18 L Amon-Sul (Axis+6) vs SixUnder (Allies) - BM


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 submarine moved from 6 Sea Zone to 4 Sea Zone
                1 infantry moved from Venezuela to Colombia
                      Americans take Colombia from Neutral_True
                3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 2 carriers, 2 destroyers, 3 fighters, 5 infantry, 3 submarines, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 123 Sea Zone

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 4 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Soviet Far East

    Non Combat Move - Americans
                3 artilleries and 5 infantry moved from 123 Sea Zone to Iceland

    Place Units - Americans
                2 infantry placed in Western United States
                2 artilleries and 2 infantry placed in Eastern United States
                2 destroyers, 4 submarines and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,3
                Americans collect 51 PUs (2 lost to blockades); end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs

    Combat Move - Chinese
                Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
                Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat - Chinese
                Chinese creates battle in territory Tsinghai
                Chinese creates battle in territory Sikang
                Battle in Tsinghai
                    Chinese attack with 1 infantry
                    Japanese defend with 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Tsinghai, round 3 : 0/1 hits, 0.50 expected hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Tsinghai, round 4 : 0/1 hits, 0.50 expected hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Tsinghai, round 5 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Chinese attack with 1 infantry
                    Japanese defend with 1 fighter
                        Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0.67 expected hits
                        Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 fighter in Sikang, round 3 : 1/1 hits, 0.67 expected hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Combat Move - British
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 infantry moved from Belgian Congo to Rhodesia
                5 infantry moved from Burma to Yunnan
                1 tactical_bomber moved from Burma to Yunnan
                2 fighters moved from Burma to Yunnan
                2 mech_infantrys moved from Burma to Yunnan

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Yunnan
                    British attack with 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 3 artilleries, 2 infantry and 4 mech_infantrys
                        British roll dice for 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/10 hits, 2.83 expected hits
                        Japanese roll dice for 3 artilleries, 2 infantry and 4 mech_infantrys in Yunnan, round 2 : 3/9 hits, 3.00 expected hits
                        2 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
                        British roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 1/7 hits, 2.33 expected hits
                        Japanese roll dice for 3 artilleries and 4 mech_infantrys in Yunnan, round 3 : 3/7 hits, 2.33 expected hits
                        1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Yunnan
                    1 mech_infantry owned by the British retreated to Burma
                    Japanese win with 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -9
                    Casualties for British: 5 infantry and 1 mech_infantry
                    Casualties for Japanese: 2 infantry and 1 mech_infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Yunnan to Burma
                2 fighters moved from Burma to India
                1 tactical_bomber moved from Burma to India
                1 aaGun moved from Burma to India
                1 infantry moved from 81 Sea Zone to Trans-Jordan

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry

    Combat Hit Differential Summary :

    British : -2.17
        Chinese : -1.00
        Japanese : -0.67

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Burma : 1 mech_infantry
        India : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Midway : 1 airfield
        Soviet Far East : 1 artillery and 1 infantry
        3 Sea Zone : 1 submarine and 1 transport
        4 Sea Zone : 1 submarine
        6 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Iceland : 1 airfield, 3 artilleries and 5 infantry
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Rhodesia : 1 infantry
        French Equatorial Africa : 1 flag
        Ethiopia : 1 flag
        123 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 4 transports
        Iraq : 1 flag
        Eastern Persia : 1 flag
        101 Sea Zone : 2 destroyers, 4 submarines and 2 transports
        81 Sea Zone : 1 transport
        Brazil : 1 flag
        Venezuela : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag
        Colombia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 57 / 81
        Russians : 22 / 27
        Japanese : 70 / 75
        Americans : 53 / 66
        Chinese : 0 / 2
        British : 20 / 0
        UK_Pacific : 6 / 6
        Italians : 22 / 35
        ANZAC : 15 / 22
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0

    triplea_41839_UK_8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Italians
                1 unit repaired.
                1 artillery moved from French Central Africa to French Equatorial Africa
                      Italians take French Equatorial Africa from British
                1 infantry moved from Tanganyika Territory to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour moved from Egypt to Ethiopia
                      Italians take Anglo Egyptian Sudan from British
                      Italians take Ethiopia from British
                1 bomber moved from Southern Italy to 81 Sea Zone
                2 artilleries and 2 infantry moved from Egypt to Trans-Jordan

