0ebe9ad5-3b79-4b84-92e4-e962a2cda64c-42158-oob-tech-round-02-Anz & Fre.tsvg
G40 Ichabod ( Axis ) vs Sovietishcat ( Allies ) no bid + nt.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
8 armour, 4 artilleries, 7 infantry and 9 mech_infantrys moved from India to West India
Japanese take West India from UK_Pacific
3 fighters moved from Kazakhstan to Persia
1 tactical_bomber moved from Kazakhstan to Persia
4 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Amur
3 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
5 artilleries moved from Kazakhstan to Volgograd
2 battleships, 5 carriers, 1 cruiser, 9 destroyers, 7 fighters, 3 submarines, 3 tactical_bombers and 5 transports moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Midway
2 armour moved from French Indo China to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
2 bombers moved from Ukraine to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
8 armour, 4 artilleries, 7 infantry and 9 mech_infantrys moved from India to West India
Japanese take West India from UK_Pacific
3 fighters moved from Kazakhstan to Persia
1 tactical_bomber moved from Kazakhstan to Persia
4 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Amur
3 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
5 artilleries moved from Kazakhstan to Volgograd
2 battleships, 5 carriers, 1 cruiser, 9 destroyers, 7 fighters, 3 submarines, 3 tactical_bombers and 5 transports moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Midway
2 armour moved from French Indo China to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
2 bombers moved from Ukraine to PersiaCombat - Japanese
Battle in Amur
Battle in Persia
Japanese attack with 2 bombers, 3 fighters and 1 tactical_bomber
British defend with 1 factory_minor and 3 fighters
Japanese roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Persia, round 2 : 3/6 hits, 3.50 expected hits
British roll dice for 3 fighters in Persia, round 2 : 1/3 hits, 2.00 expected hits
1 fighter owned by the Japanese and 3 fighters owned by the British lost in Persia
Japanese win, taking Amur from Russians with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 3 fighters
Casualties for Japanese: 1 fighter
Battle in Volgograd
Japanese attack with 5 artilleries
Russians defend with 2 aaGuns, 1 armour, 1 factory_minor and 1 mech_infantry
Japanese roll dice for 5 artilleries in Volgograd, round 2 : 0/5 hits, 1.67 expected hits
Russians roll dice for 2 aaGuns, 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese lost in Volgograd
Japanese roll dice for 4 artilleries in Volgograd, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 aaGuns, 1 armour and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 2 aaGuns owned by the Russians lost in Volgograd
Japanese roll dice for 3 artilleries in Volgograd, round 4 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 2/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Volgograd
Japanese roll dice for 1 artillery in Volgograd, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Volgograd, round 5 : 0/1 hits, 0.50 expected hits
1 artillery owned by the Japanese retreated to Kazakhstan
Russians win with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 2 aaGuns and 1 mech_infantry
Casualties for Japanese: 4 artilleries
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 armour moved from Szechwan to Kazakhstan
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Sikang to Kazakhstan
2 bombers moved from Persia to Kazakhstan
2 fighters moved from Persia to Kazakhstan
1 tactical_bomber moved from Persia to Kazakhstan
3 mech_infantrys moved from Yunnan to India
2 fighters moved from Yunnan to India
2 tactical_bombers moved from Yunnan to Burma
2 tactical_bombers moved from Burma to India
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to JeholPlace Units - Japanese
2 infantry placed in Japan
1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport placed in 6 Sea Zone
1 armour and 2 artilleries placed in India
2 mech_infantrys placed in Shantung
1 bomber, 1 fighter and 1 tactical_bomber placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
British : -1.00
Russians : 1.00
Japanese : -1.83 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 destroyer, 2 fighters, 3 infantry, 4 mech_infantrys and 3 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Bessarabia
3 armour and 2 infantry moved from Southern Italy to 95 Sea Zone
2 armour, 1 infantry and 2 transports moved from 95 Sea Zone to 100 Sea Zone
2 armour and 1 infantry moved from 100 Sea Zone to Ukraine
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
1 armour and 1 infantry moved from 100 Sea Zone to Ukraine
2 bombers moved from France to Ukraine
1 armour moved from Southern Italy to 95 Sea Zone
1 armour and 1 transport moved from 95 Sea Zone to 100 Sea Zone
1 armour moved from 100 Sea Zone to Romania
1 armour and 2 mech_infantrys moved from Spain to Northern Italy
2 bombers moved from Spain to Germany
2 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 armour moved from France to Holland Belgium
8 submarines moved from 89 Sea Zone to 91 Sea Zone
1 battleship and 2 cruisers moved from 95 Sea Zone to 100 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 destroyer, 2 fighters, 3 infantry, 4 mech_infantrys and 3 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Bessarabia
3 armour and 2 infantry moved from Southern Italy to 95 Sea Zone
2 armour, 1 infantry and 2 transports moved from 95 Sea Zone to 100 Sea Zone
2 armour and 1 infantry moved from 100 Sea Zone to Ukraine
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
1 armour and 1 infantry moved from 100 Sea Zone to Ukraine
2 bombers moved from France to Ukraine
1 armour moved from Southern Italy to 95 Sea Zone
1 armour and 1 transport moved from 95 Sea Zone to 100 Sea Zone
1 armour moved from 100 Sea Zone to Romania
1 armour and 2 mech_infantrys moved from Spain to Northern Italy
2 bombers moved from Spain to Germany
2 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 armour moved from France to Holland Belgium
8 submarines moved from 89 Sea Zone to 91 Sea Zone
1 battleship and 2 cruisers moved from 95 Sea Zone to 100 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Bessarabia
Battle in Romania
Battle in Northern Italy
Americans attack with 1 armour and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Northern Italy, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Northern Italy
Americans win, taking Bessarabia from Italians, taking Romania from Germans, taking Northern Italy from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 armour and 3 infantry
Germans defend with 2 infantry
Americans roll dice for 1 armour and 3 infantry in Holland Belgium, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 armour and 2 infantry in Holland Belgium, round 3 : 1/3 hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Ukraine
Americans attack with 3 armour, 2 bombers and 2 infantry
Germans defend with 1 factory_minor; Italians defend with 2 armour and 3 infantry
Americans roll dice for 1 battleship and 2 cruisers in Ukraine, round 2 : 1/3 hits
Americans roll dice for 3 armour, 2 bombers and 2 infantry in Ukraine, round 2 : 6/7 hits
Germans roll dice for 2 armour and 3 infantry in Ukraine, round 2 : 1/5 hits
1 infantry owned by the Americans, 2 armour owned by the Italians and 3 infantry owned by the Italians lost in Ukraine
Americans win, taking Ukraine from Germans with 3 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 18
Casualties for Italians: 2 armour and 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 bombers moved from Ukraine to Russia
1 aaGun moved from Southern France to France
2 transports moved from 95 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 95 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
4 fighters moved from Western United States to 91 Sea Zone
3 mech_infantrys moved from Argentina to Brazil
2 bombers moved from Germany to FrancePlace Units - Americans
2 fighters placed in Western United States
1 infantry placed in Spain
2 armour and 1 mech_infantry placed in Southern Italy
1 artillery and 1 mech_infantry placed in Spain
Americans undo move 4.
