In case you will actually dare bombing any factory in Europe, this turn, and the question is if I intercept, the answer is YES :-)
Schroeder vs. Toyls
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Yeah might be a problem, but maybe your are lucky:-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 2 destroyers
Japanese defend with 1 submarine
ANZAC roll dice for 1 cruiser and 2 destroyers in 42 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Malaya to IndiaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
ANZAC : -0.17
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 2 destroyers
Japanese defend with 1 submarine
ANZAC roll dice for 1 cruiser and 2 destroyers in 42 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Malaya to IndiaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
3 infantry moved from Tunisia to LibyaCombat - French
Battle in Libya
French attack with 3 infantry
Italians defend with 1 infantry
French roll dice for 3 infantry in Libya, round 2 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 3 infantry in Libya, round 3 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Libya
French roll dice for 2 infantry in Libya, round 4 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Libya, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 2 infantry in Libya, round 5 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Libya, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Libya
French roll dice for 1 infantry in Libya, round 6 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Libya, round 6 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Libya, round 7 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Libya, round 7 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Libya, round 8 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Libya, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Libya
Italians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for French: 3 infantryNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 99 Sea Zone to 98 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
Italians : 0.67
French : -2.17
ANZAC : -0.17
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Bessarabia
1 mech_infantry moved from Yugoslavia to Bessarabia
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
2 tactical_bombers moved from Poland to Eastern Poland
1 tactical_bomber moved from Poland to Bessarabia
1 fighter moved from Romania to Eastern Poland
1 fighter moved from Romania to Bessarabia
1 bomber moved from Poland to Bessarabia
3 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 91 Sea Zone to 101 Sea Zone
3 artilleries and 2 infantry moved from 101 Sea Zone to Eastern United States
1 cruiser moved from 91 Sea Zone to 101 Sea Zone
1 battleship moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Poland to Eastern Poland
1 bomber moved from Poland to Bessarabia
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea ZoneCombat - Germans
Battle in Eastern United States
Germans attack with 3 artilleries and 2 infantry
British defend with 1 artillery, 2 bombers and 1 infantry; Americans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Germans roll dice for 1 battleship and 1 cruiser in Eastern United States, round 2 : 1/2 hits
Germans roll dice for 3 artilleries and 2 infantry in Eastern United States, round 2 : 2/5 hits
Americans roll dice for 2 aaGuns, 1 artillery, 2 bombers and 1 infantry in Eastern United States, round 2 : 0/4 hits
2 aaGuns owned by the Americans and 1 bomber owned by the British lost in Eastern United States
Germans roll dice for 3 artilleries and 2 infantry in Eastern United States, round 3 : 4/5 hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern United States, round 3 : 0/3 hits
1 bomber owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Eastern United States
Germans captures 78PUs while taking Americans capital
Germans converts factory_major into different units
Germans win, taking Eastern United States from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 41
Casualties for British: 1 artillery, 2 bombers and 1 infantry
Casualties for Americans: 2 aaGuns
Battle in Bessarabia
Germans attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 5/6 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 armour and 10 mech_infantrys moved from Germany to Baltic States
1 fighter and 2 tactical_bombers moved from Eastern Poland to Baltic States
2 bombers, 1 fighter and 1 tactical_bomber moved from Bessarabia to Baltic States
1 bomber moved from Eastern Poland to Baltic States
1 artillery moved from Poland to Baltic States
2 aaGuns moved from Poland to Baltic States
1 aaGun moved from Romania to Bessarabia
2 mech_infantrys moved from Northern Italy to Romania
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 89 Sea ZonePlace Units - Germans
4 armour and 6 mech_infantrys placed in Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 68 PUs (2 lost to blockades); end with 146 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 151 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 156 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 infantry moved from Vyborg to Karelia
