@simon33 That’s fair, I agree. I got the dice when I needed them. Thanks for the game and the intro, Simon. Let me know if you want to play another!
18L G40 2nd edition Max (allies +20) vs majikforce (axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from British
Germans take Persia from British
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 artillery moved from Tambov to Volgograd
2 mech_infantrys moved from Bryansk to Samara
1 armour moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Samara
1 fighter moved from Bryansk to Volgograd
1 artillery and 1 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Archangel to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to 127 Sea Zone
1 armour moved from Novgorod to 127 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 127 Sea Zone to 126 Sea Zone
1 armour and 1 infantry moved from 126 Sea Zone to Norway
1 fighter moved from Western Germany to Norway
4 mech_infantrys moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 bomber moved from France to Normandy Bordeaux
2 bombers moved from France to Southern France
2 artilleries and 2 infantry moved from France to Southern France
2 mech_infantrys moved from Southern Italy to Southern France
1 armour, 1 artillery and 2 infantry moved from Ukraine to BryanskCombat - Germans
Battle in Norway
Germans attack with 1 armour, 1 fighter and 1 infantry
Americans defend with 1 armour and 1 infantry
Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits
Americans roll dice for 1 armour and 1 infantry in Norway, round 2 : 0/2 hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Denmark
Germans attack with 1 fighter and 4 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter and 4 mech_infantrys in Denmark, round 2 : 1/5 hits
Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Denmark
Germans roll dice for 1 fighter and 4 mech_infantrys in Denmark, round 3 : 0/5 hits
Americans roll dice for 1 artillery in Denmark, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Denmark
Germans roll dice for 1 fighter and 3 mech_infantrys in Denmark, round 4 : 1/4 hits
Americans roll dice for 1 artillery in Denmark, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 3/5 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits
2 mech_infantrys owned by the Russians and 1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/2 hits
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 4 : 2/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 2/2 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Southern France
Germans attack with 2 artilleries, 2 bombers, 2 infantry and 2 mech_infantrys
French defend with 1 infantry; British defend with 1 artillery and 1 infantry; Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
AA fire in Southern France : 1/2 hits
1 bomber owned by the Germans lost in Southern France
Germans roll dice for 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys in Southern France, round 2 : 1/7 hits
Americans roll dice for 1 aaGun, 1 artillery and 4 infantry in Southern France, round 2 : 1/5 hits
1 aaGun owned by the Americans and 1 infantry owned by the Germans lost in Southern France
Germans roll dice for 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in Southern France, round 3 : 2/6 hits
Americans roll dice for 1 artillery and 4 infantry in Southern France, round 3 : 1/5 hits
1 infantry owned by the Americans, 1 infantry owned by the French and 1 infantry owned by the Germans lost in Southern France
Germans roll dice for 2 artilleries, 1 bomber and 2 mech_infantrys in Southern France, round 4 : 2/5 hits
Americans roll dice for 1 artillery and 2 infantry in Southern France, round 4 : 1/3 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Southern France
Germans roll dice for 2 artilleries, 1 bomber and 1 mech_infantry in Southern France, round 5 : 3/4 hits
Americans roll dice for 1 artillery in Southern France, round 5 : 0/1 hits
1 artillery owned by the British lost in Southern France
Germans win, taking Southern France from Americans with 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Germans: 1 bomber, 2 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 aaGun and 2 infantry
Battle in Samara
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Samara, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Samara, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Samara to Bryansk
1 fighter moved from Volgograd to Bryansk
1 bomber moved from Southern France to Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
1 bomber moved from Normandy Bordeaux to Germany
1 mech_infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Slovakia Hungary to Germany
1 fighter moved from Norway to Germany
1 fighter moved from Denmark to GermanyPlace Units - Germans
1 artillery and 2 infantry placed in France
Germans undo move 1.
