Scramble 111 but not 110
sub fights in 106 and dies first.
Yeah, I should be able to crush him, unless I keep letting myself get caught short like I did in 6.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 armour and 1 infantry moved from 47 Sea Zone to New Britain
Combat - ANZAC
Battle in Solomon Islands
Battle in New Britain
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in New Britain, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Britain
ANZAC win, taking Solomon Islands from Japanese, taking New Britain from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
5 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
3 mech_infantrys moved from Northern Territory to New South Wales
2 aaGuns, 1 armour and 4 mech_infantrys moved from Queensland to New South Wales
2 armour moved from South Australia to New South Wales
1 bomber moved from Northern Territory to Hawaiian Islands
1 bomber moved from Northern Territory to South Australia
1 fighter moved from Northwest Persia to Egypt
2 fighters moved from Northwest Persia to Iraq
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 armour and 1 infantry moved from 47 Sea Zone to New Britain
Combat - ANZAC
Battle in Solomon Islands
Battle in New Britain
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in New Britain, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Britain
ANZAC win, taking Solomon Islands from Japanese, taking New Britain from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
5 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
3 mech_infantrys moved from Northern Territory to New South Wales
2 aaGuns, 1 armour and 4 mech_infantrys moved from Queensland to New South Wales
2 armour moved from South Australia to New South Wales
1 bomber moved from Northern Territory to Hawaiian Islands
1 bomber moved from Northern Territory to South Australia
1 fighter moved from Northwest Persia to Egypt
2 fighters moved from Northwest Persia to Iraq
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Belgian Congo to Kenya
Germans take Kenya from British
1 armour moved from Kenya to Belgian Congo
1 infantry moved from Greater Southern Germany to Slovakia Hungary
3 infantry moved from Germany to Slovakia Hungary
3 fighters moved from Germany to Slovakia Hungary
2 tactical_bombers moved from Southern Italy to Slovakia Hungary
1 fighter moved from Western Germany to Slovakia Hungary
1 fighter moved from Germany to Slovakia Hungary
2 fighters and 2 tactical_bombers moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
Combat - Germans
Battle in Slovakia Hungary
Germans attack with 5 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 4 mech_infantrys
Germans roll dice for 5 fighters, 4 infantry and 2 tactical_bombers in Slovakia Hungary, round 2 : 5/11 hits
Russians roll dice for 4 mech_infantrys in Slovakia Hungary, round 2 : 1/4 hits
4 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 5 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 4 mech_infantrys
Battle in 92 Sea Zone
Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 92 Sea Zone
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 tactical_bombers moved from Slovakia Hungary to Germany
1 fighter moved from Slovakia Hungary to Western Germany
1 fighter moved from Slovakia Hungary to Southern Italy
1 fighter moved from Slovakia Hungary to Germany
2 tactical_bombers moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from 92 Sea Zone to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Slovakia Hungary to Southern Italy
1 fighter moved from Slovakia Hungary to Western Germany
1 armour moved from Western Germany to Germany
4 infantry moved from Western Germany to Germany
2 artilleries moved from Northern Italy to Yugoslavia
3 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
3 infantry moved from Northern Italy to Yugoslavia
Place Units - Germans
10 artilleries placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,3,5,5,5
Germans collect 35 PUs (5 lost to blockades); end with 35 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Russians
Russians buy 4 artilleries and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Romania to Albania
Russians take Bulgaria from Italians
Russians take Albania from Italians
1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Poland to Slovakia Hungary
1 bomber moved from Ceylon to India
Combat - Russians
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Slovakia Hungary
Russians attack with 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/7 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Slovakia Hungary, round 2 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 3 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 3 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Russians: 1 infantry and 3 mech_infantrys
Casualties for Germans: 3 infantry
Non Combat Move - Russians
4 artilleries moved from Poland to Eastern Poland
3 aaGuns moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Baltic States
3 infantry moved from Ukraine to Bessarabia
1 armour and 7 mech_infantrys moved from Caucasus to Iraq
1 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
1 bomber, 1 fighter and 1 tactical_bomber moved from Ceylon to Iraq
1 bomber moved from India to Iraq
3 tactical_bombers moved from Egypt to Iraq
1 infantry moved from Iraq to Northwest Persia
10 armour moved from Poland to Romania
11 mech_infantrys moved from Poland to Romania
2 armour and 2 mech_infantrys moved from Poland to Romania
2 armour and 2 mech_infantrys moved from Poland to Romania
1 mech_infantry moved from Poland to Eastern Poland
1 fighter moved from Slovakia Hungary to Novgorod
1 tactical_bomber moved from Slovakia Hungary to Novgorod
4 armour and 4 mech_infantrys moved from Poland to Romania
4 armour and 7 mech_infantrys moved from Poland to Eastern Poland
4 mech_infantrys moved from Poland to Baltic States
3 mech_infantrys moved from Russia to Novosibirsk
2 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
Place Units - Russians
1 artillery and 2 infantry placed in Iraq
Russians undo move 1.
2 artilleries and 1 infantry placed in Iraq
2 artilleries and 1 infantry placed in Volgograd
10 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 2.33
AA fire in India : : -0.17
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Russians
Russians buy 4 artilleries and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Romania to Albania
Russians take Bulgaria from Italians
Russians take Albania from Italians
1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Poland to Slovakia Hungary
1 bomber moved from Ceylon to India
Combat - Russians
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Slovakia Hungary
Russians attack with 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/7 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Slovakia Hungary, round 2 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 3 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 3 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Russians: 1 infantry and 3 mech_infantrys
Casualties for Germans: 3 infantry
Non Combat Move - Russians
4 artilleries moved from Poland to Eastern Poland
3 aaGuns moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Baltic States
3 infantry moved from Ukraine to Bessarabia
1 armour and 7 mech_infantrys moved from Caucasus to Iraq
1 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
1 bomber, 1 fighter and 1 tactical_bomber moved from Ceylon to Iraq
1 bomber moved from India to Iraq
3 tactical_bombers moved from Egypt to Iraq
1 infantry moved from Iraq to Northwest Persia
10 armour moved from Poland to Romania
11 mech_infantrys moved from Poland to Romania
2 armour and 2 mech_infantrys moved from Poland to Romania
2 armour and 2 mech_infantrys moved from Poland to Romania
1 mech_infantry moved from Poland to Eastern Poland
1 fighter moved from Slovakia Hungary to Novgorod
1 tactical_bomber moved from Slovakia Hungary to Novgorod
4 armour and 4 mech_infantrys moved from Poland to Romania
4 armour and 7 mech_infantrys moved from Poland to Eastern Poland
4 mech_infantrys moved from Poland to Baltic States
3 mech_infantrys moved from Russia to Novosibirsk
2 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
Place Units - Russians
1 artillery and 2 infantry placed in Iraq
Russians undo move 1.
2 artilleries and 1 infantry placed in Iraq
2 artilleries and 1 infantry placed in Volgograd
10 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Russians to Rostov: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Russians from Rostov: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Russians to Caucasus: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Russians from Kazakhstan: 1 armour and 3 mech_infantrys
EDIT: Adding units owned by Russians to Caucasus: 1 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.33
AA fire in India : : -0.17
Russians : -0.67
reposted with NCM changes
oh crap, I forgot my China attacks! Ok if I do here?
I will roll here if ok
Karl, maybe you did not forget but your consciousness tells you that the Chinese people suffered enough and that the time has come to show some merci?
