@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
G4018L Farmboy Allies vs Karl7 Axis +4
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 7 fighters
EDIT: Removing units owned by Americans from Hawaiian Islands: 5 fighters
EDIT: Adding units owned by Americans to New Zealand: 12 fighters
EDIT: Turning off Edit Mode
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to New Zealand
1 fighter moved from Queensland to New Zealand
2 aaGuns, 4 armour and 8 mech_infantrys moved from Queensland to New South Wales
4 infantry moved from Queensland to South Australia
1 bomber moved from Queensland to New Zealand
3 infantry moved from Queensland to South Australia
4 infantry moved from Queensland to New South Wales
1 fighter moved from Iraq to 97 Sea ZonePlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 7 fighters
EDIT: Removing units owned by Americans from Hawaiian Islands: 5 fighters
EDIT: Adding units owned by Americans to New Zealand: 12 fighters
EDIT: Turning off Edit Mode
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to New Zealand
1 fighter moved from Queensland to New Zealand
2 aaGuns, 4 armour and 8 mech_infantrys moved from Queensland to New South Wales
4 infantry moved from Queensland to South Australia
1 bomber moved from Queensland to New Zealand
3 infantry moved from Queensland to South Australia
4 infantry moved from Queensland to New South Wales
1 fighter moved from Iraq to 97 Sea ZonePlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 49 PUs;
Germans buy 1 fighter and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 7 artilleries and 7 infantry moved from Karelia to Finland
Germans take Finland from Russians
5 infantry moved from Novgorod to Karelia
5 mech_infantrys moved from Slovakia Hungary to Bulgaria
8 armour moved from Slovakia Hungary to Bulgaria
2 armour moved from Slovakia Hungary to Bulgaria
2 infantry moved from Germany to Poland
4 infantry moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 mech_infantry moved from Slovakia Hungary to Bulgaria
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 fighters moved from Germany to Poland
1 fighter moved from Poland to Eastern Poland
8 armour, 18 artilleries and 20 infantry moved from Slovakia Hungary to Poland
1 fighter moved from Western Germany to Yugoslavia
1 fighter moved from Poland to Eastern PolandCombat - Germans
Battle in Bulgaria
Germans attack with 10 armour and 6 mech_infantrys
Russians defend with 2 aaGuns, 3 artilleries and 3 infantry
Germans roll dice for 10 armour and 6 mech_infantrys in Bulgaria, round 2 : 7/16 hits
Russians roll dice for 2 aaGuns, 3 artilleries and 3 infantry in Bulgaria, round 2 : 2/6 hits
2 mech_infantrys owned by the Germans, 2 aaGuns owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Russians lost in Bulgaria
Germans roll dice for 10 armour and 4 mech_infantrys in Bulgaria, round 3 : 6/14 hits
Russians roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Bulgaria
Germans win, taking Bulgaria from Russians with 10 armour and 4 mech_infantrys remaining. Battle score for attacker is 23
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 3 artilleries and 3 infantry
Battle in Eastern Poland
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 8 armour, 18 artilleries and 22 infantry
Russians defend with 1 armour
Germans roll dice for 8 armour, 18 artilleries and 22 infantry in Poland, round 2 : 15/48 hits
Russians roll dice for 1 armour in Poland, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 8 armour, 18 artilleries and 21 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Yugoslavia
Germans attack with 2 fighters and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 4 infantry in Yugoslavia, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yugoslavia
Germans win, taking Yugoslavia from Russians with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Novgorod: 1 aaGun
EDIT: Adding units owned by Italians to Vyborg: 1 aaGun
EDIT: Turning off Edit Mode
2 fighters moved from Yugoslavia to Western Germany
1 artillery and 7 infantry moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 artillery and 3 infantry moved from Holland Belgium to France
1 tactical_bomber moved from Eastern Poland to Western Germany
2 fighters moved from Eastern Poland to Germany
4 aaGuns moved from Slovakia Hungary to Poland
7 infantry moved from Germany to PolandPlace Units - Germans
1 fighter placed in United Kingdom
10 infantry placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,6,6,6,2,3
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 71 PUs;
Russians buy 4 artilleries, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Iraq to Kazakhstan
10 artilleries, 14 infantry and 9 mech_infantrys moved from Belarus to Eastern Poland
10 armour moved from Baltic States to Eastern PolandCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 10 armour, 10 artilleries, 14 infantry and 9 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 10 armour, 10 artilleries, 14 infantry and 9 mech_infantrys in Eastern Poland, round 2 : 11/43 hits, 13.83 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 10 armour, 10 artilleries, 13 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 armour moved from Albania to Greece
5 armour moved from Baltic States to Novgorod
4 mech_infantrys moved from Baltic States to Novgorod
2 armour and 15 mech_infantrys moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Baltic States
1 mech_infantry moved from Russia to Belarus
3 infantry moved from Ukraine to Western Ukraine
6 artilleries and 9 infantry moved from Tambov to Samara
1 fighter and 1 tactical_bomber moved from Kazakhstan to Samara
1 fighter and 2 tactical_bombers moved from Bryansk to Greece
1 bomber moved from Russia to Iraq
3 mech_infantrys moved from Caucasus to Iraq
1 tactical_bomber moved from Iraq to Greece
3 armour and 12 mech_infantrys moved from Caucasus to Ukraine
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Russia to Vologda
5 infantry moved from Russia to SamaraPlace Units - Russians
10 mech_infantrys placed in Russia
3 artilleries placed in Iraq
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
Russians undo move 2.
Russians undo move 3.
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in IraqTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : 0.33
Russians : -3.33
Japanese : -0.33 -
I forgot to bomb Persia. Will do that with forum dice once I remind my self how to do that again.
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Rolling for the AA and then the bomber if the AA misses
Rolls: 1@1 1@6; Total Hits: 21@1: (1)1@6: (5)
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Crap. Will repost and lose the bomber.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 71 PUs;
Russians buy 4 artilleries, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Iraq to Kazakhstan
10 artilleries, 14 infantry and 9 mech_infantrys moved from Belarus to Eastern Poland
10 armour moved from Baltic States to Eastern PolandCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 10 armour, 10 artilleries, 14 infantry and 9 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 10 armour, 10 artilleries, 14 infantry and 9 mech_infantrys in Eastern Poland, round 2 : 11/43 hits, 13.83 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 10 armour, 10 artilleries, 13 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 armour moved from Albania to Greece
5 armour moved from Baltic States to Novgorod
4 mech_infantrys moved from Baltic States to Novgorod
2 armour and 15 mech_infantrys moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Baltic States
1 mech_infantry moved from Russia to Belarus
3 infantry moved from Ukraine to Western Ukraine
6 artilleries and 9 infantry moved from Tambov to Samara
1 fighter and 1 tactical_bomber moved from Kazakhstan to Samara
1 fighter and 2 tactical_bombers moved from Bryansk to Greece
1 bomber moved from Russia to Iraq
3 mech_infantrys moved from Caucasus to Iraq
1 tactical_bomber moved from Iraq to Greece
3 armour and 12 mech_infantrys moved from Caucasus to Ukraine
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Russia to Vologda
5 infantry moved from Russia to SamaraPlace Units - Russians
10 mech_infantrys placed in Russia
3 artilleries placed in Iraq
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
Russians undo move 2.
Russians undo move 3.
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in IraqTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 1 tactical_bomber
EDIT: Adding units owned by Russians to Greece: 1 tactical_bomber
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.33
Russians : -3.33
Japanese : -0.33 -
Reposted after using forum dice (see above). Your AA hit my Soviet bomber. Also made an NCM edit.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 factory_major, 3 fighters, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour moved from Tsagaan Olom to KansuCombat - Japanese
Non Combat Move - Japanese
4 armour, 3 artilleries and 11 mech_infantrys moved from Novosibirsk to Timguska
4 infantry moved from India to Burma
1 aaGun and 3 artilleries moved from Caroline Islands to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun, 3 artilleries, 1 battleship, 10 carriers, 4 destroyers, 17 fighters, 4 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 4 transports moved from 33 Sea Zone to 25 Sea Zone
1 aaGun, 3 artilleries, 4 infantry and 1 marine moved from 25 Sea Zone to Midway
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from Japan to Midway
4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 25 Sea Zone
4 artilleries and 4 infantry moved from 25 Sea Zone to Midway
9 bombers moved from Japan to Midway
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 armour and 3 mech_infantrys moved from Urals to TimguskaPlace Units - Japanese
1 armour, 1 artillery, 3 fighters and 2 infantry placed in Japan
1 cruiser and 2 transports placed in 6 Sea Zone
1 factory_major placed in KoreaTurn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 101 PUs -
We are coming to it, the battle of our time! The fate of the earth! :evil:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Americans
Americans buy 1 destroyer, 7 fighters, 1 infantry and 1 marine; Remaining resources: 2 PUs;Combat Move - Americans
2 units repaired.
1 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
3 bombers moved from Caucasus to SzechwanCombat - Americans
Battle in Szechwan
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Szechwan, round 2 : 1/3 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
3 bombers moved from Szechwan to Kazakhstan
3 bombers moved from Kazakhstan to Caucasus
2 artilleries and 1 infantry moved from Southern France to 93 Sea Zone
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from Libya to Tunisia
2 artilleries, 1 infantry and 3 transports moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 96 Sea Zone to 97 Sea Zone
3 artilleries and 2 infantry moved from 97 Sea Zone to Greece
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Greece
1 fighter moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
2 fighters moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Syria to Eastern Poland
1 carrier moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Eastern Poland
1 tactical_bomber moved from Egypt to Eastern Poland
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
12 fighters moved from New Zealand to Hawaiian Islands
4 fighters moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Egypt to 97 Sea ZonePlace Units - Americans
1 infantry and 1 marine placed in Egypt
1 destroyer placed in 10 Sea Zone
7 fighters placed in Western United States
Americans undo move 3.
6 fighters placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUsCombat Hit Differential Summary :
Americans : -1.00
Japanese : -0.33 -
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I posted the US turn but I might want to rethink the NCM moves in the Pacific side tomorrow morning when I’m a bit more awake. I’ll finish all the other turns but wanted to give you a heads up. I don’t think it will effect your Italy turn. Its just a question of whether the carriers stay there and, if so how much air stays back from Hawaii.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in SzechwanCombat - Chinese
Chinese creates battle in territory SzechwanNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Americans
Americans buy 1 destroyer, 7 fighters, 1 infantry and 1 marine; Remaining resources: 2 PUs;Combat Move - Americans
2 units repaired.
1 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
3 bombers moved from Caucasus to SzechwanCombat - Americans
Battle in Szechwan
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Szechwan, round 2 : 1/3 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
3 bombers moved from Szechwan to Kazakhstan
3 bombers moved from Kazakhstan to Caucasus
2 artilleries and 1 infantry moved from Southern France to 93 Sea Zone
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from Libya to Tunisia
2 artilleries, 1 infantry and 3 transports moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 96 Sea Zone to 97 Sea Zone
3 artilleries and 2 infantry moved from 97 Sea Zone to Greece
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Greece
1 fighter moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
2 fighters moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Syria to Eastern Poland
1 carrier moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Eastern Poland
1 tactical_bomber moved from Egypt to Eastern Poland
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
12 fighters moved from New Zealand to Hawaiian Islands
4 fighters moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Egypt to 97 Sea ZonePlace Units - Americans
1 infantry and 1 marine placed in Egypt
1 destroyer placed in 10 Sea Zone
7 fighters placed in Western United States
Americans undo move 3.
6 fighters placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in SzechwanCombat - Chinese
Chinese creates battle in territory SzechwanNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsCombat Move - British
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Southern France to Eastern Poland
1 tactical_bomber moved from Anglo Egyptian Sudan to Greece
1 aaGun, 1 artillery and 10 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Novgorod: 1 fighter
EDIT: Adding units owned by Americans to Eastern Poland: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 1 artillery
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Greece: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Greece: 1 artillery
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Egypt: 1 artillery
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : -1.00
Japanese : -0.33 -
Just resharing this to make sure you see it.
The PLA is back! :)
I posted the US turn but I might want to rethink the NCM moves in the Pacific side tomorrow morning when I’m a bit more awake. I’ll finish all the other turns but wanted to give you a heads up. I don’t think it will effect your Italy turn. Its just a question of whether the carriers stay there and, if so how much air stays back from Hawaii.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Nigeria to Belgian Congo
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from Americans
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
3 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 fighters and 3 infantry
British defend with 2 infantry; Americans defend with 1 factory_minor and 1 harbour
Italians roll dice for 2 fighters and 3 infantry in Southern France, round 2 : 2/5 hits
Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits
2 infantry owned by the British lost in Southern France
Italians win, taking Southern France from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 armour moved from Southern Italy to Western Germany
2 artilleries moved from Greater Southern Germany to Germany
1 aaGun, 1 artillery and 1 marine moved from Vyborg to FinlandPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,2,3,3,2,4,4
Italians collect 17 PUs (7 lost to blockades); end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Iraq to Greece
1 bomber and 2 fighters moved from New Zealand to Hawaiian Islands
7 infantry moved from South Australia to Queensland
2 aaGuns, 4 armour, 1 fighter, 6 infantry and 8 mech_infantrys moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South Wales
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 4 fighters
EDIT: Adding units owned by Americans to Western United States: 4 fighters
EDIT: Removing units owned by Americans from 10 Sea Zone: 3 fighters
EDIT: Adding units owned by Americans to Hawaiian Islands: 3 fighters
EDIT: Removing units owned by Americans from 12 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 12 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 carriers
EDIT: Adding units owned by Americans to 9 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 10 Sea Zone: 5 carriers
EDIT: Adding units owned by Americans to 64 Sea Zone: 6 carriers
EDIT: Removing units owned by Americans from 64 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 9 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 9 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 64 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 64 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 9 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
I did the move now. And I’m glad I paused on the US turn. I didn’t clue in that your German bomber could reach the blocker until now.