer moved from 23 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 mech_infantry moved from Buyant-Uhaa to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 armour moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 armour moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Hunan
                1 mech_infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from Kiangsu to Anhwe
                2 mech_infantrys moved from Kiangsu to Hunan

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 1 fighter, 3 mech_infantrys, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 3 submarines
                    Americans defend with 4 destroyers
                        Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                        Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                        Americans roll dice for 4 destroyers in 25 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                        2 destroyers owned by the Americans lost in 25 Sea Zone
                        Japanese roll dice for 3 submarines in 25 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                        Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                        Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 25 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 carrier, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 26
                    Casualties for Americans: 4 destroyers
                    Casualties for Japanese: 1 submarine
                Battle in 37 Sea Zone
                    Japanese attack with 2 battleships, 3 bombers, 3 carriers, 8 fighters, 6 submarines and 3 tactical_bombers
                    ANZAC defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters and 1 transport
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 6 submarines in 37 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                    Units damaged: 1 carrier owned by the ANZAC and 2 carriers owned by the Americans
                        Japanese roll dice for 3 bombers, 8 fighters and 3 tactical_bombers in 37 Sea Zone, round 2 : 9/14 hits, 8.00 expected hits
                    Units damaged: 1 battleship owned by the Americans
                        Japanese roll dice for 2 battleships and 3 carriers in 37 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                        Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 9 destroyers, 6 fighters and 3 transports in 37 Sea Zone, round 2 : 10/22 hits, 10.17 expected hits
                    Units damaged: 2 battleships owned by the Japanese
                        6 destroyers owned by the Americans, 2 destroyers owned by the ANZAC, 3 carriers owned by the Japanese, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                        Japanese roll dice for 4 submarines in 37 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                        Japanese roll dice for 2 battleships, 3 bombers, 8 fighters and 3 tactical_bombers in 37 Sea Zone, round 3 : 8/16 hits, 9.33 expected hits
                        Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters and 3 transports in 37 Sea Zone, round 3 : 7/14 hits, 7.50 expected hits
                        3 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 carriers owned by the Americans, 4 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 37 Sea Zone
                        Japanese roll dice for 2 battleships, 3 bombers, 5 fighters and 3 tactical_bombers in 37 Sea Zone, round 4 : 7/13 hits, 7.83 expected hits
                        Americans roll dice for 1 battleship, 4 fighters and 3 transports in 37 Sea Zone, round 4 : 4/5 hits, 3.33 expected hits
                        4 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 transport owned by the ANZAC, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 37 Sea Zone
                        1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 3 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 109
                    Casualties for Japanese: 3 carriers, 7 fighters and 6 submarines
                    Casualties for ANZAC: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
                    Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters and 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 2 battleships, 3 bombers, 1 fighter and 3 tactical_bombers
                    Japanese win with 2 battleships, 3 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 109
                    Casualties for Japanese: 3 carriers, 7 fighters and 6 submarines
                    Casualties for ANZAC: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
                    Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters and 1 transport

    Non Combat Move - Japanese
                1 tactical_bomber could not land in 37 Sea Zone and was removed
                1 fighter moved from 37 Sea Zone to French Indo China
                2 tactical_bombers moved from 37 Sea Zone to French Indo China
                3 bombers moved from 37 Sea Zone to French Indo China
                3 transports moved from 38 Sea Zone to 36 Sea Zone
                3 artilleries and 3 infantry moved from Iwo Jima to 17 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 17 Sea Zone to 25 Sea Zone
                3 artilleries and 3 infantry moved from 25 Sea Zone to Midway
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 aaGun placed in French Indo China
                2 tactical_bombers placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                4 submarines placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5,1
                Japanese collect 67 PUs (1 lost to blockades); end with 67 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

    Combat Hit Differential Summary :

    Americans : -1.50
        Japanese : -1.00

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag, 1 mech_infantry
        Yunnan : 1 flag, 1 mech_infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 infantry and 2 mech_infantrys
        Hopei : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 fighter
        Chahar : 1 flag, 1 mech_infantry
        Anhwe : 1 flag, 1 mech_infantry
        Burma : 1 flag, 2 armour, 1 artillery, 9 infantry and 4 mech_infantrys
        Borneo : 1 flag, 1 artillery and 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield, 1 artillery and 1 infantry
        Midway : 1 flag, 1 airfield, 4 artilleries and 4 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 mech_infantry
        Siberia : 1 flag
        Buryatia : 1 flag, 1 mech_infantry
        French Indo China : 1 flag, 1 aaGun, 1 airfield, 3 bombers, 1 factory_minor, 1 fighter, 1 marine, 2 mech_infantrys and 4 tactical_bombers
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 2 artilleries and 1 infantry
        Sumatra : 1 flag, 1 artillery and 1 infantry
        37 Sea Zone : 1 flag, 2 battleships
        36 Sea Zone : 1 destroyer and 3 transports
        Dzavhan : 1 flag
        26 Sea Zone : 1 destroyer
        25 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 3 transports
        13 Sea Zone : 1 destroyer
        6 Sea Zone : 4 submarines
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        West India : 1 flag, 4 infantry and 1 mech_infantry
        Urals : 1 flag, 1 armour
        Turkmenistan : 1 flag, 1 armour
        Afghanistan : 1 flag

    Production/PUs Summary :