2 mech_infantrys placed in Spain
3 transports placed in 101 Sea Zone
3 artilleries, 2 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 73 PUs; end with 74 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
6 fighters moved from Rostov to Bryansk
1 fighter moved from Greece to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 destroyer, 2 fighters, 3 infantry, 4 mech_infantrys and 3 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Bessarabia
3 armour and 2 infantry moved from Southern Italy to 95 Sea Zone
2 armour, 1 infantry and 2 transports moved from 95 Sea Zone to 100 Sea Zone
2 armour and 1 infantry moved from 100 Sea Zone to Ukraine
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
1 armour and 1 infantry moved from 100 Sea Zone to Ukraine
2 bombers moved from France to Ukraine
1 armour moved from Southern Italy to 95 Sea Zone
1 armour and 1 transport moved from 95 Sea Zone to 100 Sea Zone
1 armour moved from 100 Sea Zone to Romania
1 armour and 2 mech_infantrys moved from Spain to Northern Italy
2 bombers moved from Spain to Germany
2 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 armour moved from France to Holland Belgium
8 submarines moved from 89 Sea Zone to 91 Sea Zone
1 battleship and 2 cruisers moved from 95 Sea Zone to 100 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Bessarabia
Battle in Romania
Battle in Northern Italy
Americans attack with 1 armour and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Northern Italy, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Northern Italy
Americans win, taking Bessarabia from Italians, taking Romania from Germans, taking Northern Italy from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 armour and 3 infantry
Germans defend with 2 infantry
Americans roll dice for 1 armour and 3 infantry in Holland Belgium, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 armour and 2 infantry in Holland Belgium, round 3 : 1/3 hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Ukraine
Americans attack with 3 armour, 2 bombers and 2 infantry
Germans defend with 1 factory_minor; Italians defend with 2 armour and 3 infantry
Americans roll dice for 1 battleship and 2 cruisers in Ukraine, round 2 : 1/3 hits
Americans roll dice for 3 armour, 2 bombers and 2 infantry in Ukraine, round 2 : 6/7 hits
Germans roll dice for 2 armour and 3 infantry in Ukraine, round 2 : 1/5 hits
1 infantry owned by the Americans, 2 armour owned by the Italians and 3 infantry owned by the Italians lost in Ukraine
Americans win, taking Ukraine from Germans with 3 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 18
Casualties for Italians: 2 armour and 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 bombers moved from Ukraine to Russia
1 aaGun moved from Southern France to France
2 transports moved from 95 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 95 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
4 fighters moved from Western United States to 91 Sea Zone
3 mech_infantrys moved from Argentina to Brazil
2 bombers moved from Germany to FrancePlace Units - Americans
2 fighters placed in Western United States
1 infantry placed in Spain
2 armour and 1 mech_infantry placed in Southern Italy
1 artillery and 1 mech_infantry placed in Spain
Americans undo move 4.
2 mech_infantrys placed in Spain
3 transports placed in 101 Sea Zone
3 artilleries, 2 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 73 PUs; end with 74 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 1 armour, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
6 fighters moved from Rostov to Bryansk
1 fighter moved from Greece to BryanskCombat - British
Battle in Bryansk
British attack with 7 fighters
Germans defend with 5 armour and 2 artilleries
British roll dice for 7 fighters in Bryansk, round 2 : 4/7 hits
Germans roll dice for 5 armour and 2 artilleries in Bryansk, round 2 : 3/7 hits
3 fighters owned by the British, 2 armour owned by the Germans and 2 artilleries owned by the Germans lost in Bryansk
British roll dice for 4 fighters in Bryansk, round 3 : 0/4 hits
Germans roll dice for 3 armour in Bryansk, round 3 : 2/3 hits
2 fighters owned by the British lost in Bryansk
British roll dice for 2 fighters in Bryansk, round 4 : 1/2 hits
Germans roll dice for 3 armour in Bryansk, round 4 : 1/3 hits
1 fighter owned by the British and 1 armour owned by the Germans lost in Bryansk
British roll dice for 1 fighter in Bryansk, round 5 : 0/1 hits
Germans roll dice for 2 armour in Bryansk, round 5 : 2/2 hits
1 fighter owned by the British lost in Bryansk
Germans win with 2 armour remaining. Battle score for attacker is -44
Casualties for Germans: 3 armour and 2 artilleries
Casualties for British: 7 fightersNon Combat Move - British
3 fighters moved from France to Ukraine
2 artilleries and 13 infantry moved from Eastern Persia to Persia
3 aaGuns moved from Eastern Persia to Persia
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to EgyptPlace Units - British
1 factory_minor placed in Egypt
1 armour and 2 fighters placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Italians
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Italians
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/7 hits, 2.17 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
1 aaGun moved from Eastern Poland to Western UkraineTurn Complete - Italians
Combat Hit Differential Summary :
Italians : -0.17
British : -0.33 -
Did you think about trying to setup for a capture of Ukraine after Moscow fell and then flying a huge UK fighter stack on top of it.
Then the US could produce units there.
