18 L Amon-Sul (Axis+6) vs SixUnder (Allies) - BM


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Japanese
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 armour moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 armour moved from Soviet Far East to Siberia
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 submarine moved from 42 Sea Zone to 62 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                2 infantry moved from French Indo China to Shan State
                2 marines moved from Philippines to 35 Sea Zone
                2 marines and 1 transport moved from 35 Sea Zone to 33 Sea Zone
                2 marines moved from 33 Sea Zone to Caroline Islands
                2 bombers moved from Paulau Island to Caroline Islands
                3 artilleries and 3 infantry moved from Kwangtung to 20 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 20 Sea Zone to 33 Sea Zone
                3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                2 tactical_bombers moved from French Indo China to Kwangsi
                1 tactical_bomber moved from French Indo China to Shan State
                1 tactical_bomber moved from French Indo China to Kwangsi

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 2 artilleries, 2 infantry, 12 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Caroline Islands
                    Japanese attack with 3 artilleries, 2 bombers, 3 infantry and 2 marines
                    Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry; ANZAC defend with 3 fighters
                        Japanese roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 :  2/3 hits
                        Japanese roll dice for 3 artilleries, 2 bombers, 3 infantry and 2 marines in Caroline Islands, round 2 :  3/10 hits
                        Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Caroline Islands, round 2 :  3/6 hits
                        3 infantry owned by the Japanese, 2 fighters owned by the ANZAC, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands
                        Japanese roll dice for 3 artilleries, 2 bombers and 2 marines in Caroline Islands, round 3 :  5/7 hits
                        Americans roll dice for 1 fighter in Caroline Islands, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Caroline Islands
                    Japanese win, taking Caroline Islands from Americans with 2 artilleries, 2 bombers and 2 marines remaining. Battle score for attacker is 27
                    Casualties for Americans: 1 artillery and 2 infantry
                    Casualties for ANZAC: 3 fighters
                    Casualties for Japanese: 1 artillery and 3 infantry
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 1 infantry and 3 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 :  5/5 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
                    ANZAC win with 1 transport remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                1 mech_infantry moved from Kwangtung to Hunan
                1 mech_infantry moved from Kwangtung to Anhwe
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Suiyuyan to Kansu
                1 mech_infantry moved from Kwangtung to French Indo China
                1 tactical_bomber moved from Kwangsi to Hopei
                1 infantry moved from Chahar to Suiyuyan
                1 fighter moved from Anhwe to Japan
                1 tactical_bomber moved from Kwangsi to Sikang
                1 artillery moved from Sikang to Tsinghai
                1 tactical_bomber moved from Shensi to Chahar
                1 tactical_bomber moved from Kwangsi to French Indo China
                1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
                1 bomber moved from Caroline Islands to 22 Sea Zone
                1 bomber moved from 22 Sea Zone to Marianas
                1 bomber moved from Caroline Islands to 34 Sea Zone
                1 bomber moved from 34 Sea Zone to Paulau Island

    Place Units - Japanese
                1 submarine placed in 37 Sea Zone
                1 artillery and 1 infantry placed in Malaya
                1 aaGun, 1 artillery and 1 infantry placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
                Japanese collect 70 PUs; end with 70 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    triplea_41839_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 marine moved from Eastern United States to 101 Sea Zone
                1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
                1 marine moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Brazil to Venezuela
                3 fighters and 1 tactical_bomber moved from 101 Sea Zone to Venezuela
                4 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour and 4 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 armour, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Spain
                1 infantry moved from Central United States to Eastern United States
                1 battleship, 1 cruiser and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 81 Sea Zone to 98 Sea Zone

    Purchase Units - Americans
                Americans buy 4 artilleries, 5 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Gibraltar
                Battle in Morocco
                Battle in 98 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Italians defend with 1 carrier, 2 submarines and 2 transports
                        Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                        Italians roll dice for 1 carrier and 2 transports in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans lost in 98 Sea Zone
                        Americans roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                        Italians roll dice for 1 carrier and 2 transports in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer in 98 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Units damaged: 1 carrier owned by the Italians
                        Italians roll dice for 2 submarines in 98 Sea Zone, round 4 : 1/2 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 98 Sea Zone
                    Italians win, taking Gibraltar from Italians, taking Morocco from Italians with 1 carrier, 2 submarines and 2 transports remaining. Battle score for attacker is -14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Venezuela
                    Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Venezuela, round 2 : 2/6 hits, 2.50 expected hits
                        Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela
                    Americans win, taking Venezuela from Neutral_True with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Spain
                    Americans attack with 1 armour, 5 infantry and 4 mech_infantrys
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
                        Americans roll dice for 1 armour, 5 infantry and 4 mech_infantrys in Spain, round 2 : 0/10 hits, 2.00 expected hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                        3 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                        Americans roll dice for 1 armour, 2 infantry and 4 mech_infantrys in Spain, round 3 : 1/7 hits, 1.50 expected hits
                        Neutral_True roll dice for 5 infantry in Spain, round 3 : 3/5 hits, 1.67 expected hits
                        2 infantry owned by the Americans, 1 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Spain
                        Americans roll dice for 1 armour and 3 mech_infantrys in Spain, round 4 : 1/4 hits, 1.00 expected hits
                        Neutral_True roll dice for 4 infantry in Spain, round 4 : 2/4 hits, 1.33 expected hits
                        1 infantry owned by the Neutral_True and 2 mech_infantrys owned by the Americans lost in Spain
                        Americans roll dice for 1 armour and 1 mech_infantry in Spain, round 5 : 0/2 hits, 0.67 expected hits
                        Neutral_True roll dice for 3 infantry in Spain, round 5 : 1/3 hits, 1.00 expected hits
                        1 mech_infantry owned by the Americans lost in Spain
                        Americans roll dice for 1 armour in Spain, round 6 : 1/1 hits, 0.50 expected hits
                        Neutral_True roll dice for 3 infantry in Spain, round 6 : 1/3 hits, 1.00 expected hits
                        1 armour owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                    Neutral_True win with 2 infantry remaining. Battle score for attacker is -25
                    Casualties for Americans: 1 armour, 5 infantry and 4 mech_infantrys
                    Casualties for Neutral_True: 4 infantry

    Non Combat Move - Americans
                3 fighters moved from Venezuela to 101 Sea Zone
                1 tactical_bomber moved from Venezuela to 101 Sea Zone

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                3 artilleries and 4 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States
                1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,6
                Americans collect 54 PUs (1 lost to blockades); end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Chinese creates battle in territory Hopei
                Chinese creates battle in territory Chahar
                Chinese creates battle in territory Sikang
                Battle in Chahar
                    Chinese attack with 1 infantry
                    Japanese defend with 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Chahar, round 2 : 0/1 hits, 0.50 expected hits
                        1 tactical_bomber owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 tactical_bomber
                Battle in Sikang
                    Chinese attack with 1 infantry
                    Japanese defend with 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Sikang, round 2 : 0/1 hits, 0.50 expected hits
                        Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Sikang, round 3 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 infantry
                    Japanese defend with 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Hopei, round 2 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs

    Combat Move - British
                5 infantry moved from India to Burma
                1 transport moved from 71 Sea Zone to 76 Sea Zone
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from French Equatorial Africa to Belgian Congo
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Hunan
                1 tactical_bomber moved from Yunnan to Szechwan
                1 fighter moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Hunan

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Kweichow
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 fighter and 1 infantry in Kweichow, round 6 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Kweichow
                    British win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
                    British win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Szechwan
                    British attack with 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Szechwan
                    British win, taking Szechwan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Szechwan to Yunnan
                1 fighter moved from Hunan to Yunnan
                1 fighter moved from Kweichow to Yunnan
                2 fighters moved from Yunnan to Burma
                1 tactical_bomber moved from Yunnan to Burma
                2 mech_infantrys moved from Yunnan to Burma
                1 aaGun moved from Yunnan to Burma
                1 infantry moved from 81 Sea Zone to Egypt

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,5,6
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
                Some Units in India change ownership: 1 artillery and 1 infantry

    Combat Hit Differential Summary :

    Italians : 0.33
        British : -1.67
        Americans : -3.00
        Neutral_True : 3.33
        Chinese : 0.33
        Japanese : -1.33

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Yunnan : 2 infantry
        Kweichow : 1 infantry
        Szechwan : 1 infantry
        Chahar : 2 infantry
        Burma : 1 aaGun, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
        India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
        10 Sea Zone : 1 submarine and 1 transport
        6 Sea Zone : 1 flag, 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Belgian Congo : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour and 1 marine
        New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
        Egypt : 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 1 flag, 2 infantry
        French Equatorial Africa : 1 flag
        Ethiopia : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        101 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 4 transports
        81 Sea Zone : 1 transport
        Brazil : 1 flag
        Venezuela : 1 flag, 1 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag
        91 Sea Zone : 1 cruiser and 6 transports

    Production/PUs Summary :

    Germans : 58 / 76
        Russians : 20 / 30
        Japanese : 67 / 78
        Americans : 55 / 74
        Chinese : 4 / 2
        British : 24 / 0
        UK_Pacific : 6 / 6
        Italians : 18 / 38
        ANZAC : 10 / 17
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0

    triplea_41839_UK_7.tsvg


  • It sure doesnt help when i loose my 3rd battle of the game when im 92% to win not even counting the bombardment. sigh That sea lion……  i will fight to the death! hehe


  • @SixUnder:

    It sure doesnt help when i loose my 3rd battle of the game when im 92% to win not even counting the bombardment. sigh That sea lion……  i will fight to the death! hehe

    U sure dont give up  :-D


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Italians
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 infantry moved from French West Africa to Gold Coast
                      Italians take Gold Coast from British
                1 artillery, 1 infantry and 1 marine moved from Malta to 96 Sea Zone
                2 artilleries and 2 infantry moved from Alexandria to Egypt
                1 armour moved from Tobruk to Egypt
                1 marine moved from Cyprus to 99 Sea Zone
                1 cruiser and 1 marine moved from 99 Sea Zone to 98 Sea Zone
                1 marine moved from 98 Sea Zone to Egypt
                1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 98 Sea Zone to Egypt
                1 armour moved from Western Ukraine to Rostov

