bid:
Fighters in Moscow, Volgograd, Scotland (30), subs in 91 and 98 (42), Mech in Caucasus (46), Infantry in Belarus, Western Ukraine, Yunnan (55). Goold Luck have fun!
hf
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 artillery moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour and 1 artillery moved from Malaya to 37 Sea Zone
1 armour, 1 artillery and 2 transports moved from 37 Sea Zone to 43 Sea Zone
1 armour and 1 artillery moved from 43 Sea Zone to Borneo
1 fighter moved from 37 Sea Zone to 60 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 37 Sea Zone to 43 Sea Zone
1 battleship moved from 37 Sea Zone to 43 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Japan
1 fighter moved from Japan to Korea
2 fighters moved from Kwangsi to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to Borneo
1 artillery and 2 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Hopei to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
1 artillery moved from Hunan to Yunnan
2 bombers moved from Kwangsi to Szechwan
2 infantry moved from Suiyuyan to Shensi
2 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 60 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 artillery, 3 infantry and 2 transports
1 artillery owned by the Americans, 3 infantry owned by the Americans and 2 transports owned by the Americans lost in 60 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 27
Casualties for Americans: 1 artillery, 3 infantry and 2 transports
Battle in Borneo
Japanese attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Borneo, round 2 : 0/7 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Borneo, round 3 : 2/7 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 17 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Szechwan
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 2 mech_infantrys and 4 tactical_bombers
Russians defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 6/9 hits
Chinese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 : 0/3 hits
2 mech_infantrys owned by the Russians and 1 armour owned by the Russians lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 fighter could not land in 60 Sea Zone and was removed
1 fighter moved from Borneo to 43 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
1 carrier moved from 37 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
1 fighter moved from Yunnan to French Indo China
3 tactical_bombers moved from Yunnan to French Indo China
2 bombers moved from Szechwan to French Indo China
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 aaGun moved from Hopei to Shensi
2 fighters moved from 17 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 bomber placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
Japanese collect 54 PUs; end with 55 PUs
Houston, we have a problem! You cant Kamikaze my transports in sz60.
Houston, we have a problem! You cant Kamikaze my transports in sz60.
I actually can. All I have to do is demonstrate a landing spot for the plane. Which I did by forcing a battle in sz 42. If I had won that battle my carrier from sz 37 could’ve moved and picked up the fighter. I lost the sz 42 battle thus my carrier could not move through to pick up the fighter. I assure you its a legal move as cheesy as it may be.
… maybe technically possible, but not in good faith. We are trying to play a gentleman’s game and you are already in an advantages
position with much more likelihood of victory than i. You wouldn’t want to smear that on a technicality
Houston, we have a problem! You cant Kamikaze my transports in sz60.
I actually can. All I have to do is demonstrate a landing spot for the plane. Which I did by forcing a battle in sz 42. If I had won that battle my carrier from sz 37 could’ve moved and picked up the fighter. I lost the sz 42 battle thus my carrier could not move through to pick up the fighter. I assure you its a legal move as cheesy as it may be.
It is a move well within the rules. I don’t feel bad at all playing the game within the rules. If you don’t want transports to die then DO NOT LEAVE THEM DEFENSELESS! If you were not aware of the rule that’s not really my fault but I am willing to allow you to redeploy the transports to a different location and I will redo Japans turn.
Oh-oh, seems like i touched a nerve. You got a little defensive and I didn’t mean to offend. So yes, my fault, I will have to plead ignorance. Seemed like we had established pretty good rapport. Didn’t want to lose, you know, the good spirit’
Oh-oh, seems like i touched a nerve. You got a little defensive and I didn’t mean to offend. So yes, my fault, I will have to plead ignorance. Seemed like we had established pretty good rapport. Didn’t want to lose, you know, the good spirit’
I guess I was a little offended that you think I wasn’t playing in good faith and not being a gentleman. I play by the rules and use them to my advantage at every turn in the game as I try to win. That being said I also do enjoy playing and helping others get better at the game if I can. It only adds the the leagues depth of play. And I also enjoy learning from others who are way better than me. So no hard feelings and my offer still does stand if you would like to redploy the transports as well as any navy in the pacific its fine with me. Just let me know what you would like to do. Cheers! And game on!
P.S. I also had a death in the family this week so I’ve been on edge all week. So I apologize if I came off as a douche in any way.
-Jason
Oh cool, thought maybe i lost you. I’ll have to choose my words more carefully in the future and i am sorry for your loss. In past games i have often let my opponent retake a move if they made an obvious blunder maybe because they were in a hurry or careless or just plain ignorant like me. I know that’s tough to do especially in a close game, but you seem to be in quite a bit better position than i. That’s all i meant. So i guess just add the transports to my fleet in the sz just above the one they are in now.
Cheers
Okay I have edited your transports to the adjacent sz. I am working on Japans turn. Not sure when I can post. I have calling hours and a funeral to attend the next 2 days. So it might not be until this weekend.
