@farmboy I’m fine with a pause until after Thanksgiving. Hope you and your family have a good time.
2018 G40 Amon-Sul (Axis+4) vs Karl (Allies)
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Wow, this situation outside Japan is complicated. I can take Japan if you don’t stop my naval assault. You have 6 kamikazes and you can scram.
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hmmm
This may take a awhile to consider.
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ok, I can’t take Japan… bbooooo
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 bomber, 7 fighters and 2 tactical_bombers moved from Korea to 19 Sea Zone
2 carriers moved from 6 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber, 7 fighters and 2 tactical_bombers
Japanese defend with 3 battleships, 1 carrier, 1 destroyer and 2 tactical_bombers
Americans roll dice for 1 bomber, 7 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 8/10 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 3 battleships, 1 carrier, 1 destroyer and 2 tactical_bombers in 19 Sea Zone, round 2 : 5/7 hits
1 destroyer owned by the Japanese, 2 tactical_bombers owned by the Americans, 2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese, 3 fighters owned by the Americans and 2 battleships owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 bomber and 4 fighters in 19 Sea Zone, round 3 : 3/5 hits
Japanese roll dice for 1 battleship in 19 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 54
Casualties for Americans: 3 fighters and 2 tactical_bombers
Casualties for Japanese: 3 battleships, 1 carrier, 1 destroyer and 2 tactical_bombersNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber and 3 fighters moved from 19 Sea Zone to Korea
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 101 Sea Zone to 65 Sea Zone
1 destroyer moved from 106 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 harbour placed in Korea
1 destroyer and 2 submarines placed in 10 Sea Zone
1 infantry placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 16 Sea Zone: 2 carriers
EDIT: Adding units owned by Americans to 6 Sea Zone: 2 carriers
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUsPurchase Units - British
British buy 2 destroyers, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 artillery and 2 infantry moved from Algeria to Morocco
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
3 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
3 fighters and 1 tactical_bomber moved from India to 39 Sea ZoneCombat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in 110 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 39 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 39 Sea Zone
British win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
3 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from French Equatorial Africa to Egypt
1 armour moved from French West Africa to French Equatorial Africa
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 fighters moved from 110 Sea Zone to United Kingdom
1 bomber moved from Western Germany to United KingdomPlace Units - British
2 destroyers placed in 81 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 fighter and 2 mech_infantrys
EDIT: Adding units owned by British to West India: 2 mech_infantrys
EDIT: Adding units owned by British to India: 1 fighter
EDIT: Turning off Edit Mode
1 fighter and 1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,1,4
British collect 35 PUs (2 lost to blockades); end with 36 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry -
thats it.
i ve lost too much in the Pacific.
I resign
congrats
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The dices set back my good plan to destroy your ships in sz 6, to retreat to Manchuria sz, and with the newly bought ships defend well against a USA attack.
But I shouldnt have allowed ur usa navy to stack in sz 6 without having a pretty good chance of sink it down.
Also I should not have let U take Koreakwith USA too.
I do not understand how did the Mongolian trigger activated if U attacked me first with the Soviets
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all in all i think i have played a good japan, solid Italy and a poor Germany that cost me the game.
With the Germans, i was not able to take neither Volgograd, neither Moscow, London or Cairo.
I wasnt even able to properly take Novgorod.
I was wondering too much with the Germany, and it cost me the game.
Germany is definitely the hardest axis nation to play with.
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Mongolia is activated if Japan attacks any Soviet controlled terr that touches Mongolia.
I liked your sub strategy. Pretty good at tying up the US and UK, although I means that the USSR can hold better.
GG
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Mongolia is activated if Japan attacks any Soviet controlled terr that touches Mongolia.
I liked your sub strategy. Pretty good at tying up the US and UK, although I means that the USSR can hold better.
GG
but isnt it only if Japan declares war to Russia?
u mean my sub strategy in both atlantic and pacific?
why arent U content with Ur USSR play, it proved quite effective isnt it?
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Mongolia is activated if Japan attacks any Soviet controlled terr that touches Mongolia.
I liked your sub strategy. Pretty good at tying up the US and UK, although I means that the USSR can hold better.
GG
Mongolia activation doesn’t depend on who declares war or when.
Yeah, you sub strategy in the PAC and atlantic was pretty good.
I probably would have lost this game but for taking Korea.
but isnt it only if Japan declares war to Russia?
u mean my sub strategy in both atlantic and pacific?
why arent U content with Ur USSR play, it proved quite effective isnt it?