2 artilleries and 1 infantry placed in France
2 infantry placed in Western Germany
1 fighter placed in Germany
2 armour and 1 mech_infantry placed in Ukraine
2 mech_infantrys placed in Novgorod
1 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,4,1
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Samara
2 fighters and 2 tactical_bombers moved from Russia to Samara
1 bomber moved from Tsinghai to VologdaCombat - Russians
Battle in Samara
Russians attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Samara, round 2 : 3/7 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 : 1/3 hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 bomber moved from Vologda to Russia
2 fighters and 2 tactical_bombers moved from Samara to Russia
1 infantry moved from Amur to Buryatia
1 armour moved from Eastern Persia to India
1 cruiser moved from 114 Sea Zone to 113 Sea ZonePlace Units - Russians
5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Siberia to Sakha
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 fighters moved from Korea to Sakha
1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from French Indo China to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 33 Sea Zone
1 fighter moved from Korea to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 fighter moved from 43 Sea Zone to 33 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 2 transports moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
2 battleships and 2 cruisers moved from 43 Sea Zone to 41 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
1 armour and 1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
1 fighter moved from French Indo China to Burma
1 fighter moved from French Indo China to Burma
1 infantry moved from Manchuria to Korea
1 mech_infantry moved from Hopei to Shensi
1 armour moved from Kweichow to Shensi
1 fighter moved from Anhwe to ShensiCombat - Japanese
Battle in Hawaiian Islands
Battle in Sumatra
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Sumatra, round 2 : 2/4 hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Hawaiian Islands from Americans, taking Sumatra from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Burma
Japanese attack with 1 armour, 2 fighters and 2 mech_infantrys
British defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Burma, round 2 : 3/5 hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 2/2 hits
1 mech_infantry owned by the British, 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Sakha
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Sakha, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 infantry in Sakha, round 3 : 3/4 hits
Russians roll dice for 1 infantry in Sakha, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shensi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shensi, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 2 destroyers, 6 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 submarine and 1 transport; ANZAC defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the ANZAC
Japanese roll dice for 2 bombers, 1 carrier, 2 destroyers, 6 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 7/13 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 transports in 33 Sea Zone, round 2 : 6/10 hits
2 destroyers owned by the Japanese, 1 submarine owned by the ANZAC, 1 submarine owned by the Americans, 1 carrier owned by the ANZAC, 1 fighter owned by the Japanese, 2 submarines owned by the Japanese, 2 destroyers owned by the ANZAC and 1 carrier owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 bombers, 5 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 9/10 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 fighters and 3 transports in 33 Sea Zone, round 3 : 5/7 hits
1 carrier owned by the Americans, 3 fighters owned by the Japanese, 1 battleship owned by the Americans, 1 cruiser owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Americans, 2 tactical_bombers owned by the Japanese, 1 transport owned by the ANZAC, 1 transport owned by the Americans, 2 fighters owned by the Americans and 2 fighters owned by the ANZAC lost in 33 Sea Zone
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 54
Casualties for ANZAC: 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports
Casualties for Americans: 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 submarine and 1 transport
Casualties for Japanese: 1 carrier, 2 destroyers, 4 fighters, 2 submarines and 2 tactical_bombersNon Combat Move - Japanese
1 fighter moved from Sakha to Korea
1 aaGun moved from Korea to Manchuria
1 fighter moved from Sakha to Manchuria
2 mech_infantrys moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 fighter moved from Shensi to Chahar
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery and 2 infantry moved from French Indo China to Shan State
1 carrier moved from 43 Sea Zone to 41 Sea Zone
2 fighters moved from Burma to 41 Sea Zone
1 bomber moved from 33 Sea Zone to Paulau Island
1 bomber moved from 33 Sea Zone to Paulau Island
1 fighter moved from 33 Sea Zone to Paulau Island
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 carrier and 1 destroyer moved from 43 Sea Zone to 34 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 carrier moved from 43 Sea Zone to 34 Sea ZonePlace Units - Japanese
1 fighter and 1 infantry placed in Japan
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
Damn, you just turned around and bitch slapped me. Nice dice. Man I have a lot to learn about the Pacific Theater. I never even thought about the possibility of you doing that. Shit
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 3 artilleries, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Albania to Greater Southern Germany
British take Greater Southern Germany from Germans
1 armour moved from Albania to Slovakia Hungary
British take Slovakia Hungary from Germans
1 artillery and 1 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 bomber moved from Syria to Persia
1 fighter moved from India to Shan State
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Shan StateCombat - British
Battle in Shan State
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 1 fighter in Shan State, round 3 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery and 1 fighter in Shan State, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits
British roll dice for 1 artillery and 1 fighter in Shan State, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Shan State, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 artillery owned by the British lost in Shan State
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits
Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Western Germany
British attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
British roll dice for 1 artillery and 3 infantry in Western Germany, round 2 : 1/4 hits
Germans roll dice for 1 aaGun and 2 infantry in Western Germany, round 2 : 0/2 hits
1 aaGun owned by the Germans lost in Western Germany
British roll dice for 1 artillery and 3 infantry in Western Germany, round 3 : 2/4 hits
Germans roll dice for 2 infantry in Western Germany, round 3 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Persia
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Persia, round 2 : 1/3 hits
Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Northwest Persia
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 infantry moved from Eastern Persia to West India
1 fighter moved from Shan State to India
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 bomber moved from Persia to India
1 carrier, 1 cruiser, 1 tactical_bomber and 3 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries moved from Egypt to 98 Sea Zone
4 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 4 infantry, 1 tactical_bomber and 3 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 4 infantry moved from 99 Sea Zone to Greece
1 fighter moved from Greece to Russia
1 tactical_bomber moved from Greece to Russia
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from Scotland to United KingdomPlace Units - British
1 transport placed in 71 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Adding units owned by British to Southern France: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Gibraltar: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 52 PUs; end with 53 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry -
It kicked me out when I tried to play game when I wasn’t online. Used auto save but ended up having two games open concurrently.
