I had posted a 2nd map 1 min after the first with cruiser blocking Africa and edited the US sub to India. I assume those don’t change your Italian move?
18L G40 2nd edition Max (allies +20) vs majikforce (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 artilleries, 1 infantry and 1 mech_infantry moved from Shan State to Yunnan
1 armour moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 fighter moved from Burma to Yunnan
1 bomber moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys in Yunnan, round 2 : 7/9 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
1 infantry moved from India to 39 Sea Zone
1 aaGun moved from Shan State to Yunnan
1 aaGun moved from Shan State to Yunnan
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
4 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 armour, 2 artilleries and 1 mech_infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports moved from 98 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from 98 Sea Zone to Greece
1 tactical_bomber moved from 98 Sea Zone to 93 Sea ZonePlace Units - British
1 transport placed in 106 Sea Zone
1 destroyer placed in 81 Sea Zone
2 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 1 armour -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Albania
Italians take Albania from Americans
1 armour and 2 infantry moved from Romania to Bulgaria
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from British
5 infantry moved from Northern Italy to Southern France
1 armour moved from Southern Italy to Southern France
3 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 99 Sea Zone
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Bulgaria
Italians attack with 1 armour and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Bulgaria, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Bulgaria
Italians win, taking Bulgaria from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 3 fighters and 5 infantry
British defend with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
AA fire in Southern France : 0/3 hits
Italians roll dice for 1 armour, 3 fighters and 5 infantry in Southern France, round 2 : 4/9 hits -
I got 4 hits in S France. Where do you want them?
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2 uk inf and 2 us inf
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Albania
Italians take Albania from Americans
1 armour and 2 infantry moved from Romania to Bulgaria
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from British
5 infantry moved from Northern Italy to Southern France
1 armour moved from Southern Italy to Southern France
3 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 99 Sea Zone
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Bulgaria
Italians attack with 1 armour and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Bulgaria, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Bulgaria
Italians win, taking Bulgaria from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 3 fighters and 5 infantry
British defend with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
AA fire in Southern France : 0/3 hits
Italians roll dice for 1 armour, 3 fighters and 5 infantry in Southern France, round 2 : 4/9 hits
Americans roll dice for 1 aaGun, 2 armour, 4 artilleries, 9 infantry and 2 mech_infantrys in Southern France, round 2 : 5/17 hits
2 infantry owned by the Americans, 5 infantry owned by the Italians and 2 infantry owned by the British lost in Southern France
1 armour owned by the Italians retreated to Northern Italy
Americans win with 1 aaGun, 2 armour, 4 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Italians: 5 infantry
Casualties for British: 2 infantry
Casualties for Americans: 2 infantry
Battle in Southern France
Italians attack with 3 fighters
British defend with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 3 artilleries, 3 infantry and 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
1 infantry moved from Bessarabia to Romania
1 aaGun moved from Ukraine to BryanskPlace Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 armour placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 fighter moved from 93 Sea Zone to Southern FranceNon Combat Move - French
Turn Complete - French
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Dont try anything crazy. :-D
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May i edit the American bomber in Sakha to Amur. I thought he was out of reach but he’s not
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Dont try anything crazy. :-D
You mean like attack Southern France? I wouldn’t think of it… :evil: I will edit your bomber for you. Not sure if i will get to it tonight.
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…I was thinking Moscow :?
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…I was thinking Moscow :?
