TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
2 infantry moved from Southern France to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern France to Northern Italy
3 artilleries moved from Spain to 91 Sea Zone
17 infantry moved from Spain to 91 Sea Zone
3 artilleries, 17 infantry and 10 transports moved from 91 Sea Zone to 109 Sea Zone
3 artilleries and 17 infantry moved from 109 Sea Zone to United Kingdom
3 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from Southern France to 109 Sea Zone
1 battleship and 1 carrier moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from Spain to Normandy Bordeaux
1 infantry moved from Southern France to Northern Italy
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
3 cruisers moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
Americans take 41 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
Americans take 42 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
3 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
Purchase Units - Americans
Americans buy 4 armour, 2 artilleries, 7 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Germans scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
Germans scrambles to create a battle in territory 109 Sea Zone
Battle in Malaya
Battle in 25 Sea Zone
Americans attack with 4 destroyers
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 4 destroyers in 25 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Malaya from Japanese with 4 destroyers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 109 Sea Zone
Americans attack with 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 10 transports
Germans defend with 2 fighters
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 10 transports in 109 Sea Zone, round 2 : 4/6 hits
Germans roll dice for 2 fighters in 109 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
2 fighters owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 10 transports remaining. Battle score for attacker is 20
Casualties for Germans: 2 fighters
Battle in United Kingdom
Americans attack with 3 artilleries and 17 infantry
Germans defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 3 artilleries and 17 infantry in United Kingdom, round 2 : 7/20 hits
Germans roll dice for 1 aaGun, 1 armour and 4 infantry in United Kingdom, round 2 : 1/5 hits
1 aaGun owned by the Germans, 4 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
Americans win, taking United Kingdom from Germans, taking Belgian Congo from Russians, taking Egypt from Russians, taking Kenya from Russians, taking Anglo Egyptian Sudan from French, taking Rhodesia from Russians with 3 artilleries and 16 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 aaGun, 1 armour and 4 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 bomber and 3 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 bomber and 3 infantry in Normandy Bordeaux, round 2 : 3/4 hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in Northern Italy
Americans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries; Italians defend with 1 factory_minor
Americans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/5 hits
Italians roll dice for 2 artilleries in Northern Italy, round 2 : 0/2 hits
2 artilleries owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in 36 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 battleship, 1 carrier, 3 cruisers and 1 submarine
Americans roll dice for 4 submarines in 36 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier and 3 cruisers in 36 Sea Zone, round 2 : 2/5 hits
2 submarines owned by the Americans lost in 36 Sea Zone
Americans roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier and 3 cruisers in 36 Sea Zone, round 3 : 4/5 hits
2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese win with 1 battleship, 1 carrier and 3 cruisers remaining. Battle score for attacker is -18
Casualties for Americans: 4 submarines
Casualties for Japanese: 1 submarine
Battle in 36 Sea Zone
Japanese defend with 1 battleship, 1 carrier and 3 cruisers
Japanese win with 1 battleship, 1 carrier and 3 cruisers remaining. Battle score for attacker is -18
Casualties for Americans: 4 submarines
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters could not land in 109 Sea Zone and were removed
1 artillery and 7 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Normandy Bordeaux to Spain
1 fighter and 1 tactical_bomber moved from Northern Italy to Spain
5 armour, 2 artilleries and 3 infantry moved from Southern France to Spain
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 battleship and 1 carrier
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 battleship and 1 carrier
EDIT: Adding units owned by Americans to 109 Sea Zone: 2 fighters
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
EDIT: Turning off Edit Mode
3 transports placed in 101 Sea Zone
1 infantry placed in Southern France
3 armour placed in Spain
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
2 infantry placed in Southern France
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Shensi to Tsinghai
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Sikang
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
Japanese roll dice for 1 tactical_bomber in Yunnan, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with no units remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Tsinghai
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 2 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Japanese roll dice for 1 fighter in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
Japanese roll dice for 1 fighter in Szechwan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Japanese roll dice for 1 fighter in Hunan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Move - British
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 transport moved from 92 Sea Zone to 109 Sea Zone
1 destroyer moved from 72 Sea Zone to 73 Sea Zone
2 cruisers and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Greece to Yugoslavia
British take Albania from Italians
British take Yugoslavia from Germans
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Kenya
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;
Combat - British
Battle in Scotland
Battle in 73 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 73 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 73 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 73 Sea Zone
British win, taking Scotland from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,4,3
UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
triplea_41890.0_UK_9.tsvg