0ebe9ad5-3b79-4b84-92e4-e962a2cda64c-42158-oob-tech-round-02-Anz & Fre.tsvg
G40 Ichabod ( Axis ) vs Sovietishcat ( Allies ) no bid + nt.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
17 infantry moved from Volgograd to Rostov
1 armour and 2 mech_infantrys moved from Iraq to Greece
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
2 fighters and 1 tactical_bomber moved from Russia to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
17 infantry moved from Volgograd to Rostov
1 armour and 2 mech_infantrys moved from Iraq to Greece
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
2 fighters and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Greece
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Greece, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Greece
Russians win, taking Greece from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 2 fighters, 17 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 17 infantry and 1 tactical_bomber in Rostov, round 2 : 7/20 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 16 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Rostov to Tambov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Tambov to RussiaPlace Units - Russians
1 armour and 1 mech_infantry placed in Iraq
1 mech_infantry placed in Iraq
6 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 39 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 3 fighters, 1 harbour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Shensi to Sikang
3 mech_infantrys moved from Kweichow to Sikang
2 armour, 8 artilleries, 5 infantry and 3 mech_infantrys moved from Szechwan to Sikang
3 mech_infantrys moved from Yunnan to Sikang
3 fighters and 2 tactical_bombers moved from Yunnan to Sikang
2 fighters moved from Burma to Sikang
1 tactical_bomber moved from Burma to Sikang
2 bombers moved from French Indo China to Sikang
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
4 fighters moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
1 tactical_bomber moved from Midway to 26 Sea Zone -
Scramble SZ 26 (Hawaii)?
-
No scrambles!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 3 fighters, 1 harbour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Shensi to Sikang
3 mech_infantrys moved from Kweichow to Sikang
2 armour, 8 artilleries, 5 infantry and 3 mech_infantrys moved from Szechwan to Sikang
3 mech_infantrys moved from Yunnan to Sikang
3 fighters and 2 tactical_bombers moved from Yunnan to Sikang
2 fighters moved from Burma to Sikang
1 tactical_bomber moved from Burma to Sikang
2 bombers moved from French Indo China to Sikang
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
4 fighters moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
1 tactical_bomber moved from Midway to 26 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Sikang
Japanese attack with 2 armour, 8 artilleries, 2 bombers, 5 fighters, 6 infantry, 9 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 fighter and 21 infantry
Japanese roll dice for 2 armour, 8 artilleries, 2 bombers, 5 fighters, 6 infantry, 9 mech_infantrys and 3 tactical_bombers in Sikang, round 2 : 12/35 hits, 13.33 expected hits
Chinese roll dice for 1 fighter and 21 infantry in Sikang, round 2 : 11/22 hits, 7.67 expected hits
6 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese and 12 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 2 armour, 8 artilleries, 2 bombers, 5 fighters, 4 mech_infantrys and 3 tactical_bombers in Sikang, round 3 : 14/24 hits, 10.83 expected hits
Chinese roll dice for 1 fighter and 9 infantry in Sikang, round 3 : 5/10 hits, 3.67 expected hits
3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 9 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 armour, 5 artilleries, 2 bombers, 5 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Chinese: 1 fighter and 21 infantry
Casualties for Japanese: 3 artilleries, 6 infantry and 7 mech_infantrysNon Combat Move - Japanese
1 aaGun moved from Szechwan to Sikang
1 armour moved from Burma to Yunnan
3 armour moved from French Indo China to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Shantung to Hunan
2 bombers moved from Sikang to Szechwan
1 fighter moved from Sikang to Yunnan
1 tactical_bomber moved from Sikang to Yunnan
1 tactical_bomber moved from Sikang to Yunnan
1 fighter moved from Sikang to Yunnan
1 tactical_bomber moved from Sikang to Szechwan
3 fighters moved from Sikang to Szechwan
4 armour, 4 artilleries, 7 infantry and 6 mech_infantrys moved from India to Burma
1 fighter moved from Japan to Midway
5 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Midway
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 25 Sea Zone to Midway
1 battleship moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
2 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier and 1 transport
EDIT: Turning off Edit Mode
1 harbour placed in Midway
2 armour and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 72 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Americans : 0.67
Chinese : 4.67
Japanese : 1.00 -
Jap bought a Naval Base.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 2 bombers, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
3 infantry moved from Spain to Southern France
2 fighters moved from 91 Sea Zone to Southern France
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
1 infantry and 4 mech_infantrys moved from Chile to Argentina
1 infantry moved from Brazil to Argentina
1 bomber moved from Western United States to Argentina
1 destroyer moved from 91 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 2 bombers, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
3 infantry moved from Spain to Southern France
2 fighters moved from 91 Sea Zone to Southern France
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
1 infantry and 4 mech_infantrys moved from Chile to Argentina
1 infantry moved from Brazil to Argentina
1 bomber moved from Western United States to Argentina
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in Argentina
Americans attack with 1 bomber, 2 infantry and 4 mech_infantrys
Neutral_True defend with 4 infantry
Americans roll dice for 1 bomber, 2 infantry and 4 mech_infantrys in Argentina, round 2 : 2/7 hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 2/4 hits
2 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Argentina
Americans roll dice for 1 bomber and 4 mech_infantrys in Argentina, round 3 : 1/5 hits
Neutral_True roll dice for 2 infantry in Argentina, round 3 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Argentina
Americans roll dice for 1 bomber and 3 mech_infantrys in Argentina, round 4 : 0/4 hits
Neutral_True roll dice for 1 infantry in Argentina, round 4 : 0/1 hits
Americans roll dice for 1 bomber and 3 mech_infantrys in Argentina, round 5 : 2/4 hits
Neutral_True roll dice for 1 infantry in Argentina, round 5 : 0/1 hits
1 infantry owned by the Neutral_True lost in Argentina
Americans win, taking Argentina from Neutral_True with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 2 infantry and 1 mech_infantry
Casualties for Neutral_True: 4 infantry
Battle in Southern France
Americans attack with 2 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 fighters and 3 infantry in Southern France, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Southern France
Americans roll dice for 2 fighters and 2 infantry in Southern France, round 3 : 3/4 hits
Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
1 aaGun moved from Normandy Bordeaux to France
1 artillery and 5 infantry moved from Normandy Bordeaux to France
2 armour moved from Normandy Bordeaux to France
2 fighters moved from Southern France to Gibraltar
1 aaGun and 10 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 10 infantry and 7 transports moved from 101 Sea Zone to 89 Sea Zone
1 armour moved from Southeast Mexico to 89 Sea Zone
1 aaGun, 1 armour, 10 infantry and 7 transports moved from 89 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour and 10 infantry moved from 91 Sea Zone to Spain
1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 bomber moved from Argentina to Brazil
1 bomber moved from Western United States to Spain
1 armour, 1 artillery and 2 mech_infantrys moved from Alaska to British Columbia
1 armour and 2 mech_infantrys moved from British Columbia to Western United StatesPlace Units - Americans
2 bombers placed in Western United States
3 fighters placed in Western United States
3 armour placed in Spain
2 infantry and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from West India to India
1 infantry moved from West India to India
7 fighters moved from West India to India
1 bomber moved from West India to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 2 bombers, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
3 infantry moved from Spain to Southern France
2 fighters moved from 91 Sea Zone to Southern France
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
1 infantry and 4 mech_infantrys moved from Chile to Argentina
1 infantry moved from Brazil to Argentina
1 bomber moved from Western United States to Argentina
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in Argentina
Americans attack with 1 bomber, 2 infantry and 4 mech_infantrys
Neutral_True defend with 4 infantry
Americans roll dice for 1 bomber, 2 infantry and 4 mech_infantrys in Argentina, round 2 : 2/7 hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 2/4 hits
2 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Argentina
Americans roll dice for 1 bomber and 4 mech_infantrys in Argentina, round 3 : 1/5 hits
Neutral_True roll dice for 2 infantry in Argentina, round 3 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Argentina
Americans roll dice for 1 bomber and 3 mech_infantrys in Argentina, round 4 : 0/4 hits
Neutral_True roll dice for 1 infantry in Argentina, round 4 : 0/1 hits
Americans roll dice for 1 bomber and 3 mech_infantrys in Argentina, round 5 : 2/4 hits
Neutral_True roll dice for 1 infantry in Argentina, round 5 : 0/1 hits
1 infantry owned by the Neutral_True lost in Argentina
Americans win, taking Argentina from Neutral_True with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 2 infantry and 1 mech_infantry
Casualties for Neutral_True: 4 infantry
Battle in Southern France
Americans attack with 2 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 fighters and 3 infantry in Southern France, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Southern France
Americans roll dice for 2 fighters and 2 infantry in Southern France, round 3 : 3/4 hits
Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
1 aaGun moved from Normandy Bordeaux to France
1 artillery and 5 infantry moved from Normandy Bordeaux to France
2 armour moved from Normandy Bordeaux to France
2 fighters moved from Southern France to Gibraltar
1 aaGun and 10 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 10 infantry and 7 transports moved from 101 Sea Zone to 89 Sea Zone
1 armour moved from Southeast Mexico to 89 Sea Zone
1 aaGun, 1 armour, 10 infantry and 7 transports moved from 89 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour and 10 infantry moved from 91 Sea Zone to Spain
1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 bomber moved from Argentina to Brazil
1 bomber moved from Western United States to Spain
1 armour, 1 artillery and 2 mech_infantrys moved from Alaska to British Columbia
1 armour and 2 mech_infantrys moved from British Columbia to Western United StatesPlace Units - Americans
2 bombers placed in Western United States
3 fighters placed in Western United States
3 armour placed in Spain
2 infantry and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from West India to India
1 infantry moved from West India to India
7 fighters moved from West India to India
1 bomber moved from West India to IndiaCombat - British
Battle in India
British attack with 1 bomber, 7 fighters and 3 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 bomber, 7 fighters and 3 infantry in India, round 2 : 2/11 hits
Japanese roll dice for 2 infantry in India, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in India
British win, taking India from Japanese with 1 bomber, 7 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 bomber and 7 fighters moved from India to West India
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 fighters moved from Persia to West India
1 fighter moved from Persia to Bryansk
4 fighters moved from Normandy Bordeaux to France
1 fighter moved from United Kingdom to France
2 infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - British
3 fighters placed in Persia
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Italians
1 armour moved from Bulgaria to Eastern Poland
1 armour moved from Eastern Poland to UkraineNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Italians collect 10 PUs (1 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from Gibraltar to FrancePlace Units - ANZAC
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from Gibraltar to FrancePlace Units - ANZAC
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
Turn Complete - French
French collect 18 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Russia
3 fighters moved from Ukraine to Russia
1 fighter moved from Ukraine to Bryansk
5 tactical_bombers moved from Ukraine to Bryansk
1 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians -
Intercept bombing raid on Moscow?
-
no intercepts
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Russia
3 fighters moved from Ukraine to Russia
1 fighter moved from Ukraine to Bryansk
5 tactical_bombers moved from Ukraine to Bryansk
1 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Archangel to Vologda
Germans take Vologda from RussiansCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Holland Belgium
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 5 tactical_bombers
British defend with 1 fighter; Russians defend with 2 infantry
Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 5 tactical_bombers in Bryansk, round 2 : 5/9 hits, 3.67 expected hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 fighter owned by the British lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 fighters moved from Russia to Ukraine
1 fighter moved from Bryansk to Ukraine
1 aaGun and 8 infantry moved from Novgorod to Belarus
5 tactical_bombers moved from Bryansk to Ukraine
3 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Novgorod to Belarus
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 submarines and 1 transport moved from 127 Sea Zone to 112 Sea Zone
2 fighters moved from Holland Belgium to 112 Sea Zone
1 tactical_bomber moved from Holland Belgium to Western Germany
1 armour moved from Slovakia Hungary to Western Ukraine
1 armour moved from Albania to Romania
3 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from 112 Sea Zone to Western GermanyPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Western Ukraine
1 armour and 2 infantry placed in Novgorod
5 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Adding units owned by Germans to Archangel: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.83
Germans : 0.50
Americans : -0.33
Russians : -0.33 -
Sigh…
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Greece to Albania
Russians take Albania from Italians
1 armour and 1 mech_infantry moved from Greece to Bulgaria
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk





