I am not going to sacrifice or gamle two planes on stupid Romania battle. Thos slovakia units should have ben in Romania, but I failed to choose the right armor even though I saw this and wanted to avoid this exact scenario. Ughhh
Tizkit (Allies+22) vs Simon33 (Axis) G40
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 16 Sea Zone to Shantung
1 tactical_bomber moved from 16 Sea Zone to Shantung
1 fighter moved from Korea to Shantung
1 bomber moved from Korea to Shantung
1 armour, 1 artillery, 2 infantry and 2 transports moved from 16 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Morocco to Gibraltar -
Order of loss for Shantung?
If you want we can go round by round but I wasn’t 100% confident I know how to do that because I couldn’t find the post button in local mode…
Do you just run the first set of dice rolls and then File -> Post PBEM/PBF Gamesave?
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Ooh ahh.
Max D in Shantung.
Why local mode? That bypasses the dice roller. You should use PBF mode.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 16 Sea Zone to Shantung
1 tactical_bomber moved from 16 Sea Zone to Shantung
1 fighter moved from Korea to Shantung
1 bomber moved from Korea to Shantung
1 armour, 1 artillery, 2 infantry and 2 transports moved from 16 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Morocco to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Shantung
Americans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 factory_minor, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 2/9 hits, 4.17 expected hits
Japanese roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Shantung, round 2 : 3/8 hits, 4.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Shantung
Americans roll dice for 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Shantung, round 3 : 2/6 hits, 3.33 expected hits
Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Shantung, round 3 : 4/6 hits, 3.33 expected hits
1 tactical_bomber owned by the Japanese, 1 armour owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Shantung
1 bomber owned by the Americans retreated
Americans roll dice for 1 armour in Shantung, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Shantung, round 4 : 4/4 hits, 2.33 expected hits
1 armour owned by the Americans lost in Shantung
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -33
Casualties for Americans: 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Casualties for Japanese: 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Americans
1 bomber moved from Shantung to Szechwan
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 16 Sea Zone
1 bomber moved from Western United States to Korea
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Gibraltar to ScotlandPlace Units - Americans
1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsPurchase Units - British
British buy 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 12 PUs;Combat Move - British
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 bomber moved from Trans-Jordan to 99 Sea ZoneCombat - British
Battle in 99 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Italians defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
1 fighter moved from Persia to Russia
3 fighters moved from Persia to India
1 infantry moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 aaGun, 2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 bomber moved from 99 Sea Zone to Iraq
1 fighter moved from 99 Sea Zone to 97 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Morocco to 97 Sea Zone
1 transport moved from 98 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Eire to United KingdomPlace Units - British
1 artillery and 2 infantry placed in Persia
3 mech_infantrys placed in Egypt
2 artilleries and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,1,4,3,1,2,6,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 15 PUsCombat Hit Differential Summary :
Italians : -0.83
British : -0.50
Americans : -3.17
Chinese : 0.17
Japanese : 1.00Territory Summary for Americans, British, Chinese and UK_Pacific :
Iwo Jima : 1 flag
Korea : 1 bomber and 3 fighters
Yunnan : 2 infantry
Tsinghai : 1 infantry
Szechwan : 2 artilleries, 1 bomber, 1 fighter and 14 infantry
India : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier and 1 destroyer
10 Sea Zone : 1 destroyer, 2 submarines and 2 transports
19 Sea Zone : 2 transports
17 Sea Zone : 1 flag
16 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
Central United States : 2 aaGuns, 1 armour, 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery, 3 infantry and 1 mech_infantry
Gibraltar : 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 5 mech_infantrys
Union of South Africa : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 2 aaGuns, 1 airfield, 1 bomber and 7 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 infantry
Algeria : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 1 fighter
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Eire : 1 flag
99 Sea Zone : 1 flag, 1 destroyer
97 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Iraq : 1 flag, 1 aaGun, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry
Eastern Persia : 1 flag, 1 armour and 1 infantry
72 Sea Zone : 1 transport
71 Sea Zone : 2 transports
Brazil : 1 flag
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 transports -
Ooh ahh.
Max D in Shantung.
Why local mode? That bypasses the dice roller. You should use PBF mode.
I was just afraid of accidentally progressing it too far so I wanted to do a trial run first. I guess you can’t see the post option in local mode so it wasn’t helpful though.
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In local mode you can’t tick the post after combat movement box, so you don’t get that option.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 16 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Belarus to Smolensk
Italians take Bryansk from Russians
Italians take Smolensk from Russians
1 artillery moved from Tunisia to Algeria
1 bomber moved from Libya to Algeria
2 fighters moved from Libya to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 4 fighters
British defend with 1 destroyer
Italians roll dice for 4 fighters in 99 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 99 Sea Zone
Italians win with 4 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Algeria
Italians attack with 1 artillery and 1 bomber
Americans defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Algeria, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 fighter moved from 99 Sea Zone to Western Germany
3 fighters moved from 99 Sea Zone to Southern Italy
2 aaGuns, 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western UkrainePlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,1,4,3,3
Italians collect 12 PUs (7 lost to blockades); end with 28 PUsCombat Hit Differential Summary :
Italians : -1.00
British : -0.33
Americans : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Tobruk to Alexandria
2 fighters moved from Korea to YeniseyPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 aaGun, 2 artilleries and 3 infantry
Yenisey : 2 fighters
16 Sea Zone : 1 cruiser
56 Sea Zone : 1 submarine
62 Sea Zone : 1 destroyer, 2 submarines and 1 transport
Alexandria : 2 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
Morocco : 2 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
Tobruk : 1 flag
Iraq : 1 infantry
92 Sea Zone : 1 cruiser and 1 destroyer -
Would you have done the Shantung move if you were in my shoes?
It ended badly but I thought it was a reasonable risk at the time.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 1 tactical_bomber moved from Belarus to Ukraine
2 bombers moved from Belarus to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 2 armour, 2 bombers, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 armour, 2 bombers, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 6/8 hits, 3.50 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 aaGuns, 11 artilleries and 26 infantry moved from Belarus to Smolensk
1 aaGun moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Novgorod to Smolensk
1 infantry moved from Archangel to Smolensk
1 armour and 1 mech_infantry moved from Belarus to Smolensk
2 armour and 2 mech_infantrys moved from Belarus to Ukraine
1 tactical_bomber moved from Ukraine to Smolensk
2 bombers moved from Ukraine to Novgorod
6 infantry moved from Novgorod to Belarus
7 armour and 6 mech_infantrys moved from Belarus to Smolensk
1 mech_infantry moved from Poland to Belarus
2 armour and 9 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 fighter moved from Libya to Southern Italy
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
3 artilleries placed in Novgorod
1 artillery, 1 fighter, 1 infantry and 7 mech_infantrys placed in Western Germany
Germans undo move 2.
7 mech_infantrys placed in Germany
1 artillery, 1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,3,2,2,5
Germans collect 45 PUs (4 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : 2.50
Russians : 0.33 -
Would you have done the Shantung move if you were in my shoes?
It ended badly but I thought it was a reasonable risk at the time.
Probably not. You weren’t likely to take the territory and the transports were forfeit. I would have wanted a good crack at taking down the IC before I thought it was worth it. Also, no ground troops are getting to the Pacific for the USA any time soon. Perhaps you don’t have much use for ground troops though.
So I can see the merit in the move. It would have been a close call. I like to keep the powder dry on putting Korea into Soviet hands, so USA can take it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - Russians
2 armour and 3 mech_infantrys moved from Russia to Volgograd
1 tactical_bomber moved from Tambov to Volgograd
1 aaGun moved from Tambov to Volgograd
2 aaGuns, 15 artilleries and 14 infantry moved from Tambov to RussiaPlace Units - Russians
1 infantry and 1 mech_infantry placed in Volgograd
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Territory Summary for Russians :
Korea : 1 flag, 2 aaGuns, 1 artillery and 16 infantry
Bryansk : 1 infantry
Russia : 3 aaGuns, 1 airfield, 1 armour, 31 artilleries, 1 factory_major, 2 fighters and 36 infantry
Volgograd : 1 aaGun, 2 armour, 1 factory_minor, 1 infantry, 6 mech_infantrys and 1 tactical_bomber
115 Sea Zone : 1 cruiser and 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 armour moved from Shan State to Yunnan
Japanese take Burma from UK_Pacific
4 artilleries and 9 infantry moved from Hunan to Yunnan
3 artilleries and 1 infantry moved from Shan State to Yunnan
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 bomber moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Yunnan
Japanese attack with 1 armour, 9 artilleries and 11 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 9 artilleries and 11 infantry in Yunnan, round 2 : 7/21 hits, 6.83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 9 artilleries and 11 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 aaGun moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Anhwe
2 artilleries and 1 infantry moved from Malaya to Shan State
1 fighter moved from French Indo China to Shan State
1 infantry moved from Ceylon to 39 Sea Zone
2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from 19 Sea Zone to French Indo China
2 submarines moved from 37 Sea Zone to 39 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Chinese : -0.67
Japanese : 0.17 -
Your turn.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to Algeria
1 bomber moved from Scotland to Algeria
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 bomber and 3 fighters moved from Korea to Japan
1 bomber moved from Szechwan to French Indo China -
Intercept Japan?
I have 7 you have 6.
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No intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to Algeria
1 bomber moved from Scotland to Algeria
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 bomber and 3 fighters moved from Korea to Japan
1 bomber moved from Szechwan to French Indo ChinaCombat - Americans
Air Battle in Japan
Americans attacks with 7 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0.17 expected hits
AA fire in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Japan rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in Japan causes 5 damage total. Damaged units is as follows: factory_major = 4, airfield = 1
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Algeria
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 bomber and 1 infantry in Algeria, round 2 : 2/2 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Cleaning up after air battlesNon Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Algeria to Morocco
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
1 bomber moved from French Indo China to Shensi
1 bomber moved from Japan to Korea
1 fighter and 1 tactical_bomber moved from Japan to Korea
4 fighters moved from Japan to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 16 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
4 fighters moved from Western United States to 6 Sea Zone
1 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 10 Sea Zone to 7 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 bombers and 2 fighters placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries, 1 fighter and 14 infantry moved from Szechwan to Shensi
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUsPurchase Units - British
British buy 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 11x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;Combat Move - British
Combat - British
British creates battle in territory 97 Sea ZoneNon Combat Move - British
1 fighter moved from Russia to Volgograd
1 armour moved from Eastern Persia to India
1 infantry moved from Eastern Persia to West India
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 aaGun, 2 artilleries and 3 infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
5 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Iraq to India
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
1 armour moved from Central United States to Southeast Mexico
2 aaGuns and 7 infantry moved from Scotland to United KingdomPlace Units - British
1 fighter and 2 infantry placed in Persia
2 infantry placed in Union of South Africa
2 mech_infantrys placed in Egypt
1 destroyer placed in 71 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,3,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Italians : -0.33
AA fire in Japan : : -0.33
Americans : 1.17
AA fire in French Indo China : : -0.17 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Libya to Tobruk
Italians take Tobruk from ANZAC
1 armour moved from Tobruk to Libya
1 armour moved from Smolensk to Bryansk
1 armour, 1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 bomber and 3 fighters moved from Southern Italy to 97 Sea Zone
1 fighter moved from Western Germany to 97 Sea ZoneCombat - Italians
Battle in Bryansk
Italians attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 2 infantry in Bryansk, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber and 4 fighters
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Italians roll dice for 1 bomber and 4 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2.67 expected hitsCombat Hit Differential Summary :
Italians : 2.50
Russians : -0.33 -
4 hits! in SZ97. OOL?