@nikola1975 Scramble?
18L G40 2nd edition Max (allies +20) vs majikforce (axis)
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It kicked me out when I tried to play game when I wasn’t online. Used auto save but ended up having two games open concurrently.
Also made a UK non combat edit. -
It kicked me out when I tried to play game when I wasn’t online. Used auto save but ended up having two games open concurrently.
Also made a UK non combat edit.Not sure what you mean by it kicked you out. Sometimes triple a does crash. I did get two sets of dice emails for the battles in Romania, Slovakia, Greater Southern Germany, Norway and Southern France. I am a dice purist so in these cases since you were in mid turn I prefer to keep the original dice results for the turn if possible. I still have all the dice emails so I can re-create the original battles and edit the map for Romania, Slovakia, Greater Southern Germany, Norway and Southern France. I think most of the battles stayed close to the same except for Southern France and Slovakia I think. Let me know if you are okay with that proposal as I feel it’s the fairest solution. I will figure what the changes are and let you know before I go ahead and edit. Hope the closing goes well. Have a great memorial day!
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I’m OK with that, but since the second rolls only made a minor difference in outcome, it may not be worth making the correction. Additionally, some of those countries had UK follow up troops. Did you want to simulate battles as we did in the early rounds of the game?
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I’m OK with that, but since the second rolls only made a minor difference in outcome, it may not be worth making the correction. Additionally, some of those countries had UK follow up troops. Did you want to simulate battles as we did in the early rounds of the game?
Here is an edited map. The changes are as follows:
Romania - US lost 1 inf
Slovakia - US gains control with 1 art. IPC +3 UK IPC -3
Greater Southern Germany - Outcome is the same
Southern France - US loses territory and planes in sz93 IPC -3 Germany gains 1 art
Norway - No changeI will allow you to alter the Southern France battle if you choose to. You can still bring the 1 inf and art by transport. You also have 2 tacs and a fig in greece if you want to bring support but that means they can’t go to moscow. We can roll that battle on the forum and edit as necessary. You also can choose what NCM you want for the UK tank in Albania. Let me know what you want to do and either I can roll it and edit or you can.
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I’m not OK with the edits as you have them. You might have received dice from a practice round. In any event, if you don’t allow the US to take S. France then have the UK try with art, inf and one tac from Greece. Return the US planes and land one in sz92 and one in sz93 to allow room for the UK tac. NCM the Albania tank to Romania. Let me know your thoughts. I do take responsibility for my own confusion with being in the wrong mode (local vs PBEM) and getting booted from the game without internet.
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I’m not OK with the edits as you have them. You might have received dice from a practice round. In any event, if you don’t allow the US to take S. France then have the UK try with art, inf and one tac from Greece. Return the US planes and land one in sz92 and one in sz93 to allow room for the UK tac. NCM the Albania tank to Romania. Let me know your thoughts. I do take responsibility for my own confusion with being in the wrong mode (local vs PBEM) and getting booted from the game without internet.
1 inf 1 art 1 tac attacking S France against 1 art
Attack
Rolls: 2@2 1@3; Total Hits: 22@2: (6, 2)1@3: (1)
Defend
Rolls: 1@2; Total Hits: 11@2: (2)
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I’m not OK with the edits as you have them. You might have received dice from a practice round. In any event, if you don’t allow the US to take S. France then have the UK try with art, inf and one tac from Greece. Return the US planes and land one in sz92 and one in sz93 to allow room for the UK tac. NCM the Albania tank to Romania. Let me know your thoughts. I do take responsibility for my own confusion with being in the wrong mode (local vs PBEM) and getting booted from the game without internet.