    Germans : 41 / 53
        Russians : 46 / 70
        Japanese : 68 / 80
        Americans : 52 / 86
        Chinese : 3 / 5
        British : 29 / 37
        UK_Pacific : 7 / 8
        Italians : 14 / 13
        ANZAC : 11 / 19
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 7 / 0

    triplea_41890.0_Jap10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Americans
                1 unit repaired.
                3 infantry moved from Spain to Southern France
                1 fighter and 1 tactical_bomber moved from Spain to Southern France
                3 infantry moved from Spain to Normandy Bordeaux
                3 artilleries and 16 infantry moved from United Kingdom to 109 Sea Zone
                3 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 fighters, 16 infantry and 10 transports moved from 109 Sea Zone to 112 Sea Zone
                3 armour and 1 artillery moved from Spain to 91 Sea Zone
                4 infantry moved from Spain to 91 Sea Zone
                3 armour, 1 artillery, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
                1 fighter moved from Queensland to 26 Sea Zone
                1 mech_infantry moved from Malaya to Yunnan
                1 infantry moved from Malaya to Shan State
                3 armour, 4 artilleries and 20 infantry moved from 112 Sea Zone to Western Germany
                1 bomber moved from Spain to Western Germany
                1 artillery moved from Spain to Normandy Bordeaux
                1 armour moved from Spain to Normandy Bordeaux
                2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 submarine moved from 10 Sea Zone to 13 Sea Zone
                1 submarine moved from 10 Sea Zone to 13 Sea Zone

    triplea_41890.0_Ame10.tsvg


  • scramble in sz112?


  • no thank you


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - British

    triplea_41890.0_Bri10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Americans
                1 unit repaired.
                3 infantry moved from Spain to Southern France
                1 fighter and 1 tactical_bomber moved from Spain to Southern France
                3 infantry moved from Spain to Normandy Bordeaux
                3 artilleries and 16 infantry moved from United Kingdom to 109 Sea Zone
                3 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 fighters, 16 infantry and 10 transports moved from 109 Sea Zone to 112 Sea Zone
                3 armour and 1 artillery moved from Spain to 91 Sea Zone
                4 infantry moved from Spain to 91 Sea Zone
                3 armour, 1 artillery, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
                1 fighter moved from Queensland to 26 Sea Zone
                1 mech_infantry moved from Malaya to Yunnan
                1 infantry moved from Malaya to Shan State
                3 armour, 4 artilleries and 20 infantry moved from 112 Sea Zone to Western Germany
                1 bomber moved from Spain to Western Germany
                1 artillery moved from Spain to Normandy Bordeaux
                1 armour moved from Spain to Normandy Bordeaux
                2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 submarine moved from 10 Sea Zone to 13 Sea Zone
                1 submarine moved from 10 Sea Zone to 13 Sea Zone

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Battle in 112 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 14 transports
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 14 transports in 112 Sea Zone, round 2 :  5/6 hits
                        Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 112 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 14 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 13 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 13 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 submarines in 13 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 13 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans lost in 13 Sea Zone
                        Americans roll dice for 1 submarine in 13 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 13 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 submarine in 13 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 13 Sea Zone, round 5 :  1/1 hits
                        1 submarine owned by the Americans lost in 13 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -12
                    Casualties for Americans: 2 submarines
                Battle in 26 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 fighter in 26 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in 26 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 26 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Southern France
                    Americans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor, 1 harbour and 3 infantry
                        Americans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Southern France, round 2 :  2/5 hits
                        Germans roll dice for 3 infantry in Southern France, round 2 :  2/3 hits
                        2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
                        Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Southern France, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Southern France
                    Americans win, taking Southern France from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 2 infantry
                Battle in Yunnan
                    Americans attack with 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 mech_infantry in Yunnan, round 2 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 2 :  0/1 hits
                        Americans roll dice for 1 mech_infantry in Yunnan, round 3 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 3 :  1/1 hits
                        1 mech_infantry owned by the Americans lost in Yunnan
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 mech_infantry
                Battle in Western Germany
                    Americans attack with 3 armour, 4 artilleries, 1 bomber and 20 infantry
                    Germans defend with 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 14 infantry
                        Americans roll dice for 3 armour, 4 artilleries, 1 bomber and 20 infantry in Western Germany, round 2 :  6/28 hits
                        Germans roll dice for 3 fighters and 14 infantry in Western Germany, round 2 :  9/17 hits
                        6 infantry owned by the Germans and 9 infantry owned by the Americans lost in Western Germany
                        Americans roll dice for 3 armour, 4 artilleries, 1 bomber and 11 infantry in Western Germany, round 3 :  9/19 hits
                        Germans roll dice for 3 fighters and 8 infantry in Western Germany, round 3 :  9/11 hits
                        1 fighter owned by the Germans, 8 infantry owned by the Germans and 9 infantry owned by the Americans lost in Western Germany
                        Americans roll dice for 3 armour, 4 artilleries, 1 bomber and 2 infantry in Western Germany, round 4 :  9/10 hits
                        Germans roll dice for 2 fighters in Western Germany, round 4 :  0/2 hits
                        2 fighters owned by the Germans lost in Western Germany
                    Americans converts factory_major into different units
                    Americans win, taking Western Germany from Germans with 3 armour, 4 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 18
                    Casualties for Germans: 3 fighters and 14 infantry
                    Casualties for Americans: 18 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour, 1 artillery and 3 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        Americans roll dice for 1 armour, 1 artillery and 3 infantry in Normandy Bordeaux, round 2 :  2/5 hits
                        Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 :  2/3 hits
                        2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                        Americans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 3 infantry

