Sorry about that got a little busy. I’ll get my turns done at least once a day for the most part.
18L G40 2nd edition Max (allies +20) vs majikforce (axis)
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Defenders
Rolls: 3@2; Total Hits: 03@2: (4, 6, 3)
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Attackers
Rolls: 4@1 1@3; Total Hits: 04@1: (3, 6, 4, 3)1@3: (5)
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Defenders
Rolls: 3@2; Total Hits: 33@2: (1, 1, 1)
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It did not go well for you :| I will retreat your forces now. I will assume where you want them for now. You may edit them during ANZAC/France if you so choose.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
3 armour and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 infantry moved from Romania to Eastern Poland
2 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 mech_infantry moved from Tunisia to Libya
1 armour moved from Tunisia to Libya
1 artillery and 1 infantry moved from Tunisia to LibyaCombat - Italians
Non Combat Move - Italians
1 aaGun moved from Romania to Eastern Poland
2 artilleries moved from Northern Italy to Southern Italy
1 aaGun and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs -
That does suck :-( How do you do that?
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That does suck :-( How do you do that?
Its pretty easy. A simple formula.
So to attack with 4 inf and 1 Fighter the formula would look like this. (you would not use " in the formula it is just there so you can see the formula)“:“aaa 4@1 1@3”:”
Now I will type the same formula without the " and you will see the dice results
Rolls: 4@1 1@3; Total Hits: 14@1: (3, 4, 3, 5)1@3: (1)
You can adjust the formula to whatever you have attacking or defending.
Lets say its 6 inf, 3 art 2 tanks and 4 bombers. It would look like this
“:“aaa 3@1 6@2 2@3 4@4”:”Same formula again without the "
Rolls: 3@1 6@2 2@3 4@4; Total Hits: 63@1: (3, 6, 1)6@2: (5, 2, 5, 4, 2, 4)2@3: (4, 4)4@4: (5, 1, 3, 2)
Try it out!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
2 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan -
Ok, but how are the dice rolled
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
2 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Non Combat Move - French
Turn Complete - French
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"
do you enter a formula like you do in a spreadsheet? -
Just type it in the text box like you do when you are typing a reply in the thread. I believe it contacts a dice generator just like triple A does. Try typing one in this thread.
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aaa 4@1 1@3
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as you can see I tried to enter a formula, but it’s still missing something.
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Rolls: 4@1 1@3; Total Hits: 04@1: (5, 6, 2, 6)1@3: (5)
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damn, 0 hits again. The rolls were so much better before and also in my “local game”. This must be a bad dice server :|
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damn, 0 hits again. The rolls were so much better before and also in my “local game”. This must be a bad dice server :|
:-D Yeah attacking with Inf is always an adventure!
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It’s the ftr that didn’t do his job
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer and 8 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from RussiansCombat - Germans
Non Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 cruiser, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Romania to Bessarabia
6 armour moved from Slovakia Hungary to Bessarabia
1 fighter moved from Slovakia Hungary to Bessarabia
3 tactical_bombers moved from Slovakia Hungary to Bessarabia
1 fighter moved from Southern Italy to Bessarabia
3 aaGuns, 10 artilleries and 13 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 2 infantry moved from Poland to Eastern Poland
3 infantry moved from Bulgaria to Romania
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Western Germany to Slovakia Hungary
2 infantry moved from Western Germany to FrancePlace Units - Germans
1 destroyer placed in 112 Sea Zone
2 armour and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 44 PUs (1 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs