2018 G40 Amon-Sul (Axis+4) vs Karl (Allies)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Wow, this situation outside Japan is complicated.  I can take Japan if you don’t stop my naval assault.  You have 6 kamikazes and you can scram.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    hmmm

    This may take a awhile to consider.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ok, I can’t take Japan… bbooooo

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 bomber, 7 fighters and 2 tactical_bombers moved from Korea to 19 Sea Zone
                2 carriers moved from 6 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber, 7 fighters and 2 tactical_bombers
                    Japanese defend with 3 battleships, 1 carrier, 1 destroyer and 2 tactical_bombers
                        Americans roll dice for 1 bomber, 7 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 :  8/10 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 3 battleships, 1 carrier, 1 destroyer and 2 tactical_bombers in 19 Sea Zone, round 2 :  5/7 hits
                        1 destroyer owned by the Japanese, 2 tactical_bombers owned by the Americans, 2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese, 3 fighters owned by the Americans and 2 battleships owned by the Japanese lost in 19 Sea Zone
                        Americans roll dice for 1 bomber and 4 fighters in 19 Sea Zone, round 3 :  3/5 hits
                        Japanese roll dice for 1 battleship in 19 Sea Zone, round 3 :  0/1 hits
                        1 battleship owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 54
                    Casualties for Americans: 3 fighters and 2 tactical_bombers
                    Casualties for Japanese: 3 battleships, 1 carrier, 1 destroyer and 2 tactical_bombers

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 infantry moved from 30 Sea Zone to Johnston Island
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber and 3 fighters moved from 19 Sea Zone to Korea
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 101 Sea Zone to 65 Sea Zone
                1 destroyer moved from 106 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 carrier and 1 destroyer placed in 6 Sea Zone
                1 fighter placed in 6 Sea Zone
                1 harbour placed in Korea
                1 destroyer and 2 submarines placed in 10 Sea Zone
                1 infantry placed in Eastern United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3
                Americans collect 55 PUs (3 lost to blockades); end with 55 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 16 Sea Zone: 2 carriers
                EDIT: Adding units owned by Americans to 6 Sea Zone: 2 carriers
                EDIT: Turning off Edit Mode

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs

    Purchase Units - British
                British buy 2 destroyers, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 artillery and 2 infantry moved from Algeria to Morocco
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                3 fighters moved from United Kingdom to 110 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                3 fighters and 1 tactical_bomber moved from India to 39 Sea Zone

    Combat - British
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Western Germany causes 8 damage total.
                Battle in 110 Sea Zone
                    British attack with 1 destroyer and 3 fighters
                    Germans defend with 1 destroyer
                        British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 :  2/4 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 39 Sea Zone
                    British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 :  2/5 hits
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 39 Sea Zone
                    British win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 mech_infantry moved from French Equatorial Africa to Egypt
                1 armour moved from French West Africa to French Equatorial Africa
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 fighters moved from 110 Sea Zone to United Kingdom
                1 bomber moved from Western Germany to United Kingdom

    Place Units - British
                2 destroyers placed in 81 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from Persia: 1 fighter and 2 mech_infantrys
                EDIT: Adding units owned by British to West India: 2 mech_infantrys
                EDIT: Adding units owned by British to India: 1 fighter
                EDIT: Turning off Edit Mode
                1 fighter and 1 mech_infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,1,4
                British collect 35 PUs (2 lost to blockades); end with 36 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Some Units in India change ownership: 2 infantry

    triplea_41809_UK_10.tsvg


  • thats it.

    i ve lost too much in the Pacific.

    I resign

    congrats


  • The dices set back my good plan to destroy your ships in sz 6, to retreat to Manchuria sz, and with the newly bought ships defend well against a USA attack.

    But I shouldnt have allowed ur usa navy to stack in sz 6 without having a pretty good chance of sink it down.

    Also I should not have let U take Koreakwith USA too.

    I do not understand how did the Mongolian trigger activated if U attacked me first with the Soviets


  • all in all i think i have played a good japan, solid Italy and a poor Germany that cost me the game.

    With the Germans, i was not able to take neither Volgograd, neither Moscow, London or Cairo.

    I wasnt even able to properly take Novgorod.

    I was wondering too much with the Germany, and it cost me the game.

    Germany is definitely the hardest axis nation to play with.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Mongolia is activated if Japan attacks any Soviet controlled terr that touches Mongolia.

    I liked your sub strategy.  Pretty good at tying up the US and UK, although I means that the USSR can hold better.

    GG


  • @Karl7:

    Mongolia is activated if Japan attacks any Soviet controlled terr that touches Mongolia.

    I liked your sub strategy.  Pretty good at tying up the US and UK, although I means that the USSR can hold better.

    GG

    but isnt it only if Japan declares war to Russia?

    u mean my sub strategy in both atlantic and pacific?

    why arent U content with Ur USSR play, it proved quite effective isnt it?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Amon-Sul:

    @Karl7:

    Mongolia is activated if Japan attacks any Soviet controlled terr that touches Mongolia.

    I liked your sub strategy.  Pretty good at tying up the US and UK, although I means that the USSR can hold better.

    GG

    Mongolia activation doesn’t depend on who declares war or when.

    Yeah, you sub strategy in the PAC and atlantic was pretty good.

    I probably would have lost this game but for taking Korea.

    but isnt it only if Japan declares war to Russia?

    u mean my sub strategy in both atlantic and pacific?

    why arent U content with Ur USSR play, it proved quite effective isnt it?

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