for sure
Japanese empire is too big! losing track of what is going on
Sikang
Japanese attack w/6tanks 6 Mech vs 1art/aa
A
Rolls: 6@1 6@3; Total Hits: 66@1: (6, 1, 4, 3, 2, 1)6@3: (3, 6, 1, 6, 2, 2)
D
Rolls: 1@2; Total Hits: 01@2: (5)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 95 PUs;
Japanese buy 5 carriers, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 artilleries, 4 infantry and 1 marine moved from French Indo China to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
2 artilleries, 1 battleship, 1 destroyer, 1 fighter, 4 infantry, 1 marine and 3 transports moved from 36 Sea Zone to 41 Sea Zone
2 artilleries, 4 infantry and 1 marine moved from 41 Sea Zone to Sumatra
1 fighter moved from 41 Sea Zone to Sumatra
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 fighter moved from Midway to 31 Sea Zone
3 bombers moved from Midway to Wake Island
1 submarine moved from 12 Sea Zone to 9 Sea Zone
1 bomber moved from Midway to 9 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 49 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Britain
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from French Indo China to 41 Sea Zone
1 fighter moved from 36 Sea Zone to Japan
1 destroyer moved from 33 Sea Zone to 47 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 49 Sea Zone
2 artilleries and 2 infantry moved from 49 Sea Zone to Solomon Islands
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to New Britain
1 carrier moved from 33 Sea Zone to 47 Sea Zone
Combat - Japanese
Battle in 49 Sea Zone
Japanese attack with 1 bomber and 2 transports
Americans defend with 1 transport; ANZAC defend with 1 transport
1 transport owned by the Americans and 1 transport owned by the ANZAC lost in 49 Sea Zone
Japanese win with 1 bomber and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 3 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 31 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 31 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 47 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 47 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 9 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 9 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 9 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 bomber in 9 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 9 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 9 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in New Britain
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in New Britain, round 2 : 4/5 hits
ANZAC roll dice for 1 armour and 1 infantry in New Britain, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in New Britain
Japanese win, taking New Britain from ANZAC with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 marine
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 marine in Sumatra, round 2 : 3/8 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 0/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 2 artilleries, 1 fighter, 4 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Wake Island
Japanese attack with 3 bombers and 2 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 3 bombers and 2 infantry in Wake Island, round 2 : 3/5 hits
Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Solomon Islands
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Solomon Islands, round 2 : 3/4 hits
ANZAC roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Solomon Islands
Japanese win, taking Solomon Islands from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Sikang from Chinese to Japanese
EDIT: Removing units owned by British from Sikang: 1 aaGun
EDIT: Removing units owned by Chinese from Sikang: 1 artillery
EDIT: Turning off Edit Mode
1 bomber moved from 49 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from New Britain to 47 Sea Zone
1 fighter moved from 31 Sea Zone to 6 Sea Zone
10 fighters moved from Midway to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
3 bombers moved from Wake Island to Caroline Islands
1 bomber moved from 9 Sea Zone to Japan
1 infantry moved from Evenkiyskiy to Yenisey
11 mech_infantrys moved from Shensi to Sikang
6 armour moved from Shensi to Sikang
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from French Indo China to Szechwan
2 mech_infantrys moved from Shantung to Kweichow
3 artilleries, 1 infantry and 1 mech_infantry moved from Timguska to Yenisey
2 armour and 4 mech_infantrys moved from India to West India
1 fighter moved from Sumatra to 41 Sea Zone
Place Units - Japanese
5 carriers and 1 destroyer placed in 6 Sea Zone
1 mech_infantry placed in India
1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 102 PUs
You going to attack 6? :evil:
If so, full scram, all Kamikazes as evenly spread as can on your dd’s.
considered it but don’t think I will do that. Don’t think I have the odds.
considered it but don’t think I will do that. Don’t think I have the odds.
no, but you’ve proven you have the BALLS! :lol:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 2 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
11 fighters and 1 tactical_bomber moved from 7 Sea Zone to Midway
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 bomber and 1 tactical_bomber moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to Midway
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Americans take Anglo Egyptian Sudan from Germans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Hawaiian Islands to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in Morocco
Americans attack with 6 artilleries, 2 fighters and 6 infantry
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 6 artilleries, 2 fighters and 6 infantry in Morocco, round 2 : 4/14 hits, 5.00 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 6 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 9 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 9 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 9 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Midway
Americans attack with 1 artillery, 1 bomber, 12 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 7 infantry
AA fire in Midway : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 12 fighters, 1 infantry and 2 tactical_bombers in Midway, round 2 : 4/17 hits, 8.67 expected hits
Japanese roll dice for 1 aaGun and 7 infantry in Midway, round 2 : 2/7 hits, 2.33 expected hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Midway
Americans roll dice for 1 artillery, 1 bomber, 11 fighters and 2 tactical_bombers in Midway, round 3 : 12/15 hits, 7.83 expected hits
Japanese roll dice for 4 infantry in Midway, round 3 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 1 artillery, 1 bomber, 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 fighters and 1 infantry
Casualties for Japanese: 1 aaGun and 7 infantry
Non Combat Move - Americans
6 carriers moved from 7 Sea Zone to 25 Sea Zone
1 destroyer moved from 7 Sea Zone to 24 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 15 Sea Zone
10 fighters and 2 tactical_bombers moved from Midway to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 9 Sea Zone to Hawaiian Islands
2 fighters moved from 9 Sea Zone to 25 Sea Zone
1 fighter moved from 9 Sea Zone to Western United States
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Morocco to 91 Sea Zone
1 fighter moved from Romania to Egypt
1 fighter and 1 tactical_bomber moved from Gibraltar to Egypt
1 bomber moved from Midway to Hawaiian Islands
Place Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 bomber, 2 fighters and 1 infantry placed in Western United States
4 infantry placed in Eastern United States
2 infantry placed in Egypt
1 destroyer placed in 81 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in Midway : : -0.50
Italians : 0.67
Americans : -0.33
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 2 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
11 fighters and 1 tactical_bomber moved from 7 Sea Zone to Midway
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 bomber and 1 tactical_bomber moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to Midway
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Americans take Anglo Egyptian Sudan from Germans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Hawaiian Islands to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in Morocco
Americans attack with 6 artilleries, 2 fighters and 6 infantry
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 6 artilleries, 2 fighters and 6 infantry in Morocco, round 2 : 4/14 hits, 5.00 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 6 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 9 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 9 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 9 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Midway
Americans attack with 1 artillery, 1 bomber, 12 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 7 infantry
AA fire in Midway : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 12 fighters, 1 infantry and 2 tactical_bombers in Midway, round 2 : 4/17 hits, 8.67 expected hits
Japanese roll dice for 1 aaGun and 7 infantry in Midway, round 2 : 2/7 hits, 2.33 expected hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Midway
Americans roll dice for 1 artillery, 1 bomber, 11 fighters and 2 tactical_bombers in Midway, round 3 : 12/15 hits, 7.83 expected hits
Japanese roll dice for 4 infantry in Midway, round 3 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 1 artillery, 1 bomber, 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 fighters and 1 infantry
Casualties for Japanese: 1 aaGun and 7 infantry
Non Combat Move - Americans
6 carriers moved from 7 Sea Zone to 25 Sea Zone
1 destroyer moved from 7 Sea Zone to 24 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 15 Sea Zone
10 fighters and 2 tactical_bombers moved from Midway to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 9 Sea Zone to Hawaiian Islands
2 fighters moved from 9 Sea Zone to 25 Sea Zone
1 fighter moved from 9 Sea Zone to Western United States
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Morocco to 91 Sea Zone
1 fighter moved from Romania to Egypt
1 fighter and 1 tactical_bomber moved from Gibraltar to Egypt
1 bomber moved from Midway to Hawaiian Islands
Place Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 bomber, 2 fighters and 1 infantry placed in Western United States
4 infantry placed in Eastern United States
2 infantry placed in Egypt
1 destroyer placed in 81 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - British
Non Combat Move - British
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 armour and 4 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to Morocco
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Midway : : -0.50
Italians : 0.67
Americans : -0.33
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Russians
3 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
2 artilleries and 2 infantry moved from Yugoslavia to Slovakia Hungary
1 marine moved from Yugoslavia to Slovakia Hungary
2 fighters moved from Germany to Slovakia Hungary
2 fighters moved from Germany to United Kingdom
1 armour moved from French Central Africa to Belgian Congo
Combat - Italians
Battle in Albania
Italians attack with 3 artilleries and 5 infantry
Russians defend with 1 armour
Italians roll dice for 3 artilleries and 5 infantry in Albania, round 2 : 4/8 hits
Russians roll dice for 1 armour in Albania, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Albania
Italians win, taking Albania from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour
Battle in Slovakia Hungary
Italians attack with 2 artilleries, 2 fighters, 2 infantry and 1 marine
Russians defend with 1 mech_infantry
Italians roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Slovakia Hungary, round 2 : 4/7 hits
Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 2 artilleries, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
1 aaGun moved from Yugoslavia to Slovakia Hungary
2 fighters moved from Slovakia Hungary to 95 Sea Zone
2 artilleries and 2 infantry moved from Algeria to Tunisia
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Northern Italy to Greater Southern Germany
7 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Union of South Africa
1 fighter placed in Southern Italy
4 infantry placed in Northern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 bomber moved from South Australia to 49 Sea Zone
1 bomber moved from Hawaiian Islands to 31 Sea Zone
Combat - ANZAC
Battle in 31 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 49 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 bomber moved from 49 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to Midway
1 bomber moved from 31 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to Queensland
2 aaGuns, 3 armour and 4 mech_infantrys moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
4 infantry moved from South Australia to Queensland
2 fighters moved from Iraq to Egypt
Place Units - ANZAC
1 fighter placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2
ANZAC collect 8 PUs (2 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :