Variance vs Shroeder (allies +21)


  • DiceRolls: 1@3; Total Hits: 01@3: (6)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 13 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                2 infantry moved from Novgorod to Karelia
                1 infantry moved from Vyborg to Karelia
                2 fighters moved from Novgorod to Karelia
                1 tactical_bomber moved from Novgorod to Karelia
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                7 infantry moved from Central Mongolia to Suiyuyan
                1 infantry moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Bessarabia to Eastern Poland
                      Russians take Eastern Poland from Italians
                1 artillery moved from Bryansk to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine

    Combat - Russians
                Battle in Karelia
                    Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Karelia, round 2 : 1/6 hits, 2.17 expected hits
                        Germans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Karelia, round 3 : 2/5 hits, 2.00 expected hits
                        Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 2 infantry
                Battle in Suiyuyan
                    Russians attack with 7 infantry
                    Japanese defend with 3 infantry
                        Russians roll dice for 7 infantry in Suiyuyan, round 2 : 1/7 hits, 1.17 expected hits
                        Japanese roll dice for 3 infantry in Suiyuyan, round 2 : 2/3 hits, 1.00 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Suiyuyan
                        Russians roll dice for 5 infantry in Suiyuyan, round 3 : 1/5 hits, 0.83 expected hits
                        Japanese roll dice for 2 infantry in Suiyuyan, round 3 : 2/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Suiyuyan
                        Russians roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 3 infantry in Suiyuyan, round 5 : 0/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 3 infantry in Suiyuyan, round 6 : 1/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 4 infantry
                    Casualties for Japanese: 3 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Western Ukraine
                        Russians roll dice for 1 artillery in Western Ukraine, round 5 : 1/1 hits, 0.33 expected hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 5 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win with no units remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 artillery and 1 infantry
                    Casualties for Germans: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                2 aaGuns, 2 armour, 3 artilleries, 28 infantry and 2 mech_infantrys moved from Bryansk to Russia
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Novgorod to Archangel
                2 fighters moved from Karelia to Russia
                1 tactical_bomber moved from Karelia to Russia
                5 infantry moved from Amur to Manchuria
                3 infantry moved from Amur to Korea
                1 aaGun moved from Amur to Manchuria
                1 aaGun moved from Amur to Korea
                1 submarine moved from 105 Sea Zone to 110 Sea Zone

    Place Units - Russians
                3 infantry placed in Novgorod
                10 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,5,3,2,5,3,2,6,3,3,3,3
                Russians collect 33 PUs (3 lost to blockades); end with 35 PUs

    Combat Hit Differential Summary :

    Germans : 0.67
        Russians : -3.00
        Japanese : 1.33

    triplea_41796_Rus4.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 carriers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 tactical_bombers moved from 54 Sea Zone to New South Wales
                4 fighters moved from 54 Sea Zone to New South Wales
                2 infantry moved from Queensland to New South Wales
                1 armour moved from South Australia to New South Wales
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone
                2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
                1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
                1 infantry moved from Western Australia to 56 Sea Zone
                1 infantry and 1 transport moved from 56 Sea Zone to 43 Sea Zone
                1 artillery and 2 infantry moved from 43 Sea Zone to Borneo
                3 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
                1 fighter moved from Hopei to 6 Sea Zone
                2 fighters moved from Caroline Islands to Japan
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 tactical_bomber moved from Hopei to Szechwan
                1 infantry moved from Yunnan to Shan State
                1 armour and 2 mech_infantrys moved from French Indo China to Shan State
                3 tactical_bombers moved from Kwangsi to Shan State
                4 infantry moved from Jehol to Chahar
                1 bomber moved from Hopei to Chahar

