Giallo (Allies) vs simon33 (Axis) BM3

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 3 submarines; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 95 Sea Zone to 97 Sea Zone
                1 armour moved from Volgograd to Samara
                      Italians take Samara from Russians
                1 armour moved from Samara to Volgograd

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 carrier, 1 destroyer and 4 fighters
                    Americans defend with 1 submarine
                        Italians roll dice for 1 carrier, 1 destroyer and 4 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Americans lost in 97 Sea Zone
                    Italians win, taking 97 Sea Zone from Neutral with 1 carrier, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                2 fighters moved from 97 Sea Zone to 95 Sea Zone
                2 fighters moved from 97 Sea Zone to Southern Italy
                1 armour and 1 mech_infantry moved from Ukraine to Volgograd
                1 fighter moved from Volgograd to 97 Sea Zone
                1 mech_infantry moved from Northern Italy to Romania

    Place Units - Italians
                3 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2
                Italians collect 16 PUs (2 lost to blockades); end with 18 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs

    Combat Hit Differential Summary :

    Italians : -0.33
        Americans : -0.17

    triplea_41851_Ita7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from Queensland to 33 Sea Zone
                1 artillery and 1 infantry moved from Queensland to New South Wales

    Non Combat Move - ANZAC
                2 aaGuns moved from Queensland to New South Wales
                1 fighter moved from Queensland to Caroline Islands

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Turn Complete - French

    triplea_41851_Fre7.tsvg

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 fighters, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry and 1 tactical_bomber moved from Volgograd to Kazakhstan
                1 infantry and 1 tactical_bomber moved from Volgograd to Tambov
                1 tactical_bomber moved from Volgograd to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 armour moved from Urals to Yenisey
                      Germans take Evenkiyskiy from Russians
                      Germans take Yenisey from Russians
                1 armour moved from Urals to Yenisey
                      Germans take Timguska from Russians
                3 bombers and 4 fighters moved from Volgograd to Russia

    triplea_41851_Ger8.tsvg

  • '19 '17 '16

    Intercept in Moscow?

  • '21 '20 '19 '18 '17 '16

    no

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 fighters, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry and 1 tactical_bomber moved from Volgograd to Kazakhstan
                1 infantry and 1 tactical_bomber moved from Volgograd to Tambov
                1 tactical_bomber moved from Volgograd to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 armour moved from Urals to Yenisey
                      Germans take Evenkiyskiy from Russians
                      Germans take Yenisey from Russians
                1 armour moved from Urals to Yenisey
                      Germans take Timguska from Russians
                3 bombers and 4 fighters moved from Volgograd to Russia

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 7 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia : 1/3 hits, 0.50 expected hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major
                    Bombing raid in Russia causes 12 damage total.
                Battle in Bryansk
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Tambov
                    retreated to Tambov
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 4 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 5 : 1/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 5 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                5 mech_infantrys moved from Urals to Yenisey
                1 mech_infantry moved from Finland to Novgorod
                2 mech_infantrys moved from Poland to Novgorod
                2 artilleries and 1 infantry moved from Belarus to Baltic States
                1 mech_infantry moved from Belarus to Novgorod
                1 armour and 6 mech_infantrys moved from Germany to Baltic States
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Baltic States
                1 tactical_bomber moved from Bryansk to Rostov
                1 tactical_bomber moved from Tambov to Rostov
                1 tactical_bomber moved from Kazakhstan to Rostov
                1 aaGun, 11 artilleries and 20 infantry moved from Volgograd to Rostov
                2 bombers and 4 fighters moved from Russia to Rostov
                1 armour moved from Ukraine to Rostov
                1 aaGun, 3 armour and 3 mech_infantrys moved from Volgograd to Caucasus
                5 artilleries moved from Ukraine to Rostov
                2 armour moved from Volgograd to Ukraine
                1 armour moved from Rostov to Volgograd
                1 marine moved from Norway to 112 Sea Zone
                1 marine moved from 112 Sea Zone to Western Germany
                2 mech_infantrys moved from Volgograd to Ukraine

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 artilleries placed in Ukraine
                1 infantry and 8 mech_infantrys placed in Germany
                2 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.50
        Germans : -2.67
        Russians : -0.33

    triplea_41851_Ger8.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair damage of 10x factory_major; Remaining resources: 34 PUs;
                Russians buy 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Italians
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Vologda to Samara
                      Russians take Samara from Italians
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Germans
                1 infantry moved from Smolensk to Bryansk
                5 fighters moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 5 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 5 fighters and 1 infantry in Bryansk, round 2 :  3/6 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 infantry moved from Vologda to Russia
                1 aaGun moved from Vologda to Russia
                5 artilleries, 19 infantry and 2 mech_infantrys moved from Smolensk to Russia
                5 fighters moved from Bryansk to Russia

    Place Units - Russians
                2 artilleries, 2 fighters and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 21 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs

    triplea_41851_Rus8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 5 artilleries, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers moved from French Indo China to Shensi
                1 fighter moved from French Indo China to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 artillery and 1 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Shantung to Hopei
                1 fighter moved from French Indo China to Hopei
                1 fighter moved from French Indo China to Kweichow
                1 armour moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Burma to Yunnan

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 :  0/3 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 3 :  1/3 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 1 artillery and 1 fighter in Kweichow, round 4 :  2/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 4 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Hopei
                    Japanese attack with 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Hopei, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 2 bombers
                    Chinese defend with 1 fighter
                        Japanese roll dice for 2 bombers in Shensi, round 2 :  2/2 hits
                        Chinese roll dice for 1 fighter in Shensi, round 2 :  1/1 hits
                        1 fighter owned by the Chinese and 1 bomber owned by the Japanese lost in Shensi
                    Japanese win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Chinese: 1 fighter
                    Casualties for Japanese: 1 bomber

    Non Combat Move - Japanese
                1 fighter moved from Kweichow to French Indo China
                3 artilleries and 2 infantry moved from French Indo China to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 fighter moved from Szechwan to French Indo China
                1 fighter moved from Hopei to Anhwe
                1 infantry moved from Anhwe to Chahar
                1 mech_infantry moved from Chahar to Hunan
                1 artillery and 1 infantry moved from Shantung to Anhwe
                1 bomber moved from Shensi to French Indo China
                1 fighter moved from 36 Sea Zone to Sumatra
                2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
                1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 2 carriers, 2 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to 35 Sea Zone
                1 fighter moved from Japan to Shantung
                1 fighter moved from Japan to Philippines

    Place Units - Japanese
                1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                3 artilleries, 3 fighters and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs

    triplea_41851_Jap8.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 1 fighter and 3 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from Morocco to Algeria
                1 submarine moved from 99 Sea Zone to 81 Sea Zone
                1 armour moved from Egypt to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan

    Combat - Americans
                Battle in Java

    Non Combat Move - Americans
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 bomber moved from Gilbert Islands to New Zealand

    Place Units - Americans
                2 carriers placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                2 destroyers and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 61 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    triplea_41851_Ame8.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Chahar, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Chahar, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                2 infantry moved from Kansu to Suiyuyan
                1 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                3 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs

    triplea_41851_Chi8.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 1 fighter and 3 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from Morocco to Algeria
                1 submarine moved from 99 Sea Zone to 81 Sea Zone
                1 armour moved from Egypt to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan

    Combat - Americans
                Battle in Java

    Non Combat Move - Americans
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 bomber moved from Gilbert Islands to New Zealand

    Place Units - Americans
                2 carriers placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                2 destroyers and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 61 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Chahar, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Chahar, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                2 infantry moved from Kansu to Suiyuyan
                1 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                3 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs

    Purchase Units - British
                British buy 6 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 submarine moved from 109 Sea Zone to 92 Sea Zone

    Combat - British

    Non Combat Move - British

    Place Units - British
                3 infantry placed in Persia
                3 infantry placed in Iraq
                3 mech_infantrys placed in Union of South Africa
                1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                British collect 39 PUs; end with 41 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry

    triplea_41851_UK_8.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer, 2 fighters and 4 submarines moved from 95 Sea Zone to 92 Sea Zone
                2 fighters moved from Southern Italy to 92 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 armour moved from Volgograd to Caucasus
                      Italians take Kazakhstan from Russians

    Combat - Italians

    triplea_41851_Ita8.tsvg

  • '19 '17 '16

    Scramble to SZ92?

  • '21 '20 '19 '18 '17 '16

    yes all 3 fighters

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer, 2 fighters and 4 submarines moved from 95 Sea Zone to 92 Sea Zone
                2 fighters moved from Southern Italy to 92 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 armour moved from Volgograd to Caucasus
                      Italians take Kazakhstan from Russians