Also made a UK non combat edit. -
It kicked me out when I tried to play game when I wasn’t online. Used auto save but ended up having two games open concurrently.
Also made a UK non combat edit.Not sure what you mean by it kicked you out. Sometimes triple a does crash. I did get two sets of dice emails for the battles in Romania, Slovakia, Greater Southern Germany, Norway and Southern France. I am a dice purist so in these cases since you were in mid turn I prefer to keep the original dice results for the turn if possible. I still have all the dice emails so I can re-create the original battles and edit the map for Romania, Slovakia, Greater Southern Germany, Norway and Southern France. I think most of the battles stayed close to the same except for Southern France and Slovakia I think. Let me know if you are okay with that proposal as I feel it’s the fairest solution. I will figure what the changes are and let you know before I go ahead and edit. Hope the closing goes well. Have a great memorial day!
-
I’m OK with that, but since the second rolls only made a minor difference in outcome, it may not be worth making the correction. Additionally, some of those countries had UK follow up troops. Did you want to simulate battles as we did in the early rounds of the game?
-
I’m OK with that, but since the second rolls only made a minor difference in outcome, it may not be worth making the correction. Additionally, some of those countries had UK follow up troops. Did you want to simulate battles as we did in the early rounds of the game?
Here is an edited map. The changes are as follows:
Romania - US lost 1 inf
Slovakia - US gains control with 1 art. IPC +3 UK IPC -3
Greater Southern Germany - Outcome is the same
Southern France - US loses territory and planes in sz93 IPC -3 Germany gains 1 art
Norway - No changeI will allow you to alter the Southern France battle if you choose to. You can still bring the 1 inf and art by transport. You also have 2 tacs and a fig in greece if you want to bring support but that means they can’t go to moscow. We can roll that battle on the forum and edit as necessary. You also can choose what NCM you want for the UK tank in Albania. Let me know what you want to do and either I can roll it and edit or you can.
-
I’m not OK with the edits as you have them. You might have received dice from a practice round. In any event, if you don’t allow the US to take S. France then have the UK try with art, inf and one tac from Greece. Return the US planes and land one in sz92 and one in sz93 to allow room for the UK tac. NCM the Albania tank to Romania. Let me know your thoughts. I do take responsibility for my own confusion with being in the wrong mode (local vs PBEM) and getting booted from the game without internet.
-
I’m not OK with the edits as you have them. You might have received dice from a practice round. In any event, if you don’t allow the US to take S. France then have the UK try with art, inf and one tac from Greece. Return the US planes and land one in sz92 and one in sz93 to allow room for the UK tac. NCM the Albania tank to Romania. Let me know your thoughts. I do take responsibility for my own confusion with being in the wrong mode (local vs PBEM) and getting booted from the game without internet.
1 inf 1 art 1 tac attacking S France against 1 art
Attack
Rolls: 2@2 1@3; Total Hits: 22@2: (6, 2)1@3: (1)
Defend
Rolls: 1@2; Total Hits: 11@2: (2)
-
I’m not OK with the edits as you have them. You might have received dice from a practice round. In any event, if you don’t allow the US to take S. France then have the UK try with art, inf and one tac from Greece. Return the US planes and land one in sz92 and one in sz93 to allow room for the UK tac. NCM the Albania tank to Romania. Let me know your thoughts. I do take responsibility for my own confusion with being in the wrong mode (local vs PBEM) and getting booted from the game without internet.
