@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers and 3 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
3 fighters moved from 26 Sea Zone to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 54 Sea Zone to Caroline Islands
3 fighters moved from Queensland to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/1 hits, 0.17 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 armour and 1 artillery in Caroline Islands, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Gibraltar from Italians, taking Morocco from Germans, taking Caroline Islands from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is -5
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 25 Sea Zone to 33 Sea Zone
2 carriers moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to Queensland
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from British Guiana to 91 Sea Zone
1 cruiser and 1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - Americans
2 destroyers placed in 10 Sea Zone
2 bombers and 3 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,2
Americans collect 51 PUs (1 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 fighter and 2 infantry moved from British Guiana to Brazil
1 mech_infantry moved from Persia to Trans-Jordan
1 artillery, 1 infantry and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 fighter moved from India to Shan State
1 infantry moved from Burma to Shan State
Combat - British
Battle in Brazil
British attack with 1 fighter and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 fighter and 2 infantry in Brazil, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 2 infantry in Brazil, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 fighter and 2 infantry in Brazil, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 2 infantry in Brazil, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Brazil
British roll dice for 1 fighter and 2 infantry in Brazil, round 4 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Brazil, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Brazil
British win, taking Brazil from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 armour
British roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 2 armour in Trans-Jordan, round 2 : 2/2 hits, 1.00 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery and 1 tactical_bomber in Trans-Jordan, round 3 : 0/2 hits, 0.83 expected hits
Italians roll dice for 2 armour in Trans-Jordan, round 3 : 2/2 hits, 1.00 expected hits
1 tactical_bomber owned by the British and 1 artillery owned by the British lost in Trans-Jordan
Italians win with 2 armour remaining. Battle score for attacker is -22
Casualties for British: 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 marine
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - British
1 fighter moved from Shan State to India
3 aaGuns, 1 armour, 5 artilleries, 17 infantry and 1 mech_infantry moved from Burma to India
1 fighter moved from India to Persia
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Brazil to French West Africa
2 fighters moved from United Kingdom to Gibraltar
Place Units - British
1 fighter placed in United Kingdom
2 artilleries and 1 infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 29 PUs (5 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -0.33
Italians : 0.33
Americans : -0.67
AA fire in Caroline Islands : : 0.83
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 armour and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Trans-Jordan to Syria
Italians take Syria from British
1 armour moved from Syria to Iraq
Italians take Iraq from British
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 armour moved from Yenisey to Yakut S.S.R.
Italians take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Buryatia
Italians take Buryatia from Russians
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour, 2 artilleries, 2 fighters and 7 infantry
British defend with 2 artilleries, 3 infantry, 1 marine and 2 mech_infantrys; Americans defend with 1 artillery
Italians roll dice for 2 armour, 2 artilleries, 2 fighters and 7 infantry in Anglo Egyptian Sudan, round 2 : 4/13 hits
British roll dice for 3 artilleries, 3 infantry, 1 marine and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 4/9 hits
1 mech_infantry owned by the British, 3 infantry owned by the British and 4 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 2 armour, 2 artilleries, 2 fighters and 3 infantry in Anglo Egyptian Sudan, round 3 : 4/9 hits
British roll dice for 3 artilleries, 1 marine and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 2/5 hits
1 mech_infantry owned by the British, 1 artillery owned by the Americans, 2 artilleries owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 2 armour, 2 artilleries, 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 4 : 4/7 hits
British roll dice for 1 marine in Anglo Egyptian Sudan, round 4 : 0/1 hits
1 marine owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 16
Casualties for Italians: 6 infantry
Casualties for British: 2 artilleries, 3 infantry, 1 marine and 2 mech_infantrys
Casualties for Americans: 1 artillery
Non Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 82 Sea Zone to 71 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 carrier and 1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
3 infantry placed in Egypt
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 infantry moved from New South Wales to Queensland
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Egypt to Persia
1 artillery and 1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
2 infantry moved from Bryansk to Smolensk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Bryansk to Tambov
1 bomber moved from Egypt to Tambov
2 artilleries and 1 infantry moved from Archangel to Smolensk
3 artilleries moved from Belarus to Smolensk
3 mech_infantrys moved from Novgorod to Smolensk
1 armour moved from Novgorod to Smolensk
5 armour moved from Eastern Poland to Smolensk
2 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 bomber moved from Egypt to Rostov
14 armour, 12 artilleries, 15 infantry and 19 mech_infantrys moved from Bryansk to Smolensk
3 armour moved from Ukraine to Smolensk
1 infantry moved from Bryansk to Smolensk
Combat - Germans
Air Battle in Persia
Intercept in Persia?
By the way, out of town on business for the next 5 days - will pick this up after I return, sorry!
No intercept.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Egypt to Persia
1 artillery and 1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
2 infantry moved from Bryansk to Smolensk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Bryansk to Tambov
1 bomber moved from Egypt to Tambov
2 artilleries and 1 infantry moved from Archangel to Smolensk
3 artilleries moved from Belarus to Smolensk
3 mech_infantrys moved from Novgorod to Smolensk
1 armour moved from Novgorod to Smolensk
5 armour moved from Eastern Poland to Smolensk
2 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 bomber moved from Egypt to Rostov
14 armour, 12 artilleries, 15 infantry and 19 mech_infantrys moved from Bryansk to Smolensk
3 armour moved from Ukraine to Smolensk
1 infantry moved from Bryansk to Smolensk
Combat - Germans
Air Battle in Persia
Germans attacks with 2 units heading to Persia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
AA fire in Persia : 2/2 hits
2 bombers killed by AA
Bombing raid in Persia causes 0 damage total.
Battle in Morocco
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Morocco, round 2 : 1/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
Germans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits
Americans roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 0/2 hits
Americans roll dice for 1 mech_infantry in Morocco, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Morocco, round 5 : 1/2 hits
Americans roll dice for 1 mech_infantry in Morocco, round 5 : 0/1 hits
1 mech_infantry owned by the Americans lost in Morocco
Germans win, taking Morocco from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 23 armour, 17 artilleries, 19 infantry and 22 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 23 armour, 17 artilleries, 19 infantry and 22 mech_infantrys in Smolensk, round 2 : 23/81 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 23 armour, 17 artilleries, 19 infantry and 22 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Bryansk to Smolensk
1 mech_infantry moved from Poland to Western Ukraine
1 bomber moved from Tambov to Bryansk
1 bomber moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 124 Sea Zone to 110 Sea Zone
4 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 aaGun moved from France to Western Germany
1 fighter moved from Egypt to Ukraine
1 artillery moved from Finland to 127 Sea Zone
1 artillery moved from 127 Sea Zone to Archangel
1 transport moved from 127 Sea Zone to 112 Sea Zone
Place Units - Germans
1 infantry placed in Western Germany
1 fighter placed in 112 Sea Zone
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery placed in Western Germany
Germans undo move 5.
1 artillery placed in France
1 fighter placed in Western Germany
2 submarines placed in 112 Sea Zone
Germans undo move 7.
2 submarines placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R.
Russians take Yenisey from Italians
Russians take Yakut S.S.R. from Italians
1 artillery and 1 infantry moved from Russia to Bryansk
2 fighters and 1 infantry moved from Russia to Vologda
2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun and 1 bomber
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 aaGun and 1 bomber in Bryansk, round 2 : 0/1 hits, 0.17 expected hits
1 aaGun owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 bomber in Bryansk, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 aaGun and 1 bomber
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Vologda to Russia
1 mech_infantry moved from Urals to Kazakhstan
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 1.33
Italians : -0.33
Russians : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 battleships, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
9 artilleries and 5 infantry moved from Yunnan to Shan State
2 mech_infantrys moved from Yunnan to Shan State
1 bomber moved from Philippines to 33 Sea Zone
1 bomber moved from Philippines to 30 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
1 transport moved from 6 Sea Zone to 17 Sea Zone
Combat - Japanese
Scramble from Caroline Islands?
Yeah, scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 battleships, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
9 artilleries and 5 infantry moved from Yunnan to Shan State
2 mech_infantrys moved from Yunnan to Shan State
1 bomber moved from Philippines to 33 Sea Zone
1 bomber moved from Philippines to 30 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
1 transport moved from 6 Sea Zone to 17 Sea Zone
Combat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Western Australia
Battle in 30 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 artillery, 1 infantry and 1 transport
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 30 Sea Zone
Japanese win, taking Western Australia from ANZAC with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 1 infantry and 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser and 1 destroyer in 46 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 10 artilleries, 6 infantry and 3 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 10 artilleries, 6 infantry and 3 mech_infantrys in Shan State, round 2 : 8/19 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 10 artilleries, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 3 destroyers, 7 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 3 carriers, 1 destroyer, 5 fighters, 3 submarines and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 3 destroyers, 7 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 8/15 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 7 fighters and 3 transports in 33 Sea Zone, round 2 : 9/13 hits
Units damaged: 1 battleship owned by the Japanese
3 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 3 carriers owned by the Japanese, 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 3 destroyers, 7 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 7/15 hits
Americans roll dice for 2 carriers, 1 cruiser, 7 fighters and 3 transports in 33 Sea Zone, round 3 : 7/10 hits
4 fighters owned by the Japanese, 1 cruiser owned by the ANZAC, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 4 : 2/8 hits
Americans roll dice for 3 fighters and 3 transports in 33 Sea Zone, round 4 : 3/3 hits
3 fighters owned by the Japanese, 1 fighter owned by the ANZAC and 1 fighter owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber and 2 tactical_bombers in 33 Sea Zone, round 5 : 1/5 hits
Americans roll dice for 1 fighter and 3 transports in 33 Sea Zone, round 5 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
1 transport owned by the ANZAC and 2 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 2 battleships, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Casualties for Americans: 3 carriers, 1 destroyer, 5 fighters, 3 submarines and 2 transports
Casualties for Japanese: 3 carriers, 3 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 17 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from 33 Sea Zone to Japan
1 bomber moved from 30 Sea Zone to Marshall Islands
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 carriers moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 40 Sea Zone to 77 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 mech_infantry moved from Yunnan to Shan State
1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hopei to Kweichow
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Kweichow
Place Units - Japanese
1 carrier, 1 cruiser and 2 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
2 artilleries and 2 infantry placed in Japan
Japanese undo move 3.
1 artillery and 2 infantry placed in Japan
1 artillery placed in Kiangsu
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
ahem… that was some damn good rolling considering the odds I had to win…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Western United States to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 2 bombers and 1 fighter
Japanese defend with 2 battleships
Americans roll dice for 2 bombers and 1 fighter in 33 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 2 battleships in 33 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
2 battleships owned by the Japanese and 1 bomber owned by the Americans lost in 33 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 28
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 battleships
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 cruiser
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Non Combat Move - Americans
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 cruiser and 1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
3 fighters moved from Western United States to Hawaiian Islands
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber and 1 fighter moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
2 artilleries and 2 infantry placed in Central United States
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 fighter moved from Gibraltar to Morocco
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 fighter and 1 infantry moved from Persia to Iraq
1 fighter and 1 infantry moved from India to Burma
Combat - British
Battle in Morocco
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Morocco
British roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Morocco, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Morocco
British win, taking Morocco from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour
British roll dice for 1 artillery, 1 fighter and 1 infantry in Iraq, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Burma
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 104 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer
British roll dice for 2 fighters in 104 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters in 104 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in 104 Sea Zone
British roll dice for 1 fighter in 104 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter in 104 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in 104 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -20
Casualties for British: 2 fighters
Non Combat Move - British
1 fighter moved from Morocco to Gibraltar
2 infantry moved from Brazil to British Guiana
3 infantry moved from Rhodesia to Union of South Africa
1 fighter moved from French West Africa to Union of South Africa
1 fighter moved from Iraq to Persia
1 fighter moved from Burma to India
Place Units - British
3 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,3
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.00
British : -2.83
Americans : -0.17
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Egypt to Iraq
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
2 artilleries moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 fighter moved from Egypt to Iraq
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in Iraq
Italians attack with 2 fighters and 2 infantry
British defend with 1 artillery
Italians roll dice for 2 fighters and 2 infantry in Iraq, round 2 : 3/4 hits
British roll dice for 1 artillery in Iraq, round 2 : 0/1 hits
1 artillery owned by the British lost in Iraq
Italians win, taking Iraq from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Italians roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
Italians take French Madagascar from Neutral_Axis
1 transport moved from 81 Sea Zone to 95 Sea Zone
2 aaGuns moved from Northern Italy to Southern Italy
2 fighters moved from Iraq to Egypt
Place Units - Italians
3 armour placed in Egypt
1 destroyer and 1 submarine placed in 95 Sea Zone
2 artilleries placed in Southern Italy
Turn Complete - Italians
Italians collect 29 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
You’ve won this one. Playing axis helps, but maybe if I hadn’t have thrown away so much US navy. I’ve posted the result. Congratulations.
thanks! Yeah, was surprised on the risk taken for your navy, but in the end you rolled well in defence.
Interested in a rematch?
Yeah ok. Switch sides? Or same sides?
Let’s switch sides. I’ll PM you my email.