Intercept Egypt?
18 L dawgoneit Allies vs SixUnder (Axis) - BM
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - British
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
2 infantry moved from Southern France to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern France to Northern Italy
3 artilleries moved from Spain to 91 Sea Zone
17 infantry moved from Spain to 91 Sea Zone
3 artilleries, 17 infantry and 10 transports moved from 91 Sea Zone to 109 Sea Zone
3 artilleries and 17 infantry moved from 109 Sea Zone to United Kingdom
3 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from Southern France to 109 Sea Zone
1 battleship and 1 carrier moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from Spain to Normandy Bordeaux
1 infantry moved from Southern France to Northern Italy
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
3 cruisers moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
Americans take 41 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
Americans take 42 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
3 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 31 Sea Zone to 25 Sea ZonePurchase Units - Americans
Americans buy 4 armour, 2 artilleries, 7 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Germans scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
Germans scrambles to create a battle in territory 109 Sea Zone
Battle in Malaya
Battle in 25 Sea Zone
Americans attack with 4 destroyers
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 4 destroyers in 25 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Malaya from Japanese with 4 destroyers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 109 Sea Zone
Americans attack with 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 10 transports
Germans defend with 2 fighters
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 10 transports in 109 Sea Zone, round 2 : 4/6 hits
Germans roll dice for 2 fighters in 109 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
2 fighters owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 10 transports remaining. Battle score for attacker is 20
Casualties for Germans: 2 fighters
Battle in United Kingdom
Americans attack with 3 artilleries and 17 infantry
Germans defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 3 artilleries and 17 infantry in United Kingdom, round 2 : 7/20 hits
Germans roll dice for 1 aaGun, 1 armour and 4 infantry in United Kingdom, round 2 : 1/5 hits
1 aaGun owned by the Germans, 4 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
Americans win, taking United Kingdom from Germans, taking Belgian Congo from Russians, taking Egypt from Russians, taking Kenya from Russians, taking Anglo Egyptian Sudan from French, taking Rhodesia from Russians with 3 artilleries and 16 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 aaGun, 1 armour and 4 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 bomber and 3 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 bomber and 3 infantry in Normandy Bordeaux, round 2 : 3/4 hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in Northern Italy
Americans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries; Italians defend with 1 factory_minor
Americans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/5 hits
Italians roll dice for 2 artilleries in Northern Italy, round 2 : 0/2 hits
2 artilleries owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in 36 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 battleship, 1 carrier, 3 cruisers and 1 submarine
Americans roll dice for 4 submarines in 36 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier and 3 cruisers in 36 Sea Zone, round 2 : 2/5 hits
2 submarines owned by the Americans lost in 36 Sea Zone
Americans roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier and 3 cruisers in 36 Sea Zone, round 3 : 4/5 hits
2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese win with 1 battleship, 1 carrier and 3 cruisers remaining. Battle score for attacker is -18
Casualties for Americans: 4 submarines
Casualties for Japanese: 1 submarine
Battle in 36 Sea Zone
Japanese defend with 1 battleship, 1 carrier and 3 cruisers
Japanese win with 1 battleship, 1 carrier and 3 cruisers remaining. Battle score for attacker is -18
Casualties for Americans: 4 submarines
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 fighters could not land in 109 Sea Zone and were removed
1 artillery and 7 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Normandy Bordeaux to Spain
1 fighter and 1 tactical_bomber moved from Northern Italy to Spain
5 armour, 2 artilleries and 3 infantry moved from Southern France to SpainPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 battleship and 1 carrier
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 battleship and 1 carrier
EDIT: Adding units owned by Americans to 109 Sea Zone: 2 fighters
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
EDIT: Turning off Edit Mode
3 transports placed in 101 Sea Zone
1 infantry placed in Southern France
3 armour placed in Spain
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
2 infantry placed in Southern France
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Shensi to Tsinghai
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to TsinghaiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Sikang
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
Japanese roll dice for 1 tactical_bomber in Yunnan, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with no units remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Tsinghai
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 2 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Japanese roll dice for 1 fighter in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
Japanese roll dice for 1 fighter in Szechwan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Japanese roll dice for 1 fighter in Hunan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsCombat Move - British
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 transport moved from 92 Sea Zone to 109 Sea Zone
1 destroyer moved from 72 Sea Zone to 73 Sea Zone
2 cruisers and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Greece to Yugoslavia
British take Albania from Italians
British take Yugoslavia from Germans
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to KenyaPurchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat - British
Battle in Scotland
Battle in 73 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 73 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 73 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 73 Sea Zone
British win, taking Scotland from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,4,3
UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
on the us turn i took a hit on my carrier by accident.
i changed it to my battle ship. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Italians
2 infantry moved from Tanganyika Territory to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
2 infantry and 1 transport moved from 68 Sea Zone to 66 Sea Zone
2 submarines moved from 99 Sea Zone to 97 Sea ZonePurchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Rhodesia
Italians attack with 3 infantry
Russians defend with 1 infantry
Italians roll dice for 3 infantry in Rhodesia, round 2 : 1/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rhodesia
Italians win, taking Rhodesia from British with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 infantry moved from 66 Sea Zone to Argentina
Italians take Argentina from Neutral_TruePlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 8 PUs (3 lost to blockades); end with 8 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsCombat Hit Differential Summary :
Italians : 0.50
British : -0.33Territory Summary for Italians :
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
South West Africa : 1 flag
Rhodesia : 1 flag, 3 infantry
Tanganyika Territory : 1 flag
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Mozambique : 1 flag
66 Sea Zone : 1 transport
Argentina : 1 flag, 6 infantry
97 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 41 / 72
Russians : 42 / 51
Japanese : 65 / 73
Americans : 61 / 86
Chinese : 3 / 5
British : 30 / 37
UK_Pacific : 8 / 8
Italians : 11 / 13
ANZAC : 10 / 13
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - ANZAC
2 submarines moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from 37 Sea Zone to Shan StatePurchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs;Combat - ANZAC
Battle in Siam
Battle in Shan State
Battle in 36 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 battleship, 1 carrier and 3 cruisers
ANZAC roll dice for 3 submarines in 36 Sea Zone, round 2 : 2/3 hits
2 cruisers owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier and 1 cruiser in 36 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 1 battleship and 1 carrier in 36 Sea Zone, round 3 : 2/2 hits
2 submarines owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking Siam from Japanese, taking Shan State from Japanese with 1 battleship and 1 carrier remaining. Battle score for attacker is 18
Casualties for ANZAC: 3 submarines
Casualties for Japanese: 3 cruisersNon Combat Move - ANZAC
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to Malaya
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Bulgaria to Albania
Italians take Albania from British
5 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from France to Northern Italy
2 mech_infantrys moved from Bulgaria to Yugoslavia
4 mech_infantrys moved from Bulgaria to Greece
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
3 infantry moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
3 infantry moved from France to Southern France
1 fighter moved from France to Southern France
1 infantry moved from France to Southern France
1 mech_infantry moved from France to Greater Southern Germany
6 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Southern Italy to Yugoslavia
1 fighter moved from Southern Italy to Greece
1 bomber moved from France to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to Greece
2 infantry moved from Finland to NorwayPurchase Units - Germans
Germans buy 1 bomber and 20 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in Northern Italy
Germans attack with 6 infantry and 1 mech_infantry
Americans defend with 1 factory_minor and 3 infantry
Germans roll dice for 6 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/7 hits, 1.17 expected hits
Americans roll dice for 3 infantry in Northern Italy, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Germans roll dice for 5 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/6 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Northern Italy, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Germans roll dice for 3 infantry and 1 mech_infantry in Northern Italy, round 4 : 2/4 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Americans: 3 infantry
Battle in Greece
Germans attack with 2 fighters and 4 mech_infantrys
British defend with 1 aaGun and 1 infantry; Russians defend with 1 tactical_bomber
AA fire in Greece : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 4 mech_infantrys in Greece, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 1 aaGun, 1 infantry and 1 tactical_bomber in Greece, round 2 : 0/2 hits, 0.83 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Greece
Germans roll dice for 2 fighters and 4 mech_infantrys in Greece, round 3 : 2/6 hits, 1.67 expected hits
Russians roll dice for 1 tactical_bomber in Greece, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Russians and 1 mech_infantry owned by the Germans lost in Greece
Germans win, taking Greece from Russians with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for British: 1 aaGun and 1 infantry
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 tactical_bomber
Battle in Yugoslavia
Germans attack with 1 fighter and 2 mech_infantrys
British defend with 1 armour
Germans roll dice for 1 fighter and 2 mech_infantrys in Yugoslavia, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Southern France
Germans attack with 1 fighter and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 fighter and 4 infantry in Southern France, round 2 : 1/5 hits, 1.17 expected hits
Americans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 fighter and 3 infantry in Southern France, round 3 : 2/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber and 1 destroyer
French defend with 1 cruiser; Americans defend with 1 destroyer and 4 transports
Germans roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 4 transports in 91 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 91 Sea Zone
Americans win with 1 cruiser and 4 transports remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber and 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 fighters moved from Greece to Southern Italy
1 fighter moved from Yugoslavia to Southern Italy
1 fighter moved from Southern France to France
1 fighter moved from Normandy Bordeaux to France
3 fighters moved from France to Western Germany
1 aaGun moved from Finland to NorwayPlace Units - Germans
10 infantry placed in Germany
10 infantry placed in Western Germany
1 bomber placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 2.83
AA fire in Greece : : -0.33
British : 0.50
Americans : 0.17
Russians : -0.33Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 8 infantry and 4 mech_infantrys
Greater Southern Germany : 1 mech_infantry
Slovakia Hungary : 2 infantry
Western Germany : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 14 infantry
Romania : 1 mech_infantry
Poland : 2 aaGuns and 6 infantry
Germany : 1 factory_major and 10 infantry
Norway : 1 aaGun and 2 infantry
Albania : 1 mech_infantry
Northern Italy : 3 infantry and 1 mech_infantry
Southern Italy : 3 fighters and 2 infantry
Karelia : 1 flag
Vyborg : 1 flag
112 Sea Zone : 1 destroyer
Switzerland : 1 flag
Eire : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 3 mech_infantrys
Sweden : 1 flag
Yugoslavia : 1 flag, 1 mech_infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 50 / 53
Russians : 40 / 51
Japanese : 63 / 73
Americans : 52 / 86
Chinese : 3 / 5
British : 27 / 37
UK_Pacific : 9 / 8
Italians : 16 / 13
ANZAC : 11 / 19
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Russians
2 infantry moved from Bessarabia to Romania
1 armour moved from Volgograd to Sikang
Russians take Kazakhstan from Japanese
1 armour moved from Caucasus to Sikang
1 armour and 2 mech_infantrys moved from Ukraine to Romania
1 artillery and 4 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Belgian Congo to Tanganyika Territory
British take Tanganyika Territory from Italians
1 armour moved from Angola to Union of South Africa
British take South West Africa from Italians
1 armour moved from Novgorod to Finland
Russians take Karelia from Germans
Russians take Finland from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Yakut S.S.R. to YeniseyPurchase Units - Russians
Russians buy 2 armour, 3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Slovakia Hungary
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Slovakia Hungary, round 2 : 0/5 hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 4 infantry in Slovakia Hungary, round 3 : 0/5 hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Russians roll dice for 1 artillery and 3 infantry in Slovakia Hungary, round 4 : 0/4 hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 4 : 1/2 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 5 : 1/3 hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 5 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 6 : 0/2 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 6 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 7 : 1/2 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 7 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in Romania
Russians attack with 1 armour, 2 infantry and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Romania, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Sikang
Russians attack with 2 armour
Japanese defend with 1 fighter
Russians roll dice for 2 armour in Sikang, round 2 : 2/2 hits
Japanese roll dice for 1 fighter in Sikang, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 armour owned by the Russians lost in Sikang
Russians win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 armour
Casualties for Japanese: 1 fighter
Battle in Yenisey
Russians attack with 1 infantry
Japanese defend with 1 armour
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Yenisey, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Union of South Africa
Russians attack with 1 armour
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 armour in Union of South Africa, round 2 : 1/1 hits
Italians roll dice for 2 infantry in Union of South Africa, round 2 : 1/2 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Union of South Africa
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Russians
3 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Kazakhstan
4 artilleries and 4 infantry moved from Novgorod to Baltic States
1 aaGun, 1 artillery and 4 infantry moved from Belarus to Eastern Poland
1 aaGun, 1 artillery and 5 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Smolensk to Belarus
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Kazakhstan
1 artillery and 1 infantry moved from Russia to Samara
1 infantry moved from Russia to SamaraPlace Units - Russians
2 armour and 2 mech_infantrys placed in Russia
1 fighter placed in Volgograd
1 artillery and 1 infantry placed in Ukraine
1 artillery and 1 infantry placed in Novgorod
1 artillery and 1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 50 PUs; end with 50 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 53 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 59 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 61 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 70 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Japanese
2 units repaired.