Russians take Karelia from Germans
2 artilleries moved from Vyborg to Novgorod
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Belarus to Eastern PolandCombat - Russians
Battle in Novgorod
Russians attack with 2 artilleries
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 artilleries in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 artilleries in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns, 8 armour, 1 artillery, 19 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Belarus to Archangel
1 infantry moved from Bryansk to Western Ukraine
5 armour moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
2 armour and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -1.00
Russians : 0.00 -
Do you want continue or a rematch, where we switch?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Burma to India
2 bombers, 3 fighters and 7 tactical_bombers moved from Yunnan to India
6 fighters moved from 38 Sea Zone to India
1 tactical_bomber moved from Kwangsi to India
1 artillery and 1 infantry moved from Szechwan to Sikang
1 artillery moved from Suiyuyan to Shensi
2 infantry moved from Suiyuyan to Shensi
1 armour and 2 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 3 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 armour and 3 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 38 Sea Zone to 37 Sea Zone
1 cruiser moved from 38 Sea Zone to 37 Sea Zone
1 submarine moved from 38 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 cruiser moved from 38 Sea Zone to 42 Sea Zone
1 carrier moved from 38 Sea Zone to 37 Sea Zone
2 carriers moved from 38 Sea Zone to 42 Sea Zone
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 5 transports moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 38 Sea Zone to 42 Sea Zone
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 1 armour, 4 artilleries, 2 bombers, 9 fighters, 9 infantry, 1 mech_infantry and 8 tactical_bombers
British defend with 3 aaGuns, 1 bomber, 2 fighters, 15 infantry and 1 tactical_bomber; ANZAC defend with 3 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/9 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 8 fighters, 9 infantry, 1 mech_infantry and 8 tactical_bombers in India, round 2 : 15/33 hits
UK_Pacific roll dice for 3 aaGuns, 1 bomber, 5 fighters, 15 infantry and 1 tactical_bomber in India, round 2 : 10/22 hits
9 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the British and 11 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 8 fighters, 1 mech_infantry and 8 tactical_bombers in India, round 3 : 15/23 hits
UK_Pacific roll dice for 5 fighters, 4 infantry and 1 tactical_bomber in India, round 3 : 3/10 hits
3 artilleries owned by the Japanese, 3 fighters owned by the ANZAC, 1 tactical_bomber owned by the British, 4 infantry owned by the British and 2 fighters owned by the British lost in India
Japanese captures 12PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 8 fighters, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 80
Casualties for British: 3 aaGuns, 1 bomber, 2 fighters, 15 infantry and 1 tactical_bomber
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 4 artilleries, 1 fighter and 9 infantry
Battle in Sikang
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 armour and 4 infantry
British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits
Japanese roll dice for 1 armour and 4 infantry in Malaya, round 2 : 1/5 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 0/4 hits
1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
Japanese roll dice for 1 armour and 4 infantry in Malaya, round 3 : 0/5 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 3 : 1/2 hits
1 infantry owned by the Japanese lost in Malaya
Japanese roll dice for 1 armour and 3 infantry in Malaya, round 4 : 3/4 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 4 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine
ANZAC defend with 1 cruiser and 2 destroyers
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 3/3 hits
ANZAC roll dice for 1 cruiser and 2 destroyers in 42 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC and 2 destroyers owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 28
Casualties for ANZAC: 1 cruiser and 2 destroyersNon Combat Move - Japanese
2 bombers moved from India to Kwangtung
7 tactical_bombers moved from India to Yunnan
8 fighters moved from India to Yunnan
1 tactical_bomber moved from India to Burma
1 aaGun, 1 artillery and 2 infantry moved from Manchuria to Jehol
2 mech_infantrys moved from Kwangtung to AnhwePlace Units - Japanese
1 armour, 1 fighter and 8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,2
Japanese collect 46 PUs (3 lost to blockades); end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
When/if you attack Japan I wont schramble, that way you only have 14% chance for succes.
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yep, failed to take back DC and Japan, just gonna concede defeat there, good game.
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Rematch? Same bid i am Allies?
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sure





