Triple allied move done.
Italy may proceed when ready.
Godspeed :)
No scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship, 1 cruiser and 1 transport moved from 111 Sea Zone to 112 Sea Zone
3 artilleries and 1 infantry moved from Germany to 113 Sea Zone
3 artilleries, 1 infantry and 9 transports moved from 113 Sea Zone to 112 Sea Zone
3 armour, 3 artilleries, 9 infantry and 2 marines moved from Western Germany to 112 Sea Zone
3 armour, 6 artilleries, 1 battleship, 1 cruiser, 10 infantry, 2 marines and 10 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 armour, 6 artilleries, 11 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Holland Belgium to France
1 mech_infantry moved from Western Germany to France
1 fighter moved from Western Germany to 110 Sea Zone
3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
2 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
1 mech_infantry moved from Bulgaria to Greece
Germans take Greece from Americans
1 armour moved from Amur to Soviet Far East
Germans take Siberia from Russians
Germans take Soviet Far East from Russians
3 fighters, 1 infantry and 1 tactical_bomber moved from Persia to Northwest Persia
13 armour, 11 artilleries, 10 infantry and 15 mech_infantrys moved from Persia to Iraq
Combat - Germans
Battle in United Kingdom
Germans attack with 3 armour, 6 artilleries, 3 bombers, 3 fighters, 11 infantry, 2 marines and 2 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 12 infantry; Americans defend with 4 fighters
AA fire in United Kingdom : 2/8 hits, 1.33 expected hits
2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 3 armour, 6 artilleries, 3 bombers, 1 fighter, 11 infantry, 2 marines and 2 tactical_bombers in United Kingdom, round 2 : 11/28 hits, 10.83 expected hits
British roll dice for 4 aaGuns, 6 fighters and 12 infantry in United Kingdom, round 2 : 10/18 hits, 8.00 expected hits
4 aaGuns owned by the British, 10 infantry owned by the Germans and 8 infantry owned by the British lost in United Kingdom
Germans roll dice for 3 armour, 6 artilleries, 3 bombers, 1 fighter, 1 infantry, 2 marines and 2 tactical_bombers in United Kingdom, round 3 : 6/18 hits, 8.33 expected hits
British roll dice for 6 fighters and 4 infantry in United Kingdom, round 3 : 5/10 hits, 5.33 expected hits
4 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 fighters owned by the Americans and 4 infantry owned by the British lost in United Kingdom
Germans roll dice for 3 armour, 2 artilleries, 3 bombers, 1 fighter, 2 marines and 2 tactical_bombers in United Kingdom, round 4 : 7/13 hits, 6.67 expected hits
British roll dice for 4 fighters in United Kingdom, round 4 : 2/4 hits, 2.67 expected hits
2 fighters owned by the Americans, 2 fighters owned by the British and 2 marines owned by the Germans lost in United Kingdom
Germans captures 34PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 armour, 2 artilleries, 3 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 4 artilleries, 2 fighters, 11 infantry and 2 marines
Casualties for British: 4 aaGuns, 2 fighters and 12 infantry
Casualties for Americans: 4 fighters
Battle in France
Germans attack with 2 mech_infantrys
French defend with 1 airfield, 1 factory_minor and 1 infantry
Germans roll dice for 2 mech_infantrys in France, round 2 : 0/2 hits, 0.33 expected hits
French roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys in France, round 3 : 1/2 hits, 0.33 expected hits
French roll dice for 1 infantry in France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in France
Germans destroys 15PUs while taking French capital
Germans win, taking France from French with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Battle in Northwest Persia
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/5 hits, 2.33 expected hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Iraq
Germans attack with 13 armour, 11 artilleries, 10 infantry and 15 mech_infantrys
British defend with 1 artillery
Germans roll dice for 13 armour, 11 artilleries, 10 infantry and 15 mech_infantrys in Iraq, round 2 : 16/49 hits, 16.17 expected hits
British roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Iraq
Germans win, taking Iraq from British with 13 armour, 11 artilleries, 10 infantry and 15 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
1 aaGun moved from Persia to Iraq
2 artilleries moved from Baltic States to Eastern Poland
1 fighter moved from 110 Sea Zone to Western Germany
1 destroyer moved from 111 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Bulgaria to Romania
1 submarine moved from 110 Sea Zone to 109 Sea Zone
3 bombers moved from United Kingdom to Western Germany
1 fighter and 2 tactical_bombers moved from United Kingdom to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
Place Units - Germans
4 artilleries, 1 fighter and 4 infantry placed in Western Germany
3 artilleries placed in Persia
8 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 96 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 112 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 117 PUs
Combat Hit Differential Summary :
Germans : -2.17
British : 0.33
French : 0.33
AA fire in United Kingdom : : 0.67
I thought I attacked SZ93 on the Italian turn. Must have misclicked the attack transport question. That’s the edit to remove the transports.
