@simon33 thank you so much for the game, looking forward to this!
GLHF!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 7 infantry moved from Karelia to Novgorod
10 armour, 14 artilleries, 18 infantry and 13 mech_infantrys moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Belarus
2 bombers moved from Western Germany to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery and 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 7 infantry in Novgorod, round 2 : 2/8 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 10 armour, 14 artilleries, 18 infantry and 13 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 14 artilleries, 18 infantry and 13 mech_infantrys in Bryansk, round 2 : 16/55 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 10 armour, 14 artilleries, 18 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 bombers and 4 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 4 mech_infantrys in Belarus, round 2 : 2/6 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 bombers moved from Belarus to Ukraine
3 infantry moved from Bessarabia to Ukraine
3 aaGuns moved from Western Ukraine to Bryansk
2 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
3 fighters moved from Western Germany to Southern Italy
2 mech_infantrys moved from Western Germany to Southern Italy
3 mech_infantrys moved from Germany to Yugoslavia
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
Place Units - Germans
1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
1 infantry and 3 mech_infantrys placed in Western Germany
1 armour and 3 mech_infantrys placed in Germany
Germans undo move 3.
3 mech_infantrys placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Belarus
1 infantry moved from Smolensk to Belarus
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Vologda to Belarus
1 fighter moved from Russia to Rostov
1 artillery and 1 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 infantry moved from Tsinghai to Sikang
1 bomber moved from Kansu to Sikang
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/4 hits
Germans roll dice for 3 mech_infantrys in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 1/4 hits
Germans roll dice for 3 mech_infantrys in Belarus, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 4 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Belarus, round 4 : 0/2 hits
1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 5 : 2/3 hits
Germans roll dice for 1 mech_infantry in Belarus, round 5 : 0/1 hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 0/4 hits
Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 3 : 1/4 hits
Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 0/2 hits
1 mech_infantry owned by the Italians lost in Rostov
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 4 : 2/4 hits
Italians roll dice for 1 armour in Rostov, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Sikang
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Sikang
retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 bomber moved from Sikang to Russia
1 infantry moved from Kansu to Tsinghai
4 infantry moved from Kansu to Shensi
1 tactical_bomber moved from Kansu to Russia
1 armour moved from Kazakhstan to Russia
1 armour and 3 infantry moved from Samara to Russia
1 armour and 2 mech_infantrys moved from Volgograd to Russia
1 fighter moved from Rostov to Russia
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Vologda to Smolensk
2 aaGuns, 1 armour, 5 artilleries and 6 infantry moved from Vologda to Russia
1 aaGun and 4 infantry moved from Amur to Manchuria
1 aaGun and 2 infantry moved from Buryatia to Amur
1 infantry moved from Sakha to Amur
1 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 factory_minor, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Borneo
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 battleships, 2 carriers, 2 cruisers and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Szechwan to Kweichow
2 infantry moved from French Indo China to Yunnan
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from French Indo China to Kwangsi
1 mech_infantry moved from Kiangsu to Jehol
2 fighters moved from French Indo China to Kweichow
1 bomber moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from French Indo China to Yunnan
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 2 battleships, 2 carriers, 2 cruisers and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hawaiian Islands
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 4/6 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Hawaiian Islands from Americans, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 armour owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/8 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Kweichow to Jehol
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
1 bomber moved from Yunnan to French Indo China
1 bomber and 1 tactical_bomber moved from Kweichow to French Indo China
2 fighters and 2 tactical_bombers moved from Borneo to 43 Sea Zone
2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 transport placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 artilleries, 1 infantry and 1 mech_infantry moved from Shan State to Yunnan
1 armour moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 fighter moved from Burma to Yunnan
1 bomber moved from India to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys in Yunnan, round 2 : 7/9 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
1 infantry moved from India to 39 Sea Zone
1 aaGun moved from Shan State to Yunnan
1 aaGun moved from Shan State to Yunnan
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
4 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 armour, 2 artilleries and 1 mech_infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports moved from 98 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from 98 Sea Zone to Greece
1 tactical_bomber moved from 98 Sea Zone to 93 Sea Zone
Place Units - British
1 transport placed in 106 Sea Zone
1 destroyer placed in 81 Sea Zone
2 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 1 armour
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Romania to Albania
Italians take Albania from Americans
1 armour and 2 infantry moved from Romania to Bulgaria
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from British
5 infantry moved from Northern Italy to Southern France
1 armour moved from Southern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 99 Sea Zone
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Bulgaria
Italians attack with 1 armour and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Bulgaria, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Bulgaria
Italians win, taking Bulgaria from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 3 fighters and 5 infantry
British defend with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
AA fire in Southern France : 0/3 hits
Italians roll dice for 1 armour, 3 fighters and 5 infantry in Southern France, round 2 : 4/9 hits
I got 4 hits in S France. Where do you want them?
2 uk inf and 2 us inf
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Romania to Albania
Italians take Albania from Americans
1 armour and 2 infantry moved from Romania to Bulgaria
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from British
5 infantry moved from Northern Italy to Southern France
1 armour moved from Southern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 99 Sea Zone
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Bulgaria
Italians attack with 1 armour and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Bulgaria, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Bulgaria
Italians win, taking Bulgaria from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 3 fighters and 5 infantry
British defend with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
AA fire in Southern France : 0/3 hits
Italians roll dice for 1 armour, 3 fighters and 5 infantry in Southern France, round 2 : 4/9 hits
Americans roll dice for 1 aaGun, 2 armour, 4 artilleries, 9 infantry and 2 mech_infantrys in Southern France, round 2 : 5/17 hits
2 infantry owned by the Americans, 5 infantry owned by the Italians and 2 infantry owned by the British lost in Southern France
1 armour owned by the Italians retreated to Northern Italy
Americans win with 1 aaGun, 2 armour, 4 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Italians: 5 infantry
Casualties for British: 2 infantry
Casualties for Americans: 2 infantry
Battle in Southern France
Italians attack with 3 fighters
British defend with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 3 artilleries, 3 infantry and 1 mech_infantry
Non Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
1 infantry moved from Bessarabia to Romania
1 aaGun moved from Ukraine to Bryansk
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 armour placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 fighter moved from 93 Sea Zone to Southern France
Non Combat Move - French
Turn Complete - French
Dont try anything crazy. :-D
May i edit the American bomber in Sakha to Amur. I thought he was out of reach but he’s not
Dont try anything crazy. :-D
You mean like attack Southern France? I wouldn’t think of it… :evil: I will edit your bomber for you. Not sure if i will get to it tonight.
…I was thinking Moscow :?
…I was thinking Moscow :?
Nah…its a 20% win rate. And my air force needs rebuilding before I assault Moscow. You have some time left. First priority is to get rid of those 2 american factories on my land!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sakha: 1 bomber
EDIT: Adding units owned by Americans to Amur: 1 bomber
EDIT: Turning off Edit Mode
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 6 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Ukraine to Tambov
1 armour and 3 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Yugoslavia to Southern France
2 mech_infantrys moved from Southern Italy to Southern France
1 artillery and 4 infantry moved from France to Southern France
3 fighters moved from Southern Italy to Southern France
1 bomber moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
3 mech_infantrys moved from Western Germany to Southern France
1 bomber moved from Ukraine to Southern France
1 bomber moved from Ukraine to Southern France
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 6 infantry in Belarus, round 2 : 0/7 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 5 infantry in Belarus, round 3 : 3/6 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour and 3 infantry in Rostov, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits
Germans roll dice for 1 armour and 3 infantry in Rostov, round 3 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 armour and 3 infantry in Rostov, round 4 : 1/4 hits
Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 3 bombers, 4 fighters, 4 infantry and 8 mech_infantrys
French defend with 1 fighter; British defend with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
AA fire in Southern France : 1/3 hits
1 fighter owned by the Germans lost in Southern France
Germans roll dice for 1 artillery, 3 bombers, 3 fighters, 4 infantry and 8 mech_infantrys in Southern France, round 2 : 8/19 hits
Americans roll dice for 1 aaGun, 2 armour, 4 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys in Southern France, round 2 : 3/14 hits
1 aaGun owned by the Americans, 1 mech_infantry owned by the British, 1 mech_infantry owned by the Americans, 3 infantry owned by the Americans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Southern France
Germans roll dice for 1 artillery, 3 bombers, 3 fighters, 1 infantry and 8 mech_infantrys in Southern France, round 3 : 4/16 hits
Americans roll dice for 2 armour, 4 artilleries and 1 fighter in Southern France, round 3 : 4/7 hits
3 mech_infantrys owned by the Germans, 3 artilleries owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Southern France
Germans roll dice for 1 artillery, 3 bombers, 3 fighters and 5 mech_infantrys in Southern France, round 4 : 5/12 hits