    Purchase Units - Italians
                Italians buy 4 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 81 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Trans-Jordan
                    Italians attack with 2 artilleries and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 2 :  2/4 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
                Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
                Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
                1 marine moved from Egypt to 98 Sea Zone
                1 marine moved from 98 Sea Zone to Syria
                      Italians take Syria from Neutral_Axis
                1 marine moved from Egypt to 98 Sea Zone
                1 artillery moved from Northern Italy to Southern France
                      Italians take Southern France from Neutral_Axis
                1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
                1 aaGun moved from Algeria to 94 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Spain
                      Italians take Spain from Neutral_True
                1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
                      Italians take Portugal from Neutral_True
                1 cruiser and 1 marine moved from 98 Sea Zone to 99 Sea Zone
                1 marine moved from 99 Sea Zone to Turkey
                      Italians take Turkey from Neutral_True
                1 artillery moved from Egypt to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery moved from 99 Sea Zone to Turkey
                1 bomber moved from 81 Sea Zone to Greece
                1 infantry moved from Gold Coast to French West Africa
                2 submarines moved from 95 Sea Zone to 92 Sea Zone
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to United Kingdom

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 artillery and 2 infantry placed in Egypt
                3 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 36 PUs; end with 36 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 49 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs

    triplea_41839_Ita8.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland
                2 armour and 1 artillery moved from New South Wales to Queensland

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Combat Hit Differential Summary :

    triplea_41839_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Germans
                2 destroyers and 9 submarines moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 2 infantry moved from Novgorod to Belarus
                2 armour moved from Eastern Poland to Ukraine

    Purchase Units - Germans
                Germans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in 101 Sea Zone
                    Germans attack with 2 destroyers and 9 submarines
                    Americans defend with 2 destroyers, 4 submarines and 2 transports
                        Germans roll dice for 9 submarines in 101 Sea Zone, round 2 :  5/9 hits
                        Germans roll dice for 2 destroyers in 101 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 4 submarines in 101 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 2 destroyers and 2 transports in 101 Sea Zone, round 2 :  0/2 hits
                        4 submarines owned by the Americans, 2 destroyers owned by the Germans and 2 destroyers owned by the Americans lost in 101 Sea Zone
                        2 transports owned by the Americans lost in 101 Sea Zone
                        Germans roll dice for 9 submarines in 101 Sea Zone, round 3 :  3/9 hits
                    Germans win, taking 101 Sea Zone from Neutral with 9 submarines remaining. Battle score for attacker is 38
                    Casualties for Germans: 2 destroyers
                    Casualties for Americans: 2 destroyers, 4 submarines and 2 transports
                Battle in Ukraine
                    Germans attack with 2 armour
                    Russians defend with 1 artillery and 1 factory_minor
                        Germans roll dice for 2 armour in Ukraine, round 2 :  2/2 hits
                        Russians roll dice for 1 artillery in Ukraine, round 2 :  1/1 hits
                        1 artillery owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 artillery
                Battle in Belarus
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Baltic States to Belarus
                6 artilleries moved from Baltic States to Novgorod
                2 infantry moved from Baltic States to Novgorod
                7 infantry moved from Sweden to 113 Sea Zone
                1 artillery moved from Germany to 113 Sea Zone
                1 artillery, 7 infantry and 4 transports moved from 113 Sea Zone to 109 Sea Zone
                1 artillery and 7 infantry moved from 109 Sea Zone to United Kingdom
                1 armour moved from Morocco to 91 Sea Zone
                1 marine moved from Gibraltar to 91 Sea Zone
                1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 marine and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 armour and 1 marine moved from 109 Sea Zone to United Kingdom
                2 bombers, 1 fighter and 3 tactical_bombers moved from Algeria to 109 Sea Zone
                2 bombers and 2 fighters moved from 109 Sea Zone to United Kingdom
                5 transports moved from 115 Sea Zone to 114 Sea Zone
                5 artilleries moved from Germany to 114 Sea Zone
                5 artilleries and 5 transports moved from 114 Sea Zone to 115 Sea Zone
                5 artilleries moved from 115 Sea Zone to Novgorod
                5 infantry moved from Baltic States to Novgorod
                1 mech_infantry moved from Germany to Eastern Poland
                4 artilleries and 4 infantry moved from Baltic States to Novgorod
                2 artilleries and 2 infantry moved from Baltic States to Novgorod
                9 artilleries and 10 infantry moved from Baltic States to Eastern Poland
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                1 fighter placed in United Kingdom
                1 carrier and 2 destroyers placed in 109 Sea Zone
                1 destroyer and 1 submarine placed in 109 Sea Zone
                1 artillery and 2 infantry placed in Novgorod
                5 infantry placed in Romania

