18L G40 2nd edition Max (allies +20) vs majikforce (axis)

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from France to Holland Belgium
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French
                French collect 14 PUs; end with 14 PUs

    triplea_41816_Fre13.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 armour moved from Northern Italy to France
                2 armour and 1 mech_infantry moved from Germany to France
                1 bomber and 2 fighters moved from Germany to France
                2 fighters moved from Southern Italy to France
                1 bomber moved from Southern France to 92 Sea Zone
                1 armour and 1 mech_infantry moved from Karelia to Finland
                2 artilleries and 2 infantry moved from Tambov to Bryansk
                1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
                1 artillery and 2 infantry moved from Tambov to Samara
                1 armour moved from Tambov to Samara
                1 mech_infantry moved from Tambov to Caucasus

    Combat - Germans
                Battle in 92 Sea Zone
                    Germans attack with 1 bomber and 1 fighter
                    British defend with 1 carrier; Americans defend with 2 transports
                        Germans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 carrier and 2 transports in 92 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Germans lost in 92 Sea Zone
                        Germans roll dice for 1 bomber in 92 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 carrier and 2 transports in 92 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 bomber in 92 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 carrier and 2 transports in 92 Sea Zone, round 4 :  1/1 hits
                        1 carrier owned by the British and 1 bomber owned by the Germans lost in 92 Sea Zone
                    Americans win with 2 transports remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 bomber and 1 fighter
                    Casualties for British: 1 carrier
                Battle in France
                    Germans attack with 3 armour, 1 bomber, 4 fighters and 1 mech_infantry
                    French defend with 1 airfield, 1 factory_minor and 3 infantry; British defend with 2 artilleries and 1 infantry
                        Germans roll dice for 3 armour, 1 bomber, 4 fighters and 1 mech_infantry in France, round 2 :  7/9 hits
                        French roll dice for 2 artilleries and 4 infantry in France, round 2 :  1/6 hits
                        1 mech_infantry owned by the Germans, 3 infantry owned by the French, 2 artilleries owned by the British and 1 infantry owned by the British lost in France
                    Germans captures 14PUs while taking French capital
                    Germans win, taking France from French with 3 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 16
                    Casualties for French: 3 infantry
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 artilleries and 1 infantry
                Battle in Samara
                    Germans attack with 1 armour, 1 artillery and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in Samara, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Samara, round 2 :  2/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
                        Germans roll dice for 1 armour and 1 artillery in Samara, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Samara, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Caucasus
                    Germans attack with 1 armour and 3 mech_infantrys
                    British defend with 1 armour
                        Germans roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 :  0/4 hits
                        Russians roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 3 :  1/4 hits
                        Russians roll dice for 1 armour in Caucasus, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour
                Battle in Bryansk
                    Germans attack with 2 artilleries and 2 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 :  2/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  0/2 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Finland
                    Germans attack with 1 armour and 1 mech_infantry
                    Americans defend with 2 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 :  1/2 hits
                        Americans roll dice for 2 infantry in Finland, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Finland
                        Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 3 :  1/2 hits
                        Americans roll dice for 1 infantry in Finland, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Finland
                    Germans win, taking Finland from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry

    Non Combat Move - Germans
                1 bomber moved from France to Western Germany
                1 aaGun moved from Southern France to France
                8 infantry moved from Germany to Western Germany
                1 artillery moved from Germany to Western Germany
                1 artillery moved from Poland to Germany
                1 infantry moved from Yugoslavia to Romania
                1 infantry moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Poland to Germany
                3 armour and 2 mech_infantrys moved from Tambov to Ukraine
                3 aaGuns, 3 artilleries and 8 infantry moved from Tambov to Volgograd
                1 fighter moved from France to Western Germany
                1 fighter moved from France to Western Germany
                1 fighter moved from France to Southern Italy
                1 fighter moved from France to Southern Italy

    Place Units - Germans
                1 artillery and 2 infantry placed in Western Germany
                1 armour and 1 mech_infantry placed in Germany
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Volgograd
                Germans undo move 4.
                2 infantry placed in Volgograd
                1 artillery and 7 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    triplea_41816_Ger14.tsvg

  • '22 '16

    Ha!  Love losing 100% battles. That was one tough smoking carrier.  Took out a bomber and fighter.  Your dice against my air force has been incredible!

