inf: e.poland, bessarabia, yunnan +9
Sub: 91, 106, 110 +18
fighter: scotland, volgograd, caucasus +30
India: +1
HF
Lets go with sub, 2x destroyers, damage the carrier.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 4 PUs;
Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
Italians take 97 Sea Zone from British
1 armour moved from Bryansk to Rostov
Italians take Tambov from Russians
1 armour, 1 artillery and 2 infantry moved from Bryansk to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 2 infantry in Rostov, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
British defend with 1 destroyer and 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 96 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports in 96 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 destroyer owned by the Americans and 2 fighters owned by the Italians lost in 96 Sea Zone
retreated to 96 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is -6
Casualties for Italians: 1 destroyer and 2 fighters
Casualties for British: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
1 fighter owned by the British forced to land in Tobruk
Non Combat Move - Italians
1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy
1 mech_infantry moved from Yugoslavia to Bessarabia
2 aaGuns moved from Bryansk to Rostov
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 1.67
Americans : 0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from South Australia to Dutch New Guinea
4 infantry moved from South Australia to Northern Territory
1 artillery moved from South Australia to Northern Territory
2 aaGuns moved from South Australia to Northern Territory
1 artillery and 2 infantry moved from South Australia to Queensland
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Shensi to Russia
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Morocco to Algeria
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 armour moved from Bryansk to Archangel
Germans take Smolensk from Russians
1 armour moved from Urals to Archangel
Germans take Nenetsia from Russians
3 bombers moved from Western Germany to 96 Sea Zone
1 tactical_bomber moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
4 armour and 4 mech_infantrys moved from Bryansk to Caucasus
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 3 bombers
French defend with 1 cruiser; Americans defend with 1 carrier, 1 cruiser and 2 transports
Germans roll dice for 3 bombers in 96 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Americans roll dice for 1 carrier, 2 cruisers and 2 transports in 96 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
1 cruiser owned by the Americans, 1 cruiser owned by the French, 2 bombers owned by the Germans and 1 carrier owned by the Americans lost in 96 Sea Zone
2 transports owned by the Americans lost in 96 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 30
Casualties for Germans: 2 bombers
Casualties for French: 1 cruiser
Casualties for Americans: 1 carrier, 1 cruiser and 2 transports
Battle in Caucasus
Germans attack with 4 armour, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 4 armour, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 4/9 hits, 3.33 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 tactical_bomber moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Urals to Archangel
1 armour and 2 mech_infantrys moved from Novgorod to Archangel
4 armour and 5 mech_infantrys moved from Bryansk to Volgograd
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
2 armour and 6 mech_infantrys moved from Bryansk to Archangel
3 mech_infantrys moved from Eastern Poland to Belarus
4 mech_infantrys moved from Eastern Poland to Ukraine
2 aaGuns, 11 artilleries and 32 infantry moved from Bryansk to Rostov
1 bomber moved from 96 Sea Zone to Western Germany
4 mech_infantrys moved from Western Germany to Poland
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone
Place Units - Germans
3 artilleries placed in Ukraine
1 bomber, 2 fighters, 1 infantry and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 1.67
Americans : 0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
1 armour moved from Novosibirsk to Urals
Russians take Urals from Germans
1 armour moved from Urals to Evenkiyskiy
1 artillery and 11 infantry moved from Korea to Amur
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
31 artilleries moved from Russia to Smolensk
1 armour moved from Novosibirsk to Smolensk
5 mech_infantrys moved from Novosibirsk to Russia
20 infantry moved from Russia to Smolensk
5 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Non Combat Move - Russians
1 fighter moved from Russia to 80 Sea Zone
1 aaGun moved from Korea to Amur
1 aaGun moved from Korea to Manchuria
1 aaGun moved from Kazakhstan to Turkmenistan
Place Units - Russians
9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 infantry
EDIT: Adding units owned by Russians to Russia: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 22 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor, 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 44 PUs;
Japanese buy 3 artilleries, 2 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
14 artilleries and 15 infantry moved from Burma to India
1 destroyer and 3 fighters moved from 38 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 45 Sea Zone
2 fighters moved from Japan to 21 Sea Zone
2 fighters moved from Japan to 20 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
3 tactical_bombers moved from Shantung to 20 Sea Zone
2 tactical_bombers moved from Shantung to 21 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 14 artilleries and 15 infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 14 artilleries and 15 infantry in India, round 2 : 10/29 hits, 9.50 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 14 artilleries and 14 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
2 battleships, 1 carrier, 2 cruisers and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 21 Sea Zone to Shantung
3 tactical_bombers moved from 20 Sea Zone to Shantung
1 fighter moved from 45 Sea Zone to Java
1 bomber moved from 20 Sea Zone to Japan
2 carriers, 1 destroyer and 3 transports moved from 38 Sea Zone to 37 Sea Zone
1 fighter moved from 21 Sea Zone to Shantung
2 battleships, 1 carrier, 2 cruisers and 1 transport moved from 36 Sea Zone to 37 Sea Zone
3 fighters moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 20 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to French Indo China
1 aaGun moved from Burma to India
1 armour moved from Yunnan to India
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 armour, 1 artillery and 1 infantry moved from French Indo China to Kwangsi
2 artilleries and 1 infantry moved from Malaya to Shan State
1 carrier and 1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 destroyer placed in 19 Sea Zone
1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 artillery and 1 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,4,6,2,2,5,5,4,1,3,4,3,5,3,5,1,5,3,6,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5,6,5,3
Japanese collect 43 PUs (10 lost to blockades); end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : 0.33
ANZAC : -0.33
UK_Pacific : 0.67
Japanese : 2.33
Hey, sorry, I needed to put some thought into this one so I don’t completely botch it and just ran out of time. Unfortunately I probably won’t be able to play tomorrow night either so it’s looking like Tuesday.
Apologies for the delay.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Egypt to Ukraine
2 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Shantung
2 bombers moved from Amur to Shantung
8 fighters moved from 19 Sea Zone to Shantung
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
3 submarines moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Midway to 19 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
Kamikaze/Scramble orders in SZ6?
Anything special in Shantung, or just max D?
No scramble but two Kamis on each of two CVs, one Kami on each of the other 2. So all Kami’s spent.
Max D in Shantung.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Egypt to Ukraine
2 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Shantung
2 bombers moved from Amur to Shantung
8 fighters moved from 19 Sea Zone to Shantung
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
3 submarines moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Midway to 19 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2,6
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 6/8 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
ANZAC loiter and taunt; Americans attack with 2 fighters and 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 2 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shantung
Americans attack with 4 bombers, 9 fighters and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 2 infantry, 5 mech_infantrys and 5 tactical_bombers
Americans roll dice for 4 bombers, 9 fighters and 1 tactical_bomber in Shantung, round 2 : 5/14 hits, 7.83 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 5 mech_infantrys and 5 tactical_bombers in Shantung, round 2 : 4/14 hits, 5.83 expected hits
2 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 4 fighters owned by the Americans lost in Shantung
Americans roll dice for 4 bombers, 5 fighters and 1 tactical_bomber in Shantung, round 3 : 7/10 hits, 5.83 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 5 tactical_bombers in Shantung, round 3 : 4/9 hits, 4.17 expected hits
4 tactical_bombers owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 4 fighters owned by the Americans lost in Shantung
Americans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Shantung, round 4 : 4/6 hits, 3.83 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Shantung, round 4 : 1/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Shantung
Americans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 bomber and 8 fighters
Casualties for Japanese: 1 artillery, 1 fighter, 2 infantry, 5 mech_infantrys and 5 tactical_bombers
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 19 Sea Zone to 6 Sea Zone
3 bombers moved from Shantung to Manchuria
1 tactical_bomber moved from Shantung to 6 Sea Zone
1 fighter moved from Shantung to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Ukraine to Russia
1 artillery moved from Libya to Tobruk
1 mech_infantry moved from Libya to Alexandria
1 infantry moved from Tunisia to Libya
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns moved from Central United States to Eastern United States
Place Units - Americans
1 carrier and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kweichow to Manchuria
2 artilleries and 17 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Yunnan
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 80 Sea Zone to 77 Sea Zone
1 fighter moved from 80 Sea Zone to 77 Sea Zone
Combat - British
Battle in 77 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 77 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 77 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
1 carrier and 1 fighter moved from 80 Sea Zone to 81 Sea Zone
2 transports moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Iraq to Persia
3 infantry moved from Persia to Iraq
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Persia to Iraq
1 mech_infantry moved from Tobruk to Egypt
1 fighter moved from Tobruk to Iraq
3 artilleries moved from Eastern Persia to Persia
3 mech_infantrys moved from Eastern Persia to Persia
1 armour moved from Persia to Eastern Persia
1 aaGun moved from Eastern Persia to Persia
8 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 bomber moved from Kweichow to Persia
1 bomber moved from Persia to Eastern Persia
1 tactical_bomber moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
1 fighter moved from 77 Sea Zone to Persia
3 aaGuns, 2 artilleries and 14 infantry moved from West India to Eastern Persia
1 infantry moved from Central United States to Eastern United States
1 artillery moved from Central United States to Eastern United States
1 armour moved from Southeast Mexico to Eastern United States
1 infantry moved from Southeast Mexico to Central United States
1 artillery moved from Persia to Iraq
Place Units - British
3 artilleries placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.17
Americans : 2.83
AA fire in Ukraine : : -0.17
Japanese : -3.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Rostov to Bryansk
Italians take Bryansk from Russians
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Bessarabia to Ukraine
2 aaGuns, 2 armour, 1 artillery and 1 infantry moved from Rostov to Volgograd
Place Units - Italians
1 destroyer and 2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 34 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 56 Sea Zone
