That was a complete fking Italian disaster.
Cyanight (Allies) vs Simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 8 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 carrier moved from 92 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in Sicily
Battle in Greece
Battle in Philippines
Battle in 42 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking Sicily from Italians, taking Greece from Italians, taking Philippines from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 aaGuns and 2 infantry moved from Gibraltar to 92 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
2 aaGuns moved from 95 Sea Zone to Sicily
2 infantry moved from 95 Sea Zone to Sicily
3 fighters moved from Gibraltar to Trans-Jordan
1 mech_infantry moved from Libya to Alexandria
8 fighters moved from 54 Sea Zone to New South Wales
1 battleship, 7 carriers, 1 cruiser, 6 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
3 fighters moved from Eastern United States to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
1 marine moved from Queensland to New South Wales
1 infantry moved from South Australia to New South WalesPlace Units - Americans
3 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
4 fighters placed in Western United States
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 marine moved from Algeria to 92 Sea Zone
1 battleship and 1 marine moved from 92 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Sardinia
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
2 artilleries and 1 infantry moved from Egypt to Trans-JordanCombat - British
Battle in Northern Italy
British converts factory_major into different units
Battle in SardiniaNon Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour, 4 artilleries, 2 fighters, 5 infantry and 6 mech_infantrys moved from Iraq to Trans-JordanPlace Units - British
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery, 1 fighter and 1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 2 : 3/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
1 fighter moved from Northern Italy to Southern Italy
2 fighters moved from Persia to Caucasus
1 mech_infantry moved from Southern Italy to Western GermanyPlace Units - Italians
1 armour and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Italians : 1.83
British : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 artillery in Borneo, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Borneo, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Borneo, round 4 : 1/1 hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
3 mech_infantrys moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 61 Sea ZonePlace Units - ANZAC
2 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
A harsh loss in Borneo. I should be able to reclaim the dei objective now, and hold it for a while. Unless I do something different I suppose.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 artillery in Borneo, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Borneo, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Borneo, round 4 : 1/1 hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
3 mech_infantrys moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 61 Sea ZonePlace Units - ANZAC
2 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from Alexandria: 1 mech_infantry
EDIT: Adding units owned by Americans to Algeria: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Americans from 93 to 98
EDIT: Turning off Edit Mode
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Southern France to France
French take France from GermansCombat - French
Non Combat Move - French
Turn Complete - French
French collect 17 PUs; end with 17 PUs -
I edited USA mech that I moved from Libya to Alex. I thought the Morocco/Algeria/Tunisia only needed an allied unit not a specific USA land unit. I edited the economy to add the objective too. I dont think you could attack the mech on Italy’s turn anyways.
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A harsh loss in Borneo. I should be able to reclaim the dei objective now, and hold it for a while. Unless I do something different I suppose.
Yea, dice have not been good this game for me. I was really surprised at the India attack and such a huge tug swing.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery, 1 fighter and 1 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Rostov
1 fighter moved from Persia to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 artillery and 1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Timguska to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
2 armour and 2 mech_infantrys moved from Urals to Archangel
Germans take Nenetsia from Russians
1 artillery and 1 infantry moved from Karelia to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
3 artilleries moved from Karelia to Novgorod
1 mech_infantry moved from Germany to Baltic States
1 artillery and 1 infantry moved from Poland to Baltic States
1 artillery and 1 mech_infantry moved from Eastern Poland to Belarus
1 bomber and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
1 bomber moved from Karelia to Russia
1 bomber moved from Bryansk to Russia
1 bomber moved from Western Germany to Bryansk
1 fighter moved from Western Germany to 99 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to France
1 fighter and 1 tactical_bomber moved from Western Germany to France
1 armour and 4 mech_infantrys moved from Eastern Poland to UkraineCombat - Germans
Air Battle in RussiaCombat Hit Differential Summary :
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A harsh loss in Borneo. I should be able to reclaim the dei objective now, and hold it for a while. Unless I do something different I suppose.
Yea, dice have not been good this game for me. I was really surprised at the India attack and such a huge tug swing.
I see what you mean. That one should have been -15 but was +75. France was also +100 or so but should have been +50 or so.
I did think about deferring the Paris attack but I thought you could retreat back to Normandy if I didn’t attack, so I hit it.
Anyway, intercept in Moscow?
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No Intercept. That attack on Novo took out my planes. You got 4 out of 5 on first round of defense.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery, 1 fighter and 1 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Rostov
1 fighter moved from Persia to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 artillery and 1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Timguska to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
2 armour and 2 mech_infantrys moved from Urals to Archangel
Germans take Nenetsia from Russians
1 artillery and 1 infantry moved from Karelia to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
3 artilleries moved from Karelia to Novgorod
1 mech_infantry moved from Germany to Baltic States
1 artillery and 1 infantry moved from Poland to Baltic States
1 artillery and 1 mech_infantry moved from Eastern Poland to Belarus
1 bomber and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
1 bomber moved from Karelia to Russia
1 bomber moved from Bryansk to Russia
1 bomber moved from Western Germany to Bryansk
1 fighter moved from Western Germany to 99 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to France
1 fighter and 1 tactical_bomber moved from Western Germany to France
1 armour and 4 mech_infantrys moved from Eastern Poland to UkraineCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in 99 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Archangel
Germans attack with 2 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun and 8 infantry
AA fire in Archangel : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 battleship and 1 cruiser in Archangel, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/8 hits, 3.17 expected hits
Russians roll dice for 1 aaGun and 8 infantry in Archangel, round 2 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Russians, 1 infantry owned by the Germans, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Archangel, round 3 : 5/5 hits, 2.50 expected hits
Russians roll dice for 5 infantry in Archangel, round 3 : 3/5 hits, 1.67 expected hits
5 infantry owned by the Russians, 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 1 aaGun and 8 infantry
Turning on Edit Mode
EDIT: Removing units owned by Germans from Archangel: 1 armour
EDIT: Adding units owned by Germans to Archangel: 1 tactical_bomber
EDIT: Changing ownership of Archangel from Germans to Russians
EDIT: Turning off Edit Mode
Battle in Novgorod
Germans attack with 3 artilleries
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 artilleries in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Bryansk, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour and 4 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 1 armour and 4 mech_infantrys in Ukraine, round 2 : 3/5 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 4 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Rostov, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Iraq
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Iraq, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win with no units remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
French defend with 1 airfield, 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in France, round 2 : 1/4 hits, 1.83 expected hits
French roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in France
Germans destroys 17PUs while taking French capital
Germans win, taking France from French with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from France to Western Germany
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
1 fighter moved from Kazakhstan to Caucasus
6 armour, 1 artillery, 2 infantry and 8 mech_infantrys moved from Volgograd to Caucasus
6 artilleries moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Archangel to Eastern Poland
1 mech_infantry moved from Turkmenistan to Caucasus
1 aaGun, 3 artilleries and 1 infantry moved from Germany to Poland
2 artilleries moved from Western Germany to Germany
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Iraq to Caucasus
2 artilleries moved from Persia to Northwest Persia
2 armour and 2 mech_infantrys moved from Persia to Caucasus
5 armour and 5 mech_infantrys moved from Northwest Persia to Caucasus
1 bomber moved from Bryansk to Western Ukraine
1 bomber moved from Russia to Western Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Germany to RomaniaPlace Units - Germans
3 artilleries placed in Persia
3 armour, 2 infantry and 5 mech_infantrys placed in Germany
1 bomber, 1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.67
Germans : 0.17
British : -0.33
French : -0.33
Russians : 3.67
AA fire in Archangel : : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 26 PUs;
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
2 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
7 armour, 7 artilleries and 48 infantry moved from Tambov to Rostov
1 artillery and 2 infantry moved from Russia to BryanskCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 7 armour, 7 artilleries and 48 infantry
Germans defend with 1 artillery
Russians roll dice for 7 armour, 7 artilleries and 48 infantry in Rostov, round 2 : 16/62 hits
Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 7 armour, 7 artilleries and 48 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
3 aaGuns moved from Tambov to Rostov
2 infantry moved from Russia to Vologda
1 fighter moved from Kazakhstan to Russia
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 aaGun moved from Samara to RussiaPlace Units - Russians
6 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 destroyers, 9 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Japanese take 39 Sea Zone from ANZAC
1 carrier moved from 39 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 destroyer, 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 battleship moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 mech_infantry moved from Shan State to Malaya
1 armour and 1 mech_infantry moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
1 fighter moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 bomber moved from Shan State to Sumatra
1 bomber moved from Shan State to 43 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 armour
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 armour in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
Americans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 2 submarines
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Java
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys
ANZAC defend with 1 harbour and 1 marine
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Malaya, round 2 : 2/5 hits, 1.83 expected hits
ANZAC roll dice for 1 marine in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the ANZAC lost in Malaya
Japanese win, taking Java from Americans, taking Malaya from ANZAC with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in 37 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 submarine and 1 transport
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 6/7 hits, 3.83 expected hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
1 battleship, 8 carriers, 1 cruiser, 1 destroyer, 9 fighters, 4 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Anhwe to Hopei
1 artillery moved from Szechwan to Yunnan
1 artillery moved from Anhwe to Hunan
2 infantry moved from Burma to Shan State
1 fighter moved from Malaya to French Indo China
1 bomber moved from Sumatra to Shan State
3 infantry moved from Shantung to Anhwe
1 aaGun, 2 artilleries and 2 infantry moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from Persia to Burma
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 bomber moved from 43 Sea Zone to Borneo
2 armour and 3 mech_infantrys moved from Kweichow to Kansu
1 artillery moved from Hopei to Shensi
2 artilleries moved from Shensi to Tsinghai
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to SzechwanPlace Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
3 infantry placed in Shantung
3 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans : 1.17
ANZAC : 0.17
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline IslandsNon Combat Move - Americans
2 infantry moved from Sicily to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 aaGuns moved from Sicily to 95 Sea Zone
2 infantry moved from Sicily to 95 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 aaGuns and 4 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 carrier and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
5 fighters moved from Gibraltar to Trans-Jordan
1 bomber moved from Gibraltar to Trans-Jordan
4 fighters moved from Eastern United States to Gibraltar
1 battleship, 9 carriers, 1 cruiser, 8 destroyers, 7 fighters, 6 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
1 marine moved from New South Wales to Queensland
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
3 submarines moved from 10 Sea Zone to 30 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
8 fighters moved from New South Wales to 33 Sea ZonePlace Units - Americans
1 destroyer, 6 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
4 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline IslandsNon Combat Move - Americans
2 infantry moved from Sicily to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 aaGuns moved from Sicily to 95 Sea Zone
2 infantry moved from Sicily to 95 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 aaGuns and 4 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 carrier and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
5 fighters moved from Gibraltar to Trans-Jordan
1 bomber moved from Gibraltar to Trans-Jordan
4 fighters moved from Eastern United States to Gibraltar
1 battleship, 9 carriers, 1 cruiser, 8 destroyers, 7 fighters, 6 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
1 marine moved from New South Wales to Queensland
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
3 submarines moved from 10 Sea Zone to 30 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
8 fighters moved from New South Wales to 33 Sea ZonePlace Units - Americans
1 destroyer, 6 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
4 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 2 armour and 4 transports; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to IraqCombat - British
Battle in Iraq
British attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 2 fighters and 3 infantry in Iraq, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery, 2 fighters and 2 infantry in Iraq, round 3 : 1/5 hits
Germans roll dice for 1 artillery in Iraq, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Tunisia to Tobruk
1 artillery, 2 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 marine moved from Sardinia to 95 Sea Zone
1 artillery moved from Sardinia to 95 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 marine and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Iraq to Trans-JordanPlace Units - British
2 armour placed in Union of South Africa
1 transport placed in 71 Sea Zone
3 transports placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4
British collect 31 PUs; end with 32 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 35 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Western GermanyNon Combat Move - Italians
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 armour moved from Southern Italy to Greater Southern Germany
1 artillery and 1 infantry moved from Northern Italy to Greater Southern Germany
2 fighters moved from Caucasus to Southern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 61 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
3 fighters moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 armour and 3 mech_infantrys moved from New South Wales to Queensland
1 infantry moved from South Australia to New South Wales
2 infantry moved from South Australia to QueenslandPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 armour
EDIT: Adding units owned by ANZAC to New South Wales: 1 armour
EDIT: Turning off Edit Mode
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 61 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
3 fighters moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 armour and 3 mech_infantrys moved from New South Wales to Queensland
1 infantry moved from South Australia to New South Wales
2 infantry moved from South Australia to QueenslandPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 armour
EDIT: Adding units owned by ANZAC to New South Wales: 1 armour
EDIT: Turning off Edit Mode
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 infantry, 2 marines and 9 transports; Remaining resources: 2 PUs;Combat Move - Germans
1 artillery moved from Novgorod to 127 Sea Zone
1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 127 Sea Zone to 111 Sea Zone
1 destroyer moved from 125 Sea Zone to 111 Sea Zone
1 artillery moved from 111 Sea Zone to Scotland
1 artillery moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
2 bombers moved from Western Ukraine to Bulgaria
2 mech_infantrys moved from Romania to Bulgaria
1 armour moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
Germans take Amur from Russians
1 artillery and 1 mech_infantry moved from Caucasus to Kazakhstan
1 fighter, 2 infantry and 1 tactical_bomber moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to IraqCombat - Germans
Air Battle in United KingdomCombat Hit Differential Summary :
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Intercept in London?
Hopefully, there isn’t a miscue in that.