@Ghostglider said in L25 PTV Ghostglider (axis+11) vs axis-dominion:
No cheap factory for me in Greece
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I expect you will play in a way to block me from getting Berlin (which I think will also prevent you from getting Moscow) since your quickest path to victory is in the Pacific and losing Berlin (among other things) messes with that. But I’m enjoying the fact that we are in a position where if you went aggressively for Moscow you would likely get it a turn after I got Berlin. Neither of us would likely be in a position to take back the capital quickly and we would be down to Japan and Italy vs ANZAC and US.
I forgot to mention that I assumed no scramble in 112 since I had the advantage. But easy to redo.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Japan to 17 Sea Zone
2 bombers moved from Japan to Aleutian Islands
1 bomber moved from Japan to Iwo Jima
1 bomber moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 25 Sea Zone to 17 Sea Zone
1 artillery, 3 infantry and 1 marine moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 10 carriers, 4 destroyers, 18 fighters, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 31 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 31 Sea Zone to Wake Island
1 armour moved from Novosibirsk to Olgiy
Japanese take Olgiy from Russians
2 armour moved from Novosibirsk to Kazakhstan
2 infantry moved from Novosibirsk to Kazakhstan
2 mech_infantrys moved from Novosibirsk to Kazakhstan
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Wake Island
Battle in Kazakhstan
Japanese attack with 2 armour, 2 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/6 hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 3 : 0/5 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 4 : 1/5 hits
Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Wake Island from Americans, taking Kazakhstan from Russians with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Aleutian Islands
Japanese attack with 2 bombers
Americans defend with 1 bomber
Japanese roll dice for 2 bombers in Aleutian Islands, round 2 : 2/2 hits
Americans roll dice for 1 bomber in Aleutian Islands, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Aleutian Islands
Japanese win with 2 bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Iwo Jima
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 marine
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Iwo Jima, round 2 : 3/4 hits
Americans roll dice for 1 marine in Iwo Jima, round 2 : 0/1 hits
1 marine owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Non Combat Move - Japanese
2 bombers moved from Iwo Jima to Japan
2 bombers moved from Aleutian Islands to Soviet Far East
1 fighter moved from 17 Sea Zone to 31 Sea Zone
2 bombers moved from Shantung to Japan
1 bomber moved from Anhwe to Japan
1 bomber moved from Kansu to Japan
1 artillery moved from Philippines to 35 Sea Zone
2 infantry and 1 marine moved from Philippines to 35 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Ceylon to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
3 mech_infantrys moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Eastern Persia to Persia
Place Units - Japanese
1 carrier, 1 destroyer and 3 transports placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
1 bomber and 1 fighter placed in Japan
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 84 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 102 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Americans
Americans buy 9 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers and 2 fighters moved from Gibraltar to 97 Sea Zone
4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 4 submarines, 2 tactical_bombers and 6 transports moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea Zone
2 bombers moved from Bessarabia to 97 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
Combat - Americans
Combat Hit Differential Summary :
will need scramble orders for 97
full scram
max defense
will do this now. Just a note that I am going to change my build. Replace one fighter with a transport and save the 3 ipcs. I doubt it will effect your choice to scramble. If you think it does, I can stick with the build I posted. And one sub will have passed by Malta in case I need the option of a retreat. Not sure how I moved it so will edit after if I end up doing that.
also just realized I sent the transports in with the fleet. That was accidental. I hope you mind if I edit them after. I had plans to move them as an NCM.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Americans
Americans buy 9 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers and 2 fighters moved from Gibraltar to 97 Sea Zone
4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 4 submarines, 2 tactical_bombers and 6 transports moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea Zone
2 bombers moved from Bessarabia to 97 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
Combat - Americans
Germans scrambles 3 units out of Northern Italy to defend against the attack in 97 Sea Zone
Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters, 6 submarines, 3 tactical_bombers and 6 transports
Germans defend with 1 battleship, 2 carriers, 1 destroyer, 5 fighters, 3 tactical_bombers and 7 transports; Italians defend with 2 carriers, 6 fighters and 4 transports
Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters, 3 tactical_bombers and 6 transports in 97 Sea Zone, round 2 : 13/19 hits, 10.17 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 4 carriers, 1 destroyer, 11 fighters, 3 tactical_bombers and 11 transports in 97 Sea Zone, round 2 : 7/20 hits, 11.17 expected hits
Units damaged: 2 carriers owned by the Americans
1 destroyer owned by the Germans, 5 submarines owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Germans, 3 tactical_bombers owned by the Germans and 2 carriers owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 battleship owned by the Germans lost in 97 Sea Zone
Americans roll dice for 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters, 3 tactical_bombers and 6 transports in 97 Sea Zone, round 3 : 11/19 hits, 10.17 expected hits
Germans roll dice for 10 fighters in 97 Sea Zone, round 3 : 5/10 hits, 6.67 expected hits
Units damaged: 1 carrier owned by the Americans
2 destroyers owned by the Americans, 4 fighters owned by the Germans, 2 fighters owned by the Americans, 1 transport owned by the Germans and 6 fighters owned by the Italians lost in 97 Sea Zone
4 transports owned by the Italians and 6 transports owned by the Germans lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans win, taking 97 Sea Zone from Neutral with 4 bombers, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine, 3 tactical_bombers and 6 transports remaining. Battle score for attacker is 246
Casualties for Americans: 2 destroyers, 2 fighters and 5 submarines
Casualties for Germans: 1 battleship, 2 carriers, 1 destroyer, 5 fighters, 3 tactical_bombers and 7 transports
Casualties for Italians: 2 carriers, 6 fighters and 4 transports
Non Combat Move - Americans
5 fighters moved from 97 Sea Zone to Romania
2 tactical_bombers moved from 97 Sea Zone to Romania
4 bombers moved from 97 Sea Zone to Romania
1 carrier and 2 fighters moved from 95 Sea Zone to 97 Sea Zone
3 artilleries and 4 infantry moved from Algeria to Tunisia
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
7 carriers and 2 destroyers moved from 64 Sea Zone to 10 Sea Zone
6 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
3 infantry placed in Egypt
9 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Changing PUs for Americans from 0 to 3
EDIT: Removing units owned by Americans from 97 Sea Zone: 6 transports
EDIT: Adding units owned by Americans to 98 Sea Zone: 6 transports
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 66 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : -5.83
Americans : 3.00
TUV swing was 246. I was supposed to win that handily , but I was still very lucky there. When you scrambled I thought there was a good chance I would lose all the carriers.
Note the edits I made. You will see that I commented on them above the post. It was just easier to do that then to redo all the moves. I may not get to the British move today I’m afraid. Not to free at the moment and I feel I have to think this through more. I also have to edit the US fighters I just put in Western US. 5 of them are definitely going on the carriers and I might have a couple of more US NCM moves. But really wanted to see what happened in 97 so thought I would at least get that done.
Also, I left your Battleship alive after the first round and took off a fighter. Or rather triple a did that automatically. I wasn’t thinking of the complications of me having one sub left. Had you dropped the Battleship instead and kept the fighter, my sub wouldn’t have had a hit and you would have one more role. If you think you would have caught that and destroyed the battleship instead, feel free to roll a die for the fighter here.
that was a shitt show
I guess I should start taking the possibility of you wining a bit more seriously now. You have lucked out several time now, partially because of my dumb moves too.
I am pretty sure I can still win, but Hawaii is tough nut. Time to bring down the pain!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Americans
Americans buy 9 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers and 2 fighters moved from Gibraltar to 97 Sea Zone
4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 4 submarines, 2 tactical_bombers and 6 transports moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea Zone
2 bombers moved from Bessarabia to 97 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
Combat - Americans
Germans scrambles 3 units out of Northern Italy to defend against the attack in 97 Sea Zone
Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters, 6 submarines, 3 tactical_bombers and 6 transports
Germans defend with 1 battleship, 2 carriers, 1 destroyer, 5 fighters, 3 tactical_bombers and 7 transports; Italians defend with 2 carriers, 6 fighters and 4 transports
Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters, 3 tactical_bombers and 6 transports in 97 Sea Zone, round 2 : 13/19 hits, 10.17 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 4 carriers, 1 destroyer, 11 fighters, 3 tactical_bombers and 11 transports in 97 Sea Zone, round 2 : 7/20 hits, 11.17 expected hits
Units damaged: 2 carriers owned by the Americans
1 destroyer owned by the Germans, 5 submarines owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Germans, 3 tactical_bombers owned by the Germans and 2 carriers owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 battleship owned by the Germans lost in 97 Sea Zone
Americans roll dice for 4 bombers, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters, 3 tactical_bombers and 6 transports in 97 Sea Zone, round 3 : 11/19 hits, 10.17 expected hits
Germans roll dice for 10 fighters in 97 Sea Zone, round 3 : 5/10 hits, 6.67 expected hits
Units damaged: 1 carrier owned by the Americans
2 destroyers owned by the Americans, 4 fighters owned by the Germans, 2 fighters owned by the Americans, 1 transport owned by the Germans and 6 fighters owned by the Italians lost in 97 Sea Zone
4 transports owned by the Italians and 6 transports owned by the Germans lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans win, taking 97 Sea Zone from Neutral with 4 bombers, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine, 3 tactical_bombers and 6 transports remaining. Battle score for attacker is 246
Casualties for Americans: 2 destroyers, 2 fighters and 5 submarines
Casualties for Germans: 1 battleship, 2 carriers, 1 destroyer, 5 fighters, 3 tactical_bombers and 7 transports
Casualties for Italians: 2 carriers, 6 fighters and 4 transports
Non Combat Move - Americans
5 fighters moved from 97 Sea Zone to Romania
2 tactical_bombers moved from 97 Sea Zone to Romania
4 bombers moved from 97 Sea Zone to Romania
1 carrier and 2 fighters moved from 95 Sea Zone to 97 Sea Zone
3 artilleries and 4 infantry moved from Algeria to Tunisia
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
7 carriers and 2 destroyers moved from 64 Sea Zone to 10 Sea Zone
6 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
3 infantry placed in Egypt
9 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Changing PUs for Americans from 0 to 3
EDIT: Removing units owned by Americans from 97 Sea Zone: 6 transports
EDIT: Adding units owned by Americans to 98 Sea Zone: 6 transports
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 66 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 5 fighters
EDIT: Adding units owned by Americans to 10 Sea Zone: 5 fighters
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Americans to Iraq: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -5.83
Americans : 3.00
I guess I should start taking the possibility of you wining a bit more seriously now. You have lucked out several time now, partially because of my dumb moves too.
I am pretty sure I can still win, but Hawaii is tough nut. Time to bring down the pain!
I think this is still quite likely yours. You’ve lost the Mediterranean Sea and that might put Germany on the defensive. But Germany has a tonne of units and I think it will take a lot longer for me to crack that then for you to to take Hawaii. But if I have a chance, that battle will certainly have helped.
Note that I edited a couple of NCM and decided to lose a carrier rather than a fighter in 97.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Nigeria to Gold Coast
Italians take French West Africa from Americans
Italians take Gold Coast from British
Combat - Italians
Non Combat Move - Italians
4 artilleries moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Belarus to Novgorod
1 marine moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
4 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Union of South Africa to Rhodesia
2 armour moved from Union of South Africa to Belgian Congo
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 artilleries placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,5,6,6,6,4,2,6
Italians collect 20 PUs (6 lost to blockades); end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 3 PUs;
Combat Move - ANZAC
4 fighters moved from Queensland to 33 Sea Zone
3 bombers moved from Hawaiian Islands to 33 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 3 bombers and 4 fighters
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC roll dice for 3 bombers and 4 fighters in 33 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
4 fighters owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone
ANZAC roll dice for 3 bombers in 33 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 bombers owned by the ANZAC and 1 battleship owned by the Japanese lost in 33 Sea Zone
2 transports owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 2 bombers and 4 fighters
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Non Combat Move - ANZAC
1 bomber moved from 33 Sea Zone to Queensland
1 fighter moved from New South Wales to Queensland
1 fighter moved from Egypt to Iraq
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from France to Normandy Bordeaux
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/5 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Vyborg from Russians to Germans
EDIT: Changing ownership of Karelia from Russians to Germans
EDIT: Turning off Edit Mode
4 aaGuns, 11 armour, 16 artilleries, 25 infantry and 5 mech_infantrys moved from Eastern Poland to Slovakia Hungary
4 armour and 1 mech_infantry moved from Germany to Slovakia Hungary
1 fighter moved from Holland Belgium to Slovakia Hungary
7 artilleries and 7 infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Karelia
1 armour moved from Belarus to Slovakia Hungary
2 armour moved from Baltic States to Slovakia Hungary
2 infantry moved from Baltic States to Novgorod
1 artillery moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
8 artilleries and 8 infantry moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Normandy Bordeaux to Slovakia Hungary
1 artillery and 4 infantry moved from France to Western Germany
3 infantry moved from Southern France to Northern Italy
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
Place Units - Germans
1 fighter placed in Western Germany
1 fighter and 9 infantry placed in Germany
3 infantry placed in Western Germany
Germans undo move 3.
