bid:
Fighters in Moscow, Volgograd, Scotland (30), subs in 91 and 98 (42), Mech in Caucasus (46), Infantry in Belarus, Western Ukraine, Yunnan (55). Goold Luck have fun!
hf
Defenders
Rolls: 3@2; Total Hits: 33@2: (1, 1, 1)
It did not go well for you :| I will retreat your forces now. I will assume where you want them for now. You may edit them during ANZAC/France if you so choose.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
3 armour and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 infantry moved from Romania to Eastern Poland
2 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 mech_infantry moved from Tunisia to Libya
1 armour moved from Tunisia to Libya
1 artillery and 1 infantry moved from Tunisia to Libya
Combat - Italians
Non Combat Move - Italians
1 aaGun moved from Romania to Eastern Poland
2 artilleries moved from Northern Italy to Southern Italy
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
That does suck :-( How do you do that?
That does suck :-( How do you do that?
Its pretty easy. A simple formula.
So to attack with 4 inf and 1 Fighter the formula would look like this. (you would not use " in the formula it is just there so you can see the formula)
“:“aaa 4@1 1@3”:”
Now I will type the same formula without the " and you will see the dice results
Rolls: 4@1 1@3; Total Hits: 14@1: (3, 4, 3, 5)1@3: (1)
You can adjust the formula to whatever you have attacking or defending.
Lets say its 6 inf, 3 art 2 tanks and 4 bombers. It would look like this
“:“aaa 3@1 6@2 2@3 4@4”:”
Same formula again without the "
Rolls: 3@1 6@2 2@3 4@4; Total Hits: 63@1: (3, 6, 1)6@2: (5, 2, 5, 4, 2, 4)2@3: (4, 4)4@4: (5, 1, 3, 2)
Try it out!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
2 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Ok, but how are the dice rolled
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
2 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Combat - French
Non Combat Move - French
Turn Complete - French
"
do you enter a formula like you do in a spreadsheet?
Just type it in the text box like you do when you are typing a reply in the thread. I believe it contacts a dice generator just like triple A does. Try typing one in this thread.
aaa 4@1 1@3
as you can see I tried to enter a formula, but it’s still missing something.
Rolls: 4@1 1@3; Total Hits: 04@1: (5, 6, 2, 6)1@3: (5)
damn, 0 hits again. The rolls were so much better before and also in my “local game”. This must be a bad dice server :|
damn, 0 hits again. The rolls were so much better before and also in my “local game”. This must be a bad dice server :|
:-D Yeah attacking with Inf is always an adventure!
It’s the ftr that didn’t do his job
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer and 8 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
Combat - Germans
Non Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 cruiser, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Romania to Bessarabia
6 armour moved from Slovakia Hungary to Bessarabia
1 fighter moved from Slovakia Hungary to Bessarabia
3 tactical_bombers moved from Slovakia Hungary to Bessarabia
1 fighter moved from Southern Italy to Bessarabia
3 aaGuns, 10 artilleries and 13 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 2 infantry moved from Poland to Eastern Poland
3 infantry moved from Bulgaria to Romania
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Western Germany to Slovakia Hungary
2 infantry moved from Western Germany to France
Place Units - Germans
1 destroyer placed in 112 Sea Zone
2 armour and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 44 PUs (1 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Yunnan
1 armour moved from Shensi to Kweichow
1 tactical_bomber moved from Shensi to Kweichow
1 mech_infantry moved from Shensi to Yunnan
1 bomber moved from Shensi to Yunnan
1 armour moved from Shensi to Yunnan
1 mech_infantry moved from Sikang to Yunnan
1 infantry moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
1 infantry moved from Novgorod to Baltic States
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 tactical_bomber moved from Novgorod to Baltic States
1 mech_infantry moved from Volgograd to Sikang
Combat - Russians
Battle in Baltic States
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Baltic States
retreated to Baltic States
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kweichow
Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Kweichow
Russians roll dice for 1 armour and 1 tactical_bomber in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kweichow
retreated to Kweichow
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Russians attack with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 3/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Yunnan
Russians win, taking Yunnan from Japanese with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Kweichow to Sikang
1 bomber moved from Yunnan to Volgograd
1 mech_infantry moved from Volgograd to Sikang
1 aaGun, 1 artillery and 6 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
3 artilleries, 6 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Belarus to Smolensk
1 aaGun, 1 artillery and 6 infantry moved from Belarus to Bryansk
2 aaGuns, 5 artilleries and 10 infantry moved from Novgorod to Archangel
1 armour moved from Russia to Bryansk
3 infantry moved from Timguska to Kansu
3 infantry moved from Timguska to Novosibirsk
3 infantry moved from Yenisey to Timguska
1 tactical_bomber moved from Baltic States to Bryansk
1 fighter moved from Karelia to Bryansk
1 fighter moved from Ukraine to Bryansk
Place Units - Russians
2 armour and 1 infantry placed in Volgograd
Russians undo move 1.
1 armour, 1 artillery and 1 infantry placed in Volgograd
1 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 artillery moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour and 1 artillery moved from Malaya to 37 Sea Zone
1 armour, 1 artillery and 2 transports moved from 37 Sea Zone to 43 Sea Zone
1 armour and 1 artillery moved from 43 Sea Zone to Borneo
1 fighter moved from 37 Sea Zone to 60 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 37 Sea Zone to 43 Sea Zone
1 battleship moved from 37 Sea Zone to 43 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Japan
1 fighter moved from Japan to Korea
2 fighters moved from Kwangsi to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to Borneo
1 artillery and 2 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Hopei to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
1 artillery moved from Hunan to Yunnan
2 bombers moved from Kwangsi to Szechwan
2 infantry moved from Suiyuyan to Shensi
2 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 60 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 artillery, 3 infantry and 2 transports
1 artillery owned by the Americans, 3 infantry owned by the Americans and 2 transports owned by the Americans lost in 60 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 27
Casualties for Americans: 1 artillery, 3 infantry and 2 transports
Battle in Borneo
Japanese attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Borneo, round 2 : 0/7 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Borneo, round 3 : 2/7 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 17 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Szechwan
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 2 mech_infantrys and 4 tactical_bombers
Russians defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 6/9 hits
Chinese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 : 0/3 hits
2 mech_infantrys owned by the Russians and 1 armour owned by the Russians lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 fighter could not land in 60 Sea Zone and was removed
1 fighter moved from Borneo to 43 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
1 carrier moved from 37 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
1 fighter moved from Yunnan to French Indo China
3 tactical_bombers moved from Yunnan to French Indo China
2 bombers moved from Szechwan to French Indo China
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 aaGun moved from Hopei to Shensi
2 fighters moved from 17 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 bomber placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
Japanese collect 54 PUs; end with 55 PUs