1 inf 1 art 1 tac attacking S France against 1 art
Attack
Rolls: 2@2 1@3; Total Hits: 22@2: (6, 2)1@3: (1)
Defend
Rolls: 1@2; Total Hits: 11@2: (2)
UK takes territory with 1 art. Tac lands in sz93
I’m still not sure what happened on your turn, but live dice are live dice. In order for me to get the dice emails the internet was working. From my perspective it looks as if your turn got interrupted for whatever reason but I still have the original dice emails and I feel you should honor those. The dice clearly show you lost in Southern France. The US planes were lost in the battle. I allowed UK to redo and take the territory anyway. I have been fair with you I feel. Allowing 2 other mistakes to be re-done. At some point I should not be penalized for your mistake. I am competitive and do play to win but I am fair. I hope this is acceptable to you as you are already wreaking havoc in Europe anyway. I posted the map with the edits. I will go with Italy in a little bit unless you have a real problem with this solution. Then maybe we should ask a moderator to intervene and make a decision.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
1 fighter moved from Southern Italy to Slovakia Hungary
1 fighter moved from Southern Italy to Slovakia Hungary
2 artilleries and 2 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys
French defend with 1 infantry; ANZAC defend with 2 infantry; Americans defend with 1 fighter
Italians roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys in Yugoslavia, round 2 : 2/7 hits
Americans roll dice for 1 fighter and 3 infantry in Yugoslavia, round 2 : 2/4 hits
1 infantry owned by the ANZAC, 1 infantry owned by the French and 2 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 2 artilleries, 1 fighter and 2 mech_infantrys in Yugoslavia, round 3 : 1/5 hits
Americans roll dice for 1 fighter and 1 infantry in Yugoslavia, round 3 : 0/2 hits
1 infantry owned by the ANZAC lost in Yugoslavia
Italians roll dice for 2 artilleries, 1 fighter and 2 mech_infantrys in Yugoslavia, round 4 : 1/5 hits
Americans roll dice for 1 fighter in Yugoslavia, round 4 : 1/1 hits
1 mech_infantry owned by the Italians and 1 fighter owned by the Americans lost in Yugoslavia
Italians win, taking Yugoslavia from Americans with 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for French: 1 infantry
Casualties for Italians: 2 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Casualties for Americans: 1 fighter
Battle in Slovakia Hungary
Italians attack with 2 fighters
Americans defend with 1 artillery
Italians roll dice for 2 fighters in Slovakia Hungary, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Slovakia Hungary, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 fighter owned by the Italians lost in Slovakia Hungary
Italians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 1 fighter
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 fighter moved from Yugoslavia to Southern Italy
1 fighter moved from Slovakia Hungary to GermanyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to 81 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Kazakhstan to Samara
1 artillery moved from Volgograd to Samara
1 armour and 1 mech_infantry moved from Bryansk to Samara
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 1 mech_infantry moved from Ukraine to Romania
1 armour and 1 mech_infantry moved from Germany to Romania
Germans take Slovakia Hungary from Americans
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
2 artilleries moved from France to Southern France
1 fighter moved from Germany to Southern France
2 mech_infantrys moved from Germany to Greater Southern Germany
1 bomber moved from Germany to Greater Southern Germany
3 mech_infantrys moved from Denmark to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 bomber moved from Germany to Romania
2 fighters moved from Germany to Western Germany
1 armour moved from Ukraine to Romania
1 fighter moved from Bryansk to Romania
1 mech_infantry moved from Novgorod to Vologda
1 fighter moved from Bryansk to Vologda
1 mech_infantry moved from Bryansk to VologdaCombat - Germans
Battle in Vologda
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Vologda, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 1 fighter and 1 mech_infantry in Vologda, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 1 mech_infantry in Vologda, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Germans win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 3 armour, 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 1 armour; Americans defend with 2 armour, 1 artillery and 1 mech_infantry
Germans roll dice for 3 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Romania, round 2 : 1/7 hits
Americans roll dice for 3 armour, 1 artillery and 1 mech_infantry in Romania, round 2 : 2/5 hits
2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Romania
Germans roll dice for 3 armour, 1 bomber and 1 fighter in Romania, round 3 : 1/5 hits
Americans roll dice for 3 armour and 1 artillery in Romania, round 3 : 3/4 hits
1 fighter owned by the Germans, 1 artillery owned by the Americans and 2 armour owned by the Germans lost in Romania
