tv time with wife. away for a few hours.
Innohub & Ozymandiac, Anniversay '41
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Maximize defense in general but need to see how your sub go. Seems like I overlooked your attack power :-o
If your sub score all hit, I will take 1 hit from BB and 1 from destroyer. Would you please let me know your dice result on 1st round battle?
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Sure, will post in a bit. But of course it depends on your roll how long this battle will last :p
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BTW I had already posted my 1st combat round in the first post. Since my subs had missed I will assume that I can apply “Maximize defense in general”
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 bomber and 1 fighter moved from Libya to 7 Sea Zone
2 fighters moved from Germany to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from Balkans to 7 Sea Zone
1 fighter moved from Poland to 7 Sea Zone
3 infantry moved from Poland to Bulgaria Romania
1 infantry moved from Baltic States to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 infantry moved from Baltic States to Belorussia
Germans take Belorussia from Russians
1 armour moved from Baltic States to Bulgaria Romania
1 infantry moved from Baltic States to East Poland
1 armour moved from Baltic States to Eastern Ukraine
Germans take Eastern Ukraine from Russians
4 armour moved from Baltic States to East Poland
2 artilleries moved from Baltic States to East Poland
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Libya to 14 Sea Zone
1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Egypt to French Equatorial Africa
Germans take Anglo-Egypt Sudan from British
Germans take French Equatorial Africa from British
1 armour moved from Egypt to Italian Africa
Germans take Italian Africa from British
1 artillery moved from Egypt to Anglo-Egypt SudanCombat - Germans
Battle in 7 Sea Zone
Germans attack with 1 bomber, 5 fighters and 2 submarines
British defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports
Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 bomber and 5 fighters in 7 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports in 7 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
2 destroyers owned by the British and 2 submarines owned by the Germans lost in 7 Sea Zone
Germans roll dice for 1 bomber and 5 fighters in 7 Sea Zone, round 3 : 5/6 hits, 3,17 expected hits
British roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 7 Sea Zone, round 3 : 3/4 hits, 2,33 expected hits
1 transport owned by the British, 3 fighters owned by the Germans, 1 battleship owned by the British, 2 fighters owned by the British and 1 carrier owned by the British lost in 7 Sea Zone
1 transport owned by the British lost in 7 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 42
Casualties for Germans: 3 fighters and 2 submarines
Casualties for British: 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports
Battle in Bulgaria Romania
Germans attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 infantry in Bulgaria Romania, round 2 : 2/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bulgaria Romania
Germans win, taking Bulgaria Romania from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in East Poland
Germans attack with 4 armour, 2 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour, 2 artilleries and 1 infantry in East Poland, round 2 : 1/7 hits, 3,00 expected hits
Russians roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans win, taking East Poland from Russians with 4 armour and 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from 7 Sea Zone to Germany
1 infantry moved from Germany to France
2 fighters moved from 7 Sea Zone to Germany
5 infantry moved from Germany to PolandPlace Units - Germans
2 armour, 1 fighter and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : 0,00
British : -0,33
Russians : 0,33 -
There wasn’t any funny business regarding subs and what not :-) I sacrificed your destroyers 1st round but sacrificed my subs at the same time.
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uggghh. That’s really hurt…
Will see how to handle
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 artillery moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Archangel to Karelia S.S.R.
1 fighter moved from Russia to Eastern Ukraine
1 infantry moved from Ukraine to Eastern Ukraine
1 infantry moved from Russia to Belorussia
4 armour moved from Russia to Karelia S.S.R.
1 infantry moved from Ukraine to Eastern Ukraine
1 artillery moved from Archangel to Belorussia
1 armour moved from Archangel to Karelia S.S.R.Combat - Russians
Battle in Belorussia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 5 armour and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 5 armour and 1 infantry in Karelia S.S.R., round 2 : 2/6 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 5 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 armour in Eastern Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 3 : 1/3 hits
Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Archangel to Karelia S.S.R.
5 infantry moved from Archangel to Karelia S.S.R.
1 aaGun moved from Russia to Archangel
1 infantry moved from Urals to Archangel
1 infantry moved from Evenki National Okrug to Urals
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Stanovoj Chrebet to Soviet Far East
4 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 fighter moved from Eastern Ukraine to Caucasus
5 infantry moved from Russia to CaucasusPlace Units - Russians
1 artillery placed in Caucasus
1 artillery placed in Russia
Russians undo move 2.