Nah…its a 20% win rate. And my air force needs rebuilding before I assault Moscow. You have some time left. First priority is to get rid of those 2 american factories on my land!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sakha: 1 bomber
EDIT: Adding units owned by Americans to Amur: 1 bomber
EDIT: Turning off Edit Mode
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 6 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Ukraine to Tambov
1 armour and 3 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Yugoslavia to Southern France
2 mech_infantrys moved from Southern Italy to Southern France
1 artillery and 4 infantry moved from France to Southern France
3 fighters moved from Southern Italy to Southern France
1 bomber moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
3 mech_infantrys moved from Western Germany to Southern France
1 bomber moved from Ukraine to Southern France
1 bomber moved from Ukraine to Southern FranceCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 6 infantry in Belarus, round 2 : 0/7 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 5 infantry in Belarus, round 3 : 3/6 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour and 3 infantry in Rostov, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits
Germans roll dice for 1 armour and 3 infantry in Rostov, round 3 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 armour and 3 infantry in Rostov, round 4 : 1/4 hits
Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 3 bombers, 4 fighters, 4 infantry and 8 mech_infantrys
French defend with 1 fighter; British defend with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
AA fire in Southern France : 1/3 hits
1 fighter owned by the Germans lost in Southern France
Germans roll dice for 1 artillery, 3 bombers, 3 fighters, 4 infantry and 8 mech_infantrys in Southern France, round 2 : 8/19 hits
Americans roll dice for 1 aaGun, 2 armour, 4 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys in Southern France, round 2 : 3/14 hits
1 aaGun owned by the Americans, 1 mech_infantry owned by the British, 1 mech_infantry owned by the Americans, 3 infantry owned by the Americans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Southern France
Germans roll dice for 1 artillery, 3 bombers, 3 fighters, 1 infantry and 8 mech_infantrys in Southern France, round 3 : 4/16 hits
Americans roll dice for 2 armour, 4 artilleries and 1 fighter in Southern France, round 3 : 4/7 hits
3 mech_infantrys owned by the Germans, 3 artilleries owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Southern France
Germans roll dice for 1 artillery, 3 bombers, 3 fighters and 5 mech_infantrys in Southern France, round 4 : 5/12 hits
Americans roll dice for 2 armour and 1 fighter in Southern France, round 4 : 3/3 hits
3 mech_infantrys owned by the Germans, 1 fighter owned by the French and 2 armour owned by the British lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 3 bombers, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 20
Casualties for French: 1 fighter
Casualties for Germans: 1 fighter, 4 infantry and 6 mech_infantrys
Casualties for British: 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGun, 3 artilleries, 3 infantry and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Southern France to Western Germany
1 bomber moved from Southern France to France
1 bomber moved from Southern France to France
2 aaGuns moved from Western Germany to France
1 fighter moved from Southern France to Western Germany
1 fighter moved from Southern France to Western Germany
1 fighter moved from Southern France to France
1 armour and 3 mech_infantrys moved from Germany to RomaniaPlace Units - Germans
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 armour and 2 infantry placed in Ukraine
7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,5,3,1,2
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sakha: 1 bomber
EDIT: Adding units owned by Americans to Amur: 1 bomber
EDIT: Turning off Edit Mode
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 6 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Ukraine to Tambov
1 armour and 3 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Yugoslavia to Southern France
2 mech_infantrys moved from Southern Italy to Southern France
1 artillery and 4 infantry moved from France to Southern France
3 fighters moved from Southern Italy to Southern France
1 bomber moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
3 mech_infantrys moved from Western Germany to Southern France
1 bomber moved from Ukraine to Southern France
1 bomber moved from Ukraine to Southern FranceCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 6 infantry in Belarus, round 2 : 0/7 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 5 infantry in Belarus, round 3 : 3/6 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour and 3 infantry in Rostov, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits
Germans roll dice for 1 armour and 3 infantry in Rostov, round 3 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 armour and 3 infantry in Rostov, round 4 : 1/4 hits
Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 3 bombers, 4 fighters, 4 infantry and 8 mech_infantrys
French defend with 1 fighter; British defend with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
AA fire in Southern France : 1/3 hits
1 fighter owned by the Germans lost in Southern France
Germans roll dice for 1 artillery, 3 bombers, 3 fighters, 4 infantry and 8 mech_infantrys in Southern France, round 2 : 8/19 hits
Americans roll dice for 1 aaGun, 2 armour, 4 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys in Southern France, round 2 : 3/14 hits
1 aaGun owned by the Americans, 1 mech_infantry owned by the British, 1 mech_infantry owned by the Americans, 3 infantry owned by the Americans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Southern France
Germans roll dice for 1 artillery, 3 bombers, 3 fighters, 1 infantry and 8 mech_infantrys in Southern France, round 3 : 4/16 hits
Americans roll dice for 2 armour, 4 artilleries and 1 fighter in Southern France, round 3 : 4/7 hits
3 mech_infantrys owned by the Germans, 3 artilleries owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Southern France
Germans roll dice for 1 artillery, 3 bombers, 3 fighters and 5 mech_infantrys in Southern France, round 4 : 5/12 hits
Americans roll dice for 2 armour and 1 fighter in Southern France, round 4 : 3/3 hits