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 2 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara
                4 infantry moved from Russia to Bryansk
                2 artilleries moved from Russia to Bryansk
                1 infantry moved from Eastern Poland to Bessarabia
                      Russians take Bessarabia from Italians
                2 infantry moved from Eastern Poland to Slovakia Hungary
                1 artillery moved from Eastern Poland to Slovakia Hungary
                1 artillery and 2 infantry moved from Baltic States to Poland
                1 infantry moved from Eastern Poland to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                1 infantry moved from Novgorod to Vyborg
                      Russians take Vyborg from Germans
                1 artillery and 1 infantry moved from Novgorod to Baltic States
                1 mech_infantry moved from Kazakhstan to Szechwan
                      Chinese take Szechwan from Japanese
                1 armour and 1 mech_infantry moved from Turkmenistan to West India
                1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
                1 infantry moved from Kazakhstan to Caucasus
                1 mech_infantry moved from Northwest Persia to Caucasus
                1 bomber moved from Russia to Kweichow
                2 fighters and 2 tactical_bombers moved from Russia to Caucasus
                1 mech_infantry moved from Novosibirsk to Caucasus
                1 mech_infantry moved from Novosibirsk to Kazakhstan
                2 mech_infantrys moved from Novosibirsk to Turkmenistan
                1 submarine moved from 98 Sea Zone to 80 Sea Zone

    Combat - Russians
                Battle in Kweichow
                    Russians attack with 1 bomber
                    Japanese defend with 2 bombers
                        Russians roll dice for 1 bomber in Kweichow, round 2 :  1/1 hits
                        Japanese roll dice for 2 bombers in Kweichow, round 2 :  1/2 hits
                        1 bomber owned by the Japanese and 1 bomber owned by the Russians lost in Kweichow
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 bomber
                    Casualties for Japanese: 1 bomber
                Battle in Bryansk
                    Russians attack with 2 artilleries and 4 infantry
                    Germans defend with 2 artilleries and 2 infantry
                        Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 :  1/6 hits
                        Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 :  1/4 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 3 :  1/5 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 :  2/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 4 :  0/3 hits
                        Germans roll dice for 2 artilleries in Bryansk, round 4 :  1/2 hits
                        1 infantry owned by the Russians lost in Bryansk
                        Russians roll dice for 2 artilleries in Bryansk, round 5 :  0/2 hits
                        Germans roll dice for 2 artilleries in Bryansk, round 5 :  0/2 hits
                        Russians roll dice for 2 artilleries in Bryansk, round 6 :  1/2 hits
                        Germans roll dice for 2 artilleries in Bryansk, round 6 :  1/2 hits
                        1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
                        Russians roll dice for 1 artillery in Bryansk, round 7 :  0/1 hits
                        Germans roll dice for 1 artillery in Bryansk, round 7 :  0/1 hits
                        Russians roll dice for 1 artillery in Bryansk, round 8 :  0/1 hits
                        Germans roll dice for 1 artillery in Bryansk, round 8 :  0/1 hits
                        Russians roll dice for 1 artillery in Bryansk, round 9 :  0/1 hits
                        Germans roll dice for 1 artillery in Bryansk, round 9 :  0/1 hits
                        Russians roll dice for 1 artillery in Bryansk, round 10 :  0/1 hits
                        Germans roll dice for 1 artillery in Bryansk, round 10 :  1/1 hits
                        1 artillery owned by the Russians lost in Bryansk
                    Germans win with 1 artillery remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 2 artilleries and 4 infantry
                Battle in Poland
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 armour and 1 artillery
                        Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 :  1/4 hits
                        Germans roll dice for 1 armour and 1 artillery in Samara, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
                        Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 :  1/3 hits
                        Germans roll dice for 1 armour in Samara, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Russians attack with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Germans defend with 1 armour and 2 mech_infantrys
                        Russians roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 :  4/7 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 :  1/3 hits
                        1 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 2 tactical_bombers moved from Caucasus to Persia
                1 submarine moved from 91 Sea Zone to 96 Sea Zone
                2 mech_infantrys moved from Russia to Novosibirsk
                2 mech_infantrys moved from Belarus to Eastern Poland
                1 armour moved from Belarus to Russia
                3 mech_infantrys moved from Russia to Belarus
                1 infantry moved from Russia to Smolensk
                1 aaGun moved from Russia to Samara
                1 aaGun moved from Russia to Smolensk