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No; since you could have landed all your planes in Ukraine + Italian troops and japan planes could have help protect Ukraine, I really did it to kill the last Italians troops and maybe help down there.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian IslandsPlace Units - ANZAC
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - French
French buy 1 armour and 3 artilleries; Remaining resources: 0 PUs;Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 mech_infantry moved from France to Greater Southern Germany
French take Greater Southern Germany from Germans
1 infantry moved from Southern France to France
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian IslandsPlace Units - ANZAC
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsPurchase Units - French
French buy 1 armour and 3 artilleries; Remaining resources: 0 PUs;Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 mech_infantry moved from France to Greater Southern Germany
French take Greater Southern Germany from Germans
1 infantry moved from Southern France to France
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
Place Units - French
1 armour and 2 artilleries placed in France
1 artillery placed in Southern FranceTurn Complete - French
French collect 22 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 58 PUs;
Germans buy 18 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Western Ukraine to Volgograd
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
1 armour moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
4 armour moved from Western Ukraine to Russia
1 fighter moved from Novgorod to Greater Southern Germany
2 fighters moved from Novgorod to Romania
4 tactical_bombers moved from Western Ukraine to Russia
3 fighters moved from Western Ukraine to Russia
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Northern Italy
2 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Greater Southern Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 58 PUs;
Germans buy 18 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Western Ukraine to Volgograd
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
1 armour moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
4 armour moved from Western Ukraine to Russia
1 fighter moved from Novgorod to Greater Southern Germany
2 fighters moved from Novgorod to Romania
4 tactical_bombers moved from Western Ukraine to Russia
3 fighters moved from Western Ukraine to Russia
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Northern Italy
2 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Greater Southern GermanyCombat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 armour and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Northern Italy
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/5 hits, 1.67 expected hits
Americans roll dice for 1 armour and 2 mech_infantrys in Northern Italy, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Italy, round 3 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northern Italy, round 4 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 2 mech_infantrys
Battle in Greater Southern Germany
Germans attack with 1 fighter and 2 infantry
French defend with 1 mech_infantry
Germans roll dice for 1 fighter and 2 infantry in Greater Southern Germany, round 2 : 1/3 hits, 0.83 expected hits
French roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the French lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 mech_infantry
Battle in Romania
Germans attack with 2 fighters
Americans defend with 1 armour
Germans roll dice for 2 fighters in Romania, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Germans and 1 armour owned by the Americans lost in Romania
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for Americans: 1 armour
Battle in Volgograd
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Russia
Germans attack with 6 armour, 3 fighters, 1 infantry and 4 tactical_bombers
Americans defend with 2 bombers; Russians defend with 1 airfield, 1 factory_major, 8 infantry and 1 mech_infantry
Germans roll dice for 6 armour, 3 fighters, 1 infantry and 4 tactical_bombers in Russia, round 2 : 6/14 hits, 7.33 expected hits
Russians roll dice for 2 bombers, 8 infantry and 1 mech_infantry in Russia, round 2 : 3/11 hits, 3.33 expected hits
4 infantry owned by the Russians, 1 infantry owned by the Germans, 2 armour owned by the Germans and 2 bombers owned by the Americans lost in Russia
Germans roll dice for 4 armour, 3 fighters and 4 tactical_bombers in Russia, round 3 : 7/11 hits, 6.17 expected hits
Russians roll dice for 4 infantry and 1 mech_infantry in Russia, round 3 : 3/5 hits, 1.67 expected hits
1 mech_infantry owned by the Russians, 4 infantry owned by the Russians, 1 fighter owned by the Germans and 2 armour owned by the Germans lost in Russia
Germans captures 44PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 4 armour, 1 fighter and 1 infantry
Casualties for Americans: 2 bombers
Casualties for Russians: 8 infantry and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Romania to Germany
1 fighter moved from Greater Southern Germany to Germany
1 fighter moved from Northern Italy to Western Germany
1 tactical_bomber moved from Northern Italy to Western Germany
2 fighters moved from Holland Belgium to Western Germany
4 tactical_bombers moved from Russia to Western Ukraine
2 fighters moved from Russia to Western Ukraine
1 tactical_bomber moved from Volgograd to Kazakhstan
1 fighter moved from Volgograd to KazakhstanPlace Units - Germans
2 infantry placed in Novgorod
3 infantry placed in Western Ukraine
10 infantry placed in Western Germany
3 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Germans collect 49 PUs (4 lost to blockades); end with 93 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUsCombat Hit Differential Summary :
Germans : -0.50
French : -0.33
Americans : 0.17
Russians : 0.50 -
If I do win this game. Of course I acknowledge that I got some good dice at very important moments in the game.
Also, you’re not taking a bid which is generally acknowledged as an entitlement for the Allies side.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 mech_infantry moved from Bulgaria to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 armour moved from Caucasus to Volgograd
1 mech_infantry moved from Trans-Jordan to Persia
1 mech_infantry moved from Yugoslavia to Eastern Poland
Russians take Eastern Poland from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 mech_infantry moved from Bulgaria to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 armour moved from Caucasus to Volgograd
1 mech_infantry moved from Trans-Jordan to Persia
1 mech_infantry moved from Yugoslavia to Eastern Poland
Russians take Eastern Poland from ItaliansCombat - Russians
Battle in Volgograd
Russians attack with 1 armour
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Dzavhan to Central MongoliaTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 fighters, 10 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 armour moved from Caucasus to Rostov
Japanese take Rostov from Russians
2 bombers moved from Kazakhstan to 100 Sea Zone
1 fighter and 1 tactical_bomber moved from Kazakhstan to 100 Sea Zone
1 fighter moved from Kazakhstan to 100 Sea Zone
1 bomber moved from French Indo China to Volgograd
8 armour, 4 artilleries, 7 infantry and 9 mech_infantrys moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Kazakhstan to Russia
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Chahar
1 infantry moved from Jehol to Chahar
2 mech_infantrys moved from Shantung to Chahar
1 artillery moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
2 artilleries moved from India to West India
2 armour moved from Burma to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 fighters, 10 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 armour moved from Caucasus to Rostov
Japanese take Rostov from Russians
2 bombers moved from Kazakhstan to 100 Sea Zone
1 fighter and 1 tactical_bomber moved from Kazakhstan to 100 Sea Zone
1 fighter moved from Kazakhstan to 100 Sea Zone
1 bomber moved from French Indo China to Volgograd
8 armour, 4 artilleries, 7 infantry and 9 mech_infantrys moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Kazakhstan to Russia
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Chahar
1 infantry moved from Jehol to Chahar
2 mech_infantrys moved from Shantung to Chahar
1 artillery moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
2 artilleries moved from India to West India
2 armour moved from Burma to West IndiaCombat - Japanese
Battle in Volgograd
Japanese attack with 1 bomber
Russians defend with 1 armour and 1 factory_minor
Japanese roll dice for 1 bomber in Volgograd, round 2 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber in Volgograd, round 3 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Volgograd
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 100 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 1 tactical_bomber
Americans defend with 1 battleship, 2 cruisers and 5 transports
Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 cruisers and 5 transports in 100 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
2 fighters owned by the Japanese and 2 cruisers owned by the Americans lost in 100 Sea Zone
Japanese roll dice for 2 bombers and 1 tactical_bomber in 100 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
Americans roll dice for 1 battleship and 5 transports in 100 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 100 Sea Zone
3 transports owned by the Americans lost in 100 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 48
Casualties for Americans: 1 battleship, 2 cruisers and 5 transports
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Battle in Eastern Persia
Japanese attack with 9 armour, 4 artilleries, 7 infantry and 12 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 9 armour, 4 artilleries, 7 infantry and 12 mech_infantrys in Eastern Persia, round 2 : 6/32 hits, 9.67 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 9 armour, 4 artilleries, 7 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 bombers moved from 100 Sea Zone to Russia
1 bomber moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Yunnan to Sikang
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 armour and 1 infantry moved from Amur to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
2 tactical_bombers moved from India to Kazakhstan
2 fighters moved from India to Kazakhstan
1 fighter and 1 tactical_bomber moved from French Indo China to Kazakhstan
5 transports moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
10 infantry placed in Japan
3 armour placed in India
2 mech_infantrys placed in Shantung
1 destroyer and 1 submarine placed in 20 Sea Zone
2 fighters placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
British : -0.33
Americans : 0.67
Russians : -1.00
Japanese : -2.83