    Non Combat Move - Americans
                1 bomber moved from Western Germany to Spain
                1 fighter and 1 tactical_bomber moved from Southern France to Spain
                1 aaGun and 1 armour moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain
                1 infantry moved from Central United States to Eastern United States
                1 fighter moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 artillery and 2 infantry placed in Spain
                1 transport placed in 101 Sea Zone
                1 armour placed in Eastern United States
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs

    Combat Move - Chinese
                Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
                1 fighter moved from Kansu to Szechwan

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 fighter
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 :  1/2 hits
                        Japanese roll dice for 1 fighter in Szechwan, round 2 :  1/1 hits
                        1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                1 infantry moved from Tsinghai to Kansu
                1 fighter moved from Szechwan to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs

    Combat Move - British
                1 fighter moved from India to 37 Sea Zone
                1 armour moved from Kenya to Mozambique
                      British take Mozambique from Italians
                2 cruisers and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Scotland to 109 Sea Zone
                1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 transport moved from 109 Sea Zone to 112 Sea Zone
                1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone

    Purchase Units - British
                British buy 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 5x factory_major; Remaining resources: 3 PUs;
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Holland Belgium
                Battle in 37 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 2 battleships
                        British roll dice for 1 fighter in 37 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 battleships in 37 Sea Zone, round 2 :  1/2 hits
                        1 battleship owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone
                    Japanese win, taking Holland Belgium from Germans with 1 battleship remaining. Battle score for attacker is 10
                    Casualties for British: 1 fighter
                    Casualties for Japanese: 1 battleship

    Non Combat Move - British

    Place Units - British
                2 armour and 1 mech_infantry placed in Egypt
                1 fighter and 1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
                UK_Pacific collect 7 PUs; end with 7 PUs
                Some Units in India change ownership: 1 infantry

    triplea_41890.0_UK_10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Italians
                2 submarines moved from 97 Sea Zone to 92 Sea Zone
                5 infantry moved from Argentina to Brazil
                1 infantry moved from Rhodesia to Angola
                      Italians take Angola from Russians
                1 infantry moved from Rhodesia to South West Africa
                      Italians take South West Africa from British

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Brazil
                    Italians attack with 5 infantry
                    Neutral_Allies defend with 3 infantry
                        Italians roll dice for 5 infantry in Brazil, round 2 : 0/5 hits, 0.83 expected hits
                        Neutral_Allies roll dice for 3 infantry in Brazil, round 2 : 2/3 hits, 1.00 expected hits
                        2 infantry owned by the Italians lost in Brazil
                        Italians roll dice for 3 infantry in Brazil, round 3 : 0/3 hits, 0.50 expected hits
                        Neutral_Allies roll dice for 3 infantry in Brazil, round 3 : 0/3 hits, 1.00 expected hits
                        Italians roll dice for 3 infantry in Brazil, round 4 : 0/3 hits, 0.50 expected hits
                        Neutral_Allies roll dice for 3 infantry in Brazil, round 4 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Italians lost in Brazil
                    2 infantry owned by the Italians retreated to Argentina
                    Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -9
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                1 infantry moved from Argentina to Chile
                      Italians take Chile from Neutral_True

    Place Units - Italians
                3 infantry placed in Northern Italy
                1 artillery placed in Union of South Africa

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
                Italians collect 16 PUs (1 lost to blockades); end with 16 PUs

    Combat Hit Differential Summary :

    Italians : -1.83
        Neutral_Allies : 0.00

    Territory Summary for Italians :

    Union of South Africa : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        South West Africa : 1 flag, 1 infantry
        Rhodesia : 1 flag, 1 infantry
        Northern Italy : 1 factory_minor and 3 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
        Chile : 1 flag, 3 infantry
        66 Sea Zone : 1 transport
        Argentina : 1 flag, 2 infantry
        Angola : 1 flag, 1 infantry
        92 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 28 / 53
        Russians : 45 / 70
        Japanese : 68 / 80
        Americans : 62 / 87
        Chinese : 3 / 5
        British : 32 / 39
        UK_Pacific : 7 / 7
        Italians : 17 / 16
        ANZAC : 11 / 19
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 5 / 0

    triplea_41890.0_Ita10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - ANZAC
                2 fighters moved from Malaya to 37 Sea Zone
                1 destroyer and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 battleship
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                        1 battleship owned by the Japanese lost in 37 Sea Zone
                    ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 battleship

    Non Combat Move - ANZAC
                2 fighters moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from Shan State to Malaya
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    Combat Move - French

    Turn Complete - French

    triplea_41890.0_Fre10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Research Technology - Germans

    Combat Move - Germans
                1 mech_infantry moved from Greece to Turkey
                      Germans take Turkey from Russians
                1 mech_infantry moved from Greece to Turkey
                1 mech_infantry moved from Northern Italy to Romania
                1 mech_infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Albania to Romania
                1 mech_infantry moved from Greece to Turkey
                2 infantry and 1 mech_infantry moved from France to Holland Belgium
                2 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
                2 infantry and 1 mech_infantry moved from France to Southern France
                1 bomber moved from France to Western Germany
                10 infantry moved from Germany to Western Germany
                1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
                1 infantry moved from Poland to Slovakia Hungary
                3 infantry moved from Northern Italy to Western Germany
                1 fighter moved from Southern Italy to Slovakia Hungary
                2 fighters moved from Southern Italy to Romania
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Southern France
                1 mech_infantry moved from France to Western Germany
                2 infantry moved from Southern Italy to Northern Italy

    Purchase Units - Germans
                Germans buy 2 fighters and 11 infantry; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Slovakia Hungary
                    Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.83 expected hits
                        Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Russians lost in Slovakia Hungary
                    Germans win, taking Slovakia Hungary from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Southern France
                    Germans attack with 3 infantry and 1 mech_infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 3 infantry and 1 mech_infantry in Southern France, round 2 : 2/4 hits, 0.67 expected hits
                        Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 2 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/3 hits, 0.50 expected hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 3 : 1/3 hits, 0.50 expected hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Romania
                    Germans attack with 2 fighters and 3 mech_infantrys
                    Russians defend with 1 armour, 1 infantry and 2 mech_infantrys
                        Germans roll dice for 2 fighters and 3 mech_infantrys in Romania, round 2 : 3/5 hits, 1.50 expected hits
                        Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Romania, round 2 : 1/4 hits, 1.50 expected hits
                        2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
                        Germans roll dice for 2 fighters and 2 mech_infantrys in Romania, round 3 : 3/4 hits, 1.33 expected hits
                        Russians roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Russians lost in Romania
                    Germans win, taking Romania from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys
                Battle in Normandy Bordeaux
                    Germans attack with 3 infantry and 1 mech_infantry
                    Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 0.67 expected hits
                        Americans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 2 : 0/2 hits, 0.83 expected hits
                        1 artillery owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/4 hits, 0.67 expected hits
                        Americans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/3 hits, 0.50 expected hits
                        Americans roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits
                        Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 5 : 0/3 hits, 0.50 expected hits
                        Americans roll dice for 1 armour in Normandy Bordeaux, round 5 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 6 : 0/2 hits, 0.33 expected hits
                        Americans roll dice for 1 armour in Normandy Bordeaux, round 6 : 0/1 hits, 0.50 expected hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 7 : 1/2 hits, 0.33 expected hits
                        Americans roll dice for 1 armour in Normandy Bordeaux, round 7 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Germans and 1 armour owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 armour and 1 artillery
                    Casualties for Germans: 3 infantry
                Battle in Western Germany
                    Germans attack with 1 bomber, 13 infantry and 1 mech_infantry
                    Americans defend with 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 bomber, 13 infantry and 1 mech_infantry in Western Germany, round 2 : 4/15 hits, 3.00 expected hits
                        Americans roll dice for 3 armour, 4 artilleries and 2 infantry in Western Germany, round 2 : 4/9 hits, 3.50 expected hits
                        4 infantry owned by the Germans, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Western Germany
                        Germans roll dice for 1 bomber, 9 infantry and 1 mech_infantry in Western Germany, round 3 : 2/11 hits, 2.33 expected hits
                        Americans roll dice for 3 armour and 2 artilleries in Western Germany, round 3 : 3/5 hits, 2.17 expected hits
                        3 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Western Germany
                        Germans roll dice for 1 bomber, 6 infantry and 1 mech_infantry in Western Germany, round 4 : 2/8 hits, 1.83 expected hits
                        Americans roll dice for 3 armour in Western Germany, round 4 : 0/3 hits, 1.50 expected hits
                        2 armour owned by the Americans lost in Western Germany
                        Germans roll dice for 1 bomber, 6 infantry and 1 mech_infantry in Western Germany, round 5 : 2/8 hits, 1.83 expected hits
                        Americans roll dice for 1 armour in Western Germany, round 5 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Americans lost in Western Germany
                    Germans win, taking Western Germany from Americans with 1 bomber, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 19
                    Casualties for Germans: 7 infantry
                    Casualties for Americans: 3 armour, 4 artilleries and 2 infantry

    Non Combat Move - Germans
                2 aaGuns moved from Poland to Germany
                5 infantry moved from Poland to Germany
                1 fighter moved from Slovakia Hungary to Germany
                1 bomber moved from Western Germany to Germany
                2 fighters moved from Romania to Germany

    Place Units - Germans
                10 infantry placed in Germany
                2 fighters and 1 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
                Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Combat Hit Differential Summary :

    Germans : 4.67
        British : -0.67
        Americans : -1.33
        Russians : -1.33

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 infantry
        Slovakia Hungary : 1 infantry and 1 mech_infantry
        Western Germany : 1 airfield, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
        Romania : 2 mech_infantrys
        Germany : 2 aaGuns, 1 bomber, 1 factory_major, 3 fighters and 15 infantry
        Norway : 1 aaGun and 2 infantry
        Holland Belgium : 2 infantry and 1 mech_infantry
        Northern Italy : 2 infantry
        Turkey : 1 flag, 3 mech_infantrys
        Switzerland : 1 flag
        Eire : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Sweden : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 49 / 52
        Russians : 37 / 70
        Japanese : 68 / 80
        Americans : 52 / 87
        Chinese : 3 / 5
        British : 29 / 39
        UK_Pacific : 7 / 7
        Italians : 17 / 16
        ANZAC : 11 / 17
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 5 / 0