    Purchase Units - Italians
                Italians buy 2 artilleries, 2 bombers and 2 infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 3 artilleries, 3 infantry and 2 marines
                    British defend with 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
                        Italians roll dice for 2 cruisers in Egypt, round 2 :  2/2 hits
                        Italians roll dice for 1 armour, 3 artilleries, 3 infantry and 2 marines in Egypt, round 2 :  3/9 hits
                        British roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Egypt, round 2 :  1/7 hits
                        2 infantry owned by the ANZAC, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 2 marines in Egypt, round 3 :  2/8 hits
                        British roll dice for 1 artillery and 1 mech_infantry in Egypt, round 3 :  0/2 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 3 artilleries, 2 infantry and 2 marines remaining. Battle score for attacker is 20
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Rostov
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Rostov, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 armour owned by the Italians lost in Rostov
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Northern Italy
                1 artillery moved from French West Africa to French Central Africa
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 98 Sea Zone: 2 transports
                EDIT: Adding units owned by Italians to 95 Sea Zone: 2 transports
                EDIT: Removing units owned by Italians from 98 Sea Zone: 2 submarines
                EDIT: Adding units owned by Italians to 95 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode
                2 artilleries, 2 bombers and 2 infantry placed in Northern Italy
                Italians undo move 1.
                2 bombers placed in Southern Italy
                2 artilleries and 2 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Italians to Southern Italy: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Western Ukraine: 2 aaGuns and 5 infantry
                EDIT: Adding units owned by Italians to Eastern Poland: 2 aaGuns and 5 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs

    triplea_41839_Ita7.tsvg


  • sory for all those (ncm) edits


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                2 fighters moved from Eastern Persia to Russia
                2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 artillery; Remaining resources: 1 PUs;

    Combat - ANZAC
                Battle in Iwo Jima
                Battle in Java
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 harbour and 1 marine
                        ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits
                        1 marine owned by the Japanese lost in Java
                    ANZAC win, taking Iwo Jima from Japanese, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 marine

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 armour and 1 artillery placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
                EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun
                EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
                EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 0.33
        Japanese : -0.33

    Territory Summary for ANZAC and French :

    Iwo Jima : 1 flag, 2 infantry
        Queensland : 1 aaGun, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
        Java : 1 flag, 1 armour, 1 harbour and 1 infantry
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 transport
        17 Sea Zone : 1 transport
        Russia : 2 fighters

    Production/PUs Summary :

    Germans : 58 / 76
        Russians : 20 / 30
        Japanese : 62 / 78
        Americans : 55 / 74
        Chinese : 4 / 2
        British : 20 / 0
        UK_Pacific : 6 / 6
        Italians : 22 / 35
        ANZAC : 15 / 22
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0

    triplea_41839_Fre7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Germans
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                2 fighters moved from Scotland to 109 Sea Zone
                1 marine moved from United Kingdom to 109 Sea Zone
                1 armour moved from United Kingdom to 109 Sea Zone
                1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine, 7 submarines and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 marine moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Morocco
                1 fighter moved from Scotland to Morocco
                1 bomber moved from Scotland to Morocco
                1 tactical_bomber moved from Algeria to Gibraltar
                2 tactical_bombers moved from Algeria to Morocco
                1 bomber moved from Scotland to Gibraltar
                1 armour moved from Ukraine to Rostov

    Purchase Units - Germans
                Germans buy 9 artilleries, 1 factory_major, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 9 submarines and 1 transport
                    Americans defend with 1 cruiser and 6 transports
                        Germans roll dice for 9 submarines in 91 Sea Zone, round 2 :  4/9 hits
                        1 cruiser owned by the Americans and 3 transports owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 :  3/5 hits
                        3 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 9 submarines and 1 transport remaining. Battle score for attacker is 54
                    Casualties for Americans: 1 cruiser and 6 transports
                Battle in Gibraltar
                    Germans attack with 1 bomber, 1 marine and 1 tactical_bomber
                    Americans defend with 1 harbour and 1 marine
                        Germans roll dice for 1 bomber, 1 marine and 1 tactical_bomber in Gibraltar, round 2 :  3/3 hits
                        Americans roll dice for 1 marine in Gibraltar, round 2 :  0/1 hits
                        1 marine owned by the Americans lost in Gibraltar
                    Germans win, taking Gibraltar from Americans with 1 bomber, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 marine
                Battle in Morocco
                    Germans attack with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers
                    Americans defend with 2 infantry
                        Germans roll dice for 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Morocco, round 2 :  1/5 hits
                        Americans roll dice for 2 infantry in Morocco, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Morocco
                        Germans roll dice for 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Morocco, round 3 :  2/5 hits
                        Americans roll dice for 1 infantry in Morocco, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Morocco
                    Germans win, taking Morocco from Americans with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Rostov
                    Germans attack with 1 armour
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour in Rostov, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 transport moved from 109 Sea Zone to 113 Sea Zone
                1 infantry moved from Germany to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Sweden
                      Germans take Sweden from Neutral_True
                5 transports moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 8 infantry moved from Germany to 114 Sea Zone
                1 artillery, 8 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 8 infantry moved from 115 Sea Zone to Novgorod
                1 infantry moved from Novgorod to Archangel
                1 aaGun, 21 artilleries and 23 infantry moved from Novgorod to Baltic States
                1 aaGun moved from Western Ukraine to Eastern Poland
                6 armour moved from Ukraine to Eastern Poland
                3 transports moved from 109 Sea Zone to 113 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 bomber moved from Gibraltar to Algeria
                1 bomber moved from Morocco to Algeria
                1 fighter and 2 tactical_bombers moved from Morocco to Algeria
                1 tactical_bomber moved from Gibraltar to Algeria

    Place Units - Germans
                1 factory_major placed in Romania
                1 infantry placed in United Kingdom
                3 artilleries placed in Novgorod
                1 infantry placed in Ukraine
                6 artilleries and 1 mech_infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun
                EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_41839_Ger8.tsvg


  • I think that the Allies can not take back in this one anymore.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 artillery and 1 infantry moved from Smolensk to Archangel
                4 artilleries moved from Smolensk to Archangel
                5 infantry moved from Smolensk to Archangel
                3 infantry moved from Smolensk to Archangel
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 artillery and 1 infantry moved from Bryansk to Ukraine
                1 artillery and 1 infantry moved from Bryansk to Rostov
                1 artillery moved from Volgograd to Rostov
                2 artilleries moved from Bryansk to Tambov
                2 artilleries moved from Bryansk to Tambov
                4 artilleries and 17 infantry moved from Bryansk to Western Ukraine
                17 infantry moved from Smolensk to Archangel
                3 infantry moved from Belarus to Archangel
                1 artillery moved from Belarus to Archangel
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Vologda
                1 tactical_bomber moved from Russia to Rostov
                1 fighter moved from Russia to Ukraine

    Purchase Units - Russians
                Russians buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry
                Battle in Rostov
                    Russians attack with 2 artilleries, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 0/4 hits, 1.50 expected hits
                        Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 1/4 hits, 1.50 expected hits
                        Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Archangel
                    Russians attack with 6 artilleries and 29 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 6 artilleries and 29 infantry in Archangel, round 2 : 7/35 hits, 7.83 expected hits
                        Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 6 artilleries and 29 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Ukraine to Russia
                1 tactical_bomber moved from Rostov to Russia
                2 aaGuns moved from Smolensk to Russia

    Place Units - Russians
                6 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs

    Combat Hit Differential Summary :

    Germans : -0.67
        Russians : -3.00

    Territory Summary for Russians :

    Belarus : 1 infantry
        Rostov : 2 artilleries and 1 infantry
        Archangel : 6 artilleries and 29 infantry
        Russia : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter, 8 infantry and 1 tactical_bomber
        Tambov : 4 artilleries
        Ukraine : 1 artillery and 1 factory_minor
        Western Ukraine : 4 artilleries and 18 infantry
        Vologda : 2 infantry
        Volgograd : 1 factory_minor
        Samara : 2 infantry

    Production/PUs Summary :

    Germans : 57 / 81
        Russians : 25 / 27
        Japanese : 62 / 78
        Americans : 54 / 74
        Chinese : 4 / 2
        British : 20 / 0
        UK_Pacific : 6 / 6
        Italians : 22 / 35
        ANZAC : 15 / 22
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0

    triplea_41839_Rus8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Japanese
                2 units repaired.
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Timguska to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                1 artillery moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 fighter moved from Japan to 17 Sea Zone
                1 bomber moved from Paulau Island to 42 Sea Zone
                1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry moved from Shan State to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 artilleries moved from Caroline Islands to 33 Sea Zone
                2 artilleries and 2 transports moved from 33 Sea Zone to 42 Sea Zone
                2 artilleries moved from 42 Sea Zone to Java
                2 marines moved from Caroline Islands to 33 Sea Zone
                1 marine and 1 transport moved from 33 Sea Zone to 49 Sea Zone
                1 marine moved from 49 Sea Zone to Solomon Islands
                2 battleships, 1 cruiser, 4 destroyers, 1 marine and 4 submarines moved from 33 Sea Zone to 26 Sea Zone
                1 marine moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 infantry moved from Shensi to Szechwan
                3 mech_infantrys moved from Manchuria to Chahar
                1 tactical_bomber moved from Hopei to Chahar
                1 tactical_bomber moved from Sikang to Chahar
                1 fighter and 2 tactical_bombers moved from French Indo China to Szechwan
                2 artilleries, 1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
                3 mech_infantrys moved from Shantung to Kweichow
                1 tactical_bomber moved from French Indo China to Kweichow
                1 infantry moved from Shan State to Yunnan

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 1 carrier, 2 destroyers, 2 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 17 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 3 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 bomber and 3 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Solomon Islands
                Battle in Java
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 armour, 1 harbour and 1 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 :  0/4 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 :  0/3 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 :  1/2 hits
                        1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 2 artilleries in Java, round 4 :  0/2 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Java, round 4 :  0/2 hits
                        Japanese roll dice for 2 artilleries in Java, round 5 :  0/2 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Java, round 5 :  1/2 hits
                        1 artillery owned by the Japanese lost in Java
                        Japanese roll dice for 1 artillery in Java, round 6 :  1/1 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Java, round 6 :  1/2 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC win, taking Solomon Islands from ANZAC with 1 armour remaining. Battle score for attacker is -11
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 2 artilleries and 2 infantry
                Battle in Kweichow
                    Japanese attack with 3 mech_infantrys and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Yunnan
                    Japanese attack with 3 artilleries, 3 infantry and 4 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 3 artilleries, 3 infantry and 4 mech_infantrys in Yunnan, round 2 :  2/10 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Japanese attack with 3 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 3 mech_infantrys and 2 tactical_bombers in Chahar, round 2 :  1/5 hits
                        Chinese roll dice for 2 infantry in Chahar, round 2 :  1/2 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                        Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Chahar, round 3 :  0/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Chahar, round 4 :  3/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Szechwan, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 2 battleships, 1 cruiser, 4 destroyers and 4 submarines
                    Americans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
                        Japanese roll dice for 4 submarines in 26 Sea Zone, round 2 :  2/4 hits
                    Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                        Japanese roll dice for 2 battleships, 1 cruiser and 4 destroyers in 26 Sea Zone, round 2 :  3/7 hits
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 26 Sea Zone, round 2 :  2/8 hits
                    Units damaged: 1 battleship owned by the Japanese
                        2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 3 submarines in 26 Sea Zone, round 3 :  1/3 hits
                        Japanese roll dice for 2 battleships, 1 cruiser and 4 destroyers in 26 Sea Zone, round 3 :  1/7 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 26 Sea Zone, round 3 :  3/7 hits
                        1 destroyer owned by the Americans, 1 carrier owned by the Americans and 3 submarines owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 2 battleships, 1 cruiser and 4 destroyers in 26 Sea Zone, round 4 :  2/7 hits
                        Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 26 Sea Zone, round 4 :  1/5 hits
                        1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 2 battleships, 1 cruiser and 3 destroyers in 26 Sea Zone, round 5 :  5/6 hits
                        Americans roll dice for 1 battleship and 2 fighters in 26 Sea Zone, round 5 :  2/3 hits
                        2 destroyers owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 56
                    Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
                    Casualties for Japanese: 3 destroyers and 4 submarines
                Battle in Hawaiian Islands