1 artillery placed in Caucasus
6 infantry placed in Russia
Russians undo move 3.
3 infantry placed in Russia
1 bomber placed in Caucasus
3 infantry placed in Russia
Russians undo move 4.
Russians undo move 4.
1 bomber placed in Russia
2 infantry placed in Caucasus
1 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 7 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUsTerritory Summary for Russians :
Archangel : 1 aaGun and 1 infantry
Belorussia : 1 artillery and 1 infantry
Caucasus : 2 artilleries, 1 factory, 1 fighter and 7 infantry
Evenki National Okrug : 2 infantry
Finland : 1 flag
Karelia S.S.R. : 2 aaGuns, 5 armour, 1 factory and 6 infantry
Eastern Ukraine : 1 infantry
Norway : 1 flag, 1 artillery
Russia : 1 bomber, 1 factory and 4 infantry
Soviet Far East : 1 infantry
Ukraine : 1 infantry
Urals : 1 infantry
Yakut S.S.R. : 4 infantry
7 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 34 / 56
Russians : 32 / 32
Japanese : 28 / 41
British : 28 / 45
Italians : 10 / 22
Chinese : 8 / 0
Americans : 38 / 51 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
1 infantry moved from Manchuria to Suiyuan
Japanese take Suiyuan from Chinese
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Kiangsu
1 armour moved from Kwangtung to Fukien
1 infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 fighter moved from French Indo-China Thailand to Fukien
1 fighter moved from French Indo-China Thailand to Kiangsu
1 fighter moved from 37 Sea Zone to India
1 fighter moved from French Indo-China Thailand to India
4 fighters moved from 60 Sea Zone to 53 Sea Zone
1 artillery and 3 infantry moved from Philippine Islands to 50 Sea Zone
2 infantry moved from East Indies to 38 Sea Zone
2 infantry moved from Borneo to 49 Sea Zone
1 battleship and 1 cruiser moved from 50 Sea Zone to 39 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to French Madagascar
Japanese take French Madagascar from British
2 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Australia
2 infantry and 1 transport moved from 50 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Burma
Japanese take Burma from BritishCombat - Japanese
Battle in Australia
Japanese attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Australia, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Australia, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 2 infantry in Australia, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Australia
British win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Fukien
Japanese attack with 1 armour and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Fukien, round 2 : 1/2 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 0/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Japanese roll dice for 1 artillery and 1 fighter in Kiangsu, round 3 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in India, round 2 : 2/4 hits, 1,33 expected hits
British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in India
Japanese win, taking India from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 53 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters in 53 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
Americans roll dice for 1 destroyer in 53 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 53 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 53 Sea Zone to 60 Sea Zone
2 fighters moved from 53 Sea Zone to 50 Sea Zone
1 carrier moved from 60 Sea Zone to 50 Sea Zone
1 fighter moved from Fukien to 62 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from India to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 50 Sea ZonePlace Units - Japanese
1 carrier and 2 transports placed in 62 Sea Zone
2 armour and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
British : 1,00
Americans : -0,33
Chinese : 1,00
Japanese : 1,83 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - British
British buy 1 destroyer, 2 fighters and 2 transports; Remaining resources: 3 PUs; 0 techTokens;Combat Move - British
1 bomber moved from United Kingdom to Italy
1 artillery and 2 infantry moved from Persia to India
3 infantry moved from Persia to Trans-JordanCombat - British
Strategic bombing raid in Italy
AA fire in Italy : 0/1 hits
Bombing raid in Italy rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Italy causes 3 damage total.
Battle in Trans-Jordan
British attack with 3 infantry
Germans defend with 1 infantry
British roll dice for 3 infantry in Trans-Jordan, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in India
British attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in India
British roll dice for 1 artillery and 2 infantry in India, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 aaGun moved from Persia to Caucasus
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 24 Sea Zone
1 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from Rhodesia to Union of South Africa
1 destroyer moved from 45 Sea Zone to 25 Sea Zone
1 bomber moved from Italy to CaucasusPlace Units - British
1 destroyer placed in 8 Sea Zone
2 transports placed in 2 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 29 PUsTerritory Summary for British :
Australia : 1 aaGun
Caucasus : 1 aaGun and 1 bomber
India : 1 artillery and 2 infantry
Trans-Jordan : 3 infantry
Union of South Africa : 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
Western Canada : 1 infantry
2 Sea Zone : 2 transports
8 Sea Zone : 1 destroyer
24 Sea Zone : 1 artillery, 1 infantry and 1 transport
25 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 33 / 56
Russians : 31 / 32
Japanese : 37 / 55
British : 26 / 29
Italians : 10 / 22
Chinese : 3 / 0
Americans : 38 / 51 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - British
British buy 1 destroyer, 2 fighters and 2 transports; Remaining resources: 3 PUs; 0 techTokens;Combat Move - British
1 bomber moved from United Kingdom to Italy
1 artillery and 2 infantry moved from Persia to India
3 infantry moved from Persia to Trans-JordanCombat - British
Strategic bombing raid in Italy
AA fire in Italy : 0/1 hits
Bombing raid in Italy rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Italy causes 3 damage total.
Battle in Trans-Jordan
British attack with 3 infantry
Germans defend with 1 infantry
British roll dice for 3 infantry in Trans-Jordan, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in India
British attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in India
British roll dice for 1 artillery and 2 infantry in India, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 aaGun moved from Persia to Caucasus
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 24 Sea Zone
1 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from Rhodesia to Union of South Africa
1 destroyer moved from 45 Sea Zone to 25 Sea Zone
1 bomber moved from Italy to CaucasusPlace Units - British
1 destroyer placed in 8 Sea Zone
2 transports placed in 2 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Western Canada: 1 infantry
EDIT: Adding units owned by British to Eastern Canada: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for British :
Australia : 1 aaGun
Caucasus : 1 aaGun and 1 bomber
Eastern Canada : 1 infantry
India : 1 artillery and 2 infantry
Trans-Jordan : 3 infantry
Union of South Africa : 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
2 Sea Zone : 2 transports
8 Sea Zone : 1 destroyer
24 Sea Zone : 1 artillery, 1 infantry and 1 transport
25 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 33 / 56
Russians : 31 / 32
Japanese : 37 / 55
British : 26 / 29
Italians : 10 / 22
Chinese : 3 / 0
Americans : 38 / 51 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Italians
1 cruiser moved from 12 Sea Zone to 1 Sea ZoneCombat - Italians
Battle in 1 Sea Zone
Italians attack with 1 cruiser
Americans defend with 1 destroyer and 1 transport
Italians roll dice for 1 cruiser in 1 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Italians lost in 1 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for Italians: 1 cruiserNon Combat Move - Italians
1 infantry moved from Italy to France
2 infantry moved from Gibraltar to 12 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 12 Sea Zone to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Libya
1 fighter moved from Italy to Libya
1 armour moved from Northwestern Europe to PolandPlace Units - Italians
1 submarine placed in 14 Sea Zone
1 bomber and 1 infantry placed in ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : -0,50
Americans : 0,67 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens;Purchase Units - Chinese
Chinese builds 1 units.Combat Move - Americans
1 bomber moved from Archangel to Germany
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 3,4 and causes: 7 damage to unit: factory
Bombing raid in Germany causes 7 damage total.Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Greenland
1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from Eastern United States to Eastern Canada
2 bombers moved from Germany to Karelia S.S.R.
1 transport moved from 56 Sea Zone to 65 Sea Zone
1 infantry moved from Western United States to Western Canada
1 fighter moved from Western United States to 1 Sea Zone
1 carrier moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from 10 Sea Zone to 1 Sea Zone
2 fighters moved from 56 Sea Zone to 65 Sea Zone
1 carrier moved from 56 Sea Zone to 65 Sea Zone
1 destroyer moved from 56 Sea Zone to 65 Sea Zone
1 aaGun and 1 infantry moved from Western United States to Western CanadaCombat Move - Chinese
2 infantry moved from Ningxia to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 factory placed in Brazil
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 1 bomber and 1 infantry
EDIT: Removing units owned by Americans from Brazil: 1 factory
EDIT: Turning off Edit ModePlace Units - Chinese
1 infantry placed in HupehTurn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Americans and Chinese :
Eastern Canada : 2 infantry
Eastern United States : 1 aaGun, 1 bomber, 1 factory and 2 infantry
Greenland : 1 artillery and 1 infantry
Hawaiian Islands : 1 infantry
Hupeh : 1 infantry
Karelia S.S.R. : 2 bombers
Sikang : 2 infantry
Wake Island : 1 infantry
Western Canada : 1 aaGun and 3 infantry
Western United States : 1 factory
1 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
2 Sea Zone : 1 transport
10 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport
65 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 33 / 56
Russians : 31 / 32
Japanese : 36 / 55
British : 26 / 29
Italians : 10 / 21
Chinese : 4 / 0
Americans : 38 / 49 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens;Purchase Units - Chinese
Chinese builds 1 units.Combat Move - Americans
1 bomber moved from Archangel to Germany
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 3,4 and causes: 7 damage to unit: factory
Bombing raid in Germany causes 7 damage total.Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Greenland
1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from Eastern United States to Eastern Canada
2 bombers moved from Germany to Karelia S.S.R.