1 armour owned by the Germans retreated to Bessarabia
Americans win with 3 armour remaining. Battle score for attacker is -22
Casualties for Germans: 2 armour, 1 fighter and 2 mech_infantrys
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in Southern France
Germans attack with 2 artilleries and 1 fighter
British defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 artilleries and 1 fighter in Southern France, round 2 : 2/3 hits
British roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
1 artillery owned by the British lost in Southern France
Germans win, taking Southern France from British with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Samara
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Samara, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Samara
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Samara, round 3 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Samara
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Samara, round 4 : 0/3 hits
Russians roll dice for 1 artillery in Samara, round 4 : 0/1 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Samara, round 5 : 0/3 hits
Russians roll dice for 1 artillery in Samara, round 5 : 1/1 hits
1 mech_infantry owned by the Germans lost in Samara
Germans roll dice for 1 armour and 1 artillery in Samara, round 6 : 0/2 hits
Russians roll dice for 1 artillery in Samara, round 6 : 1/1 hits
1 artillery owned by the Germans lost in Samara
Germans roll dice for 1 armour in Samara, round 7 : 1/1 hits
Russians roll dice for 1 artillery in Samara, round 7 : 0/1 hits
1 artillery owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Northwest Persia
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 0/3 hits
British roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 3 : 1/3 hits
British roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 0/2 hits
1 mech_infantry owned by the British lost in Northwest Persia
Germans roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 4 : 2/3 hits
British roll dice for 1 armour in Northwest Persia, round 4 : 0/1 hits
1 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Western Germany
Germans attack with 2 fighters and 4 mech_infantrys
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 fighters and 4 mech_infantrys in Western Germany, round 2 : 1/6 hits
British roll dice for 1 artillery and 2 infantry in Western Germany, round 2 : 0/3 hits
1 infantry owned by the British lost in Western Germany
Germans roll dice for 2 fighters and 4 mech_infantrys in Western Germany, round 3 : 3/6 hits
British roll dice for 1 artillery and 1 infantry in Western Germany, round 3 : 2/2 hits
2 mech_infantrys owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Western Germany
Germans win, taking Western Germany from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 artillery and 2 infantry
Battle in Greater Southern Germany
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 armour
Germans roll dice for 1 bomber and 2 mech_infantrys in Greater Southern Germany, round 2 : 1/3 hits
British roll dice for 1 armour in Greater Southern Germany, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armourNon Combat Move - Germans
1 fighter moved from Vologda to Bryansk
1 mech_infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to France
1 fighter moved from Southern France to France
1 fighter moved from Western Germany to France
1 fighter moved from Western Germany to Germany
1 bomber moved from Greater Southern Germany to Germany
1 bomber moved from Romania to GermanyPlace Units - Germans
1 artillery and 2 infantry placed in France
1 armour, 1 fighter and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
1 armour, 1 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,2
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit Mode -
Wow quite the dicing in Romania! :-o Enjoy wreaking more havoc in Europe :-D
-
Will you allow the two planes in sz38 to move to India? Rookie mistake. Given the airfield on India, its dumb to leave them on the carrier.
-
Will you allow the two planes in sz38 to move to India? Rookie mistake. Given the airfield on India, its dumb to leave them on the carrier.
\
Yes that would be okay. I’m probably going to attack that navy anyway so be on the look out for a scramble request.
EDIT:
1 US fig and 1 ANZAC fig to India from sz 38 -
Very noble of you. You never seem to make simple mistakes that require an edit. Shows experience and professionalism.
-
Very noble of you. You never seem to make simple mistakes that require an edit. Shows experience and professionalism.
Thank you for the kind words, but I definitely make my share of mistakes and edits. Each game is always a learning experience and hopefully we all get a little better. It will be interesting to see what you do with Russia this turn. Your European conquests have really stalled Germany’s Moscow advance.
Hope you are having a wonderful memorial day! If you or anyone in your family has served please extend my thanks and gratitude for their sacrifice and patriotism. And giving my family the freedom it enjoys today. Have a wonderful day!