yes full intercept. thanks
18 L dawgoneit Allies vs SixUnder (Axis) - BM
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no ty
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
2 transports moved from 101 Sea Zone to 102 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports moved from 95 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Spain
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea ZonePurchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in Spain
Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Spain, round 2 : 1/6 hits
Germans roll dice for 2 infantry in Spain, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Spain
Americans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Spain, round 3 : 2/5 hits
Germans roll dice for 1 infantry in Spain, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Spain
Americans win, taking Spain from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Spain to 92 Sea ZonePlace Units - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 13 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer and 3 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsPolitics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
British take Tunisia from Italians
1 armour moved from Trans-Jordan to Alexandria
British take Alexandria from Italians
2 artilleries and 2 infantry moved from Trans-Jordan to 81 Sea Zone
2 artilleries, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Southern Italy
1 artillery moved from Trans-Jordan to Syria
2 infantry moved from India to Burma
1 fighter moved from India to BurmaPurchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 5 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat - British
Battle in Southern Italy
British attack with 2 artilleries and 2 infantry
Germans defend with 1 fighter; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 2 cruisers in Southern Italy, round 2 : 2/2 hits
British roll dice for 2 artilleries and 2 infantry in Southern Italy, round 2 : 1/4 hits
Italians roll dice for 1 aaGun, 1 fighter and 1 mech_infantry in Southern Italy, round 2 : 1/2 hits
1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians, 1 fighter owned by the Germans and 1 infantry owned by the British lost in Southern Italy
British destroys 26PUs while taking Italians capital
British win, taking Southern Italy from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry
Casualties for Italians: 1 aaGun and 1 mech_infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from Burma to India
1 mech_infantry moved from Trans-Jordan to SyriaPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 102 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 infantry moved from Rhodesia to Union of South Africa
Italians take Union of South Africa from British
2 armour moved from Greece to TurkeyCombat - Italians
Italians creates battle in territory 95 Sea Zone
Battle in Turkey
Italians attack with 2 armour
Russians defend with 1 mech_infantry
Italians roll dice for 2 armour in Turkey, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Turkey, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Turkey
Italians win, taking Turkey from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in 95 Sea Zone
Italians attack with 1 submarine
French defend with 1 cruiser
1 submarine owned by the Italians SubmergedNon Combat Move - Italians
1 infantry moved from Belgian Congo to Angola
Italians take Angola from Neutral_TrueTurn Complete - Italians
Combat Hit Differential Summary :
Italians : 0.00
Russians : 0.67Territory Summary for Italians :
Belgian Congo : 1 flag
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Kenya : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag
Normandy Bordeaux : 1 infantry
Southern France : 1 infantry
Northern Italy : 1 factory_major
Eastern Poland : 1 aaGun
Turkey : 1 flag, 1 armour
95 Sea Zone : 1 submarine
Angola : 1 flag, 3 infantry
Greece : 1 flag
99 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 60 / 83
Russians : 33 / 41
Japanese : 64 / 73
Americans : 52 / 77
Chinese : 1 / 3
British : 19 / 0
UK_Pacific : 6 / 8
Italians : 18 / 0
ANZAC : 10 / 13
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 10 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Germans
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sorry about the post pushed done before i posted.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Germans
Combat Move - Germans
2 bombers moved from Western Germany to 91 Sea Zone
2 artilleries and 5 infantry moved from Northern Italy to Southern Italy
2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 2 infantry and 2 transports moved from 110 Sea Zone to 105 Sea Zone
2 armour and 2 infantry moved from 105 Sea Zone to Spain
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 armour moved from United Kingdom to 110 Sea Zone
2 armour, 2 infantry and 2 transports moved from 110 Sea Zone to 105 Sea Zone
2 armour and 2 infantry moved from 105 Sea Zone to Spain
5 transports moved from 110 Sea Zone to 113 Sea Zone
1 cruiser moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Eire to United Kingdom
1 fighter moved from United Kingdom to Western Germany
2 tactical_bombers moved from France to Normandy Bordeaux
1 fighter moved from France to Western Germany
2 infantry and 2 mech_infantrys moved from Novgorod to Archangel
3 infantry and 1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Belarus
1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Germany to Western Ukraine
2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter moved from Germany to Belarus
1 mech_infantry moved from Greece to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Greece to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Greece to Iraq
1 mech_infantry moved from Greece to Iraq
4 mech_infantrys moved from Greece to SyriaPurchase Units - Germans
Germans buy 1 airfield, 1 fighter, 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers and 1 submarine
British defend with 1 destroyer and 1 transport; Americans defend with 2 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 1 destroyer and 3 transports in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 29
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 2 transports
Battle in Ukraine
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Ukraine, round 2 : 3/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Spain
Germans attack with 4 armour and 4 infantry
Americans defend with 2 artilleries
Germans roll dice for 4 armour and 4 infantry in Spain, round 2 : 4/8 hits, 2.67 expected hits
Americans roll dice for 2 artilleries in Spain, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 4 armour and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries
Battle in Southern Italy
Germans attack with 2 artilleries and 5 infantry
British defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries and 5 infantry in Southern Italy, round 2 : 3/7 hits, 1.83 expected hits
British roll dice for 2 artilleries and 1 infantry in Southern Italy, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans, 2 artilleries owned by the British and 1 infantry owned by the British lost in Southern Italy
Germans win, taking Southern Italy from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in Syria
Germans attack with 4 mech_infantrys
British defend with 1 artillery and 1 mech_infantry
Germans roll dice for 4 mech_infantrys in Syria, round 2 : 1/4 hits, 0.67 expected hits
French roll dice for 1 artillery and 1 mech_infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Syria
Germans roll dice for 3 mech_infantrys in Syria, round 3 : 0/3 hits, 0.50 expected hits
French roll dice for 1 artillery in Syria, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 mech_infantrys in Syria, round 4 : 0/3 hits, 0.50 expected hits
French roll dice for 1 artillery in Syria, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 mech_infantrys in Syria, round 5 : 0/3 hits, 0.50 expected hits
French roll dice for 1 artillery in Syria, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 mech_infantrys in Syria, round 6 : 0/3 hits, 0.50 expected hits
French roll dice for 1 artillery in Syria, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 mech_infantrys in Syria, round 7 : 1/3 hits, 0.50 expected hits
French roll dice for 1 artillery in Syria, round 7 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Syria
Germans win, taking Syria from French with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Iraq
Germans attack with 2 mech_infantrys
French defend with 1 infantry
Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys in Iraq, round 3 : 1/2 hits, 0.33 expected hits
British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Iraq
Germans win, taking Iraq from British with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 3/5 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 2 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 infantry and 2 mech_infantrys in Archangel, round 2 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry and 2 mech_infantrys in Archangel, round 3 : 2/4 hits, 0.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 3 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 3 mech_infantrys in Belarus, round 2 : 1/7 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in Belarus, round 3 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 fighter moved from Western Ukraine to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
2 bombers moved from 91 Sea Zone to France
6 mech_infantrys moved from Baltic States to Eastern Poland
7 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 airfield placed in Normandy Bordeaux
3 infantry placed in United Kingdom
1 fighter placed in Western Germany
3 infantry placed in France
3 infantry placed in Novgorod
1 infantry and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,1
Germans collect 71 PUs (2 lost to blockades); end with 71 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 95 PUsCombat Hit Differential Summary :
Germans : 7.33
British : -1.00
French : -0.33
Americans : 0.33
Russians : 1.33Territory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 4 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 tactical_bombers
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 2 mech_infantrys
France : 1 flag, 1 airfield, 2 bombers, 1 factory_minor and 3 infantry
Western Germany : 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Germany : 1 aaGun, 1 factory_major, 1 infantry and 7 mech_infantrys
Norway : 1 aaGun and 2 infantry
Southern Italy : 2 artilleries and 4 infantry
Belarus : 1 flag, 3 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry and 2 mech_infantrys
Eastern Poland : 1 flag, 2 aaGuns, 2 fighters, 5 infantry and 13 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 2 armour and 1 factory_minor
Western Ukraine : 1 flag, 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Caucasus : 1 flag, 1 mech_infantry
113 Sea Zone : 1 cruiser and 5 transports
Switzerland : 1 flag
Eire : 1 flag
Bulgaria : 1 flag
Iraq : 1 flag, 2 mech_infantrys
Northwest Persia : 1 flag, 1 mech_infantry
Sweden : 1 flag
Yugoslavia : 1 flag
Spain : 1 flag, 4 armour and 3 infantry
91 Sea Zone : 1 submarine
Finland : 1 flag
105 Sea Zone : 1 destroyer and 4 transportsProduction/PUs Summary :
Germans : 73 / 95
Russians : 25 / 41
Japanese : 64 / 73
Americans : 50 / 77
Chinese : 1 / 3
British : 14 / 0
UK_Pacific : 6 / 8
Italians : 21 / 0
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
6 infantry moved from Vologda to Archangel
2 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Smolensk to Western Ukraine
2 fighters moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
2 artilleries and 1 infantry moved from Bryansk to Belarus
1 armour, 1 artillery and 7 infantry moved from Smolensk to Belarus
1 armour moved from Russia to Belarus
4 infantry moved from Volgograd to Caucasus
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Amur
3 armour moved from Egypt to Iraq
3 armour moved from Egypt to Syria
1 armour moved from Egypt to Ethiopia
Russians take Ethiopia from ItaliansPurchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat - Russians
Germans scrambles 2 units out of Normandy Bordeaux to defend against the attack in 105 Sea Zone
Battle in 105 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 2 tactical_bombers and 4 transports
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer, 2 tactical_bombers and 4 transports in 105 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win with 1 destroyer, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 5 transports
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans lost in 113 Sea Zone
5 transports owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 47
Casualties for Germans: 1 cruiser and 5 transports
Battle in Archangel
Russians attack with 1 artillery and 8 infantry
Germans defend with 2 infantry and 2 mech_infantrys
Russians roll dice for 1 artillery and 8 infantry in Archangel, round 2 : 0/9 hits
Germans roll dice for 2 infantry and 2 mech_infantrys in Archangel, round 2 : 2/4 hits
2 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 artillery and 6 infantry in Archangel, round 3 : 2/7 hits
Germans roll dice for 2 infantry and 2 mech_infantrys in Archangel, round 3 : 2/4 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery and 4 infantry in Archangel, round 4 : 4/5 hits
Germans roll dice for 2 mech_infantrys in Archangel, round 4 : 1/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry and 2 mech_infantrys
Casualties for Russians: 5 infantry
Battle in Ukraine
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 2 armour and 1 factory_minor
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Ukraine, round 2 : 0/6 hits
Germans roll dice for 2 armour in Ukraine, round 2 : 2/2 hits
2 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Ukraine, round 3 : 2/4 hits
Germans roll dice for 2 armour in Ukraine, round 3 : 0/2 hits
2 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/6 hits
Germans roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 armour, 3 artilleries and 8 infantry
Germans defend with 3 mech_infantrys
Russians roll dice for 2 armour, 3 artilleries and 8 infantry in Belarus, round 2 : 1/13 hits
Germans roll dice for 3 mech_infantrys in Belarus, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 2 armour, 3 artilleries and 7 infantry in Belarus, round 3 : 3/12 hits
Germans roll dice for 2 mech_infantrys in Belarus, round 3 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 4 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 4 infantry in Caucasus, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Syria
Russians attack with 3 armour
Germans defend with 2 mech_infantrys
Russians roll dice for 3 armour in Syria, round 2 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Syria, round 2 : 1/2 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Syria
Russians roll dice for 2 armour in Syria, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Syria, round 3 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Syria
Russians win, taking Syria from Germans with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 armour
Battle in Iraq
Russians attack with 3 armour
Germans defend with 2 mech_infantrys
Russians roll dice for 3 armour in Iraq, round 2 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Iraq
Russians roll dice for 3 armour in Iraq, round 3 : 2/3 hits
Germans roll dice for 1 mech_infantry in Iraq, round 3 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Iraq
Russians win, taking Iraq from Germans with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Amur, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Amur, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits
Russians roll dice for 3 infantry in Amur, round 5 : 2/3 hits
Japanese roll dice for 1 infantry in Amur, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 105 Sea Zone back to originating territory: Normandy Bordeaux
Moving scrambled unit from 105 Sea Zone back to originating territory: Normandy BordeauxNon Combat Move - Russians
2 fighters moved from Ukraine to Bryansk
2 aaGuns moved from Bryansk to Belarus
2 aaGuns moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery and 5 infantry moved from Russia to Bryansk
1 infantry moved from Olgiy to Kansu
1 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
3 infantry moved from Novosibirsk to Kansu
2 aaGuns moved from Novosibirsk to Samara
4 infantry moved from Novosibirsk to Kansu
5 infantry moved from Novosibirsk to SamaraPlace Units - Russians
1 artillery and 2 infantry placed in Egypt
2 infantry placed in Volgograd
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs -
How did my fighters not scramble from western germany to defend the Navy, i mean i put three fighters for the scramble. Not sure what or how that happens. They will scramble every time in that scenario.
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no destroyer
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for the planes to attack my sub
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I open that file, and the first thing that happens at combat is- do i wish to scramble so i did and i was able to defend with planes as well. I get that i dont have a destroyer there, but its not my first rodeo i left those planes there for a reason. Im sure not leaving 5 tt sit with one cruiser unprotected. I dont get why it is giving me the option to scramble and fight in that sz, is it because the sub comes up to attack the cruiser, like a surface ship thing?
Open your turn, locally. The just set your sub at the cruiser and TT, everytime i do it it asks me to scramble and i blow the sub out of the water. I just want to make sure its right, im not attacking so im not sure i need a destroyer to defend.
I just made a random game, if you are defending and a sub attacks, and you have a airbase. Yes you can scramble, and yes you can return fire if the sub chooses not to submerge.
i just attacked a battleship in open water with a sub, the sub attacked, and did not submerge there it gets to return fire, only if you sunk it with a single sneak attack shot would i not get to return fire, either way i am still able to scramble my planes when you attack before combat even happens. Unless the game is broke, that’s how it works. lets get it correct.
I think you did hit with the sub on 1 fire which would sink my cruiser, but because the sub attacked…… my planes will be there to take it out and save my transports.(one would assume the planes, at least one would hit or on round 2 you would submerge, again saving my transports. Ill message gamerman.
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i asked in the league questions.
if i’m wrong i will take my sub out.
i dont think im wrong but you learn something new every day with this game. -
they have answered in the league questions.
i figured i’ll let you no if you have any counter questions. -
You need a Destroyer , I am afraid, Sixunder.
If a Sub sinks your Cruisrr , the TTs go down the following rounds. Air cannot hit a a Sub without a DD.
AAA asks if you want to scramble , but is silly, as they can’t do anything except watch as the Transports are sunk one at a time . -
Ok, fair enough.
Load the game file, attack with the sub, you will be offered to scramble of course i did in the mock event of it. My planes shot the sub down as a defender. Just saying, i dont make the rules, thats what happens in the game with the most recent client. Load the file, i am able to do it everytime.
However, if thats how it is try this out for size.
Create a game, put any surface warship non DD in a sz, attack it with a sub alone. If you attack and miss, the opposing ship gets to return fire. Anywhere. Not to mention the planes which are scrambled also get to return fire.
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man I’m sorry about this.
i dont no all the rules.
thats why i ask when ever i have a question.
i just want us to have fun.
so if you want to put those in a different spot
and i’ll do russia over, I’ll be good with that.
i dont win alot so thats not a big thing for me.
i’m just here to have fun. 8-) :wink: :-) -
I am here to have fun to, but i want it right, ya know? I messaged some people in charge and have not heard from any of them. I will just keep going with Japan seems futile.