1 inf 1 art 1 tac attacking S France against 1 art
Attack
Rolls: 2@2 1@3; Total Hits: 22@2: (6, 2)1@3: (1)
Defend
Rolls: 1@2; Total Hits: 11@2: (2)
UK takes territory with 1 art. Tac lands in sz93
I’m still not sure what happened on your turn, but live dice are live dice. In order for me to get the dice emails the internet was working. From my perspective it looks as if your turn got interrupted for whatever reason but I still have the original dice emails and I feel you should honor those. The dice clearly show you lost in Southern France. The US planes were lost in the battle. I allowed UK to redo and take the territory anyway. I have been fair with you I feel. Allowing 2 other mistakes to be re-done. At some point I should not be penalized for your mistake. I am competitive and do play to win but I am fair. I hope this is acceptable to you as you are already wreaking havoc in Europe anyway. I posted the map with the edits. I will go with Italy in a little bit unless you have a real problem with this solution. Then maybe we should ask a moderator to intervene and make a decision.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
1 fighter moved from Southern Italy to Slovakia Hungary
1 fighter moved from Southern Italy to Slovakia Hungary
2 artilleries and 2 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys
French defend with 1 infantry; ANZAC defend with 2 infantry; Americans defend with 1 fighter
Italians roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys in Yugoslavia, round 2 : 2/7 hits
Americans roll dice for 1 fighter and 3 infantry in Yugoslavia, round 2 : 2/4 hits
1 infantry owned by the ANZAC, 1 infantry owned by the French and 2 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 2 artilleries, 1 fighter and 2 mech_infantrys in Yugoslavia, round 3 : 1/5 hits
Americans roll dice for 1 fighter and 1 infantry in Yugoslavia, round 3 : 0/2 hits
1 infantry owned by the ANZAC lost in Yugoslavia
Italians roll dice for 2 artilleries, 1 fighter and 2 mech_infantrys in Yugoslavia, round 4 : 1/5 hits
Americans roll dice for 1 fighter in Yugoslavia, round 4 : 1/1 hits
1 mech_infantry owned by the Italians and 1 fighter owned by the Americans lost in Yugoslavia
Italians win, taking Yugoslavia from Americans with 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for French: 1 infantry
Casualties for Italians: 2 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Casualties for Americans: 1 fighter
Battle in Slovakia Hungary
Italians attack with 2 fighters
Americans defend with 1 artillery
Italians roll dice for 2 fighters in Slovakia Hungary, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Slovakia Hungary, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 fighter owned by the Italians lost in Slovakia Hungary
Italians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 1 fighter
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 fighter moved from Yugoslavia to Southern Italy
1 fighter moved from Slovakia Hungary to GermanyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to 81 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Kazakhstan to Samara
1 artillery moved from Volgograd to Samara
1 armour and 1 mech_infantry moved from Bryansk to Samara
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 1 mech_infantry moved from Ukraine to Romania
1 armour and 1 mech_infantry moved from Germany to Romania
Germans take Slovakia Hungary from Americans
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
2 artilleries moved from France to Southern France
1 fighter moved from Germany to Southern France
2 mech_infantrys moved from Germany to Greater Southern Germany
1 bomber moved from Germany to Greater Southern Germany
3 mech_infantrys moved from Denmark to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 bomber moved from Germany to Romania
2 fighters moved from Germany to Western Germany
1 armour moved from Ukraine to Romania
1 fighter moved from Bryansk to Romania
1 mech_infantry moved from Novgorod to Vologda
1 fighter moved from Bryansk to Vologda
1 mech_infantry moved from Bryansk to VologdaCombat - Germans
Battle in Vologda
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Vologda, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 1 fighter and 1 mech_infantry in Vologda, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 1 mech_infantry in Vologda, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Germans win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 3 armour, 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 1 armour; Americans defend with 2 armour, 1 artillery and 1 mech_infantry
Germans roll dice for 3 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Romania, round 2 : 1/7 hits
Americans roll dice for 3 armour, 1 artillery and 1 mech_infantry in Romania, round 2 : 2/5 hits
2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Romania
Germans roll dice for 3 armour, 1 bomber and 1 fighter in Romania, round 3 : 1/5 hits
Americans roll dice for 3 armour and 1 artillery in Romania, round 3 : 3/4 hits
1 fighter owned by the Germans, 1 artillery owned by the Americans and 2 armour owned by the Germans lost in Romania
1 armour owned by the Germans retreated to Bessarabia
Americans win with 3 armour remaining. Battle score for attacker is -22
Casualties for Germans: 2 armour, 1 fighter and 2 mech_infantrys
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in Southern France
Germans attack with 2 artilleries and 1 fighter
British defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 artilleries and 1 fighter in Southern France, round 2 : 2/3 hits
British roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
1 artillery owned by the British lost in Southern France
Germans win, taking Southern France from British with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Samara
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Samara, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Samara
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Samara, round 3 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Samara
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Samara, round 4 : 0/3 hits
Russians roll dice for 1 artillery in Samara, round 4 : 0/1 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Samara, round 5 : 0/3 hits
Russians roll dice for 1 artillery in Samara, round 5 : 1/1 hits
1 mech_infantry owned by the Germans lost in Samara
Germans roll dice for 1 armour and 1 artillery in Samara, round 6 : 0/2 hits
Russians roll dice for 1 artillery in Samara, round 6 : 1/1 hits
1 artillery owned by the Germans lost in Samara
Germans roll dice for 1 armour in Samara, round 7 : 1/1 hits
Russians roll dice for 1 artillery in Samara, round 7 : 0/1 hits
1 artillery owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Northwest Persia
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 0/3 hits
British roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 3 : 1/3 hits
British roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 0/2 hits
1 mech_infantry owned by the British lost in Northwest Persia
Germans roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 4 : 2/3 hits
British roll dice for 1 armour in Northwest Persia, round 4 : 0/1 hits
1 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Western Germany
Germans attack with 2 fighters and 4 mech_infantrys
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 fighters and 4 mech_infantrys in Western Germany, round 2 : 1/6 hits
British roll dice for 1 artillery and 2 infantry in Western Germany, round 2 : 0/3 hits
1 infantry owned by the British lost in Western Germany
Germans roll dice for 2 fighters and 4 mech_infantrys in Western Germany, round 3 : 3/6 hits
British roll dice for 1 artillery and 1 infantry in Western Germany, round 3 : 2/2 hits
2 mech_infantrys owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Western Germany
Germans win, taking Western Germany from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 artillery and 2 infantry
Battle in Greater Southern Germany
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 armour
Germans roll dice for 1 bomber and 2 mech_infantrys in Greater Southern Germany, round 2 : 1/3 hits
British roll dice for 1 armour in Greater Southern Germany, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armourNon Combat Move - Germans
1 fighter moved from Vologda to Bryansk
1 mech_infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to France
1 fighter moved from Southern France to France
1 fighter moved from Western Germany to France
1 fighter moved from Western Germany to Germany
1 bomber moved from Greater Southern Germany to Germany
1 bomber moved from Romania to GermanyPlace Units - Germans
1 artillery and 2 infantry placed in France
1 armour, 1 fighter and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
1 armour, 1 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,2
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit Mode -
Wow quite the dicing in Romania! :-o Enjoy wreaking more havoc in Europe :-D
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Will you allow the two planes in sz38 to move to India? Rookie mistake. Given the airfield on India, its dumb to leave them on the carrier.
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Will you allow the two planes in sz38 to move to India? Rookie mistake. Given the airfield on India, its dumb to leave them on the carrier.
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Yes that would be okay. I’m probably going to attack that navy anyway so be on the look out for a scramble request.
EDIT:
1 US fig and 1 ANZAC fig to India from sz 38 -
Very noble of you. You never seem to make simple mistakes that require an edit. Shows experience and professionalism.
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Very noble of you. You never seem to make simple mistakes that require an edit. Shows experience and professionalism.