Americans roll dice for 2 armour and 1 fighter in Southern France, round 4 : 3/3 hits
3 mech_infantrys owned by the Germans, 1 fighter owned by the French and 2 armour owned by the British lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 3 bombers, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 20
Casualties for French: 1 fighter
Casualties for Germans: 1 fighter, 4 infantry and 6 mech_infantrys
Casualties for British: 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGun, 3 artilleries, 3 infantry and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Southern France to Western Germany
1 bomber moved from Southern France to France
1 bomber moved from Southern France to France
2 aaGuns moved from Western Germany to France
1 fighter moved from Southern France to Western Germany
1 fighter moved from Southern France to Western Germany
1 fighter moved from Southern France to France
1 armour and 3 mech_infantrys moved from Germany to Romania
Place Units - Germans
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 armour and 2 infantry placed in Ukraine
7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,5,3,1,2
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sakha: 1 bomber
EDIT: Adding units owned by Americans to Amur: 1 bomber
EDIT: Turning off Edit Mode
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 6 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Ukraine to Tambov
1 armour and 3 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Yugoslavia to Southern France
2 mech_infantrys moved from Southern Italy to Southern France
1 artillery and 4 infantry moved from France to Southern France
3 fighters moved from Southern Italy to Southern France
1 bomber moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
3 mech_infantrys moved from Western Germany to Southern France
1 bomber moved from Ukraine to Southern France
1 bomber moved from Ukraine to Southern France
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 6 infantry in Belarus, round 2 : 0/7 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 5 infantry in Belarus, round 3 : 3/6 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour and 3 infantry in Rostov, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits
Germans roll dice for 1 armour and 3 infantry in Rostov, round 3 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 armour and 3 infantry in Rostov, round 4 : 1/4 hits
Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 3 bombers, 4 fighters, 4 infantry and 8 mech_infantrys
French defend with 1 fighter; British defend with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
AA fire in Southern France : 1/3 hits
1 fighter owned by the Germans lost in Southern France
Germans roll dice for 1 artillery, 3 bombers, 3 fighters, 4 infantry and 8 mech_infantrys in Southern France, round 2 : 8/19 hits
Americans roll dice for 1 aaGun, 2 armour, 4 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys in Southern France, round 2 : 3/14 hits
1 aaGun owned by the Americans, 1 mech_infantry owned by the British, 1 mech_infantry owned by the Americans, 3 infantry owned by the Americans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Southern France
Germans roll dice for 1 artillery, 3 bombers, 3 fighters, 1 infantry and 8 mech_infantrys in Southern France, round 3 : 4/16 hits
Americans roll dice for 2 armour, 4 artilleries and 1 fighter in Southern France, round 3 : 4/7 hits
3 mech_infantrys owned by the Germans, 3 artilleries owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Southern France
Germans roll dice for 1 artillery, 3 bombers, 3 fighters and 5 mech_infantrys in Southern France, round 4 : 5/12 hits
Americans roll dice for 2 armour and 1 fighter in Southern France, round 4 : 3/3 hits
3 mech_infantrys owned by the Germans, 1 fighter owned by the French and 2 armour owned by the British lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 3 bombers, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 20
Casualties for French: 1 fighter
Casualties for Germans: 1 fighter, 4 infantry and 6 mech_infantrys
Casualties for British: 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGun, 3 artilleries, 3 infantry and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Southern France to Western Germany
1 bomber moved from Southern France to France
1 bomber moved from Southern France to France
2 aaGuns moved from Western Germany to France
1 fighter moved from Southern France to Western Germany
1 fighter moved from Southern France to Western Germany
1 fighter moved from Southern France to France
1 armour and 3 mech_infantrys moved from Germany to Romania
Place Units - Germans
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 armour and 2 infantry placed in Ukraine
7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,5,3,1,2
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
EDIT: Adding units owned by Germans to Belarus: 1 aaGun
EDIT: Turning off Edit Mode
Use 2nd file please. Made a NCM edit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
3 infantry moved from Shensi to Kweichow
1 bomber moved from Russia to Kweichow
1 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Kweichow
Russians attack with 1 bomber and 3 infantry
Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
Russians roll dice for 1 bomber and 3 infantry in Kweichow, round 2 : 2/4 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kweichow, round 2 : 1/3 hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kweichow
Russians roll dice for 1 bomber and 2 infantry in Kweichow, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 6 : 1/1 hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 armour in Kazakhstan, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 7 : 0/1 hits
Russians roll dice for 1 armour in Kazakhstan, round 8 : 1/1 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 8 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is -5
Casualties for Russians: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/4 hits
Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 3/4 hits
Germans roll dice for 1 armour in Tambov, round 3 : 0/1 hits
1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Russia to Smolensk
1 bomber moved from Kweichow to Tsinghai
1 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
1 aaGun moved from Amur to Manchuria
Place Units - Russians
1 infantry placed in Volgograd
2 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
5 infantry moved from Korea to Manchuria
1 mech_infantry moved from Jehol to Manchuria
2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
2 fighters moved from Jehol to Manchuria
1 fighter moved from Korea to Manchuria
1 fighter moved from Japan to Manchuria
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 battleship and 1 cruiser moved from 43 Sea Zone to 37 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Malaya
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Hopei
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Yunnan
Combat - Japanese
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 tactical_bomber owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Manchuria
Japanese attack with 2 artilleries, 7 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 6 infantry; Americans defend with 1 fighter, 1 infantry and 1 mech_infantry; Chinese defend with 1 infantry
AA fire in Manchuria : 1/6 hits
1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 2 artilleries, 6 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 5/17 hits
Chinese roll dice for 2 aaGuns, 1 fighter, 8 infantry and 1 mech_infantry in Manchuria, round 2 : 5/10 hits
5 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 3 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 2 artilleries, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 3 : 6/12 hits
Chinese roll dice for 1 fighter, 5 infantry and 1 mech_infantry in Manchuria, round 3 : 4/7 hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 infantry owned by the Chinese, 1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 3 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 6 fighters, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 4 : 3/8 hits
Chinese roll dice for 1 fighter in Manchuria, round 4 : 0/1 hits
1 fighter owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 2 aaGuns and 6 infantry
Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 artilleries, 1 fighter and 7 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 2/5 hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits
2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Hopei
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Hopei, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 2 aaGuns, 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
AA fire in Yunnan : 2/6 hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 4/11 hits
Chinese roll dice for 2 aaGuns, 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Yunnan, round 2 : 1/7 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 2 aaGuns owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 6/10 hits
Chinese roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Yunnan, round 3 : 0/5 hits
2 mech_infantrys owned by the British, 1 armour owned by the British and 2 artilleries owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 2 aaGuns, 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Non Combat Move - Japanese
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
2 bombers moved from Yunnan to French Indo China
1 fighter moved from Hopei to Chahar
1 tactical_bomber moved from Hopei to Chahar
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Manchuria to 19 Sea Zone
3 fighters moved from Manchuria to Korea
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 battleship moved from 43 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Manchuria to Japan
1 tactical_bomber moved from Manchuria to Korea
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to 37 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Kwangtung
1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Nice defense dice and AA!