    Place Units - Russians
                1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
                1 artillery and 4 mech_infantrys placed in Russia
                Russians undo move 2.
                Russians undo move 1.
                1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
                1 artillery and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs

    triplea_41816_Rus14.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 4 armour, 2 artilleries, 3 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
                1 armour moved from Victoria to South Australia
                      Japanese take South Australia from ANZAC
                1 armour moved from South Australia to Queensland
                1 mech_infantry moved from Western Australia to South Australia
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
                1 artillery moved from Solomon Islands to 49 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 artilleries and 3 infantry moved from Midway to 25 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
                3 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 artilleries moved from 26 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
                1 fighter moved from Midway to 26 Sea Zone
                3 fighters moved from 25 Sea Zone to Hawaiian Islands
                1 fighter moved from Kansu to Tsinghai

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 4 transports
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 4 transports in 26 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 4 transports in 26 Sea Zone, round 3 :  0/3 hits
                        Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 4 transports in 26 Sea Zone, round 4 :  1/3 hits
                        Americans roll dice for 1 destroyer in 26 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Americans with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 4 transports remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Hawaiian Islands
                    Japanese attack with 4 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 4 artilleries, 1 fighter, 1 harbour and 4 infantry
                        Japanese roll dice for 4 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 :  8/12 hits
                        Americans roll dice for 4 artilleries, 1 fighter and 4 infantry in Hawaiian Islands, round 2 :  4/9 hits
                        4 infantry owned by the Japanese, 4 artilleries owned by the Americans and 4 infantry owned by the Americans lost in Hawaiian Islands
                        Japanese roll dice for 4 artilleries, 3 fighters and 1 tactical_bomber in Hawaiian Islands, round 3 :  2/8 hits
                        Americans roll dice for 1 fighter in Hawaiian Islands, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Hawaiian Islands from Americans with 3 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for Americans: 4 artilleries, 1 fighter and 4 infantry
                    Casualties for Japanese: 1 artillery and 4 infantry
                Battle in Tsinghai
                    Japanese attack with 1 fighter
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter in Tsinghai, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Tsinghai
                    Chinese win with no units remaining. Battle score for attacker is -7
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Japanese
                3 mech_infantrys moved from Burma to India
                1 bomber moved from Kweichow to India
                1 mech_infantry moved from Korea to Jehol
                1 artillery moved from Korea to Manchuria
                1 mech_infantry moved from Kiangsu to Chahar
                2 mech_infantrys moved from Kiangsu to Kweichow
                1 transport moved from 56 Sea Zone to 37 Sea Zone
                3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                2 battleships, 1 carrier and 1 cruiser moved from 39 Sea Zone to 37 Sea Zone
                1 destroyer moved from 25 Sea Zone to 11 Sea Zone
                1 destroyer moved from 25 Sea Zone to 9 Sea Zone
                1 carrier moved from 25 Sea Zone to 12 Sea Zone
                1 carrier moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Midway
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 12 Sea Zone
                2 aaGuns moved from Manchuria to Jehol

    Place Units - Japanese
                3 fighters placed in India
                1 armour and 2 mech_infantrys placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour and 2 artilleries placed in Queensland

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 73 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 83 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs

    triplea_41816_Jap14.tsvg

  • '22 '16

    Well I think that’s game unless you somehow miraculously take India and the dice greatly favor you.  Let me know if you are gonna go for it or concede.  Either way its been a great game!

  • 2024 '22 '21 '19 '18

    I see its a legal win, but its like a technicality. Dont understand the logic

  • '22 '16

    @max334:

    I see its a legal win, but its like a technicality. Dont understand the logic

    What part is a technicality?  For the axis to win they need control of 6 victory cities on the Pacific side or 8 victory cities on the Europe side.  Do you not understand those victory conditions or do you not agree with them?  Just curious.

