@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 24 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship moved from 24 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 6 Sea Zone
2 carriers, 1 destroyer, 4 fighters and 4 submarines moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from Wake Island to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Battle in Iwo Jima
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 armour in Iwo Jima, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 7 fighters, 4 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines, 4 tactical_bombers and 1 transport
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 7/9 hits, 4.83 expected hits
Combat Hit Differential Summary :
Americans : 0.67
Japanese : 1.00
Seven hits from my planes. OOL?
I assumed that your subs would fight in the first round. You didn’t have anything to lose by that.
If the BB hits, what do you want to take it on? Keep the subs fighting?
tip the BB
tip the 3 CVs
lose 1 DD
lose 1 CR
lose one CV
Keep the SS in the Fight to soak up hits (including your BB).
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 24 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship moved from 24 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 6 Sea Zone
2 carriers, 1 destroyer, 4 fighters and 4 submarines moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from Wake Island to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Battle in Iwo Jima
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 armour in Iwo Jima, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 7 fighters, 4 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines, 4 tactical_bombers and 1 transport
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 7/9 hits, 4.83 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 7/16 hits, 8.17 expected hits
1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 3 carriers owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 battleship, 1 bomber, 7 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 6/10 hits, 5.50 expected hits
Combat Hit Differential Summary :
Americans : 1.50
Japanese : -0.33
6 hits second round.
2 CV
1 DD
3 TAC
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 24 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship moved from 24 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 6 Sea Zone
2 carriers, 1 destroyer, 4 fighters and 4 submarines moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from Wake Island to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Battle in Iwo Jima
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 armour in Iwo Jima, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 7 fighters, 4 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines, 4 tactical_bombers and 1 transport
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 7/9 hits, 4.83 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 7/16 hits, 8.17 expected hits
1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 3 carriers owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 battleship, 1 bomber, 7 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 6/10 hits, 5.50 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 5 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 7/13 hits, 7.00 expected hits
3 tactical_bombers owned by the Japanese, 3 submarines owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 4 : 4/6 hits, 3.50 expected hits
Japanese roll dice for 1 battleship, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 4 : 5/7 hits, 4.50 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
1 transport owned by the Americans retreated to 7 Sea Zone
Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -13
Casualties for Americans: 1 battleship, 1 bomber, 3 carriers, 6 fighters, 4 submarines and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 4 tactical_bombers
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to Midway
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 destroyer and 5 submarines moved from 10 Sea Zone to 25 Sea Zone
1 cruiser and 1 destroyer moved from 106 Sea Zone to 101 Sea Zone
Place Units - Americans
1 fighter placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 bomber and 3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from Iceland to Finland
EDIT: 1 artillery and 1 infantry moved from French West Africa to Nigeria
1 infantry moved from Persia to Iraq
1 tactical_bomber moved from India to Iraq
1 fighter moved from India to 41 Sea Zone
Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
British attack with 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British roll dice for 1 infantry and 1 tactical_bomber in Iraq, round 2 : 1/2 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of French Central Africa from Neutral_Axis to British
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Iraq to Persia
1 armour moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from 41 Sea Zone to India
1 battleship and 1 cruiser moved from 39 Sea Zone to 75 Sea Zone
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from French West Africa to French Central Africa
1 mech_infantry moved from French West Africa to French Equatorial Africa
2 infantry moved from British Guiana to Brazil
1 transport moved from 83 Sea Zone to 85 Sea Zone
2 fighters moved from United Kingdom to Finland
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 35 PUs
Place Units - UK_Pacific
1 armour and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 armour and 3 infantry
Combat Hit Differential Summary :
British : 0.33
Americans : 2.00
Neutral_Axis : -0.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Syria to Iraq
1 armour moved from Baltic States to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Archangel
Italians take Archangel from Russians
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 marine moved from Cyprus to 99 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Battle in Malta
Italians attack with 1 artillery, 1 infantry and 1 marine
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 cruiser in Malta, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 2 : 1/3 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 3 : 2/3 hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits
1 infantry owned by the British lost in Malta
Italians win, taking Gibraltar from British, taking Malta from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Iraq
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 0/3 hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Iraq, round 3 : 0/3 hits
British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Iraq, round 4 : 0/3 hits
British roll dice for 1 infantry in Iraq, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Iraq
Italians roll dice for 1 artillery and 1 infantry in Iraq, round 5 : 1/2 hits
British roll dice for 1 infantry in Iraq, round 5 : 0/1 hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Eastern Poland
1 armour moved from Eastern Poland to Archangel
Place Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 armour placed in Northern Italy
1 factory_minor placed in Egypt
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
Non Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 destroyer moved from 39 Sea Zone to 75 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 1 bomber, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Karelia to Finland
1 artillery and 1 infantry moved from Norway to Finland
1 bomber moved from Germany to Finland
1 bomber moved from Eastern Poland to Finland
1 bomber moved from Southern Italy to Finland
1 submarine moved from 91 Sea Zone to 85 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to French Equatorial Africa
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