    Combat - Italians
                Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in 92 Sea Zone
                    Italians attack with 2 destroyers, 4 fighters and 4 submarines
                    French defend with 1 fighter; British defend with 1 fighter and 2 submarines; Americans defend with 1 destroyer, 1 fighter and 3 submarines
                        Italians roll dice for 4 submarines in 92 Sea Zone, round 2 :  0/4 hits
                        Italians roll dice for 2 destroyers and 4 fighters in 92 Sea Zone, round 2 :  3/6 hits
                        Americans roll dice for 5 submarines in 92 Sea Zone, round 2 :  1/5 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 :  2/4 hits
                        3 submarines owned by the Americans and 3 submarines owned by the Italians lost in 92 Sea Zone
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 3 :  1/1 hits
                        Italians roll dice for 2 destroyers and 4 fighters in 92 Sea Zone, round 3 :  2/6 hits
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 3 :  2/4 hits
                        1 submarine owned by the Italians, 2 submarines owned by the British, 1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                        Italians roll dice for 1 destroyer and 4 fighters in 92 Sea Zone, round 4 :  3/5 hits
                        Americans roll dice for 3 fighters in 92 Sea Zone, round 4 :  3/3 hits
                        1 fighter owned by the French, 2 fighters owned by the Italians, 1 fighter owned by the British, 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for French: 1 fighter
                    Casualties for Italians: 2 destroyers, 2 fighters and 4 submarines
                    Casualties for British: 1 fighter and 2 submarines
                    Casualties for Americans: 1 destroyer, 1 fighter and 3 submarines

    Non Combat Move - Italians
                2 fighters moved from 92 Sea Zone to 95 Sea Zone
                1 carrier moved from 97 Sea Zone to 95 Sea Zone
                1 fighter moved from 97 Sea Zone to Volgograd
                1 mech_infantry moved from Romania to Ukraine

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs

    triplea_41851_Ita8.tsvg

  • '19 '17 '16

    I think I should have gone with a G4 DOW and a G7 Moscow attack (if possible).  I’m wondering if I can recover this game.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_41851_Fre8.tsvg

  • '21 '20 '19 '18 '17 '16

    @simon33:

    I think I should have gone with a G4 DOW and a G7 Moscow attack (if possible).  I’m wondering if I can recover this game.

    atm it doesnt look good for you, but hey things can change pretty fast around here!

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter, 1 infantry and 1 tactical_bomber moved from Rostov to Bryansk
                1 fighter, 1 infantry and 1 tactical_bomber moved from Rostov to Tambov
                1 bomber moved from Rostov to Persia
                1 bomber moved from Rostov to Iraq
                1 infantry moved from Baltic States to Belarus
                1 armour and 6 mech_infantrys moved from Baltic States to Archangel
                10 mech_infantrys moved from Novgorod to Archangel
                1 mech_infantry moved from Caucasus to Northwest Persia
                1 fighter moved from Rostov to Northwest Persia
                1 tactical_bomber moved from Rostov to Northwest Persia
                1 fighter moved from Rostov to Belarus

    Combat - Germans
                Strategic bombing raid in Persia
                        AA fire in Persia : 0/1 hits, 0.17 expected hits
                    Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Persia causes 6 damage total.
                Strategic bombing raid in Iraq
                        AA fire in Iraq : 0/1 hits, 0.17 expected hits
                    Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Iraq causes 6 damage total.
                Battle in Bryansk
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 armour and 16 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 16 mech_infantrys in Archangel, round 2 : 3/17 hits, 3.17 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour and 15 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/3 hits, 1.33 expected hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Belarus
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd
                1 bomber moved from Iraq to Volgograd
                1 bomber moved from Persia to Volgograd
                2 artilleries and 1 infantry moved from Baltic States to Eastern Poland
                4 artilleries and 4 infantry moved from Rostov to Ukraine
                1 transport moved from 115 Sea Zone to 112 Sea Zone
                8 mech_infantrys moved from Germany to Eastern Poland
                5 armour and 1 mech_infantry moved from Volgograd to Caucasus
                2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 artillery and 3 infantry moved from Rostov to Ukraine
                3 artilleries and 3 infantry moved from Rostov to Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
                1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
                1 fighter moved from Belarus to Ukraine
                1 aaGun, 8 artilleries and 8 infantry moved from Rostov to Ukraine

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 artilleries placed in Ukraine
                3 infantry placed in Novgorod
                1 artillery and 1 infantry placed in Western Germany
                3 armour and 5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs

    Combat Hit Differential Summary :

    Germans : 0.17
        AA fire in Persia : : -0.17
        British : -0.33
        AA fire in Iraq : : -0.17
        Russians : 0.67

    triplea_41851_Ger9.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair damage of 1x factory_major; Remaining resources: 27 PUs;
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Germans
                1 mech_infantry moved from Russia to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 mech_infantry moved from Russia to Rostov
                      Russians take Rostov from Italians
                32 infantry moved from Russia to Tambov
                15 artilleries moved from Russia to Tambov
                10 artilleries and 30 infantry moved from Russia to Samara
                1 armour moved from Russia to Tambov
                1 armour moved from Russia to Samara

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 armour, 15 artilleries and 32 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 15 artilleries and 32 infantry in Tambov, round 2 :  14/48 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 armour, 15 artilleries and 32 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Russia to Tambov
                2 aaGuns moved from Russia to Samara

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs

    triplea_41851_Rus9.tsvg

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