Thanks, will hold for @Daaras decision on the scramble then.
18 L Amon-Sul (Axis+6) vs SixUnder (Allies) - BM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Politics - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 armour
EDIT: Adding units owned by Italians to Northern Italy: 1 armour
EDIT: Turning off Edit ModeCombat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from Java to India
1 fighter moved from Java to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 cruiser moved from 61 Sea Zone to 63 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Non Combat Move - ANZAC
2 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from DutchPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Shan State : 1 infantry
India : 2 fighters
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Java : 1 flag
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 transport
37 Sea Zone : 1 destroyer
63 Sea Zone : 1 cruiser and 1 transport
62 Sea Zone : 1 transport
Egypt : 2 infantry
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 38
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 5
British : 25 / 29
UK_Pacific : 17 / 17
Italians : 17 / 22
ANZAC : 18 / 18
French : 0 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 13 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 unit repaired.
6 armour, 2 artilleries and 10 infantry moved from Germany to 113 Sea Zone
6 armour, 2 artilleries, 10 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
1 cruiser and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Western Germany to 112 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 infantry moved from Scotland to United Kingdom
2 bombers, 2 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
6 armour, 3 artilleries, 11 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 mech_infantry moved from Yugoslavia to Bessarabia
Germans take Bessarabia from RussiansPurchase Units - Germans
Germans buy 11 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in United Kingdom
Germans attack with 6 armour, 4 artilleries, 2 bombers, 3 fighters, 12 infantry, 1 marine and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry; French defend with 2 infantry
AA fire in United Kingdom : 1/9 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits
Germans roll dice for 6 armour, 4 artilleries, 2 bombers, 2 fighters, 12 infantry, 1 marine and 4 tactical_bombers in United Kingdom, round 2 : 14/31 hits
British roll dice for 5 aaGuns, 2 fighters, 11 infantry and 1 mech_infantry in United Kingdom, round 2 : 5/14 hits
5 aaGuns owned by the British, 5 infantry owned by the Germans, 2 infantry owned by the French and 9 infantry owned by the British lost in United Kingdom
Germans roll dice for 6 armour, 4 artilleries, 2 bombers, 2 fighters, 7 infantry, 1 marine and 4 tactical_bombers in United Kingdom, round 3 : 11/26 hits
British roll dice for 2 fighters and 1 mech_infantry in United Kingdom, round 3 : 1/3 hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 2 fighters owned by the British lost in United Kingdom
Germans captures 29PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 6 armour, 4 artilleries, 2 bombers, 2 fighters, 6 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Germans: 1 fighter and 6 infantry
Casualties for British: 5 aaGuns, 2 fighters, 9 infantry and 1 mech_infantry
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 aaGun moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 aaGun, 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
2 aaGuns and 2 infantry moved from Poland to Eastern Poland
1 aaGun moved from Germany to Poland
3 armour and 3 infantry moved from Greece to Bulgaria
3 armour moved from Bulgaria to Romania
2 bombers moved from United Kingdom to Western Germany
2 fighters and 4 tactical_bombers moved from United Kingdom to Scotland
1 fighter moved from 110 Sea Zone to Western Germany
1 submarine moved from 91 Sea Zone to 93 Sea ZonePlace Units - Germans
10 artilleries placed in Germany
1 artillery and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 49 PUs (3 lost to blockades); end with 78 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
Learn something new everyday. I didnt realize you could declare war on a country and load ships with units on the same turn while enemy units were in that water space. I understand they were under attack, but not sure how men get on boats hehe. Isnt that fancy :-D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 artillery and 1 infantry moved from Novgorod to Karelia
1 infantry and 1 mech_infantry moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Vyborg
1 artillery and 1 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Karelia
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Korea
9 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
6 infantry moved from Yakut S.S.R. to BuryatiaPurchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;Combat - Russians
Battle in Vyborg
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Vyborg, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Karelia, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 3 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Manchuria
Russians attack with 10 infantry
Japanese defend with 2 aaGuns and 3 infantry
Russians roll dice for 10 infantry in Manchuria, round 2 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 2 aaGuns and 3 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 10 infantry in Manchuria, round 3 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Manchuria, round 3 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 8 infantry in Manchuria, round 4 : 3/8 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 aaGuns and 3 infantry
Casualties for Russians: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Amur to Manchuria
1 aaGun moved from Amur to Korea
1 fighter moved from Baltic States to Novgorod
1 fighter moved from Vyborg to Novgorod
1 tactical_bomber moved from Karelia to Novgorod
2 aaGuns moved from Belarus to Bryansk
6 infantry moved from Russia to Bryansk
1 artillery and 6 infantry moved from Belarus to Baltic States