4 infantry and 1 mech_infantry moved from Afghanistan to West India
Japanese take West India from UK_Pacific
2 submarines moved from 39 Sea Zone to 38 Sea Zone
6 submarines moved from 38 Sea Zone to 37 Sea Zone
3 fighters moved from 38 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
1 battleship moved from 38 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
2 fighters moved from French Indo China to 37 Sea Zone
2 bombers moved from Burma to 37 Sea Zone
1 bomber moved from Japan to 37 Sea Zone
2 fighters moved from 6 Sea Zone to 37 Sea Zone
1 fighter moved from Hunan to 37 Sea Zone
1 tactical_bomber moved from Kweichow to 37 Sea Zone
2 carriers moved from 38 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Wake Island to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 destroyer moved from 15 Sea Zone to 13 Sea Zone
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Buyant-Uhaa to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to HunanPurchase Units - Japanese
Japanese buy 1 aaGun, 1 fighter, 3 mech_infantrys, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 3 submarines
Americans defend with 4 destroyers
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 4 destroyers in 25 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
2 destroyers owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 3 submarines in 25 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 2 submarines in 25 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 25 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 26
Casualties for Americans: 4 destroyers
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 bombers, 3 carriers, 8 fighters, 6 submarines and 3 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters and 1 transportCombat Hit Differential Summary :
Americans : -1.33
Japanese : -0.17 -
sub orders in sz 37
ool country wise in sz 37
-
keep sub in
ool max “D” -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Japanese
2 units repaired.
4 infantry and 1 mech_infantry moved from Afghanistan to West India
Japanese take West India from UK_Pacific
2 submarines moved from 39 Sea Zone to 38 Sea Zone
6 submarines moved from 38 Sea Zone to 37 Sea Zone
3 fighters moved from 38 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
1 battleship moved from 38 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
2 fighters moved from French Indo China to 37 Sea Zone
2 bombers moved from Burma to 37 Sea Zone
1 bomber moved from Japan to 37 Sea Zone
2 fighters moved from 6 Sea Zone to 37 Sea Zone
1 fighter moved from Hunan to 37 Sea Zone
1 tactical_bomber moved from Kweichow to 37 Sea Zone
2 carriers moved from 38 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Wake Island to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 destroyer moved from 15 Sea Zone to 13 Sea Zone
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Buyant-Uhaa to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to HunanPurchase Units - Japanese
Japanese buy 1 aaGun, 1 fighter, 3 mech_infantrys, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 3 submarines
Americans defend with 4 destroyers
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 4 destroyers in 25 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
2 destroyers owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 3 submarines in 25 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 2 submarines in 25 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 25 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 26
Casualties for Americans: 4 destroyers
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 bombers, 3 carriers, 8 fighters, 6 submarines and 3 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters and 1 transport
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 6 submarines in 37 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the ANZAC and 2 carriers owned by the Americans
Japanese roll dice for 3 bombers, 8 fighters and 3 tactical_bombers in 37 Sea Zone, round 2 : 9/14 hits, 8.00 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships and 3 carriers in 37 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 9 destroyers, 6 fighters and 3 transports in 37 Sea Zone, round 2 : 10/22 hits, 10.17 expected hits
Units damaged: 2 battleships owned by the Japanese
6 destroyers owned by the Americans, 2 destroyers owned by the ANZAC, 3 carriers owned by the Japanese, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 4 submarines in 37 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 battleships, 3 bombers, 8 fighters and 3 tactical_bombers in 37 Sea Zone, round 3 : 8/16 hits, 9.33 expected hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters and 3 transports in 37 Sea Zone, round 3 : 7/14 hits, 7.50 expected hits