9 armour and 9 mech_infantrys moved from Eastern Poland to Novgorod
Combat - Germans
Battle in 85 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 85 Sea Zone
Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 1/1 hits
Germans win, taking 85 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 9 armour and 9 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 9 armour and 9 mech_infantrys in Novgorod, round 2 : 5/18 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 9 armour and 9 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in French Equatorial Africa
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in French Equatorial Africa, round 2 : 1/3 hits
French roll dice for 1 mech_infantry in French Equatorial Africa, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in French Equatorial Africa
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Finland
Germans attack with 1 artillery, 3 bombers and 7 infantry
British defend with 2 fighters; Americans defend with 1 fighter; Russians defend with 1 aaGun, 4 artilleries and 2 infantry
AA fire in Finland : 0/3 hits
Germans roll dice for 1 artillery, 3 bombers and 7 infantry in Finland, round 2 : 4/11 hits
Russians roll dice for 1 aaGun, 4 artilleries, 3 fighters and 2 infantry in Finland, round 2 : 7/9 hits
2 infantry owned by the Russians, 1 artillery owned by the Russians, 7 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Finland
Germans roll dice for 1 artillery and 3 bombers in Finland, round 3 : 0/4 hits
Russians roll dice for 3 artilleries and 3 fighters in Finland, round 3 : 2/6 hits
1 artillery owned by the Germans and 1 bomber owned by the Germans lost in Finland
retreated to Finland
Russians win with 3 artilleries and 3 fighters remaining. Battle score for attacker is -22
Casualties for Germans: 1 artillery, 1 bomber and 7 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
2 bombers moved from Finland to Eastern Poland
1 infantry moved from Eastern Poland to Belarus
3 artilleries and 3 infantry moved from Poland to Eastern Poland
1 artillery and 3 infantry moved from Bessarabia to Eastern Poland
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Ukraine to Bessarabia
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from Neutral_Axis
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to France
1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Southern Italy to Western Germany
2 infantry moved from Algeria to Morocco
1 artillery moved from Algeria to Morocco
1 bomber, 1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Egypt
1 bomber moved from Egypt to Greece
1 mech_infantry moved from Western Ukraine to Baltic States
Place Units - Germans
1 transport placed in 112 Sea Zone
1 artillery and 1 bomber placed in Western Germany
5 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Finland to Norway
Russians take Norway from Germans
1 fighter moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
1 artillery and 12 infantry moved from Russia to Smolensk
2 armour, 2 artilleries, 36 infantry and 2 mech_infantrys moved from Bryansk to Smolensk
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 armour, 3 artilleries, 49 infantry and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 3 artilleries, 49 infantry and 2 mech_infantrys in Smolensk, round 2 : 12/56 hits, 11.00 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 armour, 3 artilleries, 49 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
5 infantry moved from Samara to Russia
3 aaGuns and 4 infantry moved from Bryansk to Smolensk
2 artilleries moved from Finland to Norway
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 infantry moved from Volgograd to Samara
Place Units - Russians
3 infantry placed in Volgograd
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.67
Russians : 2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
3 fighters moved from 42 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Anhwe to 7 Sea Zone
1 bomber moved from Anhwe to 17 Sea Zone
2 fighters moved from Japan to Iwo Jima
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Guam
Battle in 7 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 artillery, 1 infantry and 1 transport
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 7 Sea Zone
Japanese win, taking Guam from Americans with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 1 infantry and 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 0/6 hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Dutch New Guinea, round 3 : 3/5 hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 3 : 0/2 hits
2 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 armour
Japanese roll dice for 2 fighters and 1 infantry in Iwo Jima, round 2 : 1/3 hits
Americans roll dice for 1 armour in Iwo Jima, round 2 : 0/1 hits
1 armour owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Japanese
1 bomber moved from 17 Sea Zone to Japan
1 bomber moved from 7 Sea Zone to Japan
2 fighters moved from Iwo Jima to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Japan
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Tsinghai to Shensi
1 mech_infantry moved from Hopei to Kweichow
1 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Hunan to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Jehol to Manchuria
2 mech_infantrys moved from Jehol to Manchuria
3 fighters and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 battleship, 2 carriers, 1 cruiser, 2 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 carriers, 2 destroyers and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
3 fighters moved from 42 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Anhwe to 7 Sea Zone
1 bomber moved from Anhwe to 17 Sea Zone
2 fighters moved from Japan to Iwo Jima
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Guam
Battle in 7 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 artillery, 1 infantry and 1 transport
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 7 Sea Zone
Japanese win, taking Guam from Americans with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 1 infantry and 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 0/6 hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Dutch New Guinea, round 3 : 3/5 hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 3 : 0/2 hits
2 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 armour
Japanese roll dice for 2 fighters and 1 infantry in Iwo Jima, round 2 : 1/3 hits
Americans roll dice for 1 armour in Iwo Jima, round 2 : 0/1 hits
1 armour owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Japanese
1 bomber moved from 17 Sea Zone to Japan
1 bomber moved from 7 Sea Zone to Japan
2 fighters moved from Iwo Jima to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Japan
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Tsinghai to Shensi
1 mech_infantry moved from Hopei to Kweichow
1 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Hunan to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Jehol to Manchuria
2 mech_infantrys moved from Jehol to Manchuria
3 fighters and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 battleship, 2 carriers, 1 cruiser, 2 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 carriers, 2 destroyers and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
EDIT: Adding units owned by Japanese to Burma: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Midway to Hawaiian Islands
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 bomber and 1 fighter moved from Western United States to Hawaiian Islands
1 marine moved from Western United States to Central United States
1 artillery and 1 infantry moved from Nigeria to French Equatorial Africa
1 fighter moved from Finland to Norway
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
Americans undo move 1.
2 carriers and 1 transport placed in 10 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Northwest Persia to Iraq
1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber moved from Persia to Iraq
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
3 artilleries and 5 infantry moved from India to Burma
9 infantry moved from India to Burma
1 armour and 3 infantry moved from India to Burma
Combat - British
Battle in Iraq
British attack with 2 armour, 2 artilleries, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 armour, 2 artilleries, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 2.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 2 armour, 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Burma
British attack with 1 armour, 3 artilleries and 17 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 3 artilleries and 17 infantry in Burma, round 2 : 2/21 hits, 4.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 3 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 artilleries and 3 infantry moved from India to Burma
3 aaGuns moved from India to Burma
1 tactical_bomber moved from Iraq to Persia
1 battleship and 1 cruiser moved from 75 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Brazil to British Guiana
2 fighters moved from Finland to Norway
Place Units - British
1 artillery, 1 infantry and 1 marine placed in Persia
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,1
British collect 30 PUs (2 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
1 artillery and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 1 mech_infantry
Combat Hit Differential Summary :
British : -2.50
Italians : -0.67
Americans : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 1 cruiser, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 marine moved from Malta to 96 Sea Zone
1 cruiser and 1 marine moved from 96 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Archangel to Vologda
Italians take Vologda from Russians
1 armour moved from Vologda to Urals
Italians take Urals from Russians
1 armour moved from Archangel to Nenetsia
Italians take Nenetsia from Russians
1 armour moved from Nenetsia to Vologda
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
Combat - Italians
Battle in Brazil
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 infantry and 1 marine
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Anglo Egyptian Sudan, round 2 : 0/3 hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Anglo Egyptian Sudan, round 3 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Anglo Egyptian Sudan, round 4 : 0/3 hits
British roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Anglo Egyptian Sudan, round 5 : 1/3 hits
British roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 0/1 hits
1 artillery owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Brazil from British, taking Anglo Egyptian Sudan from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern Italy to Egypt
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 83 Sea Zone
1 infantry moved from Eastern Poland to Belarus
Place Units - Italians
2 armour and 1 mech_infantry placed in Egypt
1 cruiser placed in 97 Sea Zone
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 aaGun, 3 infantry and 1 marine moved from New South Wales to Queensland
1 fighter moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 destroyer moved from 75 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 5 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Bessarabia to Ukraine
1 tactical_bomber moved from Bessarabia to Ukraine
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Finland
Germans take Finland from Russians
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Norway
1 bomber and 1 tactical_bomber moved from Western Germany to Norway
2 bombers moved from Eastern Poland to Norway
1 destroyer moved from 112 Sea Zone to 126 Sea Zone
1 submarine moved from 112 Sea Zone to 126 Sea Zone
Combat - Germans
Battle in Norway
Germans attack with 1 artillery, 3 bombers, 1 fighter and 2 tactical_bombers
British defend with 2 fighters; Americans defend with 1 fighter; Russians defend with 3 artilleries
Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits
Germans roll dice for 1 artillery, 3 bombers, 1 fighter and 2 tactical_bombers in Norway, round 2 : 5/7 hits
Russians roll dice for 3 artilleries and 3 fighters in Norway, round 2 : 2/6 hits
3 artilleries owned by the Russians, 1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in Norway
Germans win, taking Norway from Russians with 1 artillery, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 2 fighters
Casualties for Americans: 1 fighter
Casualties for Russians: 3 artilleries
Battle in Ukraine
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 126 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 126 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 126 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 126 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 126 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 126 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 126 Sea Zone, round 4 : 0/1 hits
Russians roll dice for 1 submarine in 126 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 126 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 destroyer in 126 Sea Zone, round 5 : 0/1 hits
Russians roll dice for 1 submarine in 126 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 126 Sea Zone, round 6 : 0/1 hits
Germans roll dice for 1 destroyer in 126 Sea Zone, round 6 : 0/1 hits
Russians roll dice for 1 submarine in 126 Sea Zone, round 6 : 0/1 hits
Germans roll dice for 1 submarine in 126 Sea Zone, round 7 : 0/1 hits
Germans roll dice for 1 destroyer in 126 Sea Zone, round 7 : 0/1 hits
Russians roll dice for 1 submarine in 126 Sea Zone, round 7 : 0/1 hits
