@mike64 no
Innohub & Ozymandiac, Anniversay '41
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I realised we missed something. There’s an optional rule that Turkey (Dardanelles) is closed to naval units (important for Italy and sz16). I haven’t made any decisions yet based on wether it’s allowed or not. For Russia it is important. I’m fine with closing it as it might balance the game a bit. What was your assumption (open/closed)?
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Good point…sure we can keep it as closed first - in next game we might considering leaving it opened - I think that gives more variety to Axis path like 42 2E…
BTW - do you know in 50 can a tank walk through a complex? We might need to get a rule sheet to understand the difference between 422E and 50…
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Haha yes I would list that kind of list as well. I was wondering the same thing regarding blitz. I downloaded the rules book. It says “A tank that encounters enemy units in the fi rst territory it enters must stop there, even if the unit is an antiaircraft gun or an industrial complex.” So you can consider Karelia blitz-proof.
And OK: Dardanelles are closed.
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 2 destroyers; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Japanese
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
2 infantry moved from Manchuria to Suiyuan
1 infantry moved from Kiangsu to Suiyuan
1 infantry moved from Kiangsu to Hupeh
1 infantry moved from Kiangsu to Fukien
3 infantry moved from French Indo-China Thailand to Yunnan
3 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
2 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Kwangtung
1 battleship and 1 cruiser moved from 61 Sea Zone to 50 Sea Zone
2 fighters moved from 61 Sea Zone to 35 Sea Zone
1 fighter moved from Formosa to Yunnan
1 fighter moved from Manchuria to Hupeh
1 fighter moved from Japan to Fukien
4 fighters moved from 57 Sea Zone to 53 Sea Zone
1 destroyer moved from 51 Sea Zone to 53 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter in Yunnan, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 fighter and 1 infantry
Battle in 50 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 2 transports
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 50 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 50 Sea Zone
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippine Islands
Japanese attack with 1 artillery and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 2 : 1/4 hits, 1,00 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 3 : 1/4 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 53 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 battleship
Japanese roll dice for 1 destroyer and 4 fighters in 53 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 1 battleship
Battle in 35 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 35 Sea Zone
1 transport owned by the British lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for British: 1 destroyer and 1 transport
Battle in Fukien
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Fukien, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hupeh
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Hupeh, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuan
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Suiyuan, round 2 : 0/3 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuan
Japanese roll dice for 2 infantry in Suiyuan, round 3 : 0/2 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuan
1 infantry owned by the Japanese retreated to Manchuria
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 61 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to French Indo-China Thailand
4 fighters moved from 53 Sea Zone to 60 Sea Zone
2 carriers moved from 57 Sea Zone to 60 Sea Zone
1 fighter moved from Fukien to French Indo-China Thailand
1 fighter moved from Hupeh to French Indo-China ThailandPlace Units - Japanese
2 destroyers placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
British : 1,00
Americans : -2,00
Chinese : 2,33
Japanese : -0,33 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - British
British buy 1 carrier, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 destroyer moved from 9 Sea Zone to 12 Sea Zone
1 bomber moved from United Kingdom to 5 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour and 1 transport moved from 9 Sea Zone to 7 Sea Zone
1 armour moved from 7 Sea Zone to France
British take France from Germans
1 transport moved from 2 Sea Zone to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from 7 Sea Zone to Northwestern Europe
British take Northwestern Europe from GermansCombat - British
Battle in 5 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 1 cruiser and 1 transport
Casualties for British: 1 fighter
Battle in 12 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 12 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 bomber moved from 5 Sea Zone to United Kingdom
1 fighter moved from 5 Sea Zone to 7 Sea Zone
1 battleship moved from 2 Sea Zone to 7 Sea Zone
1 infantry moved from Burma to India
1 aaGun, 1 artillery and 3 infantry moved from India to Persia
2 infantry moved from Trans-Jordan to Persia