3 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 carriers owned by the Americans, 4 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 37 Sea Zone
Japanese roll dice for 2 battleships, 3 bombers, 5 fighters and 3 tactical_bombers in 37 Sea Zone, round 4 : 7/13 hits, 7.83 expected hits
Americans roll dice for 1 battleship, 4 fighters and 3 transports in 37 Sea Zone, round 4 : 4/5 hits, 3.33 expected hits
4 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 transport owned by the ANZAC, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 37 Sea Zone
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 3 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 109
Casualties for Japanese: 3 carriers, 7 fighters and 6 submarines
Casualties for ANZAC: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters and 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 bombers, 1 fighter and 3 tactical_bombers
Japanese win with 2 battleships, 3 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 109
Casualties for Japanese: 3 carriers, 7 fighters and 6 submarines
Casualties for ANZAC: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters and 1 transportNon Combat Move - Japanese
1 tactical_bomber could not land in 37 Sea Zone and was removed
1 fighter moved from 37 Sea Zone to French Indo China
2 tactical_bombers moved from 37 Sea Zone to French Indo China
3 bombers moved from 37 Sea Zone to French Indo China
3 transports moved from 38 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from Iwo Jima to 17 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 17 Sea Zone to 25 Sea Zone
3 artilleries and 3 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 aaGun placed in French Indo China
2 tactical_bombers placed in French Indo China
3 mech_infantrys placed in Kiangsu
4 submarines placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5,1
Japanese collect 67 PUs (1 lost to blockades); end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans : -1.50
Japanese : -1.00Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry and 2 mech_infantrys
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 fighter
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 mech_infantry
Burma : 1 flag, 2 armour, 1 artillery, 9 infantry and 4 mech_infantrys
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield, 1 artillery and 1 infantry
Midway : 1 flag, 1 airfield, 4 artilleries and 4 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 mech_infantry
Siberia : 1 flag
Buryatia : 1 flag, 1 mech_infantry
French Indo China : 1 flag, 1 aaGun, 1 airfield, 3 bombers, 1 factory_minor, 1 fighter, 1 marine, 2 mech_infantrys and 4 tactical_bombers
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 artilleries and 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
37 Sea Zone : 1 flag, 2 battleships
36 Sea Zone : 1 destroyer and 3 transports
Dzavhan : 1 flag
26 Sea Zone : 1 destroyer
25 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 3 transports
13 Sea Zone : 1 destroyer
6 Sea Zone : 4 submarines
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
West India : 1 flag, 4 infantry and 1 mech_infantry
Urals : 1 flag, 1 armour
Turkmenistan : 1 flag, 1 armour
Afghanistan : 1 flagProduction/PUs Summary :
Germans : 41 / 53
Russians : 46 / 70
Japanese : 68 / 80
Americans : 52 / 86
Chinese : 3 / 5
British : 29 / 37
UK_Pacific : 7 / 8
Italians : 14 / 13
ANZAC : 11 / 19
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 7 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
1 unit repaired.
3 infantry moved from Spain to Southern France
1 fighter and 1 tactical_bomber moved from Spain to Southern France
3 infantry moved from Spain to Normandy Bordeaux
3 artilleries and 16 infantry moved from United Kingdom to 109 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 fighters, 16 infantry and 10 transports moved from 109 Sea Zone to 112 Sea Zone
3 armour and 1 artillery moved from Spain to 91 Sea Zone
4 infantry moved from Spain to 91 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
3 armour, 4 artilleries and 20 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from Spain to Western Germany
1 artillery moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Normandy Bordeaux
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea Zone -
scramble in sz112?
-
no thank you
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - British
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
1 unit repaired.
3 infantry moved from Spain to Southern France
1 fighter and 1 tactical_bomber moved from Spain to Southern France
3 infantry moved from Spain to Normandy Bordeaux
3 artilleries and 16 infantry moved from United Kingdom to 109 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 fighters, 16 infantry and 10 transports moved from 109 Sea Zone to 112 Sea Zone
3 armour and 1 artillery moved from Spain to 91 Sea Zone
4 infantry moved from Spain to 91 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
3 armour, 4 artilleries and 20 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from Spain to Western Germany
1 artillery moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Normandy Bordeaux
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea ZonePurchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 14 transports
Germans defend with 1 destroyer
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 14 transports in 112 Sea Zone, round 2 : 5/6 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 14 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 13 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 13 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 13 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 13 Sea Zone
Americans roll dice for 1 submarine in 13 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 13 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Americans lost in 13 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 26 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 26 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Southern France, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Southern France, round 2 : 2/3 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 2 infantry
Battle in Yunnan
Americans attack with 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
Americans roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits
1 mech_infantry owned by the Americans lost in Yunnan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Battle in Western Germany
Americans attack with 3 armour, 4 artilleries, 1 bomber and 20 infantry
Germans defend with 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 14 infantry
Americans roll dice for 3 armour, 4 artilleries, 1 bomber and 20 infantry in Western Germany, round 2 : 6/28 hits
Germans roll dice for 3 fighters and 14 infantry in Western Germany, round 2 : 9/17 hits
6 infantry owned by the Germans and 9 infantry owned by the Americans lost in Western Germany
Americans roll dice for 3 armour, 4 artilleries, 1 bomber and 11 infantry in Western Germany, round 3 : 9/19 hits
Germans roll dice for 3 fighters and 8 infantry in Western Germany, round 3 : 9/11 hits
1 fighter owned by the Germans, 8 infantry owned by the Germans and 9 infantry owned by the Americans lost in Western Germany
Americans roll dice for 3 armour, 4 artilleries, 1 bomber and 2 infantry in Western Germany, round 4 : 9/10 hits
Germans roll dice for 2 fighters in Western Germany, round 4 : 0/2 hits
2 fighters owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 3 armour, 4 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 3 fighters and 14 infantry
Casualties for Americans: 18 infantry
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 armour, 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Americans: 3 infantryNon Combat Move - Americans
1 bomber moved from Western Germany to Spain
1 fighter and 1 tactical_bomber moved from Southern France to Spain
1 aaGun and 1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Central United States to Eastern United States
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 artillery and 2 infantry placed in Spain
1 transport placed in 101 Sea Zone
1 armour placed in Eastern United States
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 fighter moved from Kansu to SzechwanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighterNon Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Szechwan to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsCombat Move - British
1 fighter moved from India to 37 Sea Zone
1 armour moved from Kenya to Mozambique
British take Mozambique from Italians
2 cruisers and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 109 Sea Zone to 112 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea ZonePurchase Units - British
British buy 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Holland Belgium
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 2 battleships
British roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 battleships in 37 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone
Japanese win, taking Holland Belgium from Germans with 1 battleship remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Casualties for Japanese: 1 battleshipNon Combat Move - British
Place Units - British
2 armour and 1 mech_infantry placed in Egypt
1 fighter and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Italians
2 submarines moved from 97 Sea Zone to 92 Sea Zone
5 infantry moved from Argentina to Brazil
1 infantry moved from Rhodesia to Angola
Italians take Angola from Russians
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from BritishPurchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Brazil
Italians attack with 5 infantry
Neutral_Allies defend with 3 infantry
Italians roll dice for 5 infantry in Brazil, round 2 : 0/5 hits, 0.83 expected hits
Neutral_Allies roll dice for 3 infantry in Brazil, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Brazil
Italians roll dice for 3 infantry in Brazil, round 3 : 0/3 hits, 0.50 expected hits
Neutral_Allies roll dice for 3 infantry in Brazil, round 3 : 0/3 hits, 1.00 expected hits
Italians roll dice for 3 infantry in Brazil, round 4 : 0/3 hits, 0.50 expected hits
Neutral_Allies roll dice for 3 infantry in Brazil, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Brazil