Germans roll dice for 1 submarine in 126 Sea Zone, round 8 : 0/1 hits
Germans roll dice for 1 destroyer in 126 Sea Zone, round 8 : 0/1 hits
Russians roll dice for 1 submarine in 126 Sea Zone, round 8 : 0/1 hits
Germans roll dice for 1 submarine in 126 Sea Zone, round 9 : 1/1 hits
1 submarine owned by the Russians lost in 126 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
3 bombers moved from Norway to Western Germany
1 tactical_bomber moved from Norway to 112 Sea Zone
1 bomber moved from Greece to Western Germany
8 armour and 9 mech_infantrys moved from Novgorod to Belarus
1 tactical_bomber moved from Ukraine to Belarus
3 aaGuns, 1 armour, 12 artilleries, 20 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Baltic States to Belarus
1 mech_infantry moved from Belarus to Archangel
1 submarine moved from 85 Sea Zone to 68 Sea Zone
1 artillery and 2 infantry moved from Morocco to Algeria
1 mech_infantry moved from Southern France to Western Germany
5 armour and 2 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 artilleries placed in Novgorod
5 armour placed in Germany
2 artilleries and 2 infantry placed in Western Germany
1 transport placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Samara to Vologda
1 fighter moved from Russia to Vologda
1 fighter and 1 infantry moved from Russia to Bryansk
1 infantry moved from Samara to Vologda
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 armour and 2 mech_infantrys moved from Smolensk to Samara
3 infantry moved from Volgograd to Samara
1 fighter moved from Bryansk to Russia
3 aaGuns, 3 artilleries and 52 infantry moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Vologda to Russia
1 submarine moved from 113 Sea Zone to 114 Sea Zone
Place Units - Russians
3 infantry placed in Volgograd
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 1.33
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 3 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 3 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 45 Sea Zone to 36 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 battleship and 1 marine moved from 21 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 artillery moved from Shensi to Kweichow
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from French Indo China to Shan State
2 mech_infantrys moved from Yunnan to Kweichow
4 artilleries and 1 infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 20 Sea Zone
2 carriers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Japan to Anhwe
1 aaGun, 1 artillery, 11 infantry and 3 mech_infantrys moved from Manchuria to Korea
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 artilleries placed in French Indo China
3 fighters and 1 tactical_bomber placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Western United States to 25 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Combat - Americans
Battle in 86 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 86 Sea Zone
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Anglo Egyptian Sudan
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery, 1 infantry and 1 marine
Americans roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Anglo Egyptian Sudan
1 artillery owned by the Americans retreated to French Equatorial Africa
Italians win with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in 17 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 17 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 25 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to Queensland
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to British Guiana
Place Units - Americans
1 transport placed in 10 Sea Zone
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries, 1 fighter and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 fighter moved from India to Yunnan
1 armour moved from Iraq to Trans-Jordan
British take Syria from Italians
British take Trans-Jordan from Italians
1 mech_infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 marine moved from Persia to 80 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 80 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Anglo Egyptian Sudan
Combat - British
Battle in 81 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 transport
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 battleship, 1 cruiser and 1 transport in 81 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 cruiser and 1 transport in 81 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the British
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 81 Sea Zone
British win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 4 infantry, 1 marine and 1 mech_infantry
Italians defend with 1 artillery, 1 infantry and 1 marine
British roll dice for 1 artillery, 4 infantry, 1 marine and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/7 hits, 1.67 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/6 hits, 1.50 expected hits
Italians roll dice for 1 marine in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
1 marine owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 marine
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
retreated to Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Yunnan to India
1 fighter moved from Shan State to India
1 mech_infantry moved from India to Burma
1 armour, 2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
1 artillery, 1 infantry and 1 tactical_bomber moved from Persia to Iraq
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from United Kingdom to British Guiana
Place Units - British
1 transport placed in 106 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
British undo move 2.
1 armour, 1 artillery and 1 mech_infantry placed in Persia
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 32 PUs (1 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : 0.17
British : -0.33
Americans : -1.33
Japanese : 1.33