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  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Burma to India
                2 bombers, 3 fighters and 7 tactical_bombers moved from Yunnan to India
                6 fighters moved from 38 Sea Zone to India
                1 tactical_bomber moved from Kwangsi to India
                1 artillery and 1 infantry moved from Szechwan to Sikang
                1 artillery moved from Suiyuyan to Shensi
                2 infantry moved from Suiyuyan to Shensi
                1 armour and 2 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
                1 armour and 3 infantry moved from 37 Sea Zone to Malaya
                1 battleship moved from 38 Sea Zone to 37 Sea Zone
                1 cruiser moved from 38 Sea Zone to 37 Sea Zone
                1 submarine moved from 38 Sea Zone to 42 Sea Zone
                1 destroyer moved from 20 Sea Zone to 42 Sea Zone
                1 cruiser moved from 38 Sea Zone to 42 Sea Zone
                1 carrier moved from 38 Sea Zone to 37 Sea Zone
                2 carriers moved from 38 Sea Zone to 42 Sea Zone
                1 destroyer moved from 38 Sea Zone to 37 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 infantry and 5 transports moved from 38 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 battleship moved from 38 Sea Zone to 42 Sea Zone
                1 destroyer moved from 38 Sea Zone to 37 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 armour, 4 artilleries, 2 bombers, 9 fighters, 9 infantry, 1 mech_infantry and 8 tactical_bombers
                    British defend with 3 aaGuns, 1 bomber, 2 fighters, 15 infantry and 1 tactical_bomber; ANZAC defend with 3 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        AA fire in India :  1/9 hits
                        1 fighter owned by the Japanese lost in India
                        Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 8 fighters, 9 infantry, 1 mech_infantry and 8 tactical_bombers in India, round 2 :  15/33 hits
                        UK_Pacific roll dice for 3 aaGuns, 1 bomber, 5 fighters, 15 infantry and 1 tactical_bomber in India, round 2 :  10/22 hits
                        9 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the British and 11 infantry owned by the British lost in India
                        Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 8 fighters, 1 mech_infantry and 8 tactical_bombers in India, round 3 :  15/23 hits
                        UK_Pacific roll dice for 5 fighters, 4 infantry and 1 tactical_bomber in India, round 3 :  3/10 hits
                        3 artilleries owned by the Japanese, 3 fighters owned by the ANZAC, 1 tactical_bomber owned by the British, 4 infantry owned by the British and 2 fighters owned by the British lost in India
                    Japanese captures 12PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 8 fighters, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 80
                    Casualties for British: 3 aaGuns, 1 bomber, 2 fighters, 15 infantry and 1 tactical_bomber
                    Casualties for ANZAC: 3 fighters
                    Casualties for Japanese: 4 artilleries, 1 fighter and 9 infantry
                Battle in Sikang
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Malaya
                    Japanese attack with 1 armour and 4 infantry
                    British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour and 4 infantry in Malaya, round 2 :  1/5 hits
                        UK_Pacific roll dice for 4 infantry in Malaya, round 2 :  0/4 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
                        Japanese roll dice for 1 armour and 4 infantry in Malaya, round 3 :  0/5 hits
                        UK_Pacific roll dice for 2 infantry in Malaya, round 3 :  1/2 hits
                        1 infantry owned by the Japanese lost in Malaya
                        Japanese roll dice for 1 armour and 3 infantry in Malaya, round 4 :  3/4 hits
                        UK_Pacific roll dice for 2 infantry in Malaya, round 4 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 3 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine
                    ANZAC defend with 1 cruiser and 2 destroyers
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 :  3/3 hits
                        ANZAC roll dice for 1 cruiser and 2 destroyers in 42 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        1 cruiser owned by the ANZAC and 2 destroyers owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 28
                    Casualties for ANZAC: 1 cruiser and 2 destroyers

    Non Combat Move - Japanese
                2 bombers moved from India to Kwangtung
                7 tactical_bombers moved from India to Yunnan
                8 fighters moved from India to Yunnan
                1 tactical_bomber moved from India to Burma
                1 aaGun, 1 artillery and 2 infantry moved from Manchuria to Jehol
                2 mech_infantrys moved from Kwangtung to Anhwe

    Place Units - Japanese
                1 armour, 1 fighter and 8 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,2
                Japanese collect 46 PUs (3 lost to blockades); end with 60 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    triplea_41888_Jap4.tsvg


  • When/if you attack Japan I wont schramble, that way you only have 14% chance for succes.


  • yep, failed to take back DC and Japan, just gonna concede defeat there, good game.


  • Rematch? Same bid i am Allies?


  • sure

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