18L G40 2nd edition Max (allies +20) vs majikforce (axis)

  • '22 '16

    Defenders
    DiceRolls: 3@2; Total Hits: 03@2: (4, 6, 3)

  • '22 '16

    Attackers
    DiceRolls: 4@1 1@3; Total Hits: 04@1: (3, 6, 4, 3)1@3: (5)

  • '22 '16

    Defenders
    DiceRolls: 3@2; Total Hits: 33@2: (1, 1, 1)

  • '22 '16

    It did not go well for you :|  I will retreat your forces now.  I will assume where you want them for now.  You may edit them during ANZAC/France if you so choose.

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                3 armour and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 infantry moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 infantry moved from Romania to Eastern Poland
                2 infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Northern Italy to Romania
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 mech_infantry moved from Tunisia to Libya
                1 armour moved from Tunisia to Libya
                1 artillery and 1 infantry moved from Tunisia to Libya

    Combat - Italians

    Non Combat Move - Italians
                1 aaGun moved from Romania to Eastern Poland
                2 artilleries moved from Northern Italy to Southern Italy
                1 aaGun and 2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 armour, 1 fighter and 1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy
                1 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs

    triplea_41816_Ita3.tsvg

  • 2024 '22 '21 '19 '18

    That does suck  :-(  How do you do that?

  • '22 '16

    @max334:

    That does suck  :-(  How do you do that?

    Its pretty easy.  A simple formula.
    So to attack with 4 inf and 1 Fighter the formula would look like this.  (you would not use " in the formula it is just there so you can see the formula)

    “:“aaa 4@1 1@3”:”

    Now I will type the same formula without the " and you will see the dice results
    DiceRolls: 4@1 1@3; Total Hits: 14@1: (3, 4, 3, 5)1@3: (1)

    You can adjust the formula to whatever you have attacking or defending.
    Lets say its 6 inf, 3 art 2 tanks and 4 bombers.  It would look like this
    “:“aaa 3@1 6@2 2@3 4@4”:”

    Same formula again without the "
    DiceRolls: 3@1 6@2 2@3 4@4; Total Hits: 63@1: (3, 6, 1)6@2: (5, 2, 5, 4, 2, 4)2@3: (4, 4)4@4: (5, 1, 3, 2)

    Try it out!

  • 2024 '22 '21 '19 '18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                2 infantry moved from Morocco to Algeria
                      French take Algeria from Italians
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    triplea_41816_Fre3.tsvg

  • 2024 '22 '21 '19 '18

    Ok, but how are the dice rolled

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                2 infantry moved from Morocco to Algeria
                      French take Algeria from Italians
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    triplea_41816_Fre3.tsvg

  • 2024 '22 '21 '19 '18

    "
    do you enter a formula like you do in a spreadsheet?

  • '22 '16

    Just type it in the text box like you do when you are typing a reply in the thread.  I believe it contacts a dice generator just like triple A does.  Try typing one in this thread.

  • 2024 '22 '21 '19 '18

    aaa 4@1 1@3

  • 2024 '22 '21 '19 '18

    as you can see I tried to enter a formula, but it’s still missing something.

  • '22 '16

    @max334:

    aaa 4@1 1@3

    You’re almost there!  Just add a colon before the a and after the last number.

  • 2024 '22 '21 '19 '18

    DiceRolls: 4@1 1@3; Total Hits: 04@1: (5, 6, 2, 6)1@3: (5)

  • 2024 '22 '21 '19 '18

    damn, 0 hits again. The rolls were so much better before and also in my “local game”. This must be a bad dice server  :|

  • '22 '16

    @max334:

    damn, 0 hits again. The rolls were so much better before and also in my “local game”. This must be a bad dice server  :|

    :-D Yeah attacking with Inf is always an adventure!

  • 2024 '22 '21 '19 '18

    It’s the ftr that didn’t do his job

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 destroyer and 8 mech_infantrys; Remaining resources: 1 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians

    Combat - Germans

    Non Combat Move - Germans
                1 destroyer moved from 113 Sea Zone to 104 Sea Zone
                1 submarine moved from 123 Sea Zone to 125 Sea Zone
                1 cruiser, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                3 armour, 2 artilleries and 4 infantry moved from Romania to Bessarabia
                6 armour moved from Slovakia Hungary to Bessarabia
                1 fighter moved from Slovakia Hungary to Bessarabia
                3 tactical_bombers moved from Slovakia Hungary to Bessarabia
                1 fighter moved from Southern Italy to Bessarabia
                3 aaGuns, 10 artilleries and 13 infantry moved from Slovakia Hungary to Eastern Poland
                2 artilleries and 2 infantry moved from Poland to Eastern Poland
                3 infantry moved from Bulgaria to Romania
                1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
                4 mech_infantrys moved from Western Germany to Slovakia Hungary
                2 infantry moved from Western Germany to France

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                2 armour and 8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                Germans collect 44 PUs (1 lost to blockades); end with 45 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs

    triplea_41816_Ger4.tsvg

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