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Dutch New Guinea to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 4 submarines
Japanese defend with 1 carrier, 1 destroyer and 2 fighters
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
3 submarines owned by the ANZAC lost in 42 Sea Zone
1 submarine owned by the ANZAC retreated to 56 Sea Zone
Japanese win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is -18
Casualties for ANZAC: 3 submarines
2 fighters owned by the Japanese forced to land in Java
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 4 infantry moved from Northern Territory to South Australia
1 artillery and 2 infantry moved from Queensland to South Australia
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from 42 Sea Zone to Northern Territory
1 cruiser moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from Persia to Eastern Persia
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 70 PUs;
Germans buy 7 armour, 3 artilleries, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Samara from Russians
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Archangel to Novosibirsk
Germans take Vologda from Russians
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from French
1 armour moved from Northwest Persia to Caucasus
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Germans
Battle in Gibraltar
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
1 armour and 2 mech_infantrys moved from Caucasus to Bryansk
5 armour and 7 mech_infantrys moved from Volgograd to Bryansk
6 artilleries and 4 mech_infantrys moved from Ukraine to Bryansk
1 aaGun moved from Rostov to Ukraine
1 aaGun, 11 artilleries, 32 infantry and 1 tactical_bomber moved from Rostov to Bryansk
4 artilleries, 1 infantry and 6 mech_infantrys moved from Belarus to Bryansk
4 armour and 10 mech_infantrys moved from Archangel to Bryansk
2 mech_infantrys moved from Poland to Novgorod
2 mech_infantrys moved from Poland to Novgorod
2 fighters moved from Western Germany to Bryansk
5 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
1 bomber placed in Western Germany
3 artilleries placed in Ukraine
3 armour placed in Volgograd
3 armour placed in Novgorod
1 armour and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Smolensk to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
5 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Non Combat Move - Russians
31 artilleries and 21 infantry moved from Smolensk to Russia
1 armour moved from Evenkiyskiy to Yakut S.S.R.
1 aaGun moved from Turkmenistan to Eastern Persia
1 aaGun moved from Manchuria to Jehol
1 aaGun, 1 artillery and 11 infantry moved from Amur to Manchuria
1 fighter moved from 81 Sea Zone to Persia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 53 PUs;
Japanese buy 2 artilleries, 2 bombers and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 tactical_bomber moved from French Indo China to Hunan
1 infantry moved from Kwangsi to Hunan
1 armour moved from Kwangsi to Anhwe
1 bomber moved from Japan to Anhwe
4 fighters moved from 37 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters in 20 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 armour and 1 bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour and 1 bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 armour and 1 bomber in Anhwe, round 3 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hunan
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Hunan to French Indo China
2 artilleries and 1 infantry moved from Kwangsi to French Indo China
1 bomber moved from Anhwe to French Indo China
4 artilleries and 3 infantry moved from Shan State to Burma
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 infantry and 4 transports moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry and 4 transports moved from 44 Sea Zone to 35 Sea Zone
3 fighters moved from Java to Philippines
1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
4 fighters moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 armour, 5 artilleries and 6 infantry moved from India to Burma
1 artillery and 1 infantry moved from India to Burma
Place Units - Japanese
3 infantry placed in India
3 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
2 bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,5,4,5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,1,2,1,5,6,5,2,1,6,2,2,2,2,2,1,4
Japanese collect 38 PUs (11 lost to blockades); end with 38 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -0.33
Japanese : -0.00
Tried to find a way to save Shantung but in any way I could see, it wasn’t worth it. You’ve finally got it. Oh boy is Japan’s income tragic. It needs to be radically increased, soon.
Tried to find a way to save Shantung but in any way I could see, it wasn’t worth it. You’ve finally got it. Oh boy is Japan’s income tragic. It needs to be radically increased, soon.
Ha, Shantung is a minor victory at least, but I don’t think it will be consequential. If you’re that worried about Japan’s income I’m happy to trade sides. :-P
I might not get my turn in for a bit as I’ve got some things going on the next couple of days. Plus I want to think through this turn… I’m running out of opportunities to pull this one out of the dumpster.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Russia to Ukraine
1 bomber moved from Manchuria to French Indo China
5 fighters moved from 6 Sea Zone to Japan
2 bombers moved from Manchuria to Japan