I saw that. I figured you miss clicked, lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 33 PUs;
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
2 infantry moved from Samara to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Kazakhstan, round 2 : 2/5 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
1 infantry moved from Evenkiyskiy to Timguska
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Nenetsia to Novgorod
1 armour moved from Smolensk to Novgorod
1 armour moved from Smolensk to Novgorod
1 mech_infantry moved from Smolensk to Novgorod
2 aaGuns and 5 armour moved from Smolensk to Belarus
10 infantry moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Russia
1 aaGun, 10 artilleries and 43 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 33 PUs;
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
2 infantry moved from Samara to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Kazakhstan, round 2 : 2/5 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
1 infantry moved from Evenkiyskiy to Timguska
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Nenetsia to Novgorod
1 armour moved from Smolensk to Novgorod
1 armour moved from Smolensk to Novgorod
1 mech_infantry moved from Smolensk to Novgorod
2 aaGuns and 5 armour moved from Smolensk to Belarus
10 infantry moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Russia
1 aaGun, 10 artilleries and 43 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 10 infantry
EDIT: Adding units owned by Russians to Bryansk: 10 infantry
EDIT: Removing units owned by Russians from Novgorod: 2 mech_infantrys
EDIT: Adding units owned by Russians to Belarus: 2 mech_infantrys
EDIT: Removing units owned by Russians from Novgorod: 1 armour
EDIT: Adding units owned by Russians to Belarus: 1 armour
EDIT: Turning off Edit Mode
Please use latest file, I changed a noncombat
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 9 infantry, 4 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Novosibirsk to Samara
1 bomber moved from Persia to Samara
2 armour, 2 artilleries and 4 mech_infantrys moved from Novosibirsk to Kazakhstan
1 artillery moved from Tsinghai to Kazakhstan
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Sikang to Kazakhstan
1 artillery moved from Sikang to Kazakhstan
Combat - Japanese
Battle in Caroline Islands
Battle in Kazakhstan
Japanese attack with 2 armour, 4 artilleries, 1 infantry and 4 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Japanese roll dice for 2 armour, 4 artilleries, 1 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 5/11 hits, 3.83 expected hits
Russians roll dice for 1 artillery and 3 infantry in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Kazakhstan
Japanese win, taking Caroline Islands from Americans, taking Kazakhstan from Russians with 2 armour, 4 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Samara
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Shensi to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 armour and 2 mech_infantrys moved from Yunnan to India
3 infantry moved from Burma to India
2 fighters moved from French Indo China to India
1 aaGun, 2 artilleries and 2 infantry moved from Persia to Eastern Persia
1 bomber moved from Samara to Szechwan
1 artillery and 3 infantry moved from Yunnan to French Indo China
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
3 infantry moved from Shantung to Anhwe
1 artillery moved from Shan State to French Indo China
3 submarines moved from 36 Sea Zone to 33 Sea Zone
5 fighters moved from Japan to French Indo China
2 battleships, 9 carriers, 1 cruiser, 7 destroyers, 10 fighters, 7 submarines and 7 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 battleship, 3 carriers, 3 destroyers, 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 23 Sea Zone
2 submarines moved from 33 Sea Zone to 23 Sea Zone
Place Units - Japanese
1 destroyer, 4 submarines and 2 transports placed in 6 Sea Zone
3 infantry placed in Shantung
1 artillery placed in Japan
3 infantry placed in French Indo China
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians : -0.67
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Eastern United States to 110 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to United Kingdom
4 bombers moved from Eastern United States to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
3 fighters moved from Gibraltar to 110 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - Americans
Battle in Sumatra
Battle in 104 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Sumatra from Japanese with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 5 fighters
Germans defend with 1 battleship, 1 cruiser and 10 transports