Thank you for the kind words, but I definitely make my share of mistakes and edits. Each game is always a learning experience and hopefully we all get a little better. It will be interesting to see what you do with Russia this turn. Your European conquests have really stalled Germany’s Moscow advance.
Hope you are having a wonderful memorial day! If you or anyone in your family has served please extend my thanks and gratitude for their sacrifice and patriotism. And giving my family the freedom it enjoys today. Have a wonderful day!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 bomber moved from Russia to Samara
1 infantry moved from Buryatia to Sakha
Russians take Sakha from JapaneseCombat - Russians
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 3/5 hits
Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits
1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Americans to India: 1 fighter
EDIT: Adding units owned by ANZAC to India: 1 fighter
EDIT: Removing units owned by Americans from 39 Sea Zone: 1 fighter
EDIT: Removing units owned by ANZAC from 39 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 bomber, 1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Tambov to RussiaPlace Units - Russians
5 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Archangel: 1 mech_infantry
EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Archangel from Germans to Russians
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs -
Thank you, I’m actually a disabled veteran and yes, same to you - I hope you and family had a good day as well.
I’m still spinning a little from the beating you gave me in the Caroline Islands and I wanted to ask you for a little clarification. My understanding was that every plane that goes into battle had to have an ability to land. No Kamikaze airplanes. I looked at the battle again today, trying to think how you caught me off guard so badly. I saw that you had some planes in range, but wow, that was a heavy onslaught. Really nice move, but anyway… have a good night. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 9 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Shensi to Novosibirsk
Japanese take Kansu from Chinese
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Chahar to Hopei
1 mech_infantry moved from Hopei to Shensi
1 armour and 2 mech_infantrys moved from Yunnan to Burma
1 fighter moved from Chahar to Yunnan
1 bomber moved from Paulau Island to 38 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 39 Sea Zone
2 battleships and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
2 cruisers moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 armour moved from French Indo China to Burma
1 armour and 1 mech_infantry moved from French Indo China to Shan State
1 fighter moved from Yunnan to Shan State
2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 41 Sea Zone to 55 Sea Zone
2 artilleries and 2 infantry moved from 55 Sea Zone to Northern Territory
1 fighter moved from Korea to Japan
1 fighter moved from Manchuria to Japan
1 infantry moved from Korea to Manchuria
3 mech_infantrys moved from Kwangtung to YunnanCombat - Japanese
Battle in Northern Territory
Battle in 38 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 38 Sea Zone
Japanese win, taking Northern Territory from ANZAC with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Burma
Japanese attack with 2 armour and 2 mech_infantrys
British defend with 1 artillery
Japanese roll dice for 2 armour and 2 mech_infantrys in Burma, round 2 : 2/4 hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber
British defend with 1 battleship; Americans defend with 1 carrier
Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 4/8 hits
British roll dice for 1 battleship and 1 carrier in 39 Sea Zone, round 2 : 0/2 hits
1 battleship owned by the British and 1 carrier owned by the Americans lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for British: 1 battleship
Casualties for Americans: 1 carrierNon Combat Move - Japanese
1 bomber moved from 38 Sea Zone to Shan State
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to 55 Sea Zone
2 carriers moved from 34 Sea Zone to 55 Sea Zone
1 fighter moved from 34 Sea Zone to 55 Sea Zone
1 destroyer moved from 34 Sea Zone to 55 Sea Zone
1 bomber moved from Paulau Island to Shan State
1 fighter moved from Paulau Island to 55 Sea Zone
1 infantry moved from Manchuria to KoreaPlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
2 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Japanese collect 61 PUs (2 lost to blockades); end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 2 mech_infantrys
EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry
EDIT: Adding units owned by Japanese to Jehol: 2 mech_infantrys
EDIT: Turning off Edit Mode -
I assumed no scramble from India. Let me know if you wanted to and I will roll it out on the forum.
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I assumed no scramble from India. Let me know if you wanted to and I will roll it out on the forum.
Just checking in. I hope the closing went well for you.