2 infantry owned by the Italians retreated to Argentina
Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 infantry moved from Argentina to Chile
Italians take Chile from Neutral_TruePlace Units - Italians
3 infantry placed in Northern Italy
1 artillery placed in Union of South AfricaTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Italians collect 16 PUs (1 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
Italians : -1.83
Neutral_Allies : 0.00Territory Summary for Italians :
Union of South Africa : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South West Africa : 1 flag, 1 infantry
Rhodesia : 1 flag, 1 infantry
Northern Italy : 1 factory_minor and 3 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Chile : 1 flag, 3 infantry
66 Sea Zone : 1 transport
Argentina : 1 flag, 2 infantry
Angola : 1 flag, 1 infantry
92 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 28 / 53
Russians : 45 / 70
Japanese : 68 / 80
Americans : 62 / 87
Chinese : 3 / 5
British : 32 / 39
UK_Pacific : 7 / 7
Italians : 17 / 16
ANZAC : 11 / 19
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 5 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - ANZAC
2 fighters moved from Malaya to 37 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 battleship
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleshipNon Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Shan State to Malaya
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Greece to Turkey
Germans take Turkey from Russians
1 mech_infantry moved from Greece to Turkey
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Albania to Romania
1 mech_infantry moved from Greece to Turkey
2 infantry and 1 mech_infantry moved from France to Holland Belgium
2 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
2 infantry and 1 mech_infantry moved from France to Southern France
1 bomber moved from France to Western Germany
10 infantry moved from Germany to Western Germany
1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
3 infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Slovakia Hungary
2 fighters moved from Southern Italy to Romania
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 mech_infantry moved from France to Western Germany
2 infantry moved from Southern Italy to Northern ItalyPurchase Units - Germans
Germans buy 2 fighters and 11 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in Slovakia Hungary
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Southern France
Germans attack with 3 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 infantry and 1 mech_infantry in Southern France, round 2 : 2/4 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 2 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 3 : 1/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Romania
Germans attack with 2 fighters and 3 mech_infantrys
Russians defend with 1 armour, 1 infantry and 2 mech_infantrys
Germans roll dice for 2 fighters and 3 mech_infantrys in Romania, round 2 : 3/5 hits, 1.50 expected hits
Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Romania, round 2 : 1/4 hits, 1.50 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
Germans roll dice for 2 fighters and 2 mech_infantrys in Romania, round 3 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys
Battle in Normandy Bordeaux
Germans attack with 3 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 0.67 expected hits
Americans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 2 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/4 hits, 0.67 expected hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 5 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 5 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 6 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 6 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 7 : 1/2 hits, 0.33 expected hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 7 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 armour and 1 artillery
Casualties for Germans: 3 infantry
Battle in Western Germany
Germans attack with 1 bomber, 13 infantry and 1 mech_infantry
Americans defend with 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 bomber, 13 infantry and 1 mech_infantry in Western Germany, round 2 : 4/15 hits, 3.00 expected hits
Americans roll dice for 3 armour, 4 artilleries and 2 infantry in Western Germany, round 2 : 4/9 hits, 3.50 expected hits
4 infantry owned by the Germans, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Western Germany
Germans roll dice for 1 bomber, 9 infantry and 1 mech_infantry in Western Germany, round 3 : 2/11 hits, 2.33 expected hits
Americans roll dice for 3 armour and 2 artilleries in Western Germany, round 3 : 3/5 hits, 2.17 expected hits
3 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Western Germany
Germans roll dice for 1 bomber, 6 infantry and 1 mech_infantry in Western Germany, round 4 : 2/8 hits, 1.83 expected hits
Americans roll dice for 3 armour in Western Germany, round 4 : 0/3 hits, 1.50 expected hits
2 armour owned by the Americans lost in Western Germany
Germans roll dice for 1 bomber, 6 infantry and 1 mech_infantry in Western Germany, round 5 : 2/8 hits, 1.83 expected hits
Americans roll dice for 1 armour in Western Germany, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Western Germany
Germans win, taking Western Germany from Americans with 1 bomber, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 19
Casualties for Germans: 7 infantry
Casualties for Americans: 3 armour, 4 artilleries and 2 infantryNon Combat Move - Germans
2 aaGuns moved from Poland to Germany
5 infantry moved from Poland to Germany
1 fighter moved from Slovakia Hungary to Germany
1 bomber moved from Western Germany to Germany
2 fighters moved from Romania to GermanyPlace Units - Germans
10 infantry placed in Germany
2 fighters and 1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : 4.67
British : -0.67
Americans : -1.33
Russians : -1.33Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 infantry
Slovakia Hungary : 1 infantry and 1 mech_infantry
Western Germany : 1 airfield, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
Romania : 2 mech_infantrys
Germany : 2 aaGuns, 1 bomber, 1 factory_major, 3 fighters and 15 infantry
Norway : 1 aaGun and 2 infantry
Holland Belgium : 2 infantry and 1 mech_infantry
Northern Italy : 2 infantry
Turkey : 1 flag, 3 mech_infantrys
Switzerland : 1 flag
Eire : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Sweden : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 49 / 52
Russians : 37 / 70
Japanese : 68 / 80
Americans : 52 / 87
Chinese : 3 / 5
British : 29 / 39
UK_Pacific : 7 / 7
Italians : 17 / 16
ANZAC : 11 / 17
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 5 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Russians
2 infantry moved from Caucasus to Turkey
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Persia to Eastern Persia
1 fighter moved from Volgograd to Turkey
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 armour moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 armour moved from Szechwan to Yunnan
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Vyborg to Finland
1 artillery and 1 infantry moved from Novgorod to Baltic States
3 infantry moved from Belarus to Eastern Poland
2 infantry moved from Western Ukraine to Bessarabia
1 artillery and 1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Eastern Poland to Romania
1 armour moved from Finland to Sweden
Russians take Sweden from Germans
1 armour moved from Sweden to Finland
1 armour and 1 mech_infantry moved from Russia to Urals
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Novosibirsk to Timguska
2 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Tanganyika Territory to Rhodesia
1 infantry moved from Belgian Congo to Rhodesia
2 infantry moved from Belgian Congo to Angola
1 artillery and 2 infantry moved from Eastern Poland to RomaniaPurchase Units - Russians
Russians buy 3 armour, 3 artilleries, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Slovakia Hungary
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery and 4 infantry in Slovakia Hungary, round 2 : 1/5 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 artillery and 4 infantry in Slovakia Hungary, round 3 : 2/5 hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Turkmenistan
Russians attack with 3 infantry
Japanese defend with 1 armour
Russians roll dice for 3 infantry in Turkmenistan, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Turkmenistan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Turkmenistan
Russians win, taking Turkmenistan from Japanese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Yunnan
Russians attack with 1 armour
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Russians win, taking Yunnan from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Urals
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Urals, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Angola
Russians attack with 2 infantry
Italians defend with 1 infantry
Russians roll dice for 2 infantry in Angola, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Angola, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Angola, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Angola, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Angola, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Angola, round 4 : 0/1 hits
Russians roll dice for 2 infantry in Angola, round 5 : 1/2 hits
Italians roll dice for 1 infantry in Angola, round 5 : 0/1 hits
1 infantry owned by the Italians lost in Angola
Russians win, taking Angola from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery and 4 infantry in Romania, round 2 : 1/5 hits
Germans roll dice for 2 mech_infantrys in Romania, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Romania
Russians roll dice for 1 artillery and 4 infantry in Romania, round 3 : 2/5 hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Turkey
Russians attack with 1 fighter and 2 infantry
Germans defend with 3 mech_infantrys
Russians roll dice for 1 fighter and 2 infantry in Turkey, round 2 : 0/3 hits
Germans roll dice for 3 mech_infantrys in Turkey, round 2 : 2/3 hits
2 infantry owned by the Russians lost in Turkey
retreated to Turkey
Germans win with 3 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Rhodesia
Russians attack with 2 infantry
Italians defend with 1 infantry
Russians roll dice for 2 infantry in Rhodesia, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Rhodesia, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Rhodesia, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Rhodesia, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Rhodesia, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Rhodesia
Russians roll dice for 1 infantry in Rhodesia, round 5 : 0/1 hits
Italians roll dice for 1 infantry in Rhodesia, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Rhodesia, round 6 : 0/1 hits
Italians roll dice for 1 infantry in Rhodesia, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Rhodesia
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Turkey to Northwest Persia
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Samara to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to BelarusPlace Units - Russians
1 armour, 1 fighter and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
Russians undo move 3.
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
2 artilleries and 5 infantry placed in Russia
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Northwest Persia: 1 fighter
EDIT: Adding units owned by Russians to Caucasus: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 51 PUs; end with 51 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 60 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 62 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 74 PUs