Americans roll dice for 5 fighters in 110 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 battleship, 1 cruiser and 10 transports in 110 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Germans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
10 transports owned by the Germans lost in 110 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 92
Casualties for Germans: 1 battleship, 1 cruiser and 10 transports
Casualties for Americans: 1 fighter
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 fighter
Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits
Germans roll dice for 1 fighter in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits
Germans roll dice for 1 fighter in Normandy Bordeaux, round 3 : 0/1 hits
Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 4 : 1/4 hits
Germans roll dice for 1 fighter in Normandy Bordeaux, round 4 : 0/1 hits
1 fighter owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Battle in United Kingdom
Americans attack with 5 bombers and 1 fighter
Germans defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor and 1 harbour
Americans roll dice for 5 bombers and 1 fighter in United Kingdom, round 2 : 3/6 hits
Germans roll dice for 3 armour and 2 artilleries in United Kingdom, round 2 : 1/5 hits
1 armour owned by the Germans, 1 fighter owned by the Americans and 2 artilleries owned by the Germans lost in United Kingdom
Americans roll dice for 5 bombers in United Kingdom, round 3 : 4/5 hits
Germans roll dice for 2 armour in United Kingdom, round 3 : 1/2 hits
1 bomber owned by the Americans and 2 armour owned by the Germans lost in United Kingdom
Americans win with 4 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 3 armour and 2 artilleries
Casualties for Americans: 1 bomber and 1 fighter
Non Combat Move - Americans
2 aaGuns moved from Southern France to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
4 bombers moved from United Kingdom to Scotland
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 104 Sea Zone to Gibraltar
2 fighters moved from Normandy Bordeaux to Scotland
1 fighter moved from 110 Sea Zone to Scotland
1 fighter moved from 110 Sea Zone to Scotland
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 9 carriers, 1 cruiser, 8 destroyers, 18 fighters and 6 submarines moved from 42 Sea Zone to 54 Sea Zone
3 submarines moved from 63 Sea Zone to 54 Sea Zone
4 fighters and 1 tactical_bomber moved from Queensland to Hawaiian Islands
6 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 transports moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 marine moved from Northern Territory to Queensland
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Volgograd: 6 fighters
EDIT: Adding units owned by Americans to Novgorod: 6 fighters
EDIT: Turning off Edit Mode
10 submarines placed in 10 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Eastern United States to 110 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to United Kingdom
4 bombers moved from Eastern United States to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
3 fighters moved from Gibraltar to 110 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - Americans
Battle in Sumatra
Battle in 104 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Sumatra from Japanese with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 5 fighters
Germans defend with 1 battleship, 1 cruiser and 10 transports
Americans roll dice for 5 fighters in 110 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 battleship, 1 cruiser and 10 transports in 110 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Germans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
10 transports owned by the Germans lost in 110 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 92
Casualties for Germans: 1 battleship, 1 cruiser and 10 transports
Casualties for Americans: 1 fighter
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 fighter
Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits
Germans roll dice for 1 fighter in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits
Germans roll dice for 1 fighter in Normandy Bordeaux, round 3 : 0/1 hits
Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 4 : 1/4 hits
Germans roll dice for 1 fighter in Normandy Bordeaux, round 4 : 0/1 hits
1 fighter owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Battle in United Kingdom
Americans attack with 5 bombers and 1 fighter
Germans defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor and 1 harbour
Americans roll dice for 5 bombers and 1 fighter in United Kingdom, round 2 : 3/6 hits
Germans roll dice for 3 armour and 2 artilleries in United Kingdom, round 2 : 1/5 hits
1 armour owned by the Germans, 1 fighter owned by the Americans and 2 artilleries owned by the Germans lost in United Kingdom
Americans roll dice for 5 bombers in United Kingdom, round 3 : 4/5 hits
Germans roll dice for 2 armour in United Kingdom, round 3 : 1/2 hits
1 bomber owned by the Americans and 2 armour owned by the Germans lost in United Kingdom
Americans win with 4 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 3 armour and 2 artilleries
Casualties for Americans: 1 bomber and 1 fighter
Non Combat Move - Americans
2 aaGuns moved from Southern France to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
4 bombers moved from United Kingdom to Scotland
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 104 Sea Zone to Gibraltar
2 fighters moved from Normandy Bordeaux to Scotland
1 fighter moved from 110 Sea Zone to Scotland
1 fighter moved from 110 Sea Zone to Scotland
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 9 carriers, 1 cruiser, 8 destroyers, 18 fighters and 6 submarines moved from 42 Sea Zone to 54 Sea Zone
3 submarines moved from 63 Sea Zone to 54 Sea Zone
4 fighters and 1 tactical_bomber moved from Queensland to Hawaiian Islands
6 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 transports moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 marine moved from Northern Territory to Queensland
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Volgograd: 6 fighters
EDIT: Adding units owned by Americans to Novgorod: 6 fighters
EDIT: Turning off Edit Mode
10 submarines placed in 10 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Move - British
1 infantry moved from Scotland to United Kingdom
British take United Kingdom from Germans
1 armour and 2 artilleries moved from Gibraltar to 92 Sea Zone
1 marine moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
5 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Southern France to France
2 fighters moved from 92 Sea Zone to France
1 battleship and 1 marine moved from 92 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 1 armour, 2 artilleries, 3 infantry and 1 marine
Germans defend with 1 aaGun, 1 fighter and 2 tactical_bombers
British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits
British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 marine in Holland Belgium, round 2 : 1/7 hits
Germans roll dice for 1 aaGun, 1 fighter and 2 tactical_bombers in Holland Belgium, round 2 : 2/3 hits
1 tactical_bomber owned by the Germans, 1 aaGun owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
British roll dice for 1 armour, 2 artilleries, 1 infantry and 1 marine in Holland Belgium, round 3 : 2/5 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in Holland Belgium, round 3 : 1/2 hits
1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 armour, 2 artilleries and 1 marine remaining. Battle score for attacker is 28
Casualties for Germans: 1 aaGun, 1 fighter and 2 tactical_bombers
Casualties for British: 3 infantry
Battle in France
British attack with 4 fighters
Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
British roll dice for 4 fighters in France, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in France, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in France
British win with 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 fighters moved from France to 110 Sea Zone
2 fighters moved from France to Normandy Bordeaux
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from French West Africa to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
2 armour moved from Belgian Congo to Egypt
1 artillery moved from Egypt to Trans-Jordan
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
British collect 32 PUs; end with 32 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 5 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Poland
Place Units - Italians
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0.17
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
2 destroyers moved from 42 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
2 fighters moved from Queensland to Hawaiian Islands
Place Units - ANZAC
1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 1 destroyer, 1 fighter, 10 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to Baltic States
1 artillery moved from Eastern Poland to Baltic States
2 artilleries, 1 bomber, 2 fighters and 2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Iraq to Caucasus
3 fighters and 1 tactical_bomber moved from Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
5 armour, 11 artilleries, 10 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan
1 armour moved from Soviet Far East to Sakha
Germans take Sakha from Russians
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
British defend with 1 armour, 2 artilleries and 1 marine
Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 3.00 expected hits
British roll dice for 1 armour, 2 artilleries and 1 marine in Holland Belgium, round 2 : 0/4 hits, 1.50 expected hits
1 marine owned by the British and 2 artilleries owned by the British lost in Holland Belgium
2 artilleries owned by the Germans and 2 infantry owned by the Germans retreated to Western Germany
British win with 1 armour remaining. Battle score for attacker is 13
Casualties for British: 2 artilleries and 1 marine
Battle in Baltic States
Germans attack with 1 artillery and 2 bombers
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 bombers in Baltic States, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 5 armour, 11 artilleries, 10 infantry and 4 mech_infantrys
British defend with 3 artilleries
Germans roll dice for 5 armour, 11 artilleries, 10 infantry and 4 mech_infantrys in Trans-Jordan, round 2 : 10/30 hits, 10.33 expected hits
British roll dice for 3 artilleries in Trans-Jordan, round 2 : 0/3 hits, 1.00 expected hits
3 artilleries owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 5 armour, 11 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 3 artilleries
Battle in Caucasus
Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery moved from Persia to Northwest Persia
2 artilleries moved from Persia to Iraq
2 armour and 2 mech_infantrys moved from Iraq to Caucasus
6 armour and 8 mech_infantrys moved from Iraq to Trans-Jordan
8 artilleries moved from Eastern Poland to Poland
2 bombers moved from Baltic States to Western Germany
1 armour and 14 mech_infantrys moved from Romania to Poland
1 aaGun, 8 artilleries and 2 infantry moved from Germany to Poland
1 mech_infantry moved from Greece to Romania
1 bomber and 2 fighters moved from Holland Belgium to Western Germany
3 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
2 artilleries and 2 infantry moved from Western Germany to France
Place Units - Germans
3 artilleries placed in France
4 armour, 1 fighter and 5 mech_infantrys placed in Western Germany
10 infantry placed in Germany
1 destroyer placed in 80 Sea Zone
2 armour placed in Persia
Turn Complete - Germans
Germans collect 52 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : -2.50
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Russians
Russians buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Novgorod to Finland
Russians take Karelia from Germans
Russians take Finland from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
3 infantry moved from Russia to Samara
1 infantry moved from Western Ukraine to Bessarabia
10 infantry moved from Belarus to Eastern Poland
10 artilleries moved from Belarus to Eastern Poland
1 fighter moved from Russia to Bessarabia
1 artillery moved from Russia to Samara
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 1/2 hits
Italians roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Samara
Russians attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 10 artilleries and 10 infantry
Italians defend with 1 infantry
Russians roll dice for 10 artilleries and 10 infantry in Eastern Poland, round 2 : 3/20 hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
10 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
2 infantry moved from Tambov to Rostov
1 artillery and 2 infantry moved from Volgograd to Rostov
2 aaGuns, 1 artillery and 7 infantry moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Belarus to Tambov
1 armour moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Baltic States
1 armour moved from Belarus to Tambov
1 mech_infantry moved from Belarus to Eastern Poland
3 armour moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Baltic States
3 aaGuns and 30 infantry moved from Belarus to Eastern Poland
1 fighter moved from Bessarabia to Rostov
Place Units - Russians
7 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 4x airfield; Remaining resources: 6 SuicideAttackTokens; 70 PUs;
Japanese buy 2 destroyers, 1 fighter, 7 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 fighter moved from India to 41 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
2 fighters moved from 33 Sea Zone to 25 Sea Zone
4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 battleship moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 23 Sea Zone to 26 Sea Zone
3 fighters and 3 tactical_bombers moved from 23 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 aaGun, 1 airfield, 1 artillery, 4 fighters, 1 harbour, 3 infantry and 1 tactical_bomber; ANZAC defend with 2 fighters
AA fire in Hawaiian Islands : 1/3 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 2 battleships in Hawaiian Islands, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Hawaiian Islands, round 2 : 4/7 hits, 3.50 expected hits
Combat Hit Differential Summary :
AA fire in Hawaiian Islands : : 0.50
Americans : -0.33
Japanese : 0.83
I thought that a scramble to SZ26 would be extremely unlikely, but now what do you want to lose? Care to nominate an OOL going forward?
Just use max def. Lose US fighters last
So lose the US tac first?
yes, before Anzac fighter, max def