3 mech_infantrys owned by the Germans, 1 fighter owned by the French and 2 armour owned by the British lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 3 bombers, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 20
Casualties for French: 1 fighter
Casualties for Germans: 1 fighter, 4 infantry and 6 mech_infantrys
Casualties for British: 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGun, 3 artilleries, 3 infantry and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Southern France to Western Germany
1 bomber moved from Southern France to France
1 bomber moved from Southern France to France
2 aaGuns moved from Western Germany to France
1 fighter moved from Southern France to Western Germany
1 fighter moved from Southern France to Western Germany
1 fighter moved from Southern France to France
1 armour and 3 mech_infantrys moved from Germany to RomaniaPlace Units - Germans
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 armour and 2 infantry placed in Ukraine
7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,5,3,1,2
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
EDIT: Adding units owned by Germans to Belarus: 1 aaGun
EDIT: Turning off Edit Mode -
Use 2nd file please. Made a NCM edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
3 infantry moved from Shensi to Kweichow
1 bomber moved from Russia to Kweichow
1 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Kweichow
Russians attack with 1 bomber and 3 infantry
Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
Russians roll dice for 1 bomber and 3 infantry in Kweichow, round 2 : 2/4 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kweichow, round 2 : 1/3 hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kweichow
Russians roll dice for 1 bomber and 2 infantry in Kweichow, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 6 : 1/1 hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 armour in Kazakhstan, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 7 : 0/1 hits
Russians roll dice for 1 armour in Kazakhstan, round 8 : 1/1 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 8 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is -5
Casualties for Russians: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/4 hits
Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 3/4 hits
Germans roll dice for 1 armour in Tambov, round 3 : 0/1 hits
1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Russia to Smolensk
1 bomber moved from Kweichow to Tsinghai
1 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
1 aaGun moved from Amur to ManchuriaPlace Units - Russians
1 infantry placed in Volgograd
2 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 infantry moved from Korea to Manchuria
1 mech_infantry moved from Jehol to Manchuria
2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
2 fighters moved from Jehol to Manchuria
1 fighter moved from Korea to Manchuria
1 fighter moved from Japan to Manchuria
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 battleship and 1 cruiser moved from 43 Sea Zone to 37 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Malaya
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Hopei
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to YunnanCombat - Japanese
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 tactical_bomber owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Manchuria
Japanese attack with 2 artilleries, 7 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 6 infantry; Americans defend with 1 fighter, 1 infantry and 1 mech_infantry; Chinese defend with 1 infantry
AA fire in Manchuria : 1/6 hits
1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 2 artilleries, 6 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 5/17 hits
Chinese roll dice for 2 aaGuns, 1 fighter, 8 infantry and 1 mech_infantry in Manchuria, round 2 : 5/10 hits
5 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 3 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 2 artilleries, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 3 : 6/12 hits
Chinese roll dice for 1 fighter, 5 infantry and 1 mech_infantry in Manchuria, round 3 : 4/7 hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 infantry owned by the Chinese, 1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 3 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 6 fighters, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 4 : 3/8 hits
Chinese roll dice for 1 fighter in Manchuria, round 4 : 0/1 hits
1 fighter owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 2 aaGuns and 6 infantry
Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 artilleries, 1 fighter and 7 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 2/5 hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits
2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Hopei
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Hopei, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 2 aaGuns, 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
AA fire in Yunnan : 2/6 hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 4/11 hits
Chinese roll dice for 2 aaGuns, 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Yunnan, round 2 : 1/7 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 2 aaGuns owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 6/10 hits
Chinese roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Yunnan, round 3 : 0/5 hits
2 mech_infantrys owned by the British, 1 armour owned by the British and 2 artilleries owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 2 aaGuns, 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomberNon Combat Move - Japanese
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
2 bombers moved from Yunnan to French Indo China
1 fighter moved from Hopei to Chahar
1 tactical_bomber moved from Hopei to Chahar
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Manchuria to 19 Sea Zone
3 fighters moved from Manchuria to Korea
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 battleship moved from 43 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Manchuria to Japan
1 tactical_bomber moved from Manchuria to Korea
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to 37 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Kwangtung
1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
Nice defense dice and AA!