3 infantry placed in Novgorod
2 infantry placed in France
Germans undo move 4.
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,3,6,6,4,1,1,1
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Russians
Russians buy 3 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Romania to Bulgaria
Russians take Bulgaria from Italians
1 armour moved from Bulgaria to Albania
Russians take Albania from Italians
1 bomber and 1 fighter moved from Finland to Baltic States
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
4 armour and 4 mech_infantrys moved from Romania to Northern Italy
Russians take Yugoslavia from Italians
1 armour moved from Romania to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 armour moved from Romania to Poland
Russians take Eastern Poland from Italians
Russians take Poland from Germans
17 armour and 17 mech_infantrys moved from Romania to Baltic States
1 tactical_bomber moved from Russia to Baltic States
1 tactical_bomber moved from Russia to Baltic States
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
Combat - Russians
Battle in Baltic States
Russians attack with 17 armour, 1 bomber, 1 fighter, 17 mech_infantrys and 2 tactical_bombers
Germans defend with 8 artilleries and 8 infantry
Russians roll dice for 17 armour, 1 bomber, 1 fighter, 17 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 14/38 hits, 13.83 expected hits
Germans roll dice for 8 artilleries and 8 infantry in Baltic States, round 2 : 6/16 hits, 5.33 expected hits
6 mech_infantrys owned by the Russians, 6 artilleries owned by the Germans and 8 infantry owned by the Germans lost in Baltic States
Russians roll dice for 17 armour, 1 bomber, 1 fighter, 11 mech_infantrys and 2 tactical_bombers in Baltic States, round 3 : 14/32 hits, 12.83 expected hits
Germans roll dice for 2 artilleries in Baltic States, round 3 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 2 artilleries owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 17 armour, 1 bomber, 1 fighter, 9 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Russians: 8 mech_infantrys
Casualties for Germans: 8 artilleries and 8 infantry
Battle in Northern Italy
Russians attack with 4 armour and 4 mech_infantrys
Germans defend with 3 infantry; Italians defend with 1 airfield, 2 artilleries and 1 factory_minor
Russians roll dice for 4 armour and 4 mech_infantrys in Northern Italy, round 2 : 2/8 hits, 2.67 expected hits
Italians roll dice for 2 artilleries and 3 infantry in Northern Italy, round 2 : 2/5 hits, 1.67 expected hits
2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Northern Italy
Russians roll dice for 4 armour and 2 mech_infantrys in Northern Italy, round 3 : 1/6 hits, 2.33 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Northern Italy, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Northern Italy
Russians roll dice for 4 armour and 2 mech_infantrys in Northern Italy, round 4 : 0/6 hits, 2.33 expected hits
Italians roll dice for 2 artilleries in Northern Italy, round 4 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Northern Italy
Russians roll dice for 4 armour and 1 mech_infantry in Northern Italy, round 5 : 1/5 hits, 2.17 expected hits
Italians roll dice for 2 artilleries in Northern Italy, round 5 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians lost in Northern Italy
Russians roll dice for 4 armour and 1 mech_infantry in Northern Italy, round 6 : 2/5 hits, 2.17 expected hits
Italians roll dice for 1 artillery in Northern Italy, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Northern Italy
Russians win, taking Northern Italy from Italians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 3 mech_infantrys
Casualties for Germans: 3 infantry
Casualties for Italians: 2 artilleries
Non Combat Move - Russians
1 infantry moved from Romania to Yugoslavia
1 infantry moved from Bessarabia to Eastern Poland
3 artilleries and 3 infantry moved from Romania to Bulgaria
2 aaGuns moved from Romania to Bulgaria
10 mech_infantrys moved from Romania to Baltic States
1 infantry moved from Bessarabia to Romania
10 artilleries and 13 infantry moved from Bryansk to Belarus
1 bomber, 1 fighter and 2 tactical_bombers moved from Baltic States to Bryansk
1 fighter and 2 tactical_bombers moved from Russia to Iraq
3 armour and 11 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Samara to Volgograd
1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry moved from Finland to Norway
1 infantry moved from Archangel to Belarus
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
6 artilleries and 9 infantry moved from Russia to Tambov
4 mech_infantrys moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Russia
5 mech_infantrys moved from Romania to Belarus
5 mech_infantrys moved from Romania to Belarus
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Place Units - Russians
3 artilleries placed in Iraq
3 infantry placed in Ukraine
6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 48 PUs; end with 48 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 2.00
Italians : -1.33
Russians : -4.33