  • 2024 '22 '21 '19 '18

    I said i don’t understand the logic behind it. You could be close to victory in all other respects but an unsuspecting or unalert player could easily miss such a sucker punch. Maybe if i understood the logic behind the victory conditions on the Pacific side it would be easier to swallow

  • '22 '16

    @max334:

    I said i don’t understand the logic behind it. You could be close to victory in all other respects but an unsuspecting or unalert player could easily miss such a sucker punch. Maybe if i understood the logic behind the victory conditions on the Pacific side it would be easier to swallow

    Well its the same concept for the Europe and Pacific side.  Control victory cities.  For the Axis control causes a win condition.  For the Allies control of these cities prevents a win.  The Allied victory conditions involve capturing capitals which is much harder to do so they need to keep control of the victory cities to keep the economic domination thus causing the Axis to concede under the weight of the economic disparity.  You need to stay mindful of that on both sides of the map.  Pouring all of the US income on one side allows one of the axis powers to grow unchallenged.  You had a good Russian strategy to help china.  I think if you had invested more with the US in the pacific it would’ve helped keep Japan form expanding so much.  Had I not lost my German air force in the med so early on you would’ve never gotten the Greece factory.  You also did not have alot of protection for your transport fleets but you got away with it because of my lack of air force.  I think you spread yourself out to much with all your transport landings.  I would’ve tried to land in mass at a spot I could hold.  And then start the ground war.  That would’ve been very tough for Germany.  As it stands now Germany can hold you off indefinitely and eventually they would work there way back to Moscow.  Also the next phase for Japan would’ve been taking all Russian territory to the east thus taking away Russia’s income.  It was a good game, I learned some stuff I hope you did too.  Do you know how to post the result in the league results thread?

  • 2024 '22 '21 '19 '18

    I’ll post it, if you write up the game results. I will just cut and paste.

  • '15 '14

    You just have to go to the game results thread and name the participants, sides they played, who won and the link to the game thread.

    I understand it is frustrating to lose such a game being up all together all around the world.

    As a note: The VC-rule gives the game more depth as it allows all-in moves by the Axis the Allies need to be aware of. In your game you were just off guard because you weren’t aware of the rules.

    Typical all-in moves are Japan giving up the Pacific map and support Germans to take Egypt after they got Moscow.
    Another scenario is the Germans take India while Japan takes Hawaii or Sydney.

    This is comparable the chess when sacrificing material to get a devastating mating attack.

  • '22 '16

    @JDOW:

    You just have to go to the game results thread and name the participants, sides they played, who won and the link to the game thread.

    I understand it is frustrating to lose such a game being up all together all around the world.

    As a note: The VC-rule gives the game more depth as it allows all-in moves by the Axis the Allies need to be aware of. In your game you were just off guard because you weren’t aware of the rules.

    Typical all-in moves are Japan giving up the Pacific map and support Germans to take Egypt after they got Moscow.
    Another scenario is the Germans take India while Japan takes Hawaii or Sydney.

    This is comparable the chess when sacrificing material to get a devastating mating attack.

    Thanks for the info JDOW.  Max I can post the result for you if you’d like or you can give it a go yourself. Per JDOW’s instructions above.  The hardest part is linking the game thread.  Let me know if you want help.

  • 2024 '22 '21 '19 '18

    Yes, pls post for me. It’s too humiliating for me to try. You snuck that one in on me. I can’t believe it, … good game though

  • '22 '16

    @max334:

    Yes, pls post for me. It’s too humiliating for me to try. You snuck that one in on me. I can’t believe it, … good game though

    Okay I will post.  Good game!  Let me know if you want a rematch.  We can switch sides or stay the same.  Have a good one!

  • 2024 '22 '21 '19 '18

    Thank you for being a good sport. I’ll be back…
    Going on vacation for a week.

Suggested Topics

  • 62
  • 4
  • 34
  • 24
  • 61
  • 329
  • 32
  • 4.0k
Axis & Allies Boardgaming Custom Painted Miniatures

41

Online

17.7k

Users

40.3k

Topics

1.7m

Posts