20 infantry moved from Novgorod to Baltic States
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea ZonePlace Units - Russians
3 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 aaGun
EDIT: Adding units owned by Russians to Baltic States: 1 aaGun
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.67
Russians : 1.83
Japanese : 0.33Territory Summary for Russians :
Korea : 1 flag, 1 aaGun and 2 infantry
Manchuria : 1 aaGun and 7 infantry
Buryatia : 6 infantry
Karelia : 1 artillery
Baltic States : 1 aaGun, 2 artilleries and 27 infantry
Bryansk : 2 aaGuns and 18 infantry
Vyborg : 1 infantry and 1 mech_infantry
Russia : 1 airfield, 1 factory_major and 9 infantry
Ukraine : 1 factory_minor and 6 infantry
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 88
Russians : 39 / 50
Japanese : 27 / 43
Americans : 52 / 52
Chinese : 8 / 5
British : 19 / 0
UK_Pacific : 17 / 17
Italians : 17 / 22
ANZAC : 18 / 18
French : 0 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 13 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.464
Median : 4.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 56Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
1 was rolled 11 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.372
Median : 4.000
Variance : 0.738
Standard Deviation : 0.859
Total rolls : 43Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8 -
edited my AA gun at the end of my turn. fyi :-(
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Learn something new everyday. I didnt realize you could declare war on a country and load ships with units on the same turn while enemy units were in that water space. I understand they were under attack, but not sure how men get on boats hehe. Isnt that fancy :-D
i was thinking about that as well , ive send gamerman a message
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Learn something new everyday. I didnt realize you could declare war on a country and load ships with units on the same turn while enemy units were in that water space. I understand they were under attack, but not sure how men get on boats hehe. Isnt that fancy :-D
u re correct.
i have to redo my germany turn, i mean i cant declare war to russia
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Russians
Turning on Edit Mode
EDIT: Editing Political Relationship for Germans and Russians from War to Neutrality
EDIT: Removing units owned by Germans from Karelia: 1 infantry
EDIT: Removing units owned by Germans from Vyborg: 1 infantry
EDIT: Adding units owned by Germans to Finland: 2 infantry
EDIT: Changing ownership of Karelia from Germans to Russians
EDIT: Changing ownership of Vyborg from Germans to Russians
EDIT: Removing units owned by Germans from Bessarabia: 1 mech_infantry
EDIT: Changing ownership of Bessarabia from Germans to Russians
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 mech_infantry
EDIT: Changing ownership of Eastern Poland from Germans to Russians
EDIT: Removing units owned by Germans from Eastern Poland: 11 infantry
EDIT: Adding units owned by Germans to Poland: 11 infantry
EDIT: Removing units owned by Germans from Eastern Poland: 3 aaGuns, 2 artilleries and 2 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 3 aaGuns and 2 artilleries
EDIT: Adding units owned by Germans to Slovakia Hungary: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 infantry
EDIT: Adding units owned by Germans to Poland: 1 infantry
EDIT: Changing ownership of Baltic States from Germans to Russians
EDIT: Changing PUs for Germans from 88 to 90
EDIT: Turning off Edit Mode -
please check out if i did everything ok
then redo ur usssr turn
if u wish u may keep the results in manchuria u scored earlier, if not then roll from the begining.
cheers
and my apologise
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If it is possible, we will let it go as it happened. No big deal, I was just unaware that you could i mean. I cant tell how many times i just but a sub somewhere to stop people from loading transports to move into a combat. I mean, either way it changes things. I am good either way, we shall see what he says about it. If its possible ok, it not its ok, just wanted to make sure is all :-D
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it seems it is possible
If you declare war, on that turn you can still load transports when that enemy’s surface warships are in the same zone as your transport. It’s the exception to the rule
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so its my japan s turn now
i ll ask gamerman for one more confirmation here
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as for the subs they can never stop transports from loading
Yes, Germany could load the transport even if Germany was at war with Russia previously. Subs do not hinder the loading of transports, you just can’t conduct an amphibious assault over the top of a sub without an escort.
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only surface ships can do that
but it seems that on the rd u declare war to that power (with the surface ships) it can not.
we wait for gamerman s confirmation. if he confirms it
then i ll proceed with japan
cheers
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gamerman says
It looks like he’s OK with things - not sure what I need to confirm now - let me know if you need me, I’d be happy to help.
so if u agree i ll proceed with japan, with the first version in which i ve attacked Russia. (gamerman says its legal to load and move transports out if U have just declared war to that power).
if U have any questions, please let me know and contact him.
if not, just confirm i can continue with japan
cheers
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:mrgreen:
go for it :-D
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gamerman s last confirmation
It’s in the rulebook, Europe book, page 12, blue sidebar
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i ve forgot u can scramble in philies
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i ll pull fig and tac from sz 37 to this sz
i ll roll sz 37 battle manualy