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 1 armour, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
                    British defend with 3 infantry
                        Japanese roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Shan State, round 2 :  3/7 hits
                        UK_Pacific roll dice for 3 infantry in Shan State, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 bomber and 4 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 4 infantry in Chahar, round 2 :  1/5 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Szechwan
                    Japanese attack with 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Szechwan, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Borneo
                    Japanese attack with 1 artillery and 2 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Borneo, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in New South Wales
                    Japanese attack with 1 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers
                    ANZAC defend with 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
                        AA fire in New South Wales :  2/6 hits
                        2 fighters owned by the Japanese lost in New South Wales
                        Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in New South Wales, round 2 :  6/11 hits
                        ANZAC roll dice for 2 aaGuns, 2 armour, 1 artillery and 5 infantry in New South Wales, round 2 :  2/8 hits
                        2 infantry owned by the Japanese, 4 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
                        Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in New South Wales, round 3 :  4/9 hits
                        ANZAC roll dice for 2 armour, 1 artillery and 1 infantry in New South Wales, round 3 :  2/4 hits
                        1 infantry owned by the Japanese, 2 armour owned by the ANZAC, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
                    Japanese captures 5PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 2 aaGuns, 2 armour, 1 artillery and 5 infantry
                    Casualties for Japanese: 1 artillery, 2 fighters and 3 infantry

    Non Combat Move - Japanese
                1 transport moved from 61 Sea Zone to 62 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from New South Wales to Queensland
                2 tactical_bombers moved from New South Wales to Queensland
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Szechwan to Yunnan
                1 bomber moved from Chahar to Japan
                1 aaGun moved from Jehol to Chahar
                2 artilleries moved from Kweichow to Anhwe
                1 armour and 2 mech_infantrys moved from Kwangtung to Hunan
                3 tactical_bombers moved from Shan State to Yunnan
                4 tactical_bombers moved from Yunnan to Hunan

    Place Units - Japanese
                3 infantry placed in Japan
                3 carriers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 64 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

    triplea_41796_Jap4.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 battleship, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
                1 fighter moved from Soviet Far East to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone

    triplea_41796_Ame4.tsvg


  • Scramble?  8-)

  • '17 '16 '15 '14 '12

    scramble.

    1 kamikaze on each of: 2 destroyers, 2 cruisers, 2 carriers

  • '17 '16 '15 '14 '12

    please post roll by roll and I will give Order Of Loss


  • How do I post the dice rolls individually?


  • In the first round of combat I rolled 9 hits


  • also only one of your kamikazes hit one of my carriers, the others all missed.

  • '17 '16 '15 '14 '12

    damage 3 carriers, and lose subs then destroyers


  • you rolled 8 hits on me, I took out my carriers and damage on the battleships and only lost 1 sub, I then rolled 5 hits on you.

  • '17 '16 '15 '14 '12

    lose destroyers, then carriers, then tacs then fighters


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 battleship, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
                1 fighter moved from Soviet Far East to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Battle in 6 Sea Zone
                    Americans attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers
                    Japanese defend with 3 carriers, 3 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 9/14 hits, 7.50 expected hits
                    Units damaged: 3 carriers owned by the Japanese
                        Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits
                    Units damaged: 2 carriers owned by the Americans
                        Japanese roll dice for 3 carriers, 3 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/12 hits, 5.67 expected hits
                    Units damaged: 2 battleships owned by the Americans
                        1 submarine owned by the Americans, 1 destroyer owned by the Japanese, 5 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 battleships, 1 bomber, 2 cruisers, 2 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/14 hits, 7.50 expected hits
                        Japanese roll dice for 3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/11 hits, 5.33 expected hits
                        1 submarine owned by the Americans, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 battleships, 1 bomber, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 5/10 hits, 5.83 expected hits
                        Japanese roll dice for 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 4/6 hits, 3.67 expected hits
                        2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 fighters owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 5 : 4/6 hits, 3.50 expected hits
                        Japanese roll dice for 1 fighter in 6 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                        1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
                    Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 2 submarines
                    Casualties for Japanese: 3 carriers, 3 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers

    Non Combat Move - Americans
                2 fighters moved from 6 Sea Zone to Korea
                2 tactical_bombers moved from 6 Sea Zone to Korea
                1 bomber moved from 6 Sea Zone to Korea
                1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 4 transports moved from 7 Sea Zone to 9 Sea Zone
                1 fighter moved from Gibraltar to Southeast Mexico
                1 cruiser moved from 107 Sea Zone to 101 Sea Zone
                2 mech_infantrys moved from Alaska to Western United States

    Place Units - Americans
                1 battleship, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    Combat Hit Differential Summary :

    Americans : -2.33
        Japanese : 1.83

    triplea_41796_Ame4.tsvg


  • Oh shoot, I just realized when I hit scramble it didn’t put the 2 fighters you had on Japan into the fight, do you want me to redo the entire battle or roll with it?  Sorry about that.

  • '17 '16 '15 '14 '12

    Oh well. It’s just a friendly game so let’s just keep going as is.  triplea takes some getting used to.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Szechwan
                1 fighter moved from Sikang to Szechwan
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Sikang to Shensi
                2 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 5 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 5 infantry in Shensi, round 3 : 1/5 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Sikang

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs

    Combat Hit Differential Summary :

    Chinese : -0.50
        Japanese : 0.00

    triplea_41796_Chi4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 battleship, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
                1 fighter moved from Soviet Far East to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Battle in 6 Sea Zone
                    Americans attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers
                    Japanese defend with 3 carriers, 3 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 9/14 hits, 7.50 expected hits
                    Units damaged: 3 carriers owned by the Japanese
                        Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits
                    Units damaged: 2 carriers owned by the Americans
                        Japanese roll dice for 3 carriers, 3 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/12 hits, 5.67 expected hits
                    Units damaged: 2 battleships owned by the Americans
                        1 submarine owned by the Americans, 1 destroyer owned by the Japanese, 5 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 battleships, 1 bomber, 2 cruisers, 2 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/14 hits, 7.50 expected hits
                        Japanese roll dice for 3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/11 hits, 5.33 expected hits
                        1 submarine owned by the Americans, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 battleships, 1 bomber, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 5/10 hits, 5.83 expected hits
                        Japanese roll dice for 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 4/6 hits, 3.67 expected hits
                        2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 fighters owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 5 : 4/6 hits, 3.50 expected hits
                        Japanese roll dice for 1 fighter in 6 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                        1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
                    Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 2 submarines
                    Casualties for Japanese: 3 carriers, 3 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers

    Non Combat Move - Americans
                2 fighters moved from 6 Sea Zone to Korea
                2 tactical_bombers moved from 6 Sea Zone to Korea
                1 bomber moved from 6 Sea Zone to Korea
                1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 4 transports moved from 7 Sea Zone to 9 Sea Zone
                1 fighter moved from Gibraltar to Southeast Mexico
                1 cruiser moved from 107 Sea Zone to 101 Sea Zone
                2 mech_infantrys moved from Alaska to Western United States

    Place Units - Americans
                1 battleship, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Szechwan
                1 fighter moved from Sikang to Szechwan
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Sikang to Shensi
                2 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 5 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 5 infantry in Shensi, round 3 : 1/5 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Sikang

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs

    Purchase Units - British
                British buy 2 artilleries, 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from India to Burma
                1 fighter moved from India to Burma
                2 infantry moved from India to Burma
                2 infantry moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 fighter and 6 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 6 infantry in Burma, round 2 : 2/7 hits, 1.50 expected hits
                        Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British win, taking Burma from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Burma to India
                3 infantry moved from Iraq to Trans-Jordan
                2 artilleries moved from Kenya to 72 Sea Zone
                2 infantry moved from Kenya to 72 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                2 artilleries moved from 81 Sea Zone to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 armour moved from Tobruk to Egypt
                1 artillery moved from Tobruk to Alexandria
                2 fighters moved from United Kingdom to Gibraltar

    Place Units - British
                1 carrier and 2 transports placed in 81 Sea Zone
                2 artilleries and 1 infantry placed in Iraq

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 artilleries and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
                UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs
                Some Units in India change ownership: 2 artilleries and 2 infantry

    Combat Hit Differential Summary :

    British : 0.50
        Americans : -2.33
        Chinese : -0.50
        Japanese : 2.50

    triplea_41796_UK_4.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                3 armour moved from Belarus to Bryansk
                1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Romania to Bessarabia

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 3 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 3 armour in Bryansk, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Italians attack with 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys in Bessarabia, round 2 :  4/10 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                3 mech_infantrys moved from Northern Italy to Romania

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 13 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    triplea_41796_Ita4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - ANZAC
                1 fighter moved from Malaya to 43 Sea Zone
                1 fighter moved from Malaya to 43 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 43 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC
                2 fighters moved from 43 Sea Zone to Malaya
                2 infantry moved from Egypt to 81 Sea Zone

    Turn Complete - ANZAC

    Combat Hit Differential Summary :

    triplea_41796_ANZ4.tsvg

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