1 transport moved from 56 Sea Zone to 65 Sea Zone
1 infantry moved from Western United States to Western Canada
1 fighter moved from Western United States to 1 Sea Zone
1 carrier moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from 10 Sea Zone to 1 Sea Zone
2 fighters moved from 56 Sea Zone to 65 Sea Zone
1 carrier moved from 56 Sea Zone to 65 Sea Zone
1 destroyer moved from 56 Sea Zone to 65 Sea Zone
1 aaGun and 1 infantry moved from Western United States to Western CanadaCombat Move - Chinese
2 infantry moved from Ningxia to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 factory placed in Brazil
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 1 bomber and 1 infantry
EDIT: Removing units owned by Americans from Brazil: 1 factory
EDIT: Turning off Edit ModePlace Units - Chinese
1 infantry placed in HupehTurn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from Eastern United States: 1 infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 armour
EDIT: Turning off Edit ModeTerritory Summary for Americans and Chinese :
Eastern Canada : 2 infantry
Eastern United States : 1 aaGun, 1 armour, 1 factory and 1 infantry
Greenland : 1 artillery and 1 infantry
Hawaiian Islands : 1 infantry
Hupeh : 1 infantry
Karelia S.S.R. : 2 bombers
Sikang : 2 infantry
Wake Island : 1 infantry
Western Canada : 1 aaGun and 3 infantry
Western United States : 1 factory
1 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
2 Sea Zone : 1 transport
10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
65 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 33 / 56
Russians : 31 / 32
Japanese : 36 / 55
British : 26 / 29
Italians : 10 / 21
Chinese : 4 / 0
Americans : 38 / 49 -
Sorry for the edit. I thought I can put a factory in China (I thought that is belonged to US) and turned out I couldn’t. So I switch it with an armor and fighter.
Please let me know if you have any questions on this.
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No problem at all.
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 7x factory; Remaining resources: 49 PUs; 0 techTokens;
Germans buy 1 artillery, 2 bombers and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 armour and 2 infantry moved from Bulgaria Romania to Ukraine
2 artilleries moved from East Poland to Belorussia
3 fighters moved from Germany to Belorussia
1 armour moved from French Equatorial Africa to French West Africa
Germans take French West Africa from British
1 armour moved from French West Africa to French Equatorial Africa
1 artillery moved from Anglo-Egypt Sudan to Egypt
1 armour moved from Italian Africa to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Belgian Congo to Rhodesia
Germans take Rhodesia from British
1 bomber moved from Germany to Russia
1 transport moved from 15 Sea Zone to 14 Sea ZoneCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Russia causes 6 damage total.
