Good luck to both of you!
Tizkit (Allies+22) vs Simon33 (Axis) G40
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 armour, 1 infantry and 1 mech_infantry moved from Bryansk to RostovPlace Units - Italians
3 infantry placed in Northern Italy
1 artillery and 1 fighter placed in Southern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 57 Sea Zone to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 4 submarines
Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 2 fighters
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 2/4 hits, 1.33 expected hitsCombat Hit Differential Summary :
ANZAC : 0.67
-
How do you want those sub hits applied? Also, if the fighter hits where do you want it?
-
Sink CV.
If the fighter hits first round I guess I’ll have to lose a fighter.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 57 Sea Zone to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 4 submarines
Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 2 fighters
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 3 submarines owned by the ANZAC lost in 42 Sea Zone
1 submarine owned by the ANZAC retreated to 57 Sea Zone
Japanese win with 1 battleship, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 3 submarines
Casualties for Japanese: 1 carrier and 1 fighter
1 fighter owned by the Japanese forced to land in JavaNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 57 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 56 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from 42 Sea Zone to Northern Territory
2 aaGuns, 2 artilleries and 6 infantry moved from Queensland to South Australia
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea ZonePlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from GermansCombat - French
Non Combat Move - French
1 infantry moved from Turkmenistan to Kazakhstan
2 infantry moved from Algeria to Morocco
1 destroyer moved from 88 Sea Zone to 91 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.17
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 fighters, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
5 mech_infantrys moved from Western Ukraine to Russia
3 armour moved from Ukraine to Russia
1 armour moved from Bryansk to Russia
Germans take Smolensk from Russians
16 armour, 24 artilleries, 3 bombers, 2 fighters, 33 infantry, 33 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
1 armour moved from Evenkiyskiy to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from RussiansCombat - Germans
Battle in Russia
Germans attack with 20 armour, 24 artilleries, 3 bombers, 2 fighters, 33 infantry, 38 mech_infantrys and 1 tactical_bomber
British defend with 3 fighters and 1 tactical_bomber; ANZAC defend with 2 fighters; Americans defend with 3 bombers; Russians defend with 3 aaGuns, 1 airfield, 1 armour, 31 artilleries, 1 factory_major, 2 fighters, 64 infantry and 5 mech_infantrys
AA fire in Russia : 1/6 hits, 1.00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 20 armour, 24 artilleries, 3 bombers, 1 fighter, 33 infantry, 38 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 41/120 hits, 37.00 expected hits
Russians roll dice for 3 aaGuns, 1 armour, 31 artilleries, 3 bombers, 7 fighters, 64 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 35/112 hits, 39.50 expected hits
35 infantry owned by the Russians, 33 infantry owned by the Germans, 3 aaGuns owned by the Russians, 3 bombers owned by the Americans and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 20 armour, 24 artilleries, 3 bombers, 1 fighter, 36 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 31/85 hits, 31.17 expected hits
Russians roll dice for 1 armour, 31 artilleries, 7 fighters, 29 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 20/74 hits, 27.33 expected hits
2 mech_infantrys owned by the Russians, 29 infantry owned by the Russians and 20 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 20 armour, 24 artilleries, 3 bombers, 1 fighter, 16 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 31/65 hits, 26.50 expected hits
Russians roll dice for 1 armour, 31 artilleries, 7 fighters, 3 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 14/43 hits, 17.00 expected hits
3 mech_infantrys owned by the Russians, 28 artilleries owned by the Russians, 11 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 20 armour, 13 artilleries, 3 bombers, 1 fighter, 13 mech_infantrys and 1 tactical_bomber in Russia, round 5 : 23/51 hits, 21.83 expected hits
Russians roll dice for 1 armour, 3 artilleries, 7 fighters and 1 tactical_bomber in Russia, round 5 : 7/12 hits, 6.67 expected hits
2 fighters owned by the Russians, 2 fighters owned by the ANZAC, 1 armour owned by the Russians, 1 tactical_bomber owned by the British, 3 artilleries owned by the Russians, 7 artilleries owned by the Germans and 3 fighters owned by the British lost in Russia
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 20 armour, 6 artilleries, 3 bombers, 1 fighter, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 193
Casualties for Germans: 18 artilleries, 1 fighter, 33 infantry and 25 mech_infantrys
Casualties for Americans: 3 bombers
Casualties for Russians: 3 aaGuns, 1 armour, 31 artilleries, 2 fighters, 64 infantry and 5 mech_infantrys
Casualties for ANZAC: 2 fighters
Casualties for British: 3 fighters and 1 tactical_bomberNon Combat Move - Germans
1 artillery moved from Southern France to France
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 carrier, 1 destroyer and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Ukraine to Rostov
3 bombers, 1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 armour and 1 mech_infantry moved from Eastern Poland to UkrainePlace Units - Germans
1 submarine placed in 112 Sea Zone
3 artilleries placed in Ukraine
3 infantry placed in France
3 fighters placed in Western Germany
1 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 82 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.00
Germans : 9.50
Russians : -14.50 -
Well, that was decisive. The allies concede.
Good game Simon. I’ll post it in the results thread.
Just out of curiosity since you have a lot of experience, did you notice any major holes in my game play?
-
I guess there was one small thing: Not buying a third fighter for India UK1. That blocks strategic bombing until I can get some escorts in.
Can’t think of anything else though.
-
I think the main take away is that 22 is simply not a big enough bid for the allies to stand an even chance. They can get lucky, but at that bid they need to. I think it needs to be at least 30 to be a fair match up.
Thanks for the game!
-
Yeah, I’ve been considering the bid. I see lots of numbers below 30 and even below 20. I guess I need more confidence to take the axis at those numbers.
Your axis playbook was pretty efficient though, not leaving much to exploit.
Thank you for the game.