2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Australia to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 destroyer moved from 41 Sea Zone to 45 Sea ZonePlace Units - British
1 carrier and 2 destroyers placed in 7 Sea Zone
1 fighter placed in 7 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 45 PUsTerritory Summary for British :
Australia : 1 aaGun and 2 infantry
France : 1 flag, 1 armour
India : 1 infantry
Northwestern Europe : 1 flag, 1 infantry
Persia : 1 aaGun, 1 artillery and 5 infantry
Rhodesia : 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 2 infantry
Western Canada : 1 infantry
7 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports
12 Sea Zone : 1 destroyer
43 Sea Zone : 1 artillery, 1 infantry and 1 transport
45 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 22 / 41
Russians : 32 / 38
Japanese : 30 / 41
British : 40 / 45
Italians : 10 / 10
Chinese : 6 / 0
Americans : 38 / 40 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Italians
1 battleship and 2 cruisers moved from 14 Sea Zone to 12 Sea Zone
2 infantry moved from Balkans to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 12 Sea Zone
2 infantry moved from 12 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Italy to France
1 armour moved from Balkans to Northwestern Europe
1 fighter moved from Italy to Northwestern Europe
1 armour moved from Italy to FranceCombat - Italians
Battle in 12 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 12 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
British roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 12 Sea Zone
Italians win with 1 battleship, 2 cruisers and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in France
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 armour
Italians roll dice for 1 armour, 1 artillery and 1 infantry in France, round 2 : 0/3 hits, 1,17 expected hits
British roll dice for 1 armour in France, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in France, round 3 : 2/3 hits, 1,17 expected hits
British roll dice for 1 armour in France, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in France
Italians win, taking France from British with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Battle in Gibraltar
Battle in Northwestern Europe
Italians attack with 1 armour and 1 fighter
British defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Northwestern Europe, round 2 : 2/2 hits, 1,00 expected hits
British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwestern Europe
Italians win, taking Gibraltar from British, taking Northwestern Europe from British with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Northwestern Europe to Italy
2 infantry moved from Libya to EgyptPlace Units - Italians
1 armour and 1 infantry placed in ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : 2,00
British : -0,67 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 infantry and 1 transport; Remaining resources: 3 PUs; 0 techTokens;Purchase Units - Chinese
Chinese builds 3 units.Combat Move - Americans
1 fighter moved from Hawaiian Islands to 53 Sea Zone
1 fighter moved from Western United States to 53 Sea Zone
1 fighter moved from 44 Sea Zone to 53 Sea Zone
1 destroyer moved from 56 Sea Zone to 53 Sea ZoneCombat - Americans
Battle in 53 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 53 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 53 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 53 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 infantry and 1 transport moved from 57 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western United States
1 infantry moved from Alaska to Western Canada
1 carrier and 1 destroyer moved from 44 Sea Zone to 56 Sea Zone
2 fighters moved from 53 Sea Zone to 56 Sea Zone
1 fighter moved from 53 Sea Zone to Western United States
1 fighter moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
1 bomber moved from Eastern United States to Archangel
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from Central United States to Eastern United StatesCombat Move - Chinese
1 infantry moved from Suiyuan to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 infantry placed in Eastern United StatesPlace Units - Chinese
1 infantry placed in Fukien
1 infantry placed in Sikang
Chinese undo move 2.
2 infantry placed in NingxiaTurn Complete - Americans
Americans collect 38 PUs; end with 41 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Americans and Chinese :
Archangel : 1 bomber
Eastern Canada : 1 artillery and 1 infantry
Eastern United States : 1 aaGun, 1 factory and 3 infantry
Fukien : 1 infantry
Hawaiian Islands : 1 infantry
Kiangsu : 1 infantry
Ningxia : 2 infantry
United Kingdom : 1 bomber
Wake Island : 1 infantry
Western Canada : 1 infantry
Western United States : 1 aaGun, 1 factory, 1 fighter and 2 infantry
1 Sea Zone : 1 destroyer and 1 transport
10 Sea Zone : 1 carrier, 2 fighters and 1 transport
53 Sea Zone : 1 destroyer
56 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 30 / 41
Russians : 32 / 38
Japanese : 28 / 41
British : 32 / 45
Italians : 10 / 22
Chinese : 8 / 0
Americans : 38 / 51 -
The China rule is quite different from 40G… It seems the money China collect does not matter with the number of infantries add to the territories or is the number depended only on the number of land China currently occupies.
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Yes, I checked that as well. There’s no connection to IPC values at all. The formula is just the number of territories controlled at that start of the Chinese turn divided by 2 (unsure if it’s rounded up or down).
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I think it does not round up - just now I got 3 infantries and got 8 territories.
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You’re right:
“The Chinese army represented in the game does not receive IPCs for income or use IPCs to generate new units. Instead,
China gets one new infantry unit per turn for every two Chinese territories that are not under Axis control during the
Purchase Units phase of the U.S. player’s turn.”Soo… it doesn’t matter what you conquer (in terms of IPCs and purchases). What you start your turn with is what generates units.
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 bomber and 1 fighter moved from Libya to 7 Sea Zone
2 fighters moved from Germany to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from Balkans to 7 Sea Zone
1 fighter moved from Poland to 7 Sea Zone
3 infantry moved from Poland to Bulgaria Romania
1 infantry moved from Baltic States to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 infantry moved from Baltic States to Belorussia
Germans take Belorussia from Russians
1 armour moved from Baltic States to Bulgaria Romania
1 infantry moved from Baltic States to East Poland
1 armour moved from Baltic States to Eastern Ukraine
Germans take Eastern Ukraine from Russians
4 armour moved from Baltic States to East Poland
2 artilleries moved from Baltic States to East Poland
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Libya to 14 Sea Zone
1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Egypt to French Equatorial Africa
Germans take Anglo-Egypt Sudan from British
Germans take French Equatorial Africa from British
1 armour moved from Egypt to Italian Africa
Germans take Italian Africa from British
1 artillery moved from Egypt to Anglo-Egypt SudanCombat - Germans
Battle in 7 Sea Zone
Germans attack with 1 bomber, 5 fighters and 2 submarines
British defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports
Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 bomber and 5 fighters in 7 Sea Zone, round 2 : 3/6 hits, 3,17 expected hitsCombat Hit Differential Summary :
Germans : -0,83
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Can you give an OOL for the Channel fleet? I posted the 1st round of combat.
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Maximize defense in general but need to see how your sub go. Seems like I overlooked your attack power :-o
If your sub score all hit, I will take 1 hit from BB and 1 from destroyer. Would you please let me know your dice result on 1st round battle?
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Sure, will post in a bit. But of course it depends on your roll how long this battle will last :p
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BTW I had already posted my 1st combat round in the first post. Since my subs had missed I will assume that I can apply “Maximize defense in general”
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 bomber and 1 fighter moved from Libya to 7 Sea Zone
2 fighters moved from Germany to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from Balkans to 7 Sea Zone
1 fighter moved from Poland to 7 Sea Zone
3 infantry moved from Poland to Bulgaria Romania
1 infantry moved from Baltic States to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 infantry moved from Baltic States to Belorussia
Germans take Belorussia from Russians
1 armour moved from Baltic States to Bulgaria Romania
1 infantry moved from Baltic States to East Poland
1 armour moved from Baltic States to Eastern Ukraine
Germans take Eastern Ukraine from Russians
4 armour moved from Baltic States to East Poland
2 artilleries moved from Baltic States to East Poland
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Libya to 14 Sea Zone
1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Egypt to French Equatorial Africa
Germans take Anglo-Egypt Sudan from British
Germans take French Equatorial Africa from British
1 armour moved from Egypt to Italian Africa
Germans take Italian Africa from British
1 artillery moved from Egypt to Anglo-Egypt SudanCombat - Germans
Battle in 7 Sea Zone
Germans attack with 1 bomber, 5 fighters and 2 submarines
British defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports
Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 bomber and 5 fighters in 7 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports in 7 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
2 destroyers owned by the British and 2 submarines owned by the Germans lost in 7 Sea Zone
Germans roll dice for 1 bomber and 5 fighters in 7 Sea Zone, round 3 : 5/6 hits, 3,17 expected hits
British roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 7 Sea Zone, round 3 : 3/4 hits, 2,33 expected hits
1 transport owned by the British, 3 fighters owned by the Germans, 1 battleship owned by the British, 2 fighters owned by the British and 1 carrier owned by the British lost in 7 Sea Zone
1 transport owned by the British lost in 7 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 42
Casualties for Germans: 3 fighters and 2 submarines
Casualties for British: 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports
Battle in Bulgaria Romania
Germans attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 infantry in Bulgaria Romania, round 2 : 2/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bulgaria Romania
Germans win, taking Bulgaria Romania from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in East Poland
Germans attack with 4 armour, 2 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour, 2 artilleries and 1 infantry in East Poland, round 2 : 1/7 hits, 3,00 expected hits
Russians roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans win, taking East Poland from Russians with 4 armour and 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from 7 Sea Zone to Germany
1 infantry moved from Germany to France
2 fighters moved from 7 Sea Zone to Germany
5 infantry moved from Germany to PolandPlace Units - Germans
2 armour, 1 fighter and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : 0,00
British : -0,33
Russians : 0,33 -
There wasn’t any funny business regarding subs and what not :-) I sacrificed your destroyers 1st round but sacrificed my subs at the same time.
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uggghh. That’s really hurt…
Will see how to handle
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 artillery moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Archangel to Karelia S.S.R.
1 fighter moved from Russia to Eastern Ukraine
1 infantry moved from Ukraine to Eastern Ukraine
1 infantry moved from Russia to Belorussia
4 armour moved from Russia to Karelia S.S.R.
1 infantry moved from Ukraine to Eastern Ukraine
1 artillery moved from Archangel to Belorussia
1 armour moved from Archangel to Karelia S.S.R.Combat - Russians
Battle in Belorussia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 5 armour and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 5 armour and 1 infantry in Karelia S.S.R., round 2 : 2/6 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 5 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 armour in Eastern Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 3 : 1/3 hits
Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Archangel to Karelia S.S.R.
5 infantry moved from Archangel to Karelia S.S.R.
1 aaGun moved from Russia to Archangel
1 infantry moved from Urals to Archangel
1 infantry moved from Evenki National Okrug to Urals
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Stanovoj Chrebet to Soviet Far East
4 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 fighter moved from Eastern Ukraine to Caucasus
5 infantry moved from Russia to CaucasusPlace Units - Russians
1 artillery placed in Caucasus
1 artillery placed in Russia
Russians undo move 2.
1 artillery placed in Caucasus
6 infantry placed in Russia
Russians undo move 3.
3 infantry placed in Russia
1 bomber placed in Caucasus
3 infantry placed in Russia
Russians undo move 4.
Russians undo move 4.
1 bomber placed in Russia
2 infantry placed in Caucasus
1 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 7 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUsTerritory Summary for Russians :
Archangel : 1 aaGun and 1 infantry
Belorussia : 1 artillery and 1 infantry
Caucasus : 2 artilleries, 1 factory, 1 fighter and 7 infantry
Evenki National Okrug : 2 infantry
Finland : 1 flag
Karelia S.S.R. : 2 aaGuns, 5 armour, 1 factory and 6 infantry
Eastern Ukraine : 1 infantry
Norway : 1 flag, 1 artillery
Russia : 1 bomber, 1 factory and 4 infantry
Soviet Far East : 1 infantry
Ukraine : 1 infantry
Urals : 1 infantry
Yakut S.S.R. : 4 infantry
7 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 34 / 56
Russians : 32 / 32
Japanese : 28 / 41
British : 28 / 45
Italians : 10 / 22
Chinese : 8 / 0
Americans : 38 / 51