Battle in Ukraine
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belorussia
Germans attack with 2 artilleries and 3 fighters
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries and 3 fighters in Belorussia, round 2 : 4/5 hits, 2,17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 2 artilleries and 3 fighters remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
3 fighters moved from Belorussia to Baltic States
1 bomber moved from Russia to Baltic States
5 infantry moved from Poland to Baltic States
4 armour moved from East Poland to Baltic States
1 infantry moved from Germany to France
6 infantry moved from Germany to Poland
1 infantry moved from Bulgaria Romania to East Poland
1 armour moved from Germany to East Poland
1 armour moved from Germany to Baltic StatesPlace Units - Germans
1 artillery, 2 bombers and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : 3,00
Russians : -1,00 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Russians
Russians repair damage of 4x factory; Remaining resources: 28 PUs; 0 techTokens;
Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Russians
3 infantry moved from Russia to Belorussia
1 infantry moved from Eastern Ukraine to Ukraine
1 infantry moved from Caucasus to Ukraine
1 artillery moved from Caucasus to Ukraine
1 bomber moved from Russia to Ukraine
1 fighter moved from Caucasus to Belorussia
1 infantry moved from Soviet Far East to Stanovoj Chrebet
2 infantry moved from Yakut S.S.R. to Stanovoj ChrebetCombat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 artilleries
Russians roll dice for 1 fighter and 3 infantry in Belorussia, round 2 : 2/4 hits
Germans roll dice for 2 artilleries in Belorussia, round 2 : 0/2 hits
2 artilleries owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in Ukraine
Russians attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Ukraine, round 2 : 1/4 hits
Germans roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Ukraine, round 3 : 0/3 hits
Germans roll dice for 1 armour and 1 infantry in Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Ukraine, round 4 : 2/3 hits
Germans roll dice for 1 armour and 1 infantry in Ukraine, round 4 : 0/2 hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Battle in Stanovoj Chrebet
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Stanovoj Chrebet, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Stanovoj Chrebet
Russians win, taking Stanovoj Chrebet from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
6 infantry moved from Karelia S.S.R. to Archangel
1 aaGun moved from Karelia S.S.R. to Archangel
1 aaGun moved from Karelia S.S.R. to Archangel
5 armour moved from Karelia S.S.R. to Archangel
1 artillery moved from Norway to Finland
5 armour moved from Archangel to Russia
1 infantry moved from Russia to Eastern Ukraine
1 fighter moved from Belorussia to Russia
1 artillery moved from Caucasus to Russia
1 bomber moved from Ukraine to Russia
1 infantry moved from Urals to Archangel
2 infantry moved from Evenki National Okrug to Urals
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Caucasus to RussiaPlace Units - Russians
1 armour placed in Caucasus
1 artillery and 2 infantry placed in Caucasus
4 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 2 infantry
EDIT: Adding units owned by Russians to Karelia S.S.R.: 2 infantry
EDIT: Removing units owned by Russians from Archangel: 1 infantry
EDIT: Adding units owned by Russians to Karelia S.S.R.: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 32 PUs; end with 33 PUsTerritory Summary for Russians :
Archangel : 3 aaGuns and 5 infantry
Belorussia : 3 infantry
Caucasus : 1 armour, 1 artillery, 1 factory and 6 infantry
Evenki National Okrug : 2 infantry
Finland : 1 flag, 1 artillery
Karelia S.S.R. : 1 factory and 3 infantry
Eastern Ukraine : 1 infantry
Norway : 1 flag
Russia : 5 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 6 infantry
Stanovoj Chrebet : 2 infantry
Ukraine : 1 artillery and 1 infantry
Urals : 2 infantry
7 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 36 / 49
Russians : 32 / 33
Japanese : 35 / 55
British : 23 / 29
Italians : 10 / 21
Chinese : 4 / 0
Americans : 38 / 49 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 armour, 1 bomber, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Japanese
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from 63 Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Suiyuan to Ningxia
Japanese take Ningxia from Chinese
2 infantry moved from French Madagascar to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
2 fighters moved from 35 Sea Zone to India
1 infantry moved from Burma to India
1 infantry moved from Burma to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Australia
Japanese take Australia from British
1 battleship and 1 cruiser moved from 39 Sea Zone to 35 Sea Zone
1 transport moved from 39 Sea Zone to 50 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from 60 Sea Zone to 63 Sea Zone
1 carrier and 1 fighter moved from 60 Sea Zone to 63 Sea Zone
1 armour moved from Fukien to Hupeh
2 fighters moved from 50 Sea Zone to Hupeh
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from Kiangsu to Hupeh
1 transport moved from 62 Sea Zone to 59 Sea Zone
1 infantry moved from Iwo Jima to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to FukienCombat - Japanese
Battle in Hupeh
Japanese attack with 1 armour, 1 artillery and 2 fighters
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 fighters in Hupeh, round 2 : 3/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 fighters and 3 infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 2 fighters and 3 infantry in India, round 2 : 3/5 hits, 1,50 expected hits
British roll dice for 1 artillery and 2 infantry in India, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in India
Japanese win, taking India from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Japanese
2 fighters moved from India to Egypt
1 fighter moved from Hupeh to Kiangsu
1 carrier and 1 destroyer moved from 50 Sea Zone to 62 Sea Zone
1 fighter moved from Hupeh to KiangsuPlace Units - Japanese
4 armour, 1 bomber, 2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
British : 1,00
Chinese : 0,67
Japanese : 2,50 -
Could you edit my 2 fighters I placed on Japan into SZ62? I planned on placing them on the CV but placed them on Japan instead. Seems like my G40 habits are getting in the way :-P
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Sure and will do it shortly