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs

    triplea_41839_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Russians
                2 artilleries and 1 infantry moved from Rostov to Ukraine
                2 artilleries and 2 infantry moved from Archangel to Belarus
                1 infantry moved from Archangel to Belarus
                1 infantry moved from Samara to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 infantry moved from Samara to Kazakhstan
                1 fighter moved from Russia to Kazakhstan
                1 tactical_bomber moved from Russia to Western Ukraine
                2 infantry moved from Vologda to Urals

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 2 artilleries and 1 infantry
                    Germans defend with 1 armour and 1 factory_minor
                        Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                        Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 armour
                Battle in Urals
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Urals, round 2 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Urals
                        Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Urals, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Urals
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Kazakhstan
                    Russians attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Belarus
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 1 aaGun, 1 artillery and 2 infantry
                        Russians roll dice for 2 artilleries and 3 infantry in Belarus, round 2 : 2/5 hits, 1.50 expected hits
                        Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 3 : 0/4 hits, 1.33 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 4 : 2/4 hits, 1.33 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 2 infantry
                    Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Russia to Smolensk
                1 aaGun moved from Russia to Bryansk
                1 fighter moved from Kazakhstan to Bryansk
                3 artilleries moved from Tambov to Volgograd
                1 artillery moved from Tambov to Bryansk
                4 artilleries moved from Russia to Bryansk
                5 infantry moved from Russia to Bryansk
                4 artilleries and 25 infantry moved from Archangel to Smolensk
                1 infantry moved from Russia to Vologda

    Place Units - Russians
                3 infantry placed in Volgograd
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    Germans : 0.17
        Russians : -0.50
        Japanese : 0.67

    Territory Summary for Russians :

    Kazakhstan : 1 infantry
        Belarus : 2 artilleries and 1 infantry
        Bryansk : 1 aaGun, 5 artilleries, 1 fighter and 5 infantry
        Archangel : 1 infantry
        Russia : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major and 8 infantry
        Ukraine : 2 artilleries and 1 factory_minor
        Western Ukraine : 4 artilleries, 18 infantry and 1 tactical_bomber
        Novosibirsk : 1 infantry
        Vologda : 1 infantry
        Volgograd : 3 artilleries, 1 factory_minor and 3 infantry
        Smolensk : 1 aaGun, 4 artilleries and 25 infantry

    Production/PUs Summary :

    Germans : 57 / 77
        Russians : 24 / 24
        Japanese : 68 / 75
        Americans : 53 / 66
        Chinese : 0 / 2
        British : 15 / 0
        UK_Pacific : 6 / 6
        Italians : 36 / 54
        ANZAC : 15 / 13
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 1 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 8 / 0

    triplea_41839_Rus9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Japanese
                2 units repaired.
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Urals to Nenetsia
                      Japanese take Nenetsia from Russians
                1 infantry moved from Kansu to Novosibirsk
                1 mech_infantry moved from Shensi to Kazakhstan
                1 destroyer moved from 6 Sea Zone to 3 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                1 destroyer moved from 6 Sea Zone to 4 Sea Zone
                1 fighter moved from Japan to 4 Sea Zone
                1 artillery and 1 mech_infantry moved from Yunnan to Burma
                2 transports moved from 42 Sea Zone to 37 Sea Zone
                1 artillery moved from Shan State to 37 Sea Zone
                1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                1 marine moved from Solomon Islands to 49 Sea Zone
                1 marine and 1 transport moved from 49 Sea Zone to 47 Sea Zone
                1 marine moved from 47 Sea Zone to New Britain
                1 marine moved from Hawaiian Islands to 26 Sea Zone
                1 cruiser and 1 marine moved from 26 Sea Zone to 63 Sea Zone
                1 marine moved from 63 Sea Zone to New Zealand
                1 tactical_bomber moved from Tsinghai to Novosibirsk
                1 fighter moved from Sikang to Kazakhstan
                2 tactical_bombers moved from French Indo China to Burma
                1 bomber moved from French Indo China to Kazakhstan

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 15 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in New Zealand
                Battle in New Britain
                Battle in Java
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 armour and 1 harbour
                        Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 :  0/4 hits
                        ANZAC roll dice for 1 armour in Java, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 :  0/3 hits
                        ANZAC roll dice for 1 armour in Java, round 3 :  0/1 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Java, round 4 :  1/3 hits
                        ANZAC roll dice for 1 armour in Java, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Java
                    Japanese win, taking New Zealand from ANZAC, taking New Britain from ANZAC, taking Java from ANZAC with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 armour
                    Casualties for Japanese: 2 infantry
                Battle in 3 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine and 1 transport
                        Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 submarine in 3 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
                    Americans win with 1 transport remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Novosibirsk
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Novosibirsk, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                        Japanese roll dice for 1 tactical_bomber in Novosibirsk, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 4 :  1/1 hits
                        1 tactical_bomber owned by the Japanese lost in Novosibirsk
                    Russians win with 1 infantry remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Battle in 4 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 fighter in 4 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 submarine in 4 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 4 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 submarine in 4 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 4 Sea Zone, round 4 :  0/2 hits
                        Americans roll dice for 1 submarine in 4 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 4 Sea Zone, round 5 :  1/2 hits
                        Americans roll dice for 1 submarine in 4 Sea Zone, round 5 :  0/1 hits
                        1 submarine owned by the Americans lost in 4 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Burma
                    Japanese attack with 1 artillery, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 :  0/4 hits
                        UK_Pacific roll dice for 1 mech_infantry in Burma, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Burma
                        Japanese roll dice for 1 artillery and 2 tactical_bombers in Burma, round 3 :  1/3 hits
                        UK_Pacific roll dice for 1 mech_infantry in Burma, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Burma
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                Battle in Kazakhstan
                    Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Evenkiyskiy to Urals
                1 armour moved from Buryatia to Yenisey
                1 artillery moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Hopei to Tsinghai
                1 mech_infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Kiangsu to Anhwe
                2 mech_infantrys moved from Kiangsu to Kweichow
                3 mech_infantrys moved from Kwangtung to Yunnan
                3 artilleries moved from French Indo China to Yunnan
                1 aaGun moved from Shan State to Yunnan
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 bomber moved from Marianas to Japan
                1 fighter moved from 4 Sea Zone to 6 Sea Zone
                2 battleships and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Anhwe to 6 Sea Zone
                1 tactical_bomber moved from Anhwe to Shensi
                1 fighter moved from Kazakhstan to Shensi
                2 tactical_bombers moved from Burma to Kweichow
                1 bomber moved from Kazakhstan to Shensi
                1 artillery moved from Yunnan to Shan State

    Place Units - Japanese
                1 destroyer and 1 transport placed in 6 Sea Zone
                3 mech_infantrys placed in Malaya
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Japanese collect 76 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs

    triplea_41839_Jap9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Americans
                5 infantry moved from Iceland to 123 Sea Zone
                3 artilleries moved from Iceland to 123 Sea Zone
                3 artilleries, 2 carriers, 2 destroyers, 3 fighters, 5 infantry, 3 submarines, 1 tactical_bomber and 4 transports moved from 123 Sea Zone to 119 Sea Zone
                3 artilleries and 5 infantry moved from 119 Sea Zone to Scotland
                1 infantry moved from Colombia to Central America

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 1 infantry, 7 submarines and 1 transport; Remaining resources: 2 PUs;

    Combat - Americans
                Battle in Scotland

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of Siberia from Japanese to Russians
                EDIT: Removing units owned by Americans from Soviet Far East: 1 artillery and 1 infantry
                EDIT: Adding units owned by Americans to Siberia: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 transport moved from 3 Sea Zone to 1 Sea Zone

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 destroyer and 7 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 21
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,3,4,5,4,4,2,6,6,1,2,1,2,6,1
                    Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,6,3,4,2,3,5,1,3,5,1,4,1,5,4,3,5,6
                Americans collect 34 PUs (21 lost to blockades); end with 36 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 46 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 51 PUs

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Combat Move - British
                8 infantry moved from India to Burma
                1 fighter moved from India to 42 Sea Zone
                1 tactical_bomber moved from India to Burma
                1 fighter moved from India to Burma

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in 42 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 3 transports
                        3 transports owned by the Japanese lost in 42 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 21
                    Casualties for Japanese: 3 transports

    Non Combat Move - British
                1 fighter moved from 42 Sea Zone to Western Australia
                1 aaGun moved from India to Burma
                1 artillery moved from India to Burma

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,2,6
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
                Some Units in India change ownership: 2 infantry

    Combat Hit Differential Summary :

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Burma : 1 aaGun, 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber
        India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Western Australia : 1 fighter
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Midway : 1 airfield
        Siberia : 1 artillery and 1 infantry
        10 Sea Zone : 1 transport
        1 Sea Zone : 1 transport
        Central United States : 1 factory_major
        Central America : 1 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
        Rhodesia : 1 infantry
        119 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 4 transports
        Iraq : 1 flag
        Eastern Persia : 1 flag
        101 Sea Zone : 1 destroyer and 7 submarines
        Brazil : 1 flag
        Venezuela : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag
        Colombia : 1 flag

    Production/PUs Summary :

    Germans : 55 / 77
        Russians : 23 / 24
        Japanese : 75 / 86
        Americans : 55 / 51
        Chinese : 0 / 2
        British : 15 / 0
        UK_Pacific : 6 / 3
        Italians : 36 / 54
        ANZAC : 9 / 13
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 1 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 8 / 0

    triplea_41839_UK_9.tsvg


  • likely be the end of me on this turn. Not much else i could do.

    sea lion :/

    you wont a 56% battle in hawaii- just croaked me.

    Battle after battle, dice just were not my friend. But i have no fear.  :-D

    Ill submit, but i would like to play again. Same sides if we could, i was damaged from the get go.

    Posting vic, please start new game with you as the axis so we can play again, that is if you would like to please.

    thanks you. Nice win


  • @SixUnder:

    likely be the end of me on this turn. Not much else i could do.

    sea lion :/

    you wont a 56% battle in hawaii- just croaked me.

    Battle after battle, dice just were not my friend. But i have no fear.  :-D

    Ill submit, but i would like to play again. Same sides if we could, i was damaged from the get go.

    Posting vic, please start new game with you as the axis so we can play again, that is if you would like to please.

    thanks you. Nice win

    sure. no problem. thanks for the game.

    so same sides, same bid?


  • ?


  • same sides, same bid sure.

    sorry I was waiting for a PM, i lost the original thread hehe  :-D

    lets do it, send me a link when its up sir

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