No worries. Again sorry for your loss
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hopei to Szechwan
1 bomber moved from Kwangsi to Szechwan
1 artillery moved from Hunan to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 armour moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to 6 Sea Zone
1 artillery moved from French Indo China to Shan State
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 bomber moved from Kwangsi to Borneo
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 cruisers and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 2 artilleries, 1 bomber and 3 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 2 artilleries, 1 bomber and 3 infantry in Borneo, round 2 : 0/6 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries, 1 bomber and 3 infantry in Borneo, round 3 : 3/6 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 6/8 hits
Chinese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits
2 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 2 mech_infantrys
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Szechwan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 bomber and 1 mech_infantry in Szechwan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 tactical_bombers in 45 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 41 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Non Combat Move - Japanese
1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Borneo to French Indo China
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
2 fighters moved from 41 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 17 Sea Zone to Korea
2 fighters moved from 17 Sea Zone to 6 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Hopei to Shensi
1 bomber moved from Szechwan to French Indo China
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 destroyers and 1 fighter placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Libya
1 artillery and 1 infantry moved from Egypt to Alexandria
2 fighters moved from 98 Sea Zone to Libya
1 tactical_bomber moved from Egypt to Libya
1 tactical_bomber moved from Malta to Libya
1 armour and 7 infantry moved from Burma to Yunnan
4 mech_infantrys moved from India to Yunnan
1 fighter moved from India to Yunnan
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
Combat - British
Battle in Libya
British attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 1 cruiser in Libya, round 2 : 1/1 hits
British roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Libya, round 2 : 2/10 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Libya, round 2 : 0/4 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya
British roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Libya, round 3 : 3/10 hits
Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Libya
British win, taking Libya from Italians with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Alexandria
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 armour, 1 fighter, 7 infantry and 4 mech_infantrys
Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 7 infantry and 4 mech_infantrys in Yunnan, round 2 : 1/13 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 armour, 1 fighter, 6 infantry and 4 mech_infantrys in Yunnan, round 3 : 5/12 hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 3 : 0/2 hits
1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 fighter, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Non Combat Move - British
1 fighter moved from Yunnan to India
3 aaGuns, 2 artilleries, 1 fighter and 5 infantry moved from India to Burma
1 armour moved from Persia to West India
2 infantry moved from Persia to Iraq
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 carrier moved from 98 Sea Zone to 96 Sea Zone
1 bomber moved from Egypt to India
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 fighter moved from Libya to 96 Sea Zone
1 tactical_bomber moved from Libya to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Libya to Malta
1 fighter moved from United Kingdom to Algeria
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
3 armour placed in Egypt
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs
Some Units in India change ownership: 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 mech_infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
3 armour moved from Eastern Poland to Western Ukraine
2 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Western Ukraine
1 artillery and 2 infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 artillery and 2 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 2/2 hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits
British roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits
British roll dice for 1 artillery in Alexandria, round 4 : 1/1 hits
1 artillery owned by the Italians lost in Alexandria
British win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Eastern Poland to Western Ukraine
1 armour moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to France
1 infantry moved from Southern France to France
Place Units - Italians
1 infantry placed in Southern France
2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
2 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
Combat - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
Turn Complete - French
I was going to do it myself, but not sure what proper protocal is. I forgot to move UK BB from sz57 to sz38.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Karelia
1 artillery and 6 infantry moved from Finland to Karelia
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 fighters and 3 tactical_bombers moved from Bessarabia to 96 Sea Zone
3 bombers and 3 fighters moved from Western Germany to 96 Sea Zone
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 3 bombers, 5 fighters and 3 tactical_bombers
French defend with 1 destroyer; British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Germans roll dice for 3 bombers, 5 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 8/11 hits
British roll dice for 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 4 transports in 96 Sea Zone, round 2 : 8/10 hits
3 tactical_bombers owned by the Germans, 1 carrier owned by the British, 1 carrier owned by the Americans, 5 fighters owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the French and 1 destroyer owned by the British lost in 96 Sea Zone
retreated to 96 Sea Zone
British win with 1 cruiser, 2 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -15
Casualties for French: 1 destroyer
Casualties for Germans: 5 fighters and 3 tactical_bombers
Casualties for British: 1 carrier and 1 destroyer
Casualties for Americans: 1 carrier, 1 cruiser and 1 destroyer
Battle in Karelia
Germans attack with 1 artillery and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 7 infantry in Karelia, round 2 : 2/8 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 fighter owned by the Americans forced to land in Malta
Non Combat Move - Germans
3 bombers moved from 96 Sea Zone to Western Germany
9 armour, 2 artilleries and 3 infantry moved from Bessarabia to Western Ukraine
3 aaGuns, 1 armour, 12 artilleries, 15 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
3 infantry moved from Romania to Bessarabia
4 mech_infantrys moved from Slovakia Hungary to Western Ukraine
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
3 fighters placed in Western Germany
2 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 57 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 38 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
I was going to do it myself, but not sure what proper protocal is. I forgot to move UK BB from sz57 to sz38.