    triplea_41890.0_Ger11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Combat Move - Russians
                2 infantry moved from Caucasus to Turkey
                1 infantry moved from Eastern Persia to Turkmenistan
                1 infantry moved from Persia to Eastern Persia
                1 fighter moved from Volgograd to Turkey
                1 infantry moved from Timguska to Yenisey
                      Russians take Yenisey from Japanese
                1 armour moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 armour moved from Szechwan to Yunnan
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary
                1 infantry moved from Vyborg to Finland
                1 artillery and 1 infantry moved from Novgorod to Baltic States
                3 infantry moved from Belarus to Eastern Poland
                2 infantry moved from Western Ukraine to Bessarabia
                1 artillery and 1 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Eastern Poland to Slovakia Hungary
                2 infantry moved from Eastern Poland to Romania
                1 armour moved from Finland to Sweden
                      Russians take Sweden from Germans
                1 armour moved from Sweden to Finland
                1 armour and 1 mech_infantry moved from Russia to Urals
                1 infantry moved from Novosibirsk to Urals
                1 infantry moved from Novosibirsk to Timguska
                2 infantry moved from Kazakhstan to Turkmenistan
                1 infantry moved from Tanganyika Territory to Rhodesia
                1 infantry moved from Belgian Congo to Rhodesia
                2 infantry moved from Belgian Congo to Angola
                1 artillery and 2 infantry moved from Eastern Poland to Romania

    Purchase Units - Russians
                Russians buy 3 armour, 3 artilleries, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Slovakia Hungary
                    Russians attack with 1 artillery and 4 infantry
                    Germans defend with 1 infantry and 1 mech_infantry
                        Russians roll dice for 1 artillery and 4 infantry in Slovakia Hungary, round 2 :  1/5 hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Slovakia Hungary, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Slovakia Hungary
                        Russians roll dice for 1 artillery and 4 infantry in Slovakia Hungary, round 3 :  2/5 hits
                        Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                Battle in Turkmenistan
                    Russians attack with 3 infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 3 infantry in Turkmenistan, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Turkmenistan, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Turkmenistan
                    Russians win, taking Turkmenistan from Japanese with 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Yunnan
                    Russians attack with 1 armour
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 armour in Yunnan, round 2 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                    Russians win, taking Yunnan from Japanese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Urals
                    Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Urals, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Urals, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Urals
                    Russians win, taking Urals from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in Angola
                    Russians attack with 2 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 2 infantry in Angola, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Angola, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Angola, round 3 :  0/2 hits
                        Italians roll dice for 1 infantry in Angola, round 3 :  0/1 hits
                        Russians roll dice for 2 infantry in Angola, round 4 :  0/2 hits
                        Italians roll dice for 1 infantry in Angola, round 4 :  0/1 hits
                        Russians roll dice for 2 infantry in Angola, round 5 :  1/2 hits
                        Italians roll dice for 1 infantry in Angola, round 5 :  0/1 hits
                        1 infantry owned by the Italians lost in Angola
                    Russians win, taking Angola from Italians with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Romania
                    Russians attack with 1 artillery and 4 infantry
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 1 artillery and 4 infantry in Romania, round 2 :  1/5 hits
                        Germans roll dice for 2 mech_infantrys in Romania, round 2 :  0/2 hits
                        1 mech_infantry owned by the Germans lost in Romania
                        Russians roll dice for 1 artillery and 4 infantry in Romania, round 3 :  2/5 hits
                        Germans roll dice for 1 mech_infantry in Romania, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Turkey
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 3 mech_infantrys
                        Russians roll dice for 1 fighter and 2 infantry in Turkey, round 2 :  0/3 hits
                        Germans roll dice for 3 mech_infantrys in Turkey, round 2 :  2/3 hits
                        2 infantry owned by the Russians lost in Turkey
                    retreated to Turkey
                    Germans win with 3 mech_infantrys remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Rhodesia
                    Russians attack with 2 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 2 infantry in Rhodesia, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Rhodesia, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Rhodesia, round 3 :  0/2 hits
                        Italians roll dice for 1 infantry in Rhodesia, round 3 :  0/1 hits
                        Russians roll dice for 2 infantry in Rhodesia, round 4 :  0/2 hits
                        Italians roll dice for 1 infantry in Rhodesia, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Rhodesia
                        Russians roll dice for 1 infantry in Rhodesia, round 5 :  0/1 hits
                        Italians roll dice for 1 infantry in Rhodesia, round 5 :  0/1 hits
                        Russians roll dice for 1 infantry in Rhodesia, round 6 :  0/1 hits
                        Italians roll dice for 1 infantry in Rhodesia, round 6 :  1/1 hits
                        1 infantry owned by the Russians lost in Rhodesia
                    Italians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 infantry moved from Trans-Jordan to Syria
                1 infantry moved from Trans-Jordan to Iraq
                1 fighter moved from Turkey to Northwest Persia
                1 artillery and 1 infantry moved from Volgograd to Caucasus
                1 artillery and 2 infantry moved from Samara to Kazakhstan
                1 armour and 1 mech_infantry moved from Russia to Belarus

    Place Units - Russians
                1 armour, 1 fighter and 1 mech_infantry placed in Novgorod
                2 armour and 1 mech_infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                Russians undo move 3.
                1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
                2 artilleries and 5 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Northwest Persia: 1 fighter
                EDIT: Adding units owned by Russians to Caucasus: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 51 PUs; end with 51 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 60 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 62 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 74 PUs

    triplea_41890.0_Rus11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Combat Move - Japanese
                1 infantry and 2 mech_infantrys moved from Hunan to Yunnan
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 mech_infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Hopei to Shensi
                1 mech_infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Hunan
                1 marine and 1 mech_infantry moved from French Indo China to Siam
                1 mech_infantry moved from French Indo China to Siam
                3 bombers, 1 fighter and 4 tactical_bombers moved from French Indo China to India
                2 armour, 1 artillery, 9 infantry and 4 mech_infantrys moved from Burma to India
                4 infantry and 1 mech_infantry moved from West India to India
                1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
                2 transports moved from 36 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 55 Sea Zone
                2 artilleries and 2 infantry moved from 55 Sea Zone to Northern Territory
                1 destroyer moved from 36 Sea Zone to 55 Sea Zone
                      Japanese take 42 Sea Zone from Americans
                1 destroyer moved from 13 Sea Zone to 26 Sea Zone
                2 submarines moved from 25 Sea Zone to 26 Sea Zone
                3 infantry moved from Midway to 25 Sea Zone
                3 artilleries moved from Midway to 25 Sea Zone
                3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                3 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 artilleries moved from 26 Sea Zone to Hawaiian Islands
                4 submarines moved from 6 Sea Zone to 26 Sea Zone
                1 fighter moved from Japan to 26 Sea Zone
                1 mech_infantry moved from Buryatia to Yenisey
                1 mech_infantry moved from Yakut S.S.R. to Yenisey

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 battleship, 1 carrier, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat - Japanese
                Battle in Northern Territory
                Battle in Yenisey
                    Japanese attack with 2 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 mech_infantrys in Yenisey, round 2 : 0/2 hits, 0.33 expected hits
                        Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Yenisey
                        Japanese roll dice for 1 mech_infantry in Yenisey, round 3 : 0/1 hits, 0.17 expected hits
                        Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 mech_infantry in Yenisey, round 4 : 0/1 hits, 0.17 expected hits
                        Russians roll dice for 1 infantry in Yenisey, round 4 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 mech_infantry in Yenisey, round 5 : 0/1 hits, 0.17 expected hits
                        Russians roll dice for 1 infantry in Yenisey, round 5 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Yenisey
                    Russians win, taking Northern Territory from ANZAC with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Siam
                    Japanese attack with 1 marine and 2 mech_infantrys
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 marine and 2 mech_infantrys in Siam, round 2 : 0/3 hits, 0.50 expected hits
                        ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 marine and 2 mech_infantrys in Siam, round 3 : 0/3 hits, 0.50 expected hits
                        ANZAC roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Siam
                        Japanese roll dice for 1 marine and 1 mech_infantry in Siam, round 4 : 2/2 hits, 0.33 expected hits
                        ANZAC roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the ANZAC lost in Siam
                    Japanese win, taking Siam from ANZAC with 1 marine and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 infantry and 2 mech_infantrys
                    Russians defend with 1 armour
                        Japanese roll dice for 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 0/3 hits, 0.50 expected hits
                        Chinese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 2 mech_infantrys in Yunnan, round 3 : 0/2 hits, 0.33 expected hits
                        Chinese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0.17 expected hits
                        Chinese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits, 0.50 expected hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                    Chinese win with 1 armour remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 infantry and 2 mech_infantrys
                Battle in Hawaiian Islands
                    Japanese attack with 3 artilleries, 1 fighter and 3 infantry
                    Americans defend with 1 airfield, 1 fighter and 1 harbour
                        Japanese roll dice for 3 artilleries, 1 fighter and 3 infantry in Hawaiian Islands, round 2 : 2/7 hits, 2.50 expected hits
                        Americans roll dice for 1 fighter in Hawaiian Islands, round 2 : 0/1 hits, 0.67 expected hits
                        1 fighter owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Hawaiian Islands from Americans with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 fighter
                Battle in India
                    Japanese attack with 2 armour, 1 artillery, 3 bombers, 1 fighter, 13 infantry, 5 mech_infantrys and 4 tactical_bombers
                    British defend with 3 aaGuns, 1 armour, 2 artilleries, 14 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        AA fire in India : 1/8 hits, 1.33 expected hits
                        1 fighter owned by the Japanese lost in India
                        Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 13 infantry, 5 mech_infantrys and 4 tactical_bombers in India, round 2 : 7/28 hits, 8.83 expected hits
                        UK_Pacific roll dice for 3 aaGuns, 1 armour, 2 artilleries, 14 infantry and 2 mech_infantrys in India, round 2 : 5/19 hits, 6.50 expected hits
                        5 infantry owned by the Japanese, 3 aaGuns owned by the British and 4 infantry owned by the British lost in India
                        Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 8 infantry, 5 mech_infantrys and 4 tactical_bombers in India, round 3 : 7/23 hits, 8.00 expected hits
                        UK_Pacific roll dice for 1 armour, 2 artilleries, 10 infantry and 2 mech_infantrys in India, round 3 : 7/15 hits, 5.17 expected hits
                        7 infantry owned by the Japanese and 7 infantry owned by the British lost in India
                        Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 1 infantry, 5 mech_infantrys and 4 tactical_bombers in India, round 4 : 7/16 hits, 6.83 expected hits
                        UK_Pacific roll dice for 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in India, round 4 : 4/8 hits, 2.83 expected hits
                        1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British, 2 artilleries owned by the British and 3 infantry owned by the British lost in India
                        Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 2 mech_infantrys and 4 tactical_bombers in India, round 5 : 4/12 hits, 6.17 expected hits
                        UK_Pacific roll dice for 1 armour in India, round 5 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the British lost in India
                    Japanese captures 7PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 2 armour, 1 artillery, 3 bombers, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 fighter, 13 infantry and 3 mech_infantrys
                    Casualties for British: 3 aaGuns, 1 armour, 2 artilleries, 14 infantry and 2 mech_infantrys
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                3 bombers moved from India to French Indo China
                4 tactical_bombers moved from India to Burma
                1 fighter moved from Hawaiian Islands to 26 Sea Zone

    Place Units - Japanese
                3 artilleries placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                1 battleship and 1 carrier placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,4
                Japanese collect 72 PUs; end with 79 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 102 PUs

    Combat Hit Differential Summary :

    ANZAC : 0.00
        Americans : -0.67
        Chinese : 1.50
        UK_Pacific : 1.00
        Russians : 0.67
        AA fire in India : : -0.33
        Japanese : -6.50

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Jehol : 1 flag
        Siam : 1 marine and 1 mech_infantry
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag, 1 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag, 1 mech_infantry
        Hopei : 1 flag, 1 mech_infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 1 mech_infantry
        Sikang : 1 flag, 1 mech_infantry
        Anhwe : 1 flag, 1 mech_infantry
        Burma : 1 flag, 4 tactical_bombers
        India : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Borneo : 1 flag, 1 artillery and 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Northern Territory : 1 flag, 3 artilleries and 3 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield, 1 artillery and 1 infantry
        Hawaiian Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 3 infantry
        Midway : 1 flag, 1 airfield, 1 artillery and 1 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 3 bombers and 1 factory_minor
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 artillery
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        Dzavhan : 1 flag
        26 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 6 submarines and 3 transports
        6 Sea Zone : 1 battleship, 1 carrier and 2 fighters
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        55 Sea Zone : 1 destroyer and 3 transports
        West India : 1 flag
        Afghanistan : 1 flag

    Production/PUs Summary :

    Germans : 38 / 52
        Russians : 51 / 74
        Japanese : 72 / 102
        Americans : 51 / 87
        Chinese : 3 / 5
        British : 29 / 39
        UK_Pacific : 4 / 0
        Italians : 16 / 16
        ANZAC : 9 / 17
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 5 / 0

    triplea_41890.0_Jap11.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Combat Move - British

    triplea_41890.0_Bri11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Combat Move - Americans
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 2 artilleries moved from Spain to 91 Sea Zone
                3 infantry moved from Spain to 91 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
                2 fighters moved from 112 Sea Zone to Western Germany
                2 armour, 1 artillery and 1 infantry moved from Spain to Southern France
                1 armour moved from Spain to Southern France
                1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
                1 armour moved from Spain to Southern France
                1 bomber moved from Spain to Western Germany
                1 tactical_bomber moved from Spain to Southern France
                1 fighter moved from Spain to Normandy Bordeaux
                1 infantry moved from Shan State to Burma

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 carrier, 2 destroyers, 2 fighters, 6 submarines and 3 transports
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 :  2/4 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 :  0/6 hits
                        Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 3 transports in 26 Sea Zone, round 2 :  2/5 hits
                        1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 3 :  4/4 hits
                        Japanese roll dice for 5 submarines in 26 Sea Zone, round 3 :  0/5 hits
                        Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 3 transports in 26 Sea Zone, round 3 :  1/5 hits
                        1 submarine owned by the Americans and 4 submarines owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 4 :  2/4 hits
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 3 transports in 26 Sea Zone, round 4 :  2/5 hits
                        1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 5 :  1/2 hits
                        Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 26 Sea Zone, round 5 :  2/4 hits
                        1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
                    Japanese win with 1 carrier, 2 fighters and 3 transports remaining. Battle score for attacker is -11
                    Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Casualties for Japanese: 2 destroyers and 6 submarines
                Battle in Southern France
                    Americans attack with 4 armour, 1 artillery, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
                        Americans roll dice for 4 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Southern France, round 2 :  3/7 hits
                        Germans roll dice for 3 infantry and 1 mech_infantry in Southern France, round 2 :  3/4 hits
                        3 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
                        Americans roll dice for 3 armour and 1 tactical_bomber in Southern France, round 3 :  3/4 hits
                        Germans roll dice for 1 mech_infantry in Southern France, round 3 :  1/1 hits
                        1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
                    Americans win, taking Southern France from Germans with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Germans: 3 infantry and 1 mech_infantry
                    Casualties for Americans: 2 armour, 1 artillery and 1 infantry
                Battle in Burma
                    Americans attack with 1 infantry
                    Japanese defend with 4 tactical_bombers
                        Americans roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        Japanese roll dice for 4 tactical_bombers in Burma, round 2 :  0/4 hits
                        Americans roll dice for 1 infantry in Burma, round 3 :  0/1 hits
                        Japanese roll dice for 4 tactical_bombers in Burma, round 3 :  1/4 hits
                        1 infantry owned by the Americans lost in Burma
                    Japanese win with 4 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                        Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 3 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Western Germany
                    Americans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
                        Americans roll dice for 1 battleship and 3 cruisers in Western Germany, round 2 :  3/4 hits
                        Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Western Germany, round 2 :  4/9 hits
                        Germans roll dice for 6 infantry and 1 mech_infantry in Western Germany, round 2 :  2/7 hits
                        6 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Western Germany
                    Americans win, taking Western Germany from Germans with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 16
                    Casualties for Germans: 6 infantry and 1 mech_infantry
                    Casualties for Americans: 2 infantry
                    2 fighters owned by the Japanese forced to land in Hawaiian Islands

    Non Combat Move - Americans
                2 fighters moved from Western Germany to 119 Sea Zone
                1 carrier moved from 112 Sea Zone to 119 Sea Zone
                14 transports moved from 112 Sea Zone to 119 Sea Zone
                1 bomber moved from Western Germany to Spain
                1 tactical_bomber moved from Southern France to Spain
                1 fighter moved from Normandy Bordeaux to Spain
                1 aaGun moved from 91 Sea Zone to Spain

    Place Units - Americans
                1 artillery and 2 infantry placed in Spain
                1 carrier, 2 cruisers, 1 destroyer and 1 submarine placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Sikang
                1 fighter moved from Tsinghai to Sikang
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Kansu to Shensi

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 2 infantry in Shensi, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from United Kingdom to 92 Sea Zone
                2 cruisers and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 transport moved from 109 Sea Zone to 119 Sea Zone
                1 transport moved from 110 Sea Zone to 119 Sea Zone
                2 armour and 1 mech_infantry moved from Egypt to Iraq
                1 destroyer moved from 73 Sea Zone to 76 Sea Zone

    Purchase Units - British
                British buy 4 armour, 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Italians defend with 2 submarines
                        British roll dice for 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 :  2/5 hits
                        Italians roll dice for 2 submarines in 92 Sea Zone, round 2 :  0/2 hits
                        2 submarines owned by the Italians lost in 92 Sea Zone
                    British win with 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Italians: 2 submarines

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Algeria

    Place Units - British
                3 armour placed in Egypt
                Turning on Edit Mode
                EDIT: Removing units owned by British from Mozambique: 1 armour
                EDIT: Adding units owned by British to Belgian Congo: 1 armour
                EDIT: Turning off Edit Mode
                1 armour, 1 artillery and 1 infantry placed in United Kingdom
                2 artilleries placed in Quebec

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs

    Turn Complete - UK_Pacific

    triplea_41890.0_UK_11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Combat Move - Italians
                1 transport moved from 66 Sea Zone to 65 Sea Zone
                2 infantry moved from Chile to 65 Sea Zone
                2 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone
                2 infantry moved from 64 Sea Zone to Southeast Mexico
                1 infantry moved from Union of South Africa to Mozambique
                      Italians take Mozambique from British
                1 artillery moved from Union of South Africa to Rhodesia
                3 infantry moved from Northern Italy to Southern France
                1 mech_infantry moved from Southern Italy to Southern France

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Southeast Mexico
                Battle in Southern France
                    Italians attack with 3 infantry and 1 mech_infantry
                    Americans defend with 2 armour, 1 factory_minor and 1 harbour
                        Italians roll dice for 3 infantry and 1 mech_infantry in Southern France, round 2 : 2/4 hits, 0.67 expected hits
                        Americans roll dice for 2 armour in Southern France, round 2 : 2/2 hits, 1.00 expected hits
                        2 armour owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southeast Mexico from Americans, taking Southern France from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 2 armour

    Non Combat Move - Italians
                2 infantry moved from Argentina to Bolivia
                      Italians take Bolivia from Neutral_True
                1 infantry moved from Chile to Peru
                      Italians take Peru from Neutral_True

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
                Italians collect 19 PUs (2 lost to blockades); end with 19 PUs

    Combat Hit Differential Summary :

    Italians : 1.33
        Americans : 1.00

    Territory Summary for Italians :

    Southeast Mexico : 1 flag, 2 infantry
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        South West Africa : 1 flag, 1 infantry
        Rhodesia : 1 flag, 1 artillery and 1 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Northern Italy : 1 factory_minor
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
        Chile : 1 flag
        Mozambique : 1 flag, 1 infantry
        Argentina : 1 flag
        64 Sea Zone : 1 transport
        Bolivia : 1 flag, 2 infantry
        Peru : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 28 / 52
        Russians : 51 / 74
        Japanese : 70 / 102
        Americans : 57 / 81
        Chinese : 5 / 7
        British : 28 / 35
        UK_Pacific : 4 / 0
        Italians : 21 / 19
        ANZAC : 9 / 17
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 5 / 0

    triplea_41890.0_Ita11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 37 Sea Zone to 55 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 2 PUs;

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 2 destroyers and 1 submarine
                    Japanese defend with 1 destroyer and 3 transports
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 2 destroyers in 55 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer and 3 transports in 55 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                        2 transports owned by the Japanese lost in 55 Sea Zone
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 3 :  1/1 hits
                    ANZAC win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 29
                    Casualties for Japanese: 1 destroyer and 3 transports

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 30 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 fighters moved from Malaya to Dutch New Guinea
                2 aaGuns moved from Queensland to New South Wales

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    Combat Move - French
                1 cruiser moved from 91 Sea Zone to 112 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_41890.0_Fre11.tsvg


  • you win.
    you have the VC win.
    when i get back want a rematch?


  • yes i do, PM me when you get back sir. Have fun!

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