    Non Combat Move - Japanese
                1 artillery moved from Sakha to Buryatia
                1 armour moved from Siberia to Buryatia
                1 mech_infantry moved from Anhwe to Shensi
                1 tactical_bomber moved from Szechwan to Tsinghai
                1 fighter moved from Szechwan to Sikang
                1 mech_infantry moved from Kiangsu to Hopei
                1 mech_infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Hunan
                1 tactical_bomber moved from Kweichow to French Indo China
                1 tactical_bomber moved from Szechwan to French Indo China
                1 aaGun moved from French Indo China to Shan State
                1 artillery moved from Malaya to Shan State
                1 tactical_bomber moved from Chahar to Kweichow
                1 tactical_bomber moved from Chahar to Anhwe
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 bomber moved from 42 Sea Zone to French Indo China
                1 transport moved from 33 Sea Zone to 36 Sea Zone
                1 fighter moved from 17 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from Kweichow to Anhwe

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Malaya
                3 artilleries placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
                Japanese collect 70 PUs (1 lost to blockades); end with 70 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    triplea_41839_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 submarine moved from 6 Sea Zone to 4 Sea Zone
                1 infantry moved from Venezuela to Colombia
                      Americans take Colombia from Neutral_True
                3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 2 carriers, 2 destroyers, 3 fighters, 5 infantry, 3 submarines, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 123 Sea Zone

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 4 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Soviet Far East

    Non Combat Move - Americans
                3 artilleries and 5 infantry moved from 123 Sea Zone to Iceland

    Place Units - Americans
                2 infantry placed in Western United States
                2 artilleries and 2 infantry placed in Eastern United States
                2 destroyers, 4 submarines and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,3
                Americans collect 51 PUs (2 lost to blockades); end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs

    Combat Move - Chinese
                Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
                Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat - Chinese
                Chinese creates battle in territory Tsinghai
                Chinese creates battle in territory Sikang
                Battle in Tsinghai
                    Chinese attack with 1 infantry
                    Japanese defend with 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Tsinghai, round 3 : 0/1 hits, 0.50 expected hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Tsinghai, round 4 : 0/1 hits, 0.50 expected hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Tsinghai, round 5 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Chinese attack with 1 infantry
                    Japanese defend with 1 fighter
                        Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0.67 expected hits
                        Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 fighter in Sikang, round 3 : 1/1 hits, 0.67 expected hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Combat Move - British
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 infantry moved from Belgian Congo to Rhodesia
                5 infantry moved from Burma to Yunnan
                1 tactical_bomber moved from Burma to Yunnan
                2 fighters moved from Burma to Yunnan
                2 mech_infantrys moved from Burma to Yunnan

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Yunnan
                    British attack with 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 3 artilleries, 2 infantry and 4 mech_infantrys
                        British roll dice for 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/10 hits, 2.83 expected hits
                        Japanese roll dice for 3 artilleries, 2 infantry and 4 mech_infantrys in Yunnan, round 2 : 3/9 hits, 3.00 expected hits
                        2 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
                        British roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 1/7 hits, 2.33 expected hits
                        Japanese roll dice for 3 artilleries and 4 mech_infantrys in Yunnan, round 3 : 3/7 hits, 2.33 expected hits
                        1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Yunnan
                    1 mech_infantry owned by the British retreated to Burma
                    Japanese win with 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -9
                    Casualties for British: 5 infantry and 1 mech_infantry
                    Casualties for Japanese: 2 infantry and 1 mech_infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Yunnan to Burma
                2 fighters moved from Burma to India
                1 tactical_bomber moved from Burma to India
                1 aaGun moved from Burma to India
                1 infantry moved from 81 Sea Zone to Trans-Jordan

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry

    Combat Hit Differential Summary :

    British : -2.17
        Chinese : -1.00
        Japanese : -0.67

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Burma : 1 mech_infantry
        India : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Midway : 1 airfield
        Soviet Far East : 1 artillery and 1 infantry
        3 Sea Zone : 1 submarine and 1 transport
        4 Sea Zone : 1 submarine
        6 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Iceland : 1 airfield, 3 artilleries and 5 infantry
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Rhodesia : 1 infantry
        French Equatorial Africa : 1 flag
        Ethiopia : 1 flag
        123 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 4 transports
        Iraq : 1 flag
        Eastern Persia : 1 flag
        101 Sea Zone : 2 destroyers, 4 submarines and 2 transports
        81 Sea Zone : 1 transport
        Brazil : 1 flag
        Venezuela : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag
        Colombia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 57 / 81
        Russians : 22 / 27
        Japanese : 70 / 75
        Americans : 53 / 66
        Chinese : 0 / 2
        British : 20 / 0
        UK_Pacific : 6 / 6
        Italians : 22 / 35
        ANZAC : 15 / 22
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0

    triplea_41839_UK_8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Italians
                1 unit repaired.
                1 artillery moved from French Central Africa to French Equatorial Africa
                      Italians take French Equatorial Africa from British
                1 infantry moved from Tanganyika Territory to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour moved from Egypt to Ethiopia
                      Italians take Anglo Egyptian Sudan from British
                      Italians take Ethiopia from British
                1 bomber moved from Southern Italy to 81 Sea Zone
                2 artilleries and 2 infantry moved from Egypt to Trans-Jordan

    Purchase Units - Italians
                Italians buy 4 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 81 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Trans-Jordan
                    Italians attack with 2 artilleries and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 2 :  2/4 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
                Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
                Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
                1 marine moved from Egypt to 98 Sea Zone
                1 marine moved from 98 Sea Zone to Syria
                      Italians take Syria from Neutral_Axis
                1 marine moved from Egypt to 98 Sea Zone
                1 artillery moved from Northern Italy to Southern France
                      Italians take Southern France from Neutral_Axis
                1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
                1 aaGun moved from Algeria to 94 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Spain
                      Italians take Spain from Neutral_True
                1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
                      Italians take Portugal from Neutral_True
                1 cruiser and 1 marine moved from 98 Sea Zone to 99 Sea Zone
                1 marine moved from 99 Sea Zone to Turkey
                      Italians take Turkey from Neutral_True
                1 artillery moved from Egypt to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery moved from 99 Sea Zone to Turkey
                1 bomber moved from 81 Sea Zone to Greece
                1 infantry moved from Gold Coast to French West Africa
                2 submarines moved from 95 Sea Zone to 92 Sea Zone
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to United Kingdom

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 artillery and 2 infantry placed in Egypt
                3 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 36 PUs; end with 36 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 49 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs

    triplea_41839_Ita8.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland
                2 armour and 1 artillery moved from New South Wales to Queensland

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Combat Hit Differential Summary :

    triplea_41839_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Germans
                2 destroyers and 9 submarines moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 2 infantry moved from Novgorod to Belarus
                2 armour moved from Eastern Poland to Ukraine

    Purchase Units - Germans
                Germans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in 101 Sea Zone
                    Germans attack with 2 destroyers and 9 submarines
                    Americans defend with 2 destroyers, 4 submarines and 2 transports
                        Germans roll dice for 9 submarines in 101 Sea Zone, round 2 :  5/9 hits
                        Germans roll dice for 2 destroyers in 101 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 4 submarines in 101 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 2 destroyers and 2 transports in 101 Sea Zone, round 2 :  0/2 hits
                        4 submarines owned by the Americans, 2 destroyers owned by the Germans and 2 destroyers owned by the Americans lost in 101 Sea Zone
                        2 transports owned by the Americans lost in 101 Sea Zone
                        Germans roll dice for 9 submarines in 101 Sea Zone, round 3 :  3/9 hits
                    Germans win, taking 101 Sea Zone from Neutral with 9 submarines remaining. Battle score for attacker is 38
                    Casualties for Germans: 2 destroyers
                    Casualties for Americans: 2 destroyers, 4 submarines and 2 transports
                Battle in Ukraine
                    Germans attack with 2 armour
                    Russians defend with 1 artillery and 1 factory_minor
                        Germans roll dice for 2 armour in Ukraine, round 2 :  2/2 hits
                        Russians roll dice for 1 artillery in Ukraine, round 2 :  1/1 hits
                        1 artillery owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 artillery
                Battle in Belarus
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Baltic States to Belarus
                6 artilleries moved from Baltic States to Novgorod
                2 infantry moved from Baltic States to Novgorod
                7 infantry moved from Sweden to 113 Sea Zone
                1 artillery moved from Germany to 113 Sea Zone
                1 artillery, 7 infantry and 4 transports moved from 113 Sea Zone to 109 Sea Zone
                1 artillery and 7 infantry moved from 109 Sea Zone to United Kingdom
                1 armour moved from Morocco to 91 Sea Zone
                1 marine moved from Gibraltar to 91 Sea Zone
                1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 marine and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 armour and 1 marine moved from 109 Sea Zone to United Kingdom
                2 bombers, 1 fighter and 3 tactical_bombers moved from Algeria to 109 Sea Zone
                2 bombers and 2 fighters moved from 109 Sea Zone to United Kingdom
                5 transports moved from 115 Sea Zone to 114 Sea Zone
                5 artilleries moved from Germany to 114 Sea Zone
                5 artilleries and 5 transports moved from 114 Sea Zone to 115 Sea Zone
                5 artilleries moved from 115 Sea Zone to Novgorod
                5 infantry moved from Baltic States to Novgorod
                1 mech_infantry moved from Germany to Eastern Poland
                4 artilleries and 4 infantry moved from Baltic States to Novgorod
                2 artilleries and 2 infantry moved from Baltic States to Novgorod
                9 artilleries and 10 infantry moved from Baltic States to Eastern Poland
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                1 fighter placed in United Kingdom
                1 carrier and 2 destroyers placed in 109 Sea Zone
                1 destroyer and 1 submarine placed in 109 Sea Zone
                1 artillery and 2 infantry placed in Novgorod
                5 infantry placed in Romania

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs

    triplea_41839_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Russians
                2 artilleries and 1 infantry moved from Rostov to Ukraine
                2 artilleries and 2 infantry moved from Archangel to Belarus
                1 infantry moved from Archangel to Belarus
                1 infantry moved from Samara to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 infantry moved from Samara to Kazakhstan
                1 fighter moved from Russia to Kazakhstan
                1 tactical_bomber moved from Russia to Western Ukraine
                2 infantry moved from Vologda to Urals

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 2 artilleries and 1 infantry
                    Germans defend with 1 armour and 1 factory_minor
                        Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                        Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 armour
                Battle in Urals
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Urals, round 2 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Urals
                        Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Urals, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Urals
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Kazakhstan
                    Russians attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Belarus
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 1 aaGun, 1 artillery and 2 infantry
                        Russians roll dice for 2 artilleries and 3 infantry in Belarus, round 2 : 2/5 hits, 1.50 expected hits
                        Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 3 : 0/4 hits, 1.33 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 4 : 2/4 hits, 1.33 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 2 infantry
                    Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Russia to Smolensk
                1 aaGun moved from Russia to Bryansk
                1 fighter moved from Kazakhstan to Bryansk
                3 artilleries moved from Tambov to Volgograd
                1 artillery moved from Tambov to Bryansk
                4 artilleries moved from Russia to Bryansk
                5 infantry moved from Russia to Bryansk
                4 artilleries and 25 infantry moved from Archangel to Smolensk
                1 infantry moved from Russia to Vologda

    Place Units - Russians
                3 infantry placed in Volgograd
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    Germans : 0.17
        Russians : -0.50
        Japanese : 0.67

    Territory Summary for Russians :

    Kazakhstan : 1 infantry
        Belarus : 2 artilleries and 1 infantry
        Bryansk : 1 aaGun, 5 artilleries, 1 fighter and 5 infantry
        Archangel : 1 infantry
        Russia : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major and 8 infantry
        Ukraine : 2 artilleries and 1 factory_minor
        Western Ukraine : 4 artilleries, 18 infantry and 1 tactical_bomber
        Novosibirsk : 1 infantry
        Vologda : 1 infantry
        Volgograd : 3 artilleries, 1 factory_minor and 3 infantry
        Smolensk : 1 aaGun, 4 artilleries and 25 infantry

    Production/PUs Summary :

    Germans : 57 / 77
        Russians : 24 / 24
        Japanese : 68 / 75
        Americans : 53 / 66
        Chinese : 0 / 2
        British : 15 / 0
        UK_Pacific : 6 / 6
        Italians : 36 / 54
        ANZAC : 15 / 13
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 1 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 8 / 0

    triplea_41839_Rus9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Japanese
                2 units repaired.
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Urals to Nenetsia
                      Japanese take Nenetsia from Russians
                1 infantry moved from Kansu to Novosibirsk
                1 mech_infantry moved from Shensi to Kazakhstan
                1 destroyer moved from 6 Sea Zone to 3 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                1 destroyer moved from 6 Sea Zone to 4 Sea Zone
                1 fighter moved from Japan to 4 Sea Zone
                1 artillery and 1 mech_infantry moved from Yunnan to Burma
                2 transports moved from 42 Sea Zone to 37 Sea Zone
                1 artillery moved from Shan State to 37 Sea Zone
                1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                1 marine moved from Solomon Islands to 49 Sea Zone
                1 marine and 1 transport moved from 49 Sea Zone to 47 Sea Zone
                1 marine moved from 47 Sea Zone to New Britain
                1 marine moved from Hawaiian Islands to 26 Sea Zone
                1 cruiser and 1 marine moved from 26 Sea Zone to 63 Sea Zone
                1 marine moved from 63 Sea Zone to New Zealand
                1 tactical_bomber moved from Tsinghai to Novosibirsk
                1 fighter moved from Sikang to Kazakhstan
                2 tactical_bombers moved from French Indo China to Burma
                1 bomber moved from French Indo China to Kazakhstan

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 15 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in New Zealand
                Battle in New Britain
                Battle in Java
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 armour and 1 harbour
                        Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 :  0/4 hits
                        ANZAC roll dice for 1 armour in Java, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 :  0/3 hits
                        ANZAC roll dice for 1 armour in Java, round 3 :  0/1 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Java, round 4 :  1/3 hits
                        ANZAC roll dice for 1 armour in Java, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Java
                    Japanese win, taking New Zealand from ANZAC, taking New Britain from ANZAC, taking Java from ANZAC with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 armour
                    Casualties for Japanese: 2 infantry
                Battle in 3 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine and 1 transport
                        Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 submarine in 3 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
                    Americans win with 1 transport remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Novosibirsk
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Novosibirsk, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                        Japanese roll dice for 1 tactical_bomber in Novosibirsk, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 4 :  1/1 hits
                        1 tactical_bomber owned by the Japanese lost in Novosibirsk
                    Russians win with 1 infantry remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Battle in 4 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 fighter in 4 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 submarine in 4 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 4 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 submarine in 4 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 4 Sea Zone, round 4 :  0/2 hits
                        Americans roll dice for 1 submarine in 4 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 4 Sea Zone, round 5 :  1/2 hits
                        Americans roll dice for 1 submarine in 4 Sea Zone, round 5 :  0/1 hits
                        1 submarine owned by the Americans lost in 4 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Burma
                    Japanese attack with 1 artillery, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 :  0/4 hits
                        UK_Pacific roll dice for 1 mech_infantry in Burma, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Burma
                        Japanese roll dice for 1 artillery and 2 tactical_bombers in Burma, round 3 :  1/3 hits
                        UK_Pacific roll dice for 1 mech_infantry in Burma, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Burma
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                Battle in Kazakhstan
                    Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Evenkiyskiy to Urals
                1 armour moved from Buryatia to Yenisey
                1 artillery moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Hopei to Tsinghai
                1 mech_infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Kiangsu to Anhwe
                2 mech_infantrys moved from Kiangsu to Kweichow
                3 mech_infantrys moved from Kwangtung to Yunnan
                3 artilleries moved from French Indo China to Yunnan
                1 aaGun moved from Shan State to Yunnan
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 bomber moved from Marianas to Japan
                1 fighter moved from 4 Sea Zone to 6 Sea Zone
                2 battleships and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Anhwe to 6 Sea Zone
                1 tactical_bomber moved from Anhwe to Shensi
                1 fighter moved from Kazakhstan to Shensi
                2 tactical_bombers moved from Burma to Kweichow
                1 bomber moved from Kazakhstan to Shensi
                1 artillery moved from Yunnan to Shan State

    Place Units - Japanese
                1 destroyer and 1 transport placed in 6 Sea Zone
                3 mech_infantrys placed in Malaya
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Japanese collect 76 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs

    triplea_41839_Jap9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Americans
                5 infantry moved from Iceland to 123 Sea Zone
                3 artilleries moved from Iceland to 123 Sea Zone
                3 artilleries, 2 carriers, 2 destroyers, 3 fighters, 5 infantry, 3 submarines, 1 tactical_bomber and 4 transports moved from 123 Sea Zone to 119 Sea Zone
                3 artilleries and 5 infantry moved from 119 Sea Zone to Scotland
                1 infantry moved from Colombia to Central America

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 1 infantry, 7 submarines and 1 transport; Remaining resources: 2 PUs;

    Combat - Americans
                Battle in Scotland

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of Siberia from Japanese to Russians
                EDIT: Removing units owned by Americans from Soviet Far East: 1 artillery and 1 infantry
                EDIT: Adding units owned by Americans to Siberia: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 transport moved from 3 Sea Zone to 1 Sea Zone

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 destroyer and 7 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 21
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,3,4,5,4,4,2,6,6,1,2,1,2,6,1
                    Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,6,3,4,2,3,5,1,3,5,1,4,1,5,4,3,5,6
                Americans collect 34 PUs (21 lost to blockades); end with 36 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 46 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 51 PUs

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Combat Move - British
                8 infantry moved from India to Burma
                1 fighter moved from India to 42 Sea Zone
                1 tactical_bomber moved from India to Burma
                1 fighter moved from India to Burma

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in 42 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 3 transports
                        3 transports owned by the Japanese lost in 42 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 21
                    Casualties for Japanese: 3 transports

    Non Combat Move - British
                1 fighter moved from 42 Sea Zone to Western Australia
                1 aaGun moved from India to Burma
                1 artillery moved from India to Burma

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,2,6
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
                Some Units in India change ownership: 2 infantry

    Combat Hit Differential Summary :

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Burma : 1 aaGun, 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber
        India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Western Australia : 1 fighter
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Midway : 1 airfield
        Siberia : 1 artillery and 1 infantry
        10 Sea Zone : 1 transport
        1 Sea Zone : 1 transport
        Central United States : 1 factory_major
        Central America : 1 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
        Rhodesia : 1 infantry
        119 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 4 transports
        Iraq : 1 flag
        Eastern Persia : 1 flag
        101 Sea Zone : 1 destroyer and 7 submarines
        Brazil : 1 flag
        Venezuela : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag
        Colombia : 1 flag

    Production/PUs Summary :

    Germans : 55 / 77
        Russians : 23 / 24
        Japanese : 75 / 86
        Americans : 55 / 51
        Chinese : 0 / 2
        British : 15 / 0
        UK_Pacific : 6 / 3
        Italians : 36 / 54
        ANZAC : 9 / 13
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 1 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 8 / 0

    triplea_41839_UK_9.tsvg


  • likely be the end of me on this turn. Not much else i could do.

    sea lion :/

    you wont a 56% battle in hawaii- just croaked me.

    Battle after battle, dice just were not my friend. But i have no fear.  :-D

    Ill submit, but i would like to play again. Same sides if we could, i was damaged from the get go.

    Posting vic, please start new game with you as the axis so we can play again, that is if you would like to please.

    thanks you. Nice win


  • @SixUnder:

    likely be the end of me on this turn. Not much else i could do.

    sea lion :/

    you wont a 56% battle in hawaii- just croaked me.

    Battle after battle, dice just were not my friend. But i have no fear.  :-D

    Ill submit, but i would like to play again. Same sides if we could, i was damaged from the get go.

    Posting vic, please start new game with you as the axis so we can play again, that is if you would like to please.

    thanks you. Nice win

    sure. no problem. thanks for the game.

    so same sides, same bid?

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