I made the edit for you. Usually you can make the edit and then just give your opponent a heads up. Most guys are pretty cool about it. If you ever think it might be a problem just ask first to avoid any headaches.
Also nice dice in sz 96. 8 freaking hits on defense. MARTI hates me! :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
1 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to Belarus
1 fighter moved from Bryansk to Novgorod
1 fighter moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 bomber moved from Volgograd to Kweichow
2 mech_infantrys and 1 tactical_bomber moved from Sikang to Kweichow
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kweichow
Russians attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 2 mech_infantrys
Russians roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 0/3 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Russians roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 1/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 1/2 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kweichow
Russians roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 4 : 0/3 hits
Japanese roll dice for 1 armour in Kweichow, round 4 : 0/1 hits
Russians roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 5 : 1/3 hits
Japanese roll dice for 1 armour in Kweichow, round 5 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Kweichow
Russians win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 mech_infantrys
Casualties for Japanese: 1 armour and 2 mech_infantrys
Non Combat Move - Russians
1 tactical_bomber moved from Kweichow to Kansu
1 infantry moved from Kansu to Tsinghai
1 bomber moved from Kweichow to Kansu
3 infantry moved from Timguska to Kansu
3 infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Samara
1 armour moved from Volgograd to Kazakhstan
2 aaGuns, 5 artilleries and 7 infantry moved from Archangel to Vologda
1 infantry moved from Smolensk to Russia
1 fighter moved from Belarus to Russia
1 fighter moved from Novgorod to Vologda
1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Bryansk to Tambov
2 aaGuns, 5 artilleries and 15 infantry moved from Bryansk to Russia
1 infantry moved from Rostov to Caucasus
1 submarine moved from 119 Sea Zone to 104 Sea Zone
1 armour moved from Russia to Vologda
Place Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
4 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 artillery and 3 infantry moved from Shensi to Szechwan
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 3 infantry moved from Borneo to 43 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 43 Sea Zone to 37 Sea Zone
1 battleship moved from 43 Sea Zone to 37 Sea Zone
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Celebes
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
2 bombers moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Shan State
1 battleship moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
2 fighters moved from 43 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
2 carriers moved from 43 Sea Zone to 37 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/6 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers and 2 transports
Americans defend with 1 cruiser
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers and 2 transports in 37 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 cruisers and 2 transports remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 5/10 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 1/4 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 3 infantry owned by the Americans lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Szechwan, round 2 : 4/6 hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits
3 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 aaGun moved from Shensi to Szechwan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
2 bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Paulau Island to 37 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
2 carriers moved from 6 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to Korea
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to French Indo China
Place Units - Japanese
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 armour and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 carriers and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Yunnan to Kwangsi
1 bomber moved from India to Kwangsi
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
1 infantry moved from Yunnan to Kweichow
1 armour, 1 infantry and 4 mech_infantrys moved from Yunnan to Szechwan
1 infantry moved from Burma to Yunnan
2 artilleries and 4 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 armour moved from West India to Burma
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Kweichow
British attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
British attack with 1 armour, 1 infantry and 4 mech_infantrys
Japanese defend with 1 aaGun, 1 artillery and 3 infantry
British roll dice for 1 armour, 1 infantry and 4 mech_infantrys in Szechwan, round 2 : 0/6 hits
Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Szechwan, round 2 : 2/4 hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Szechwan
British roll dice for 1 armour and 3 mech_infantrys in Szechwan, round 3 : 2/4 hits
Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Szechwan, round 3 : 1/4 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 aaGun owned by the Japanese lost in Szechwan
British roll dice for 1 armour and 2 mech_infantrys in Szechwan, round 4 : 1/3 hits
Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 4 : 2/3 hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Szechwan
1 armour owned by the British retreated to Yunnan
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 1 infantry and 4 mech_infantrys
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Kwangsi
British attack with 1 bomber and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British lost in Kwangsi
British roll dice for 1 bomber and 1 infantry in Kwangsi, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 2 artilleries, 4 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries, 4 infantry and 2 mech_infantrys in Shan State, round 2 : 3/8 hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Tobruk from Italians to British
EDIT: Adding units owned by British to Tobruk: 1 artillery
EDIT: Removing units owned by British from Alexandria: 1 artillery
EDIT: Turning off Edit Mode
1 aaGun moved from Burma to Shan State
1 battleship moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from Algeria to Greece
1 fighter moved from Malta to Greece
1 tactical_bomber moved from Malta to Greece
1 fighter and 1 tactical_bomber moved from Malta to 98 Sea Zone
2 artilleries and 3 infantry moved from Libya to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 2 artilleries, 1 cruiser, 3 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from Iraq to Trans-Jordan
1 aaGun, 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Burma to India
1 aaGun moved from Burma to Shan State
1 bomber moved from Kwangsi to India
1 fighter moved from Kweichow to Burma
Place Units - British
2 carriers and 1 transport placed in 98 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,6,4,2,3,6,5,3,5,1,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys