18 L dawgoneit Allies vs SixUnder (Axis) - BM


  • I’m sorry man.
    I would let you replace them.
    I just don’t want any one upset.
    I’ve enjoyed our game so far.
    Just say the word and i will put them on for you.
    I have to leave for a while so i’ll do my turn later.


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Americans
                1 armour, 3 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 3 artilleries and 6 infantry moved from 91 Sea Zone to Spain
                1 bomber moved from Eastern United States to Spain
                1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 105 Sea Zone
                6 transports moved from 92 Sea Zone to 89 Sea Zone
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                4 fighters moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                3 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    triplea_41890.0_Ame6.tsvg


  • scramble in sz105?


  • yes please

    damn it forgot to protect that sz


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    triplea_41890.0_Bri6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Americans
                1 armour, 3 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 3 artilleries and 6 infantry moved from 91 Sea Zone to Spain
                1 bomber moved from Eastern United States to Spain
                1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 105 Sea Zone
                6 transports moved from 92 Sea Zone to 89 Sea Zone
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                4 fighters moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                3 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Purchase Units - Americans
                Americans buy 2 armour, 4 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Germans scrambles 2 units out of Normandy Bordeaux to defend against the attack in 105 Sea Zone
                Battle in 91 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 5 transports
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 105 Sea Zone
                    Americans attack with 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 destroyer, 2 tactical_bombers and 4 transports
                        Americans roll dice for 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 2 :  2/4 hits
                        Germans roll dice for 1 destroyer, 2 tactical_bombers and 4 transports in 105 Sea Zone, round 2 :  2/3 hits
                        1 destroyer owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 105 Sea Zone
                        Americans roll dice for 2 cruisers, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 3 :  2/4 hits
                        Germans roll dice for 1 tactical_bomber and 4 transports in 105 Sea Zone, round 3 :  0/1 hits
                        1 tactical_bomber owned by the Germans and 1 transport owned by the Germans lost in 105 Sea Zone
                        3 transports owned by the Germans lost in 105 Sea Zone
                    Americans win, taking 105 Sea Zone from Neutral with 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 42
                    Casualties for Germans: 1 destroyer, 2 tactical_bombers and 4 transports
                    Casualties for Americans: 1 carrier
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 4 fighters and 1 transport in 42 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win with 4 fighters and 1 transport remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in Java
                    Americans attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 2 infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Java, round 2 :  0/1 hits
                        Americans roll dice for 2 infantry in Java, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Java, round 3 :  0/1 hits
                        Americans roll dice for 2 infantry in Java, round 4 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Java, round 4 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Java
                    Americans win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Spain
                    Americans attack with 1 armour, 3 artilleries, 1 bomber and 6 infantry
                    Germans defend with 4 armour and 3 infantry
                        Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 6 infantry in Spain, round 2 :  7/11 hits
                        Germans roll dice for 4 armour and 3 infantry in Spain, round 2 :  1/7 hits
                        3 infantry owned by the Germans, 4 armour owned by the Germans and 1 infantry owned by the Americans lost in Spain
                    Americans win, taking Spain from Germans with 1 armour, 3 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 30
                    Casualties for Germans: 4 armour and 3 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber could not land in 105 Sea Zone and were removed
                1 bomber moved from Spain to Gibraltar
                4 fighters moved from 42 Sea Zone to 54 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Gibraltar: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                3 transports placed in 101 Sea Zone
                4 destroyers placed in 10 Sea Zone
                2 armour and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs

    Combat Move - Chinese
                2 infantry moved from Kansu to Suiyuyan
                1 fighter and 1 infantry moved from Kansu to Tsinghai

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Tsinghai, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Suiyuyan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Tsinghai to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour moved from Tunisia to Tobruk
                      British take Libya from Italians
                      British take Tobruk from Italians
                1 armour moved from Alexandria to Anglo Egyptian Sudan

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;

    Combat - British

    Non Combat Move - British
                2 cruisers, 2 destroyers and 2 transports moved from 97 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 2 cruisers, 2 destroyers, 1 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
                1 aaGun and 1 infantry moved from 98 Sea Zone to Syria

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2
                UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
                Some Units in 39 Sea Zone change ownership: 1 destroyer

    triplea_41890.0_UK_6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Italians
                2 infantry moved from Angola to Belgian Congo
                1 infantry moved from Angola to South West Africa
                      Italians take South West Africa from British
                1 armour moved from Turkey to Greece
                1 submarine moved from 95 Sea Zone to 99 Sea Zone

    Combat - Italians

    Non Combat Move - Italians
                1 infantry moved from Union of South Africa to Mozambique
                      Italians take Mozambique from Neutral_True

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Belgian Congo : 1 flag, 2 infantry
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        South West Africa : 1 flag, 1 infantry
        Kenya : 1 flag
        Rhodesia : 1 flag
        Tanganyika Territory : 1 flag
        Normandy Bordeaux : 1 infantry
        Southern France : 1 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Eastern Poland : 1 aaGun
        Turkey : 1 flag
        Mozambique : 1 flag, 3 infantry
        Angola : 1 flag
        Greece : 1 flag, 1 armour
        99 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 60 / 95
        Russians : 35 / 45
        Japanese : 61 / 75
        Americans : 56 / 81
        Chinese : 3 / 3
        British : 14 / 0
        UK_Pacific : 5 / 3
        Italians : 21 / 21
        ANZAC : 10 / 13
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 9 / 0

    triplea_41890.0_Ita6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Italians
                2 infantry moved from Angola to Belgian Congo
                1 infantry moved from Angola to South West Africa
                      Italians take South West Africa from British
                1 armour moved from Turkey to Greece
                1 submarine moved from 95 Sea Zone to 99 Sea Zone

    Combat - Italians

    Non Combat Move - Italians
                1 infantry moved from Union of South Africa to Mozambique
                      Italians take Mozambique from Neutral_True

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Belgian Congo : 1 flag, 2 infantry
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        South West Africa : 1 flag, 1 infantry
        Kenya : 1 flag
        Rhodesia : 1 flag
        Tanganyika Territory : 1 flag
        Normandy Bordeaux : 1 infantry
        Southern France : 1 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Eastern Poland : 1 aaGun
        Turkey : 1 flag
        Mozambique : 1 flag, 3 infantry
        Angola : 1 flag
        Greece : 1 flag, 1 armour
        99 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 60 / 95
        Russians : 35 / 45
        Japanese : 61 / 75
        Americans : 56 / 81
        Chinese : 3 / 3
        British : 14 / 0
        UK_Pacific : 5 / 3
        Italians : 21 / 21
        ANZAC : 10 / 13
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 9 / 0

    triplea_41890.0_Ita6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 cruiser moved from 92 Sea Zone to 91 Sea Zone

    Turn Complete - French

    triplea_41890.0_Fre6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Combat Move - Germans
                3 infantry moved from France to Southern France
                2 bombers moved from France to Belarus
                2 fighters, 5 infantry and 13 mech_infantrys moved from Eastern Poland to Belarus
                3 fighters moved from Western Germany to Southern Italy
                1 mech_infantry moved from Northwest Persia to Turkey

    Purchase Units - Germans
                Germans buy 1 aaGun, 1 armour, 2 destroyers, 3 fighters, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Belarus
                    Germans attack with 2 bombers, 2 fighters, 5 infantry and 13 mech_infantrys
                    Russians defend with 4 aaGuns, 2 armour, 3 artilleries and 7 infantry
                        AA fire in Belarus : 2/4 hits, 0.67 expected hits
                        2 fighters owned by the Germans lost in Belarus
                        Germans roll dice for 2 bombers, 5 infantry and 13 mech_infantrys in Belarus, round 2 : 8/20 hits, 4.33 expected hits
                        Russians roll dice for 4 aaGuns, 2 armour, 3 artilleries and 7 infantry in Belarus, round 2 : 6/12 hits, 4.33 expected hits
                        4 infantry owned by the Russians, 5 infantry owned by the Germans, 4 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                        Germans roll dice for 2 bombers and 12 mech_infantrys in Belarus, round 3 : 3/14 hits, 3.33 expected hits
                        Russians roll dice for 2 armour, 3 artilleries and 3 infantry in Belarus, round 3 : 4/8 hits, 3.00 expected hits
                        3 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Belarus
                        Germans roll dice for 2 bombers and 8 mech_infantrys in Belarus, round 4 : 4/10 hits, 2.67 expected hits
                        Russians roll dice for 2 armour and 3 artilleries in Belarus, round 4 : 3/5 hits, 2.00 expected hits
                        1 armour owned by the Russians, 3 artilleries owned by the Russians and 3 mech_infantrys owned by the Germans lost in Belarus
                        Germans roll dice for 2 bombers and 5 mech_infantrys in Belarus, round 5 : 2/7 hits, 2.17 expected hits
                        Russians roll dice for 1 armour in Belarus, round 5 : 1/1 hits, 0.50 expected hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 fighters, 5 infantry and 9 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 2 armour, 3 artilleries and 7 infantry

    Non Combat Move - Germans
                2 bombers moved from Belarus to Novgorod
                7 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Germany to Poland

    Place Units - Germans
                1 aaGun and 2 infantry placed in Novgorod
                3 fighters placed in United Kingdom
                1 destroyer placed in 112 Sea Zone
                1 destroyer placed in 110 Sea Zone
                2 mech_infantrys placed in Normandy Bordeaux
                3 mech_infantrys placed in France
                1 armour and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
                Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs

    Combat Hit Differential Summary :

    Germans : 4.50
        Russians : 4.17
        AA fire in Belarus : : 1.33

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
        Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Western Germany : 1 airfield, 1 factory_major and 1 harbour
        Poland : 1 infantry
        Germany : 1 aaGun, 1 armour, 1 factory_major and 3 mech_infantrys
        Norway : 1 aaGun and 2 infantry
        Southern Italy : 2 artilleries, 3 fighters and 4 infantry
        Belarus : 1 flag, 4 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 2 aaGuns and 7 mech_infantrys
        Bessarabia : 1 flag
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 7 infantry
        112 Sea Zone : 1 destroyer
        Turkey : 1 mech_infantry
        Switzerland : 1 flag
        Eire : 1 flag
        Bulgaria : 1 flag
        Northwest Persia : 1 flag
        Sweden : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 61 / 76
        Russians : 34 / 45
        Japanese : 61 / 75
        Americans : 56 / 81
        Chinese : 3 / 3
        British : 14 / 0
        UK_Pacific : 5 / 3
        Italians : 21 / 21
        ANZAC : 10 / 13
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 9 / 0

    triplea_41890.0_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                2 infantry moved from Volgograd to Kazakhstan
                1 armour moved from Ethiopia to Kenya
                      Russians take Kenya from Italians
                1 armour moved from Kenya to Ethiopia
                1 armour moved from Syria to Turkey
                3 infantry moved from Caucasus to Kazakhstan
                1 artillery and 8 infantry moved from Bryansk to Belarus
                1 infantry moved from Olgiy to Yenisey
                1 armour moved from Iraq to Northwest Persia
                      Russians take Northwest Persia from Germans
                1 armour moved from Northwest Persia to Turkey
                1 fighter and 1 tactical_bomber moved from Bryansk to Kazakhstan
                3 infantry moved from Samara to Novosibirsk
                2 fighters moved from Bryansk to Novosibirsk
                9 infantry moved from Kansu to Shensi

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Shensi
                    Russians attack with 9 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 9 infantry in Shensi, round 2 :  3/9 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Russians win, taking Shensi from Japanese with 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery and 8 infantry
                    Germans defend with 4 mech_infantrys
                        Russians roll dice for 1 artillery and 8 infantry in Belarus, round 2 :  1/9 hits
                        Germans roll dice for 4 mech_infantrys in Belarus, round 2 :  1/4 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 artillery and 7 infantry in Belarus, round 3 :  0/8 hits
                        Germans roll dice for 3 mech_infantrys in Belarus, round 3 :  3/3 hits
                        3 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 1 artillery and 4 infantry in Belarus, round 4 :  0/5 hits
                        Germans roll dice for 3 mech_infantrys in Belarus, round 4 :  0/3 hits
                        Russians roll dice for 1 artillery and 4 infantry in Belarus, round 5 :  0/5 hits
                        Germans roll dice for 3 mech_infantrys in Belarus, round 5 :  1/3 hits
                        1 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 1 artillery and 3 infantry in Belarus, round 6 :  0/4 hits
                        Germans roll dice for 3 mech_infantrys in Belarus, round 6 :  1/3 hits
                        1 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 7 :  0/3 hits
                        Germans roll dice for 3 mech_infantrys in Belarus, round 7 :  0/3 hits
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 8 :  0/3 hits
                        Germans roll dice for 3 mech_infantrys in Belarus, round 8 :  1/3 hits
                        1 infantry owned by the Russians lost in Belarus
                    1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk
                    Germans win with 3 mech_infantrys remaining. Battle score for attacker is -17
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 7 infantry
                Battle in Kazakhstan
                    Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour and 1 infantry
                        Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  1/7 hits
                        Japanese roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
                        Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Kazakhstan, round 3 :  2/6 hits
                        Japanese roll dice for 1 armour in Kazakhstan, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 armour and 1 infantry
                Battle in Novosibirsk
                    Russians attack with 2 fighters and 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 fighters and 3 infantry in Novosibirsk, round 2 :  0/5 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        Russians roll dice for 2 fighters and 3 infantry in Novosibirsk, round 3 :  4/5 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Turkey
                    Russians attack with 2 armour
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 armour in Turkey, round 2 :  1/2 hits
                        Italians roll dice for 1 mech_infantry in Turkey, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Turkey
                    Russians win, taking Turkey from Italians with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour

    Non Combat Move - Russians
                1 infantry moved from Western Ukraine to Bryansk
                1 artillery moved from Western Ukraine to Bryansk
                1 artillery moved from Ukraine to Bryansk
                2 infantry moved from Russia to Bryansk
                1 artillery and 5 infantry moved from Russia to Smolensk
                1 artillery and 2 infantry moved from Archangel to Smolensk
                2 fighters moved from Novosibirsk to Samara
                2 aaGuns and 2 infantry moved from Samara to Russia
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
                1 armour moved from Iraq to Persia
                      Russians take Persia from Neutral_Allies
                1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan

    Place Units - Russians
                1 armour, 2 artilleries and 7 infantry placed in Russia
                1 artillery and 2 infantry placed in Ukraine

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,1,4
                Russians collect 40 PUs (1 lost to blockades); end with 40 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs

    triplea_41890.0_Rus7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Japanese
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from French Indo China to 37 Sea Zone
                2 mech_infantrys moved from Hopei to Shensi
                1 armour moved from Kweichow to Shensi
                1 artillery moved from Szechwan to Shensi
                1 infantry moved from Yunnan to Szechwan
                5 submarines moved from 6 Sea Zone to 36 Sea Zone
                2 bombers moved from French Indo China to India
                1 tactical_bomber moved from French Indo China to India
                3 tactical_bombers moved from Yunnan to Shensi
                3 fighters moved from French Indo China to Shensi
                1 fighter moved from Korea to 36 Sea Zone
                1 armour moved from Kiangsu to Jehol

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 cruiser, 2 infantry, 1 marine, 6 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 3 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                        AA fire in India : 0/2 hits, 0.33 expected hits
                        AA fire in India : 0/1 hits, 0.17 expected hits
                    Bombing raid in India rolls: 3,7 and causes: 10 damage to unit: factory_major
                    Bombing raid in India rolls: 3 and causes: 0 damage to unit: airfield
                    Bombing raid in India causes 10 damage total.  Damaged units is as follows: factory_major = 10, airfield = 0
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 2 tactical_bombers in 37 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 2 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                        Americans roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
                        Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                        Americans roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Java
                    Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Shensi
                    Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
                    Russians defend with 9 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Shensi, round 2 : 5/10 hits, 4.83 expected hits
                        Chinese roll dice for 9 infantry in Shensi, round 2 : 4/9 hits, 3.00 expected hits
                        1 fighter owned by the Japanese, 5 infantry owned by the Russians, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Shensi
                        Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Shensi, round 3 : 5/6 hits, 3.50 expected hits
                        Chinese roll dice for 4 infantry in Shensi, round 3 : 1/4 hits, 1.33 expected hits
                        1 tactical_bomber owned by the Japanese and 4 infantry owned by the Russians lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 9 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 submarine moved from 75 Sea Zone to 73 Sea Zone
                2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
                1 bomber moved from India to French Indo China
                1 bomber moved from India to French Indo China
                1 tactical_bomber moved from India to Yunnan
                1 infantry moved from Malaya to Shan State
                2 fighters and 2 tactical_bombers moved from Shensi to Yunnan
                1 mech_infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Kiangsu to Kweichow
                1 armour moved from Kiangsu to Anhwe
                1 armour and 1 mech_infantry moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                4 transports moved from 36 Sea Zone to 20 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from French Indo China to 42 Sea Zone
                4 transports moved from 20 Sea Zone to 36 Sea Zone
                4 infantry moved from French Indo China to Shan State

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in French Indo China
                1 cruiser, 1 submarine and 2 transports placed in 6 Sea Zone
                2 artilleries, 2 infantry and 1 marine placed in Japan

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    Combat Hit Differential Summary :

    ANZAC : -0.33
        Americans : 0.00
        Chinese : 0.67
        AA fire in India : : -0.50
        Japanese : 4.00

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry, 1 marine and 1 mech_infantry
        Jehol : 1 flag, 1 armour
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag, 1 armour
        Yunnan : 1 flag, 1 aaGun, 1 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag, 1 armour
        Hopei : 1 flag, 1 mech_infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 armour
        Shan State : 1 flag, 5 infantry
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag, 1 artillery and 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Amur : 1 flag
        Siberia : 1 flag, 1 mech_infantry
        French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor and 3 mech_infantrys
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 2 artilleries and 1 infantry
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 submarine
        36 Sea Zone : 1 carrier, 1 fighter, 5 submarines, 1 tactical_bomber and 4 transports
        16 Sea Zone : 1 destroyer
        5 Sea Zone : 1 destroyer
        6 Sea Zone : 1 cruiser, 1 submarine and 2 transports
        80 Sea Zone : 1 destroyer
        73 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 61 / 76
        Russians : 40 / 51
        Japanese : 64 / 72
        Americans : 52 / 81
        Chinese : 3 / 3
        British : 14 / 0
        UK_Pacific : 5 / 3
        Italians : 18 / 21
        ANZAC : 10 / 13
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 9 / 0

    triplea_41890.0_Jap7.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - British

    triplea_41890.0_Bri7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Americans
                2 cruisers moved from 105 Sea Zone to 91 Sea Zone
                2 infantry moved from Spain to Normandy Bordeaux
                3 infantry moved from Spain to Southern France
                1 artillery moved from Spain to Southern France
                1 artillery moved from Spain to Normandy Bordeaux
                1 artillery moved from Spain to Normandy Bordeaux
                1 armour moved from Spain to Southern France
                1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
                2 fighters moved from 91 Sea Zone to Southern France
                1 bomber moved from Gibraltar to Southern France

    Purchase Units - Americans
                Americans buy 1 destroyer, 1 factory_minor and 20 infantry; Remaining resources: 1 PUs;

    Combat - Americans
                Battle in Southern France
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 1 infantry
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Southern France, round 2 :  4/8 hits
                        Germans roll dice for 4 infantry in Southern France, round 2 :  0/4 hits
                        3 infantry owned by the Germans and 1 infantry owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 infantry
                    Casualties for Italians: 1 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys; Italians defend with 1 infantry
                        Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  4/6 hits
                        Germans roll dice for 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 :  0/3 hits
                        2 mech_infantrys owned by the Germans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Spain
                2 fighters moved from Southern France to 91 Sea Zone
                1 bomber moved from Southern France to Spain
                2 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour and 4 infantry moved from 91 Sea Zone to Spain
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                6 transports moved from 89 Sea Zone to 101 Sea Zone
                4 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Spain
                1 destroyer placed in 10 Sea Zone
                10 infantry placed in Central United States
                10 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Non Combat Move - Chinese
                2 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Tsinghai to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs

    Combat Move - British
                2 infantry moved from India to Burma
                1 fighter moved from India to Burma
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 3 PUs;

    Combat - British
                Battle in Burma
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Burma, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Burma to India
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 armour moved from Tobruk to 96 Sea Zone
                1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 armour moved from 98 Sea Zone to Syria
                1 infantry moved from Syria to Turkey
                1 aaGun moved from Syria to Turkey

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 9 PUs

    triplea_41890.0_UK_7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Italians
                1 infantry moved from Belgian Congo to Kenya
                      Italians take Kenya from Russians
                1 infantry moved from Belgian Congo to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                2 infantry moved from Mozambique to Tanganyika Territory
                1 infantry moved from Mozambique to Union of South Africa
                1 infantry moved from South West Africa to Union of South Africa

    Purchase Units - Italians
                Italians buy 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 transport placed in 71 Sea Zone
                2 infantry and 1 mech_infantry placed in Northern Italy
                1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Belgian Congo : 1 flag
        Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        South West Africa : 1 flag
        Kenya : 1 flag, 1 infantry
        Rhodesia : 1 flag
        Tanganyika Territory : 1 flag, 2 infantry
        French Equatorial Africa : 1 flag, 1 infantry
        Northern Italy : 1 factory_major, 2 infantry and 1 mech_infantry
        Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
        Eastern Poland : 1 aaGun
        Mozambique : 1 flag
        Angola : 1 flag
        Greece : 1 flag, 1 armour
        99 Sea Zone : 2 submarines
        71 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 56 / 76
        Russians : 39 / 51
        Japanese : 63 / 72
        Americans : 57 / 88
        Chinese : 3 / 3
        British : 14 / 0
        UK_Pacific : 6 / 9
        Italians : 20 / 20
        ANZAC : 10 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 9 / 0

    triplea_41890.0_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 1 PUs;

    Non Combat Move - ANZAC
                1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa

    Combat - French
                Battle in French Equatorial Africa
                    French attack with 1 infantry
                    Italians defend with 1 infantry
                        French roll dice for 1 infantry in French Equatorial Africa, round 2 :  0/1 hits
                        Italians roll dice for 1 infantry in French Equatorial Africa, round 2 :  0/1 hits
                        French roll dice for 1 infantry in French Equatorial Africa, round 3 :  0/1 hits
                        Italians roll dice for 1 infantry in French Equatorial Africa, round 3 :  0/1 hits
                        French roll dice for 1 infantry in French Equatorial Africa, round 4 :  1/1 hits
                        Italians roll dice for 1 infantry in French Equatorial Africa, round 4 :  0/1 hits
                        1 infantry owned by the Italians lost in French Equatorial Africa
                    French win, taking French Equatorial Africa from Italians with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by French from French Equatorial Africa: 1 infantry
                EDIT: Changing ownership of French Equatorial Africa from French to Italians
                EDIT: Turning off Edit Mode

    Turn Complete - French

    triplea_41890.0_Fre7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Combat Move - Germans
                2 infantry moved from Novgorod to Archangel
                2 bombers moved from Novgorod to Russia
                1 mech_infantry moved from Eastern Poland to Romania
                1 infantry moved from Novgorod to Archangel
                3 mech_infantrys moved from Belarus to Eastern Poland
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Poland to Eastern Poland
                2 mech_infantrys moved from Germany to France
                1 mech_infantry moved from Germany to France
                1 armour moved from Germany to France
                3 fighters moved from United Kingdom to France

    Purchase Units - Germans
                Germans buy 3 fighters, 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia : 1/2 hits, 0.33 expected hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Russia causes 7 damage total.
                Battle in Archangel
                    Germans attack with 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Russia to Novgorod
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 aaGun moved from Germany to Western Germany

    Place Units - Germans
                3 fighters placed in United Kingdom
                3 infantry placed in France
                10 infantry placed in Western Germany
                1 infantry and 1 mech_infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.67
        Germans : 0.00
        Russians : -0.67

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
        France : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 3 infantry and 6 mech_infantrys
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
        Romania : 1 mech_infantry
        Germany : 1 factory_major
        Norway : 1 aaGun and 2 infantry
        Southern Italy : 2 artilleries, 3 fighters and 4 infantry
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 3 infantry
        Eastern Poland : 1 flag, 2 aaGuns, 1 infantry and 9 mech_infantrys
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
        125 Sea Zone : 1 destroyer
        Switzerland : 1 flag
        Eire : 1 flag
        Bulgaria : 1 flag
        Sweden : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 57 / 72
        Russians : 38 / 51
        Japanese : 63 / 72
        Americans : 57 / 88
        Chinese : 3 / 3
        British : 14 / 0
        UK_Pacific : 6 / 9
        Italians : 20 / 20
        ANZAC : 10 / 14
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 9 / 0

    triplea_41890.0_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Russians
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Russians take French Equatorial Africa from Italians
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      Russians take Belgian Congo from Italians
                1 artillery moved from Anglo Egyptian Sudan to Kenya
                1 armour moved from Ethiopia to Kenya
                1 armour moved from Persia to Iraq
                1 armour moved from Turkey to Greece
                1 infantry moved from Yenisey to Yakut S.S.R.
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Volgograd to Western Ukraine
                3 artilleries and 4 infantry moved from Bryansk to Belarus
                1 artillery and 6 infantry moved from Smolensk to Belarus
                1 artillery and 1 infantry moved from Smolensk to Archangel
                1 armour moved from Russia to Archangel
                2 fighters moved from Samara to Archangel
                1 artillery and 4 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 artillery and 4 infantry moved from Russia to Smolensk
                4 infantry moved from Kazakhstan to Sikang
                2 infantry moved from Novosibirsk to Kansu

    Purchase Units - Russians
                Russians repair damage of 6x factory_major; Remaining resources: 45 PUs;
                Russians buy 15 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Sikang
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 4 infantry in Sikang, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Russians roll dice for 4 infantry in Sikang, round 3 :  2/4 hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Russians win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Belarus
                    Russians attack with 4 artilleries and 10 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 4 artilleries and 10 infantry in Belarus, round 2 :  3/14 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 4 artilleries and 9 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kenya
                    Russians attack with 1 armour and 1 artillery
                    Italians defend with 1 infantry
                        Russians roll dice for 1 armour and 1 artillery in Kenya, round 2 :  2/2 hits
                        Italians roll dice for 1 infantry in Kenya, round 2 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Kenya
                    Russians win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in Archangel
                    Russians attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 3 infantry
                        Russians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 :  1/5 hits
                        Germans roll dice for 3 infantry in Archangel, round 2 :  2/3 hits
                        1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 1 armour and 2 fighters in Archangel, round 3 :  2/3 hits
                        Germans roll dice for 2 infantry in Archangel, round 3 :  0/2 hits
                        2 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Greece
                    Russians attack with 1 armour
                    Italians defend with 1 armour
                        Russians roll dice for 1 armour in Greece, round 2 :  0/1 hits
                        Italians roll dice for 1 armour in Greece, round 2 :  0/1 hits
                        Russians roll dice for 1 armour in Greece, round 3 :  0/1 hits
                        Italians roll dice for 1 armour in Greece, round 3 :  0/1 hits
                        Russians roll dice for 1 armour in Greece, round 4 :  1/1 hits
                        Italians roll dice for 1 armour in Greece, round 4 :  0/1 hits
                        1 armour owned by the Italians lost in Greece
                    Russians win, taking Greece from Italians with 1 armour remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                2 fighters moved from Archangel to Bryansk
                1 aaGun moved from Russia to Smolensk
                1 aaGun moved from Russia to Bryansk
                1 infantry moved from Bessarabia to Western Ukraine

    Place Units - Russians
                3 infantry placed in Egypt
                3 infantry placed in Ukraine
                8 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,3,3
                Russians collect 40 PUs (5 lost to blockades); end with 40 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs

    triplea_41890.0_Rus8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 marine moved from Japan to 6 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 36 Sea Zone
                2 submarines moved from 36 Sea Zone to 41 Sea Zone
                3 submarines moved from 36 Sea Zone to 39 Sea Zone
                4 transports moved from 36 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 armour moved from Jehol to Ulaanbaatar
                      Japanese take Buyant-Uhaa from Russians
                      Japanese take Ulaanbaatar from Russians
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Kweichow to Sikang
                2 fighters and 3 tactical_bombers moved from Yunnan to Sikang
                1 armour moved from Yunnan to Burma
                1 mech_infantry moved from Yunnan to Burma
                5 infantry moved from Shan State to Burma
                3 mech_infantrys moved from French Indo China to Burma
                1 armour moved from Hunan to Burma
                2 bombers moved from French Indo China to Burma
                1 cruiser, 1 marine and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 marine moved from 21 Sea Zone to Guam
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
                1 carrier moved from 36 Sea Zone to 21 Sea Zone

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 artilleries, 2 destroyers, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat - Japanese
                Battle in Guam
                Battle in Wake Island
                Battle in Sikang
                    Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                    Russians defend with 4 infantry
                        Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Sikang, round 2 : 4/7 hits, 3.17 expected hits
                        Chinese roll dice for 4 infantry in Sikang, round 2 : 2/4 hits, 1.33 expected hits
                        1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Sikang
                    Japanese win, taking Guam from Americans, taking Wake Island from Americans, taking Sikang from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                    Casualties for Russians: 4 infantry
                Battle in Burma
                    Japanese attack with 2 armour, 2 bombers, 5 infantry and 4 mech_infantrys
                    British defend with 2 infantry
                        Japanese roll dice for 2 armour, 2 bombers, 5 infantry and 4 mech_infantrys in Burma, round 2 : 5/13 hits, 3.83 expected hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 armour, 2 bombers, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 2 submarines and 1 tactical_bomber
                    British defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 tactical_bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the British lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Japanese
                1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
                2 bombers moved from Burma to French Indo China
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 mech_infantry moved from Hopei to Tsinghai
                1 armour moved from Anhwe to Shensi
                1 mech_infantry moved from Kiangsu to Chahar
                1 mech_infantry moved from Kiangsu to Hopei
                1 mech_infantry moved from Kiangsu to Anhwe
                1 fighter moved from Sikang to Szechwan
                1 tactical_bomber moved from Sikang to Kweichow
                1 tactical_bomber moved from Sikang to Yunnan
                1 fighter moved from Sikang to Yunnan
                1 fighter moved from 36 Sea Zone to Hunan

    Place Units - Japanese
                3 infantry placed in Kiangsu
                3 infantry placed in French Indo China
                1 armour, 4 artilleries, 1 fighter and 2 infantry placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    Combat Hit Differential Summary :

    British : -0.33
        Chinese : 0.67
        UK_Pacific : -0.67
        Japanese : 1.83

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor and 3 infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag, 1 armour
        Yunnan : 1 flag, 1 aaGun, 1 fighter and 1 tactical_bomber
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 tactical_bomber
        Hunan : 1 flag, 1 fighter
        Hopei : 1 flag, 1 mech_infantry
        Tsinghai : 1 flag, 1 mech_infantry
        Szechwan : 1 flag, 1 fighter
        Chahar : 1 flag, 1 mech_infantry
        Sikang : 1 flag, 1 mech_infantry
        Anhwe : 1 flag, 1 mech_infantry
        Shan State : 1 flag
        Burma : 1 flag, 2 armour, 5 infantry and 4 mech_infantrys
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag, 1 artillery and 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Guam : 1 flag, 1 airfield and 1 marine
        Wake Island : 1 flag, 1 airfield, 1 artillery and 1 infantry
        Soviet Far East : 1 flag, 1 mech_infantry
        Amur : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag, 1 armour
        French Indo China : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor and 4 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 2 artilleries and 1 infantry
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 2 submarines
        44 Sea Zone : 1 flag
        31 Sea Zone : 1 transport
        37 Sea Zone : 1 flag
        36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 1 submarine, 1 tactical_bomber and 3 transports
        39 Sea Zone : 4 submarines
        21 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
        16 Sea Zone : 1 destroyer
        5 Sea Zone : 1 destroyer
        6 Sea Zone : 2 destroyers and 4 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag, 1 armour
        80 Sea Zone : 1 destroyer
        73 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 55 / 72
        Russians : 43 / 43
        Japanese : 68 / 76
        Americans : 57 / 88
        Chinese : 1 / 3
        British : 14 / 0
        UK_Pacific : 5 / 9
        Italians : 15 / 20
        ANZAC : 10 / 14
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 9 / 0

    triplea_41890.0_Jap8.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - British

    triplea_41890.0_Bri8.tsvg

Suggested Topics

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Axis & Allies Boardgaming Custom Painted Miniatures

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