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ask in the league discussing
they answer very quick there -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Jehol to Amur
2 fighters moved from Japan to Amur
1 fighter moved from Japan to Amur
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Shensi to Tsinghai
1 armour moved from Shensi to Sikang
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Yunnan to Burma
4 fighters moved from Shan State to Burma
1 bomber and 3 tactical_bombers moved from Shan State to India
2 infantry moved from Shan State to Burma
3 infantry moved from Kwangsi to French Indo China
1 infantry moved from Hunan to Yunnan
1 armour moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsu to Hopei
2 submarines moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
4 fighters moved from 36 Sea Zone to 45 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from Sikang to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 artillery moved from Kweichow to Szechwan
1 armour moved from Hopei to KweichowPurchase Units - Japanese
Japanese buy 1 airfield, 2 armour, 2 artilleries, 1 bomber, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
AA fire in India : 0/3 hits, 0.50 expected hits
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India rolls: 4,4,1 and causes: 4 damage to unit: airfield
Bombing raid in India causes 7 damage total. Damaged units is as follows: factory_major = 3, airfield = 4
Battle in 45 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters in 45 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 4 fighters and 3 infantry
British defend with 2 infantry
Japanese roll dice for 4 fighters and 3 infantry in Burma, round 2 : 1/7 hits, 2.50 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 4 fighters and 1 infantry in Burma, round 3 : 0/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 1 infantry in Burma, round 4 : 3/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Amur
Japanese attack with 1 armour, 3 fighters and 1 mech_infantry
Russians defend with 3 infantry
Japanese roll dice for 1 armour, 3 fighters and 1 mech_infantry in Amur, round 2 : 1/5 hits, 2.17 expected hits
Russians roll dice for 3 infantry in Amur, round 2 : 2/3 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Amur
Japanese roll dice for 2 fighters and 1 mech_infantry in Amur, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Amur
Japanese roll dice for 2 fighters and 1 mech_infantry in Amur, round 4 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 fighter and 1 mech_infantry in Amur, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 1 armour and 2 fighters
Casualties for Russians: 3 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 fighter moved from Amur to Korea
3 tactical_bombers moved from India to Yunnan
4 fighters moved from Burma to French Indo China
1 submarine moved from 39 Sea Zone to 75 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 bomber moved from India to French Indo China
2 tactical_bombers moved from 36 Sea Zone to French Indo China
4 fighters moved from 45 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 airfield placed in French Indo China
1 bomber placed in French Indo China
2 artilleries placed in French Indo China
2 armour and 1 mech_infantry placed in Kiangsu
1 mech_infantry placed in Japan
3 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans : -0.33
UK_Pacific : 0.67
AA fire in India : : -0.67
Russians : 0.67
Japanese : -6.00Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 armour and 1 mech_infantry
Korea : 1 fighter
Kiangsu : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 aaGun, 1 infantry and 3 tactical_bombers
Suiyuyan : 1 flag, 1 artillery
Kweichow : 1 flag, 1 armour
Hunan : 1 flag, 1 armour
Hopei : 1 flag, 2 mech_infantrys
Tsinghai : 1 flag, 1 artillery
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Amur : 1 flag, 1 mech_infantry
Kazakhstan : 1 flag, 1 armour and 1 infantry
French Indo China : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 4 fighters, 6 infantry and 3 tactical_bombers
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 mech_infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 destroyer
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 4 fighters, 2 submarines and 6 transports
39 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 destroyer
6 Sea Zone : 5 submarines
Novosibirsk : 1 flag, 1 infantry
75 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 62 / 95
Russians : 35 / 45
Japanese : 67 / 75
Americans : 50 / 77
Chinese : 1 / 3
British : 14 / 0
UK_Pacific : 5 / 8
Italians : 20 / 0
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 10 / 0 -
Not going to mess with it, done
japan is done, i did not scramble your single fig in calcutta. Very bad odds for you.