-
yes, I see the two AA hits, but overall, I think you are still winning with the dice. The Chinese and Russians have not been very lucky pushing back the Japanese onslaught for the last three rounds. I like how you have played Japan. Its annoying, but actually good from a strategic point of view.
Also, I may have told you, but I/We are in the middle of buying a new home. Closing is May 30. So I may be a little slow with my coming turns. Thanks and good soldiering,
Thomas aka max -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 1 bomber and 1 infantry moved from Amur to Manchuria
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 9 Sea Zone to 26 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in Hawaiian Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Manchuria
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Manchuria to 25 Sea Zone
1 bomber moved from 25 Sea Zone to Midway
1 submarine moved from 10 Sea Zone to 15 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 carrier, 1 destroyer, 1 tactical_bomber and 5 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from Algeria to Tunisia
1 aaGun, 3 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 tactical_bomber and 5 transports moved from 92 Sea Zone to 94 Sea Zone
1 aaGun, 3 artilleries and 3 infantry moved from 94 Sea Zone to Tunisia
1 fighter moved from Trans-Jordan to 94 Sea Zone
1 tactical_bomber moved from Trans-Jordan to Greece
1 fighter moved from Eastern United States to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery and 2 infantry placed in Greece
2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry placed in Eastern United States
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Greece to Albania
2 infantry moved from Greece to Bulgaria
1 artillery moved from Greece to Bulgaria
1 fighter and 1 tactical_bomber moved from Greece to Bulgaria
1 fighter moved from Greece to Albania
1 fighter moved from Greece to 99 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to Albania
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - British
British creates battle in territory 106 Sea Zone
Battle in Borneo
Battle in Albania
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Albania, round 2 : 2/3 hits
Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Albania
British win, taking Borneo from Japanese, taking Albania from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Bulgaria
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/5 hits
Italians roll dice for 1 armour and 1 infantry in Bulgaria, round 2 : 0/2 hits
1 infantry owned by the Italians and 1 armour owned by the Italians lost in Bulgaria
British win, taking Bulgaria from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour and 1 infantry
Battle in 99 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
1 fighter moved from 99 Sea Zone to 94 Sea Zone
1 fighter moved from Albania to 94 Sea Zone
1 tactical_bomber moved from Albania to Greece
1 fighter and 1 tactical_bomber moved from Bulgaria to Greece
2 carriers, 1 cruiser and 4 transports moved from 93 Sea Zone to 94 Sea Zone
1 artillery moved from Alexandria to Tobruk
2 armour moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from Siam to Shan State
1 armour moved from India to Burma
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 artillery and 1 infantry placed in Quebec
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
British collect 35 PUs (1 lost to blockades); end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,2,2